Yes these little one shot duels are barely allowed (only during dueling season, otherwise they can only be done outside the palace walls on daring places like cliffsides).
The tournament games are a different beast, as is Carnadine's formal high stakes Honor Duel with Zaeri. You'll get to use your shield and whatever else, no worries. ;)
No worries Kjeta, I almost completely forgot about Easter...my son's teacher dropped off an easter basket the other day and I was shocked. XD I've only been out of work a few weeks but feels like I've fallen into timewarp.
RE: Stay at home
I've been working from home for the past week, and I've discovered that I really don't like it. It's driving me a little bonkers because some part of me is like, "I'm home! I can relax." But, I have to work.
RE: Dueling
Raseri also offered to fight, but it looks like she's not going to be taken up on that offer, which is fine since I think she'd probably be KO'd pretty quickly.
I'm going to post, I just have to get my ducks in a row and make sure I don't miss anything.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
I must confess, I find it hard to follow three simultaneous threads. I'm a little lost.
Sorry Deimus, will knock it off...just trying to wade through the sandbox faster. Unless you had something else in mind for the kitchen, its concluded. So now its just the Hunt and the Games.
Kjeta wanted to set up some brew for the Goblin King, so got that rolling in the kitchen. There was something strange about Johnny the Goblin that was never really discovered.
Summary of Hunt:
Kjeta is hunting venison for the Prince's dogs. She is on the trail, and has encountered some kind of strange ghost Raseri. Then, further on the trail, a slain brownie was discovered with its heart removed.
Summary of Games:
Lexi and Raseri had been watching the fights, with others in the party joining later. They were challenged to a duel by one of the Ravens, and Lexi accepted. Although defeated, the Ravens were impressed with her tactics and invited her in to their 'gang'. Around the same time, Carnadine was approached by a young shadow fey wanting to be his squire.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
I totally ruined my friends one-shot in a similar way once long ago, it was hilarious. We were about 5 minutes into the game, and I knew the main villain was a revenant. I was so sure, I didn't only just say it, I sang it to him gently as everyone else was wtf-ing. He was so pissed. XD
In my defense, he perma-deathed one of my characters once for forgetting to announce that I loaded a flintlock pistol I had recently purchased...so he had it coming. :)
I actually did groan about the fact that we are about to go up against psions when the GM mentioned that an invisible mage didn't detect magic when something she was spying on went invisible or dimensioned doored out. His response was to say, "You! Quit your meta-gaming, you!" That got a chuckle out of the party.
Speaking of character deaths, