Legacy of the First (Inactive)

Game Master Archae

A Kobold only survival Kingmaker style game, where the pc's must venture into unknown home brew lands.


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Warlock 3|HP 24/24|AC19/T15/FF15|Saves 3:7:4|CMD 14|Init 4|Percept +8 (lowlight, darkvision 60ft)|ER 5/Electric|Conditions: None
Skills:
Acro98|Apr+7|Blf+4(8)|Clb-2|Crft(Alch) +9|Diplo+4(8)|Disg-1|EscA+7|Heal-1|Int+3|Kn(Arc) +7|Kn(eng) +7|Kn[fgeo)+7|Kn(loc) +7|Kn(nob) +4|Perc +8|Ride+3|SpllCrft+13|SM+6|Sth+15|Surv+1|Swim-2|UMD+7

Vraxiss brandishes his dagger threateningly in one hand and dodges in to slap electricity against the monster with the other.

Swift to activate arcane strike, using piercing bolts for touch attack, fighting defensively with dueling dagger in hand for extra AC bonus.

Attack (Touch): 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

AC is 23 until next turn.


Male Kobold, black-scale Alchemist (Vivisectionist/Beastmorph) 3|| HP: 28/28, AC: 19 (21 w/Mutagen) (FF: 15 [17 w/Mutagen] T: 15 (15 w/Mutagen) || Init: +4, Fort: +4 Ref: +6 Will: +2 || Per: +6

Crossbow: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14
Dam: 1d8 ⇒ 7

Move action reload, standard to fire.

Harkness has a plan. And that plan is to keep firing.


Male Dungeon Master Dungeon Master / 21 levels

Sharra hits her mark, damaging the injured hobgoblin, the two remaining Hobgoblins step toward each other 5 foot step, one taking a strike at Sharra as he steps away. unfortunately Harkness misses .

attack: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d6 + 3 ⇒ (4) + 3 = 7

the second of the two bunkers behind his shield, readying an action with his javelin.

meanwhile the insectoid creature lets out an insectoid roar and snaps at Vraxiss in retaliation to the Kobolds electric strike.

attack: 1d20 + 5 ⇒ (8) + 5 = 13 and misses and retreats into the ground below...

Party up


Female Kobold Gunslinger 2

If they are still in sight I will happily shoot them in the rear.

cheek shot: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d6 + 1 ⇒ (6) + 1 = 7


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

Sharra 'es continues her assault against the shielded hobgoblins.

5ft to move back into range, full attack (flurry)

Flurry 1: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d4 - 1 ⇒ (4) - 1 = 3

Flurry 2: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d4 - 1 ⇒ (3) - 1 = 2


Warlock 3|HP 24/24|AC19/T15/FF15|Saves 3:7:4|CMD 14|Init 4|Percept +8 (lowlight, darkvision 60ft)|ER 5/Electric|Conditions: None
Skills:
Acro98|Apr+7|Blf+4(8)|Clb-2|Crft(Alch) +9|Diplo+4(8)|Disg-1|EscA+7|Heal-1|Int+3|Kn(Arc) +7|Kn(eng) +7|Kn[fgeo)+7|Kn(loc) +7|Kn(nob) +4|Perc +8|Ride+3|SpllCrft+13|SM+6|Sth+15|Surv+1|Swim-2|UMD+7

Vraxiss steps around and, since the insect mister is gone, throws lighting at the remaining hobgoblins.

Attack, Touch: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Male Kobold, black-scale Alchemist (Vivisectionist/Beastmorph) 3|| HP: 28/28, AC: 19 (21 w/Mutagen) (FF: 15 [17 w/Mutagen] T: 15 (15 w/Mutagen) || Init: +4, Fort: +4 Ref: +6 Will: +2 || Per: +6

Harkness jumps at the sight of the emerging insect and tries to move around the hobgoblins for a flanking position with Sharra.

Flank good: 1d20 + 8 ⇒ (6) + 8 = 14
Dam: 1d4 - 2 + 2d6 ⇒ (4) - 2 + (4, 3) = 9 Numbers include flank. If he can't flank, then -2 to hit and no SA.


Male Dungeon Master Dungeon Master / 21 levels

The group gangs up on one Hobgoblin, killing it in a flurry of attacks, leaving one hobgoblin. Who full on retreats after calling out in his unfamiliar language, meets the insectoid creature a good distance away He's withdrawing, no Aoo as its a withdraw action. he's roughly 60 ft away preparing to mount the insectoid creature


Female Kobold Gunslinger 2

Qua laughs as the guy runs away and shouts “Sure but have you considered GUN!?”

gun: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d6 + 1 ⇒ (1) + 1 = 2

“And stay out!”


