Legacy of the First (Inactive)

Game Master Archae

A Kobold only survival Kingmaker style game, where the pc's must venture into unknown home brew lands.


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Speaking of the underlands, my alchemist submission is up for your consideration! Please let me know if there's anything else you'd like me to add. He's a doctor with a certain set of skills and what I like to imagine as a New York accent. eventually turning into a scaly wolverine of death, or healing depending on who's paying the best.

At level one he'll start as a pretty standard rogue, with a couple of extracts to boost him up a bit. But by level two the natural attack side of the build will kick in. At that point it'll just be a matter of figuring out where to put the Healers Hands, Signature Skill and Tail Terror feats. Piranha Strike too but that feat isn't alliterative so it's less cool sounding.

Edit: Remembered a question. The Alchemist gets the ability to add their int mod to splash weapons like alchemist fire and such. This is listed under Throw Anything, which the vivisectionist keeps. Except it references the Bomb class ability, which they don't keep. Do I still get my intelligence modifier to damage with splash weapons? I'm leaning towards "no" but I want to ask first.


Thanks GM! Sorry if I'm misunderstanding you but do you mean that elsewhere in the setting the rare prices will be in place in terms of

1. Just purchasing guns. Crafting can take place according to commonplace guns prices.
or
2. Purchasing guns and crafting guns.

I can see rationale for either of these. 1: My character learned how to make guns somewhere they were commonplace and still knows how to make them cheaply or 2: The materials for making guns are just way more expensive where they are less common.

Totally up to the GM! I just want to make sure I understand as it might significantly alter how I budget my wealth. Guns are pricey!


caster4life wrote:
Guns are pricey!

But fun!


not a problem, Number 1 Caster. Crafting as i see it, you probably have the equipment and know the material So for you it would be common place


Doctor Harkness wrote:

Speaking of the underlands, my alchemist submission is up for your consideration! Please let me know if there's anything else you'd like me to add. He's a doctor with a certain set of skills and what I like to imagine as a New York accent. eventually turning into a scaly wolverine of death, or healing depending on who's paying the best.

At level one he'll start as a pretty standard rogue, with a couple of extracts to boost him up a bit. But by level two the natural attack side of the build will kick in. At that point it'll just be a matter of figuring out where to put the Healers Hands, Signature Skill and Tail Terror feats. Piranha Strike too but that feat isn't alliterative so it's less cool sounding.

Edit: Remembered a question. The Alchemist gets the ability to add their int mod to splash weapons like alchemist fire and such. This is listed under Throw Anything, which the vivisectionist keeps. Except it references the Bomb class ability, which they don't keep. Do I still get my intelligence modifier to damage with splash weapons? I'm leaning towards "no" but I want to ask first.

I'm gonna say yes, you can keep the feature. Splash weapons aren't exactly broken and you're losing bombs. That said, it's listed under Throw anything and you keep that so keep the feature


Ok, another question, I don't think I've seen anyone ask this yet, can we use the fractional BAB and saves for multiclassing?

Grand Lodge

Pirhana pounce instead of strike?


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Ok thanks, GM!

Critzible wrote:
Pirhana pounce instead of strike?

Piranha pounce's perfect! XD


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Alright here's my gunslinger! Mechanically, she should be good to go, assuming HL output the statblock correctly. I think it's listing too few of a couple of equipment items but I'll worry about that a little later. Backstory coming soon!

Wayfinders

Verrek Is done, I don't typically add a huge background because I like filling spaces in game when it comes up-

but Verrek is done- he's a dual Shield weielding flanker with the goal to manuver- to victory- lots of diving behind things and tripping, Followed up by disarm when they manage to catch my shield, or so I can steal their shield and use it agaisnt them

Grand Lodge

I'm more of me and the spider working together to kill our enemies!!


baggageboy wrote:
Ok, another question, I don't think I've seen anyone ask this yet, can we use the fractional BAB and saves for multiclassing?

Uh, so what is Fractional bab and saves?


It's an optional rule for multiclassing that came out with pathfinder unchained. It makes multiclassing more balanced. You do need to apply the rule to saves as well as BAB if you want it to work to balance things.

