[5e] Courts of the Shadow Fey

Game Master mishima


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Quick hello from Costa Rica. Currently deep in the jungle and haven't had access for days.

Got a bit now so going to catch up. Not sure if it'll last long enough to post in Gameplay.

Fingers crossed!


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Thanks for the international post, and no worries.

I will be taking a small recharge nap before update in an hour or 2...


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That moment when they say the title of the movie during the movie


Dhampir Knight Incoporeal | HP: 54/62 | HD 0/7 | Thirst 0/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Inspiration Yes!
Stats:
AC 19 | Str +6 Dex +0(+2) Con +5 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 13, Darkvision

Wow. That was a long preamble!


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HP: 43 (55) | AC: 17/18 | Saves: Str: +0; Dex: +7; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +6 | Passive Perception: 18; Passive Insight: 15; Passive Investigation: 10 | Inspiration: [X] | Spells/Day: 1 (3)

to quote Cinemasins, "Roll Credits!"


CG Female Human(Variant) Cleric(Tempest Domain) 7 HP: 26/26 | AC: 10 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +5, Investigate: 0, Insight: +5 | Channel Divinity: 1/2 | Spells: 1st 0/4, 2nd 0/3, 3rd 0/3, 4th 0/1| Arrows: 20, Inspiration: 1, Status: Dying, again.

Hee!
That made me smile. :)

Okay so, I've got to say, I'm feeling like I made a bull and we're going into a china shop. This should be fun.


Post incoming today. If I don't get it earlier, I'll have shared blessed brew with any one interested while sampling the taco, granting advantage on Charisma, and I'll step up with Ras. Hoping to get it in soon


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Not sure, but pretty sure, 1st time beer and tacos have been consumed in one of my DnD games.


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I like how this is going, hope you do too.

I was thinking though, I would never be able to do this in a face to face game where all the dialogue is off the cuff.


CG Female Human(Variant) Cleric(Tempest Domain) 7 HP: 26/26 | AC: 10 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +5, Investigate: 0, Insight: +5 | Channel Divinity: 1/2 | Spells: 1st 0/4, 2nd 0/3, 3rd 0/3, 4th 0/1| Arrows: 20, Inspiration: 1, Status: Dying, again.

One of the cool things about PBP. You actually have time to think about what you're going to say. :)

That said, Raseri is doing pretty good for the party face so far. Here's hoping that some idiot doesn't press her too far.


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I'll be out 27 through 29 for holiday (absolutely no chance of posting, or reading posts :( ).


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Back home now!

Instead of switching my cantrips, I decided to spill 50 GP for Continual Flame...but to cast it with a L4 or L3 slot, so it can cut through magical darkness.

Is it OK to say that the amulet of Ninkash that I wear has a hinged locket in it, and that I could cast CF on the inner portion so that I can open the locket to surround myself in magical torchlight?

. . .

If anyone else wants one, I'm happy to enchant one for them too (but you'll need to cover the costs).


Tracker Sheet

Sure, Use an Object action required to open or close it in combat (and you get one free one if you didn't draw a weapon or such).


CG Female Human(Variant) Cleric(Tempest Domain) 7 HP: 26/26 | AC: 10 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +5, Investigate: 0, Insight: +5 | Channel Divinity: 1/2 | Spells: 1st 0/4, 2nd 0/3, 3rd 0/3, 4th 0/1| Arrows: 20, Inspiration: 1, Status: Dying, again.

A while back Kjeta rolled to heal us up 50 points. If it's not too late, can I take 11 of those?


Tracker Sheet

Yep, I have you at full hp now. Everyone is, actually.


CG Female Human(Variant) Cleric(Tempest Domain) 7 HP: 26/26 | AC: 10 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +5, Investigate: 0, Insight: +5 | Channel Divinity: 1/2 | Spells: 1st 0/4, 2nd 0/3, 3rd 0/3, 4th 0/1| Arrows: 20, Inspiration: 1, Status: Dying, again.

Woo! Just not full up on spells and the like, right?


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Thats correct, anything dependent on long rest to reactivate didnt happen (for those who failed the save).


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If Deimus includes Carn in his mantle (and thus the bonus Move), would he be able to run around by the Soul Eater & attack it this round?

I'd happily give up my bonus, since I'm not as useful in there anyway.


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Yep, that would work.