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

Sharra watches to make sure it keeps running till it's out of sight before she relaxes. "Well that was unexpected. I guess that's a taste of the dangers around here. Anyone hurt? "


Female Kobold Gunslinger 2

Qua pulls several javelins out of herself.

“Been better. Hey Yips did any of that Doctoring teach you something useful? You know like closing a puncture wound?”


Male Kobold, black-scale Alchemist (Vivisectionist/Beastmorph) 3|| HP: 28/28, AC: 19 (21 w/Mutagen) (FF: 15 [17 w/Mutagen] T: 15 (15 w/Mutagen) || Init: +4, Fort: +4 Ref: +6 Will: +2 || Per: +6

"Tons a stuff like that. I'm also trained to push bones back inside yer flesh if something moves them out."

Harkness brings Qua to his side for a moment. He doesn't retrieve anything from his bag. No scalpels or bandages. He rolls up his sleeves. He claps his hands together and a supernatural sheen of white and gold overtakes the deep blue scales near his claws before the soothing energy passes onto Qua.

Treat Deadly Wounds: 1d20 + 6 ⇒ (19) + 6 = 25 Aw yeah, killing it. Qua receives 3 hit points from Harkness' healing powers. And because I rolled a 25 total, she also gets additional HP equal to Harkness' wis mod. Which is 1. Uh. This ability gets better later I swear.

After the underwhelming results of Harkness' field medic work, he looks around to make sure no one saw.

CLW potion: 1d8 + 1 ⇒ (3) + 1 = 4

And dumps a potion over Qua like an ale bottle.

"All one try. I'm the best!"


Female Kobold Gunslinger 2

“I feel much better. Thanks Yips.”


Warlock 3|HP 24/24|AC19/T15/FF15|Saves 3:7:4|CMD 14|Init 4|Percept +8 (lowlight, darkvision 60ft)|ER 5/Electric|Conditions: None
Skills:
Acro98|Apr+7|Blf+4(8)|Clb-2|Crft(Alch) +9|Diplo+4(8)|Disg-1|EscA+7|Heal-1|Int+3|Kn(Arc) +7|Kn(eng) +7|Kn[fgeo)+7|Kn(loc) +7|Kn(nob) +4|Perc +8|Ride+3|SpllCrft+13|SM+6|Sth+15|Surv+1|Swim-2|UMD+7

I've seen healing hands get busted good, just takes time

"That is well. I suggest we move soon. I'd rather not be here when that goblin comes back with more friends."


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

"Sounds good Vraxiss. Let's gather our things and get moving."


Male Dungeon Master Dungeon Master / 21 levels

Qua's shot connects but the Hobgoblin doesn't go down, he jumps on his mount and disappears into the dark distance. The group heals up and head back to camp only to find while they were in battle so too were the recruits on the other side. With a large 6 legged lizard creature, Eko and Bubbles the hippo are soaked in blood, the body of the lizard is partially torn and blackened in areas from some type of explosive or fire.

Everyone is alright i hope? a visitor came from the passage, we handled it readily enough how was your end? Eko hops off Bubbles and wipes himself off, Bubbles shakes wildly flinging blood around


Male Kobold, black-scale Alchemist (Vivisectionist/Beastmorph) 3|| HP: 28/28, AC: 19 (21 w/Mutagen) (FF: 15 [17 w/Mutagen] T: 15 (15 w/Mutagen) || Init: +4, Fort: +4 Ref: +6 Will: +2 || Per: +6

"FINE"

"Everything's fine yup. We're just thinking about packing up over here."


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

"Yeah, no major losses here. I guess there was more than one group of them."


Male Dungeon Master Dungeon Master / 21 levels

I don't think so, this creature doesn't seem to be affiliated with the Hobgoblins. It sparked electricity from a Horn on it's head Eko motions to the fallen lizard creature. It's scales under the soot are a deep blue, it has jagged fangs and a horn on the forehead, Whatever it was came from above, rather quickly


Female Kobold Gunslinger 2

“hmm… Gross.”


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

"What terrible timing. I'm glad you all were able to handle it." Addressing the rest of the party, "Is there anything useful we can get from this thing?"