Here's a link to the info for it. Fractional Base Bonuses


For the record, I recommend fractional multiclasses. It keeps things saner. For example, a multiclass fighter 1/barbarian 1/monk 1/inquisitor 1 has a +8 base fort save if you don't do fractional multiclassing, which can lead to some abuses.


alrighty then, go ahead with it


Ok one last question, how much social interaction type of challenges do you expect? Survival I wouldn't expect much, but during city building I could see it being a major part of the campaign.
I'm currently decided between the puppetmaster, or doing a warlock vigilante played Ironman style. The puppetmaster lacks for social skills pretty bad. I can cover up some of that with traits, but only so much.


Well Social interactions will likely be light at first, as you'll be needing to find and settle an area. but during the actual city building and depending on how everyone goes about finding an area there will be opportunity for social interaction

In other words i like 50/50 as a ratio


Question, given the likelihood of all characters needing weapon finesse...would you consider this a free feat for the campaign/race?

I didnt see such information anywhere in thread thus far.

Wealth: 5d6 ⇒ (4, 1, 5, 5, 3) = 18


good point Vitaliano, granted as of now. Also max wealth not roll

Weapon finesse is free for Dex kobolds.

for the rare Strength based
kobold Weapon focus


If your class grants weapon finesse, is weapon focus free instead?


Hmmm, alright second question. Leaning towards a class that requires you take Animal as your domain/blessing. Does that mean I would have to worship the god if Smith's and Mages or could I be free to worship a different god for flavor or even worship the pantheon?


baggageboy wrote:
If your class grants weapon finesse, is weapon focus free instead?

i'll think on it but i'm leaning toward no.

@Vitaliano

You can worship whomever you want and have the animal domain, though certain gods would be more drawn to specific animals. I.e. Wind= Birds and avians, Water= fish, aquatic and amphibious, Fire= Reptilians, Earth= furred and mammals


I've held off on posting anything but with your recent "weapon finesse" for free ruling and your fractional progression... I've wanted to try another unchained monk/ unchained rogue (dark lurker) combo. It would be neat with the other changes to kobold society to figure out where such a character would belong.


natloz wrote:
I've held off on posting anything but with your recent "weapon finesse" for free ruling and your fractional progression... I've wanted to try another unchained monk/ unchained rogue (dark lurker) combo. It would be neat with the other changes to kobold society to figure out where such a character would belong.

Unchained monk/unchained rogue is an awesome thing to do with a small, dex-boosting race! Especially with these rules. I was thinking of doing something similar but decided to give the gunslinger a try. Just out of curiosity, are you thinking scaled fist?


Alrighty, I added a brief backstory for Saassraa. I normally like to give more detail but have to go wrap presents! I'll be mostly afk until Jan 1 when I get back from a trip. Good luck, all!


Ok, I think I've settled on making a blue scaled warlock vigilante vmc Magus who's focused on illusion spells. I just couldn't put a puppetmaster magus together without taking a dip into another class for the class skills I wanted to have or spending too many traits on picking up skills.

A couple more questions, for equipment can we purchase partially charged wands with our starting wealth? Also infernal healing spell, it has the evil descriptor, does casting that spell make you evil be association? Can we spend starting wealth on extra spells in our spellbooks? If so, do we pay full price, or the glad price 5o "rent" a spellbooks?

Edit: Do wizards get access the the "rare" cantrips? I'd like to have access to jolt in particular as it's quite thematic for my character. I'd be willing to trade one of the better standard attack catrips for jolt if need be.


In order

1) yeah, partial wands are fine
2) The way i'm working it, yes. casting spells with the evil descriptor or doing evil acts will corrupt your soul and have mysterious consequences. However intent behind casting such a spell matters, have a good enough reason and it might not be punished... All in all, there will be roleplaying stuff that provokes as well as mechanical stuff
3) yes, normal full market price for spell scroll

4) Yeah thats fine, Rare spells are accessible as long as it's run by me first, for example no to the Blood money Spell


caster4life wrote:
Just out of curiosity, are you thinking scaled fist?

As thematic as it would be, I don't think I would. I'm too attached to the core u-monk features. Though now that im thinking about it, I should go for it just to expand my horizons.

Wayfinders

-has a decent strength for a Kobold: has higher Dex and you cant finesse shields- Darn- well, you can finesse your fists


Ok got the chance to add more flavor detail/backstory for Saassraa.


As much as I want to play I'm going to have to withdraw from the running. The character I want to play is part of a pair of characters I usually play with my wife and she's not interested in PbPs.