HP 29/29 | AC 15 | Acr +4 Dec +7 Ins +7 Int +5 Inv +1 Perc +2 Perf +7 Pers +10 Stea +6 | Saves: S -1, D* +6, C +0, I +0, W +1, Ch* +7; Imm Disease Poison (dam and cond) | Init +3 | PPerc 12; PInv 11; PIns 17 | Spd 30' | Insp: Yes! | HD 7/7 | Status: Normal | Spell slots: 4 3 3 1 | BrdIns 4x d8

Actually, since Deimus has spent less time with Carnadine in comparison with the others. Also, Deimus is still not sold on the loyalties of an individual from Morgau. So spur of the moment, and not knowing how people fight yet, he'd go for Kjeta.

Sorry about that. He'll learn ;)


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Back, update few hours.


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Ha, yet another huge mistake I am just now realizing. Kjeta's turn should've just exploded the shadows outright...they were below the threshold. Sorry to deprive you of that moment...the second shadow wont be reappearing.

Thanks all for bearing with my mistakes, I warned you I make many exciting new ones each week. :)


CG Female Human(Variant) Cleric(Tempest Domain) 7 HP: 26/26 | AC: 10 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +5, Investigate: 0, Insight: +5 | Channel Divinity: 1/2 | Spells: 1st 0/4, 2nd 0/3, 3rd 0/3, 4th 0/1| Arrows: 20, Inspiration: 1, Status: Dying, again.

Hey, it's alright. I'm sure some of us (*cough*me*coughcough*) will be making some right along with ya. :)


Dhampir Knight Incoporeal | HP: 54/62 | HD 0/7 | Thirst 0/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Inspiration Yes!
Stats:
AC 19 | Str +6 Dex +0(+2) Con +5 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 13, Darkvision

*cough*cough* I'm already contributing to my quote of mistakes...


Wounds (0) HP (75) AC (20) Saves (6/-1/6/2/1/0) lvl1 (3/4) lvl2 (0/2)

Then you have me. Fighting ghosts and forgetting I have magic missile. With an action surge I could have done 8d8+8 damage without resistance from them. Instead...I used a hammer and a firebolt.


HP: 43 (55) | AC: 17/18 | Saves: Str: +0; Dex: +7; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +6 | Passive Perception: 18; Passive Insight: 15; Passive Investigation: 10 | Inspiration: [X] | Spells/Day: 1 (3)

I, however, continue to be perfect =P


CG Female Human(Variant) Cleric(Tempest Domain) 7 HP: 26/26 | AC: 10 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +5, Investigate: 0, Insight: +5 | Channel Divinity: 1/2 | Spells: 1st 0/4, 2nd 0/3, 3rd 0/3, 4th 0/1| Arrows: 20, Inspiration: 1, Status: Dying, again.

As always, Lexi, as always. :P


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...and to be explicit on my end: It's cool to know they were below my threshold, just so I can learn about the system, but the story, writing, pacing, and RP so far have been fantastic. I expect some rules hiccups as we go (and appreciate the way you help me understand my own, since I'm still learning this system).


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Tracker Sheet

Glad we're all light-hearted and understanding...I've seen some quit games here because of little mistakes like this.

Hrungnir, thats funny. I just KOed in another game because I meleed a bbeg as a ranged character, when I had a magic missile wand in my pocket.

Sometimes Ill just start typing and if I think of a better idea I'm like 'meh, already typed this much...' and continue with the dumb action. XD


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Also, I just wanted to say I enjoyed Raseri's backstory post.

If you would like to develop your own backstory further, feel free to reach out via PM or just here on discussion. Honestly I dont put a whole lot of thought into it (other than random thoughts) unless prompted by players, or the situation screams 'tie-in' (and I am sober enough to notice). If you have an element of your story you specifically need me to create, you likely need to prod me a bit. :)


CG Female Human(Variant) Cleric(Tempest Domain) 7 HP: 26/26 | AC: 10 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +5, Investigate: 0, Insight: +5 | Channel Divinity: 1/2 | Spells: 1st 0/4, 2nd 0/3, 3rd 0/3, 4th 0/1| Arrows: 20, Inspiration: 1, Status: Dying, again.
GM Infinity wrote:
Glad we're all light-hearted and understanding...I've seen some quit games here because of little mistakes like this.

This is a game. The point is to have fun. Anyone quitting over mistakes is just being a baby about it.