Warlock 3|HP 24/24|AC19/T15/FF15|Saves 3:7:4|CMD 14|Init 4|Percept +8 (lowlight, darkvision 60ft)|ER 5/Electric|Conditions: None
Skills:
Acro98|Apr+7|Blf+4(8)|Clb-2|Crft(Alch) +9|Diplo+4(8)|Disg-1|EscA+7|Heal-1|Int+3|Kn(Arc) +7|Kn(eng) +7|Kn[fgeo)+7|Kn(loc) +7|Kn(nob) +4|Perc +8|Ride+3|SpllCrft+13|SM+6|Sth+15|Surv+1|Swim-2|UMD+7

Know Arcana?: 1d20 + 7 ⇒ (7) + 7 = 14


Male Dungeon Master Dungeon Master / 21 levels

actually nature would be more appropriate if anyone has that, but with a knowledge Arcana check Vraxiss knows that this creature is called a Lightning Lizard, their Electric Sac's and eyes are valuable ingredients in enchanting weaponry. he doesn't know much else.

Does anyone else want to make checks of some kind?


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

No more useful skills here.

"Take what you can and let's get moving. I don't want those hobgoblins coming back with reinforcements."


Female Kobold Gunslinger 2

Not your gal for skills

Qua will reload her gun while mumbling “They can come back if they want. I got plenty of rounds to tear through their armor.” Qua will then pack up her part of camp.


Male Dungeon Master Dungeon Master / 21 levels

it doesn't take long for camp to get packed up, leaving the tunnel ahead through the old temple or the vast mushroom forest.

Harkness and Vraxiss:

you both feel a brief cough fit coming on, feeling a bit more winded than usual...


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

Sharra 'es moves around the martching column checking for any threats that may be stalking them.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8
stealth: 1d20 + 14 ⇒ (13) + 14 = 27


Male Dungeon Master Dungeon Master / 21 levels

Sharra doesn't find anything but a long tunnel that lets you all out into an open grassy field, a vast mountain range can be seen in the distance. it's night time.


Male Dungeon Master Dungeon Master / 21 levels

Looking around, you can see miles off, the deadlands of the Goblinoids. an unknown mountain range in the distance and an open grassy field. Large hills dot the landscape and black thunderclouds seem almost a permanent fixture here. Deer seem to have bedded down near a single large Oak tree, the deer here are fairly large. the smallest fawn is Large sized, with the bucks being Huge.

within the hour light strikes an area in the distance but leaves no fire as if something absorbed the strike. The air arounds smells of ozone and is hot and humid to say the least.

what does the group do?


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

"Umm, I've spent most of my time underground but doesn't lighting usually create fire in open grassy areas? I'm not keen on getting into more trouble than necessary but I think we should at least check that area out."

Sharra eyes the deer, planning a path that gives them wide berth.


Female Kobold Gunslinger 2

“So uh.. our goal is to find space for expansion right? This is definitely that. Though we may have to argue with them about it.” Qua says while pointing out towards the deadlands and referencing the goblins that live there. “Plenty of wild game to keep us fed and everything. It’s very possible our mission is accomplished.”


Male Kobold, black-scale Alchemist (Vivisectionist/Beastmorph) 3|| HP: 28/28, AC: 19 (21 w/Mutagen) (FF: 15 [17 w/Mutagen] T: 15 (15 w/Mutagen) || Init: +4, Fort: +4 Ref: +6 Will: +2 || Per: +6

"Let's go find some rocks to hide under!"

The doctor casts his vote to hunt for somewhere new to duck out of the sun.


Warlock 3|HP 24/24|AC19/T15/FF15|Saves 3:7:4|CMD 14|Init 4|Percept +8 (lowlight, darkvision 60ft)|ER 5/Electric|Conditions: None
Skills:
Acro98|Apr+7|Blf+4(8)|Clb-2|Crft(Alch) +9|Diplo+4(8)|Disg-1|EscA+7|Heal-1|Int+3|Kn(Arc) +7|Kn(eng) +7|Kn[fgeo)+7|Kn(loc) +7|Kn(nob) +4|Perc +8|Ride+3|SpllCrft+13|SM+6|Sth+15|Surv+1|Swim-2|UMD+7

*"I'm curious about that lightning. I'd like to go see where it struck. As Sharra said, it is odd that there was no fire. Such odd phenomenon should be investigated."


Male Dungeon Master Dungeon Master / 21 levels

2 for checking the lightning, any objections?