GM, I do have some unexpected snatches of hotel WiFi. Please lmk if you want more detail/hooks from Saassraa's short backstory and I think I can make that happen before deadline.

Grand Lodge

I will need too alter my feats then


Saassraa Blackclaws wrote:
GM, I do have some unexpected snatches of hotel WiFi. Please lmk if you want more detail/hooks from Saassraa's short backstory and I think I can make that happen before deadline.

i will if needed, I've been reviewing backstories over the last day or so


Verrek The Breaker wrote:

-has a decent strength for a Kobold: has higher Dex and you cant finesse shields- Darn- well, you can finesse your fists

You can finesse a light shield. I respect the choice for the heavy strong boy shields tho.


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Baggageboy here. I'm happy to present Vraxiss. The background is fairly light right now, I plan on filling it in more over the next few days, but the general idea is there. Let me know if anything looks out of place.

Thank you :)


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Natloz here. Sharra 'es (scaled fist unchained monk) has the crunch there and a very bare backstory but the seeds are there. I'll be filing it in over the next couple days.


Crunch for Sarhashil the FeralBorn:

Sarhashil
Kobold warpriest (feral champion) of Four Supreme Deities 1 (Pathfinder RPG Advanced Class Guide 60, Pathfinder RPG Bestiary 183, Ultimate Wilderness 97)
N Small humanoid (reptilian)
Init +4; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 10 (1d8+2)
Fort +4, Ref +4, Will +4
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 30 ft.
Melee bite +5 (1d4), 2 claws +6 (1d4-1)
Special Attacks blessings 3/day (Animal: animal fury), dragonmaw, sacred claws (1d6, +0, 1 rounds/day)
Warpriest (Feral Champion) Spells Prepared (CL 1st; concentration +3)
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 14, Int 14, Wis 15, Cha 7
Base Atk +0; CMB -2; CMD 12
Feats Small But Deadly, Weapon Finesse, Weapon Focus (claw)
Traits dirty fighter, savage
Skills Craft (gemcutting) +4, Diplomacy +2, Knowledge (nature) +7, Knowledge (religion) +6, Perception +4, Profession (miner) +8, Stealth +12, Survival +6 (+7 to get along in the wild); Racial Modifiers +2 Perception, +2 Profession (miner)
Languages Common, Draconic, Dwarven, Undercommon
SQ crafty
Other Gear mwk studded leather, masterwork backpack[APG], goblin dog (combat-trained), riding saddle, saddlebags, 11 gp
--------------------
Special Abilities
--------------------
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Crafty Kobolds gain a +2 racial bonus on Craft (traps), Perception, and Profession (miner) checks. Craft (traps) and Stealth are always class skills for a kobold.
Darkvision (60 feet) You can see in the dark (black and white only).
Dragonmaw (Blue Dragon [Electricity], 1/day) Bite attack deals additional 1d6 electrical damage
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Sacred Claws (Su) As a swift action, grant weapon enhancement bonus or certain powers.

--------------------

Goblin dog (combat-trained) CR –
Goblin dog (Pathfinder RPG Bestiary 157)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +1
--------------------
Defense
--------------------
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 9 (1d8+5)
Fort +4, Ref +4, Will +1
Immune disease
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +2 (1d6+3 plus allergic reaction)
--------------------
Statistics
--------------------
Str 15, Dex 14, Con 15, Int 2, Wis 12, Cha 8
Base Atk +0; CMB +2; CMD 14
Feats Toughness
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+10 to jump), Stealth +6
SQ combat riding
Other Gear riding saddle, saddlebags
--------------------
Special Abilities
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Allergic Reaction (DC 12) (Ex) Non-goblins touching you must make a Fort save or take a -2 DEX and CHA penalty for 1 day.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Immunity to Disease You are immune to diseases.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

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Alright Crunch should be correct. I'll begin work on the other stuff soonish. Probably later this evening. Gotta wait till things settle down in the house and such.


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recruitment ends January 2020 midnight, ill announce the picks 2 days after.


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recruitments closed, results in 2 days


Wyxarlixxac the White of the Web Weavers

Doctor Harkness

Saassraa Blackclaws

Vraxiss Sharpfang

Sharra 'es

Will these Victi... i mean winners please report to the threads to dot yourselves.

Please have your basic stats under your name for convenience, and finih up if you need to. The starting post is coming soon

Thank you all for your entries, have a good 2020

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