GM Infinity wrote:
Hrungnir, thats funny. I just KOed in another game because I meleed a bbeg as a ranged character, when I had a magic missile wand in my pocket.

Oh, this sounds fun! I'll have to look for this. ;)

GM Infinity wrote:
Sometimes Ill just start typing and if I think of a better idea I'm like 'meh, already typed this much...' and continue with the dumb action. XD

Better than me. I'll start typing a post or doing an action knowing that this is going to blow up in my face. Sometimes it even works! :D


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GM Infinity wrote:
If you would like to develop your own backstory further, feel free to reach out via PM or just here on discussion. Honestly I dont put a whole lot of thought into it (other than random thoughts) unless prompted by players, or the situation screams 'tie-in' (and I am sober enough to notice). If you have an element of your story you specifically need me to create, you likely need to prod me a bit. :)

Kjeta of course will wait until you're just inebriated enough to notice. ;-)


Tracker Sheet

This Soul Eater is a Kobold Press creation if I'm not mistaken (I couldnt find it in other sources anyways). This ability to take your soul that Carn and Ras just narrowly avoided is pretty nasty:

Soul Drain:
If the soul eater reduces a target to 0 hit
points, the soul eater can devour that creature’s soul
as a bonus action. The victim must make a DC 13
Constitution saving throw. On a successful save, the
target is dead but can be restored to life by normal
means. On a failed save, the target’s soul is consumed
by the soul eater, and the target can’t be restored to life
with clone, raise dead, or reincarnate. A resurrection, true
resurrection, or wish spell can return the target to life,
but only if the caster succeeds on a DC 15 spellcasting
ability check. If the soul eater dies within 120 feet of its
victim’s corpse and the victim has been dead no longer
than 1 minute, the victim’s soul returns to the body and
restores it to life, leaving the victim unconscious and
stable with 0 hit points.

Luckily I think this is their only scripted appearance in the entire adventure.


Wounds (0) HP (75) AC (20) Saves (6/-1/6/2/1/0) lvl1 (3/4) lvl2 (0/2)

A very dangerous encounter!

It certainly sets the mood for not taking fights lightly.


CG Female Human(Variant) Cleric(Tempest Domain) 7 HP: 26/26 | AC: 10 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +5, Investigate: 0, Insight: +5 | Channel Divinity: 1/2 | Spells: 1st 0/4, 2nd 0/3, 3rd 0/3, 4th 0/1| Arrows: 20, Inspiration: 1, Status: Dying, again.

Hoo boy. Glad that thing hit me first instead of second, otherwise I'd be rolling up a new character about now.


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Don't get too excited yet. If Deimus can't deal 3 HP to it, it might still eat you.

...Of course, maybe you could be brought back as a Gearforged? Or do they need souls? Probably...


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Heh, well honestly there's a low chance that ability would trigger and then the soul eater somehow wouldn't get killed by the party. You go back to unconscious when that happens. It would have to be like a TPK, or the soul eater just decides to straight up escape for some reason...after KOing only one character.

Its probably meant to be a tense moment at a table like DM:"oh, you hit 0hp. By the way, you die instantly and your soul is eaten and you can't be resurrected" player:"wtf omg"...5 minutes later...DM:"the soul eater died, your soul returns to your unconscious body..." player:"wtf omg"

I'll never permadeath your characters unless we talk about it first and make sure its something you want.

And yes, Kjeta is right...all eyes on Deimus.


CG Female Human(Variant) Cleric(Tempest Domain) 7 HP: 26/26 | AC: 10 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +5, Investigate: 0, Insight: +5 | Channel Divinity: 1/2 | Spells: 1st 0/4, 2nd 0/3, 3rd 0/3, 4th 0/1| Arrows: 20, Inspiration: 1, Status: Dying, again.

That's good, cause this wouldn't be the first time Ras got done in by some unlucky hits.

That said, I don't really have a backup character in mind. I just like Ras too much to want to consider what happens if she dies.


CG Female Human(Variant) Cleric(Tempest Domain) 7 HP: 26/26 | AC: 10 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +5, Investigate: 0, Insight: +5 | Channel Divinity: 1/2 | Spells: 1st 0/4, 2nd 0/3, 3rd 0/3, 4th 0/1| Arrows: 20, Inspiration: 1, Status: Dying, again.