Female Kobold Gunslinger 2

Qua will walk over to the doc and clap him on the shoulder. “Maybe we will be very lucky and there will be some big rocks by the lightning strikes. If there’s not then I will put many bullets in a generally bad things direction.”


Male Kobold, black-scale Alchemist (Vivisectionist/Beastmorph) 3|| HP: 28/28, AC: 19 (21 w/Mutagen) (FF: 15 [17 w/Mutagen] T: 15 (15 w/Mutagen) || Init: +4, Fort: +4 Ref: +6 Will: +2 || Per: +6

"Y'know what, I don't like big rocks anymore. But lets go to the lightning anyway."

We've had a nights rest, right?


Male Dungeon Master Dungeon Master / 21 levels

By this point i'll say yeah, the hobgoblin attack happened after the rest.


Male Kobold, black-scale Alchemist (Vivisectionist/Beastmorph) 3|| HP: 28/28, AC: 19 (21 w/Mutagen) (FF: 15 [17 w/Mutagen] T: 15 (15 w/Mutagen) || Init: +4, Fort: +4 Ref: +6 Will: +2 || Per: +6

So we're going to the lightning, right?


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

That's my vote


Male Dungeon Master Dungeon Master / 21 levels

alright, i'll update the next story beat in the morning


Male Dungeon Master Dungeon Master / 21 levels

The group wanders down the lightning covered plains, over the hills. as they crest over one of the larger hills and look down. You see more of those Lizard creatures from before...and several purple crystal ore veins, Some are covered in an aura of Electrical energy. the Lizards seem to be eating the Veins that are sparking with Electrical energy.

everyone roll stealth, unless your looking to go in hot so to speak.


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

stealth: 1d20 + 14 ⇒ (8) + 14 = 22


Male Kobold, black-scale Alchemist (Vivisectionist/Beastmorph) 3|| HP: 28/28, AC: 19 (21 w/Mutagen) (FF: 15 [17 w/Mutagen] T: 15 (15 w/Mutagen) || Init: +4, Fort: +4 Ref: +6 Will: +2 || Per: +6

Stealth too: 1d20 + 13 ⇒ (5) + 13 = 18


Warlock 3|HP 24/24|AC19/T15/FF15|Saves 3:7:4|CMD 14|Init 4|Percept +8 (lowlight, darkvision 60ft)|ER 5/Electric|Conditions: None
Skills:
Acro98|Apr+7|Blf+4(8)|Clb-2|Crft(Alch) +9|Diplo+4(8)|Disg-1|EscA+7|Heal-1|Int+3|Kn(Arc) +7|Kn(eng) +7|Kn[fgeo)+7|Kn(loc) +7|Kn(nob) +4|Perc +8|Ride+3|SpllCrft+13|SM+6|Sth+15|Surv+1|Swim-2|UMD+7

Stealth, three?: 1d20 + 15 ⇒ (17) + 15 = 32


Male Dungeon Master Dungeon Master / 21 levels

At this point I'll assume group stealth since everyone rolled decently and its been a bit. Y'all get closer to the Lizards. The area has some minor lightning scorch marks but this violet Crystal is vast and plentiful, with smaller shards scattered about. The bigger bits acting as lightning rods in the area.

There's also a small shelter dug by the Lizards where you see eggs and some sleeping young.

any other details anyone wants let me know?

This area could be settled I'll explain more in the discussion


Female Kobold Gunslinger 2

Qua yells Ah heck yeah!” and runs over to one of the crystal shards and full open palm touches it.


Male Kobold, black-scale Alchemist (Vivisectionist/Beastmorph) 3|| HP: 28/28, AC: 19 (21 w/Mutagen) (FF: 15 [17 w/Mutagen] T: 15 (15 w/Mutagen) || Init: +4, Fort: +4 Ref: +6 Will: +2 || Per: +6

"QUA NO-"


Male Kobold, black-scale Alchemist (Vivisectionist/Beastmorph) 3|| HP: 28/28, AC: 19 (21 w/Mutagen) (FF: 15 [17 w/Mutagen] T: 15 (15 w/Mutagen) || Init: +4, Fort: +4 Ref: +6 Will: +2 || Per: +6

Know: Lightning: 1d20 + 9 ⇒ (8) + 9 = 17

Not trained in Engineering, but I could maybe pass off my info to someone who is. I think Vraxiss has that, right?


Male Dungeon Master Dungeon Master / 21 levels

Qua charges over to touch the sparking Crystal, the Lizards look that way and are surprised and immediately territorial. qua takes the following damage

crystals hurt, electric damage: 4d6 ⇒ (1, 2, 2, 4) = 9

roll a fort save or be paralyzed for 2 rounds, everyone else roll Initiative


Male Kobold, black-scale Alchemist (Vivisectionist/Beastmorph) 3|| HP: 28/28, AC: 19 (21 w/Mutagen) (FF: 15 [17 w/Mutagen] T: 15 (15 w/Mutagen) || Init: +4, Fort: +4 Ref: +6 Will: +2 || Per: +6

Init: 1d20 + 4 ⇒ (16) + 4 = 20

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Male Dungeon Master Dungeon Master / 21 levels

OOC and group stuff here. any questions or announcements as well


Gunslinger 2 (pistolero) | AC 20 FF 14 T 17 | HP 23/23 | F 5 R 8 W 3 | Init: +5 | Perc: +8 W darkvision 60 | grit 3/3

Excited! My stats are ready to go.


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

Kind of an important question that I only just now thought of. Does the feat "Deflect Arrows" work against firearms?


Gunslinger 2 (pistolero) | AC 20 FF 14 T 17 | HP 23/23 | F 5 R 8 W 3 | Init: +5 | Perc: +8 W darkvision 60 | grit 3/3

It does! It is an amazing feat that everyone who can use it should take!


Male Dungeon Master Dungeon Master / 21 levels

correct, it does


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

Fantastic, I know some DMs say otherwise so I wanted to make sure.


Male Dungeon Master Dungeon Master / 21 levels

with everyone here, first story post will come in the morning


Warlock 3|HP 24/24|AC19/T15/FF15|Saves 3:7:4|CMD 14|Init 4|Percept +8 (lowlight, darkvision 60ft)|ER 5/Electric|Conditions: None
Skills:
Acro98|Apr+7|Blf+4(8)|Clb-2|Crft(Alch) +9|Diplo+4(8)|Disg-1|EscA+7|Heal-1|Int+3|Kn(Arc) +7|Kn(eng) +7|Kn[fgeo)+7|Kn(loc) +7|Kn(nob) +4|Perc +8|Ride+3|SpllCrft+13|SM+6|Sth+15|Surv+1|Swim-2|UMD+7

How hierarchical is kobold society in this setting? Vraxiss is a noble and I plan to play him something like a 19th century British noble. How much defference would he usually expect?

Note I don't expect the PC's to actually give him any defference, feel free to treat him like the fool he is. :)


Male Dungeon Master Dungeon Master / 21 levels

kobolds are basically what you would expect from a Lawful Society.

If you're a Noble, you'd have some deference in regards to normal Kobolds. Basically it goes as follows

Council
Clan leaders, Military, Government Officials
Nobles
Merchants and Artisans
Civilians


Gunslinger 2 (pistolero) | AC 20 FF 14 T 17 | HP 23/23 | F 5 R 8 W 3 | Init: +5 | Perc: +8 W darkvision 60 | grit 3/3

Question: How do we want to do loot? I can make and link a spreadsheet that I often like for pbp loot, for example, if you want to put that link in the campaign info.


Male Dungeon Master Dungeon Master / 21 levels

Sure, if it's made i will post for anyone


Gunslinger 2 (pistolero) | AC 20 FF 14 T 17 | HP 23/23 | F 5 R 8 W 3 | Init: +5 | Perc: +8 W darkvision 60 | grit 3/3

Loot link


Warlock 3|HP 24/24|AC19/T15/FF15|Saves 3:7:4|CMD 14|Init 4|Percept +8 (lowlight, darkvision 60ft)|ER 5/Electric|Conditions: None
Skills:
Acro98|Apr+7|Blf+4(8)|Clb-2|Crft(Alch) +9|Diplo+4(8)|Disg-1|EscA+7|Heal-1|Int+3|Kn(Arc) +7|Kn(eng) +7|Kn[fgeo)+7|Kn(loc) +7|Kn(nob) +4|Perc +8|Ride+3|SpllCrft+13|SM+6|Sth+15|Surv+1|Swim-2|UMD+7

I was planning on picking ups some knowledge's one I hit level 2. All I've got right now is engineering.


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

I was going to grab my first rogue level at lvl 2. I'll have skill points to throw around then.


Male Dungeon Master Dungeon Master / 21 levels

update: Story continuation post between tonight and tomorrow.

If you don't have any knowledge skills i'll allow you to make a basic intelligence check, as you'll be using the library to research.