Given that both of our clerics are out of gas, I think we should probably rest up. Hopefully Ras will get a good night's sleep and we won't have an overly squishy front-liner to worry about.


HP: 43 (55) | AC: 17/18 | Saves: Str: +0; Dex: +7; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +6 | Passive Perception: 18; Passive Insight: 15; Passive Investigation: 10 | Inspiration: [X] | Spells/Day: 1 (3)

I agree, but I don't think we'll be able to long rest here. Our lovely GM basically said as much. We need to find a place to hole up for 8 hours or so.


Dhampir Knight Incoporeal | HP: 54/62 | HD 0/7 | Thirst 0/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Inspiration Yes!
Stats:
AC 19 | Str +6 Dex +0(+2) Con +5 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 13, Darkvision

Let's head to Deimus's pad. Both Deimus and the GM confirmed it's safe


CG Female Human(Variant) Cleric(Tempest Domain) 7 HP: 26/26 | AC: 10 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +5, Investigate: 0, Insight: +5 | Channel Divinity: 1/2 | Spells: 1st 0/4, 2nd 0/3, 3rd 0/3, 4th 0/1| Arrows: 20, Inspiration: 1, Status: Dying, again.

Oh I wouldn't do it here in the library. I figured that we'd get out, then rest once we found a safe haven. Besides we need to get Raseri's gear at some point.


Wounds (0) HP (75) AC (20) Saves (6/-1/6/2/1/0) lvl1 (3/4) lvl2 (0/2)

One thing I love about D&D5 is how martials can get magic. I’m playing a fighter...who gets full strength spells and can do tricks like scrying and summoning Weapons. It is such a breath of fresh air from pathfinder, where doing something like that takes insane multiclassing, certain feats and organization skills (ie iron caster)


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HP: 43 (55) | AC: 17/18 | Saves: Str: +0; Dex: +7; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +6 | Passive Perception: 18; Passive Insight: 15; Passive Investigation: 10 | Inspiration: [X] | Spells/Day: 1 (3)

I like that 5E has what feels like just the right amount of customizability. I think it helps that there aren't a ton of splatbooks running around as 3.5 and 4th edition had.

Also, I love how impactful feats are in the game, and the balancing cost to get them.


Wounds (0) HP (75) AC (20) Saves (6/-1/6/2/1/0) lvl1 (3/4) lvl2 (0/2)
*Lexi wrote:

I like that 5E has what feels like just the right amount of customizability. I think it helps that there aren't a ton of splatbooks running around as 3.5 and 4th edition had.

Also, I love how impactful feats are in the game, and the balancing cost to get them.

It’s a good addition to be sure.

5e runesmith dwarf
* Eldritch Knight Fighter, optional feats

Pathfinder runesmith dwarf
* Weapon Master Fighter (3) - For lvl 3 Weapon Training
* Brawler (1) - For Martial flexibility
* Skill points in Use Magic Device, Heal, and other skills as needed
* Move action to use Martial flexibility to grab the feat Advanced Weapon Training. For 1 minute can use an Item Mastery Feat. Require a magic item. Gives access, for 1 minute, to a host of spells. The exact number of spells, and their power, relies on your Fortitude. Some need a certain number of skill points. Ignore item requirements besides having a magic weapon
* Can now Heal, cast glitter dust, teleport, fly, cast burning hands, enchant your weapon, vanish, use telekinesis, etc. But only in 1 minute intervals.

————

Very similar character concepts. 5e makes it much more accessible.

Though, I admit. I do find it a lot of fun to pour through 100s of Feats, Traits and archetypes to do things like make a character who grapples with his beard and fights with his mustache...it just takes a lot of time.


HP 29/29 | AC 15 | Acr +4 Dec +7 Ins +7 Int +5 Inv +1 Perc +2 Perf +7 Pers +10 Stea +6 | Saves: S -1, D* +6, C +0, I +0, W +1, Ch* +7; Imm Disease Poison (dam and cond) | Init +3 | PPerc 12; PInv 11; PIns 17 | Spd 30' | Insp: Yes! | HD 7/7 | Status: Normal | Spell slots: 4 3 3 1 | BrdIns 4x d8

And what about your eyebrows?

The simplicity of 5E drew me back. The 3.0-3.5-4.0 saga had left me unhappy. I was reluctant to give 5E even a read. Now, that’s most of what I want to play.


Tracker Sheet

Sorry for delay, getting update together

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