Skills will provide more specific information and locations of course if you have them

arcana will lead to a more Magicy area

Nature to a more natural, less civilized.

ect


Male Kobold, black-scale Alchemist (Vivisectionist/Beastmorph) 3|| HP: 28/28, AC: 19 (21 w/Mutagen) (FF: 15 [17 w/Mutagen] T: 15 (15 w/Mutagen) || Init: +4, Fort: +4 Ref: +6 Will: +2 || Per: +6

Would I be picking which skill to roll, or can I roll both?


Male Dungeon Master Dungeon Master / 21 levels

both


Warlock 3|HP 24/24|AC19/T15/FF15|Saves 3:7:4|CMD 14|Init 4|Percept +8 (lowlight, darkvision 60ft)|ER 5/Electric|Conditions: None
Skills:
Acro98|Apr+7|Blf+4(8)|Clb-2|Crft(Alch) +9|Diplo+4(8)|Disg-1|EscA+7|Heal-1|Int+3|Kn(Arc) +7|Kn(eng) +7|Kn[fgeo)+7|Kn(loc) +7|Kn(nob) +4|Perc +8|Ride+3|SpllCrft+13|SM+6|Sth+15|Surv+1|Swim-2|UMD+7

So, we'll all roll every knowledge then and do a sum total of aids to the best check then? Which knowledges are applicable so we doing roll any more than necessary?


Male Dungeon Master Dungeon Master / 21 levels

Any other than engineering could apply reasonably, but a rank in the skill is required otherwise youre making a base Int Check

Each knowledge could potentially grant new information, If you want to aid you can. if not i'll allow separate rolls. State before hand though

Each knowledge or intelligence check rolled will be a undetermined amount of time spent researching that subject.


Warlock 3|HP 24/24|AC19/T15/FF15|Saves 3:7:4|CMD 14|Init 4|Percept +8 (lowlight, darkvision 60ft)|ER 5/Electric|Conditions: None
Skills:
Acro98|Apr+7|Blf+4(8)|Clb-2|Crft(Alch) +9|Diplo+4(8)|Disg-1|EscA+7|Heal-1|Int+3|Kn(Arc) +7|Kn(eng) +7|Kn[fgeo)+7|Kn(loc) +7|Kn(nob) +4|Perc +8|Ride+3|SpllCrft+13|SM+6|Sth+15|Surv+1|Swim-2|UMD+7

So guys, what do you think? I'm favoring the bogs one because I sounds like it's a nice medium between ease of access, magic ability and natury stuff, after that it's a toss up between the magic one passed the dragons, or the Dungeoneering one cause it's close and tied to the Underlands which Vraxiss is from.


Gunslinger 2 (pistolero) | AC 20 FF 14 T 17 | HP 23/23 | F 5 R 8 W 3 | Init: +5 | Perc: +8 W darkvision 60 | grit 3/3

I think journey either to or through the Underlands would be a nice fit with Saassraa's background. But I'll certainly enjoy any of them!


Male Kobold, black-scale Alchemist (Vivisectionist/Beastmorph) 3|| HP: 28/28, AC: 19 (21 w/Mutagen) (FF: 15 [17 w/Mutagen] T: 15 (15 w/Mutagen) || Init: +4, Fort: +4 Ref: +6 Will: +2 || Per: +6

The arcana option gets us close to a place touched by the gods, so that might give us an interesting angle for our future shenanigans.

The Nature solution gets my vote though. We ought to find that underground path to bypass Nar'Voth.

I'm not sure what the Dungeoneering method is. An option for traveling routes? Or a destination like the other three?

Edit: Realized I made a mistake with Harkness' feats. He Has Healers Hands, but I misread the requirements as a rank in Arcana, not Planes. Can I swap a rank out from something else into Knowledge Planes? I'll probably remove the spellcraft rank. Can't do much with it on an Alchemist and it looks like Vraxiss has that covered.


Male Dungeon Master Dungeon Master / 21 levels

Go ahead Doctor

And the Dungeoneering roll wasn't really high enough for information so it was more you get basic information that The underground is vast and has a lot of Tunnels.


Warlock 3|HP 24/24|AC19/T15/FF15|Saves 3:7:4|CMD 14|Init 4|Percept +8 (lowlight, darkvision 60ft)|ER 5/Electric|Conditions: None
Skills:
Acro98|Apr+7|Blf+4(8)|Clb-2|Crft(Alch) +9|Diplo+4(8)|Disg-1|EscA+7|Heal-1|Int+3|Kn(Arc) +7|Kn(eng) +7|Kn[fgeo)+7|Kn(loc) +7|Kn(nob) +4|Perc +8|Ride+3|SpllCrft+13|SM+6|Sth+15|Surv+1|Swim-2|UMD+7

Would the nature location provide a good source of alchemical ingredients? Vraxiss has training in craft alchemy and may take some of the vigilante talents that make that faster. I'm sure that the Doctor would be interested in such as he'll be better at that then Vraxiss.


Male Dungeon Master Dungeon Master / 21 levels

The Arcana or Nature Locations would provide ingredients for alchemy. Though Arcana would provide more for what it's worth, by virtue of leylines and being a more uninhabited area.

What this means for players? Well, Locations will come with certain benefits when forging the kingdom. Discounts on prices of certain things, more defenses, ect


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

I like the idea of a magical kobold settlement. Crossing the swamps would probable be more to our talents than crossing the mountains.


Male Dungeon Master Dungeon Master / 21 levels

well whatever you all decide let me know and i'll post a narration for the travel and such/ or if anyone wants to shop in the Spire or anything.


Gunslinger 2 (pistolero) | AC 20 FF 14 T 17 | HP 23/23 | F 5 R 8 W 3 | Init: +5 | Perc: +8 W darkvision 60 | grit 3/3

We should decide quickly as we don't want to be guilty of making PBP drag. I advocate a rank-order voting system. Give your ranking of the options and I'll add up the points. The lowest total rank is our top choice."

My preferences:
1st: N
2nd: D
3rd: P
4th: A

Reminder of what the options were.

A. Arcana :
Between Vraxiss and the good doctor's work you're both able to trace and figure out several locations to the north of here where Leylines and magic would be incredibly strong, Coincidentally You're both able to determine this very location Would be deep in the mountains. you'd have to cross in and past the dragon territories or go by sea. This would put the group Quite close, if not in the Unknowns of the Windswept valley

N. Nature:
You're able to determine from reading various books, Maps, Bird migration patterns that there are suitable locations like beyond the Ocean or the Vast deadlands of Nar'voth.

The dead lands of NAr'voth would be dangerous to cross however and even more dangerous to send word back to the clan. Though a Cave path in the Underlands should exist... it could be worth the travel

P. Planes:

You know the magic of the world rather well and surmise that if you were to cross the Vast Bog that is Black Fens, you should find some Leylines strong Magics of Nature that the Fey might use to build their lands.

D. Dungeoneering:
You know that many of the Caverns of the Underland are well mapped and lead further beyond The Nine Kingdoms though not all are civilized. You could use those tunnels to get around and build the town near for easy Communication


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

Good call

1. P
2. A
3. N
4. D


Warlock 3|HP 24/24|AC19/T15/FF15|Saves 3:7:4|CMD 14|Init 4|Percept +8 (lowlight, darkvision 60ft)|ER 5/Electric|Conditions: None
Skills:
Acro98|Apr+7|Blf+4(8)|Clb-2|Crft(Alch) +9|Diplo+4(8)|Disg-1|EscA+7|Heal-1|Int+3|Kn(Arc) +7|Kn(eng) +7|Kn[fgeo)+7|Kn(loc) +7|Kn(nob) +4|Perc +8|Ride+3|SpllCrft+13|SM+6|Sth+15|Surv+1|Swim-2|UMD+7

1. N
2. A
3. P
4. D

:)


Male Kobold, black-scale Alchemist (Vivisectionist/Beastmorph) 3|| HP: 28/28, AC: 19 (21 w/Mutagen) (FF: 15 [17 w/Mutagen] T: 15 (15 w/Mutagen) || Init: +4, Fort: +4 Ref: +6 Will: +2 || Per: +6

1. N
2. A
3. P
4. D


Gunslinger 2 (pistolero) | AC 20 FF 14 T 17 | HP 23/23 | F 5 R 8 W 3 | Init: +5 | Perc: +8 W darkvision 60 | grit 3/3

Wyx? What do you say?


Male Dungeon Master Dungeon Master / 21 levels

Generally seem's like the Consensus is Nature, followed by Arcana in second.


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

Sounds like nature has it. Let's go with that so we don't delay too long.


Warlock 3|HP 24/24|AC19/T15/FF15|Saves 3:7:4|CMD 14|Init 4|Percept +8 (lowlight, darkvision 60ft)|ER 5/Electric|Conditions: None
Skills:
Acro98|Apr+7|Blf+4(8)|Clb-2|Crft(Alch) +9|Diplo+4(8)|Disg-1|EscA+7|Heal-1|Int+3|Kn(Arc) +7|Kn(eng) +7|Kn[fgeo)+7|Kn(loc) +7|Kn(nob) +4|Perc +8|Ride+3|SpllCrft+13|SM+6|Sth+15|Surv+1|Swim-2|UMD+7

If we don't get a pack animal that's fine, it was just a thought. We also might want to consider buys a tent for all of us, idk if anyone already has one or not. I do not.

Is there anything else we want to purchase as a group?


Male Dungeon Master Dungeon Master / 21 levels

as a small aside, if you all want to run a few small side quests, build some coin and recruitment before venturing off into the vast wilds, i'll allow a search.

Could help


Male Kobold, black-scale Alchemist (Vivisectionist/Beastmorph) 3|| HP: 28/28, AC: 19 (21 w/Mutagen) (FF: 15 [17 w/Mutagen] T: 15 (15 w/Mutagen) || Init: +4, Fort: +4 Ref: +6 Will: +2 || Per: +6

Well, I think it's settled, how much is a giant beetle? Preferably of the dung variety, but we're not picky.


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

I've got 7 gold and some change to add in.


Male Kobold, black-scale Alchemist (Vivisectionist/Beastmorph) 3|| HP: 28/28, AC: 19 (21 w/Mutagen) (FF: 15 [17 w/Mutagen] T: 15 (15 w/Mutagen) || Init: +4, Fort: +4 Ref: +6 Will: +2 || Per: +6

I have ten


Gunslinger 2 (pistolero) | AC 20 FF 14 T 17 | HP 23/23 | F 5 R 8 W 3 | Init: +5 | Perc: +8 W darkvision 60 | grit 3/3

Ok I'm confused what we're doing right now and could use a clearer plot hook.


Male Dungeon Master Dungeon Master / 21 levels

well, i believe the general idea is preparation for the journey ahead. in order to build a city, you need craftsman, recruits and supplies. Essentially i think the group is going to do a few sidequests before setting out to build uo some funds and stuff.

To me that seems to be what was decided


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

That was my impression as well. Ask around the city to establish some contacts and to build up some funds to make our initial expedition a bit more prepared than just going out on a whim.


Male Dungeon Master Dungeon Master / 21 levels

story post coming by tonight


Gunslinger 2 (pistolero) | AC 20 FF 14 T 17 | HP 23/23 | F 5 R 8 W 3 | Init: +5 | Perc: +8 W darkvision 60 | grit 3/3

Awesome! Can't wait to shoot some goblins and help some hatchlings.


Male Dungeon Master Dungeon Master / 21 levels

post incoming tonight, preparing the dungeon y'all about to enter


Gunslinger 2 (pistolero) | AC 20 FF 14 T 17 | HP 23/23 | F 5 R 8 W 3 | Init: +5 | Perc: +8 W darkvision 60 | grit 3/3

Huzzah for action!


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

Huzzah indeed! Thanks for putting in the work.


Female LN Kobold U-Monk (Scaled Fist) 1 U-Rogue (Dark Lurker) 2 | HP: 23/29| AC: 19 (18 Tch, 15 Fl) | CMB: 0, CMD: 17 | F: +5, R: +7, W: +1 | Init: +4| Perc: +6 (darkvision 60ft) | Speed 30ft | Stunning Fist 1/1 | Ki points: N/A | Active conditions:

About that agile aomf, I'm going to take three levels of u-rogue to get Dex to damage. It's just going to take a little while to get there... that'll also give me some sneak attack damage. I took the dirty fighter trait to help mitigate no damage boost and a negative str mod for now.


Male Dungeon Master Dungeon Master / 21 levels

Good idea Agile amulet of mighty fists is big person loot, the rogue levels would probably come sooner unless the group can recruit an enchanter or crafter


Male Kobold, black-scale Alchemist (Vivisectionist/Beastmorph) 3|| HP: 28/28, AC: 19 (21 w/Mutagen) (FF: 15 [17 w/Mutagen] T: 15 (15 w/Mutagen) || Init: +4, Fort: +4 Ref: +6 Will: +2 || Per: +6

*Frowns in natural weapons*

I could probably make it work anyway in the short term. Sneak attack and extracts go a long way.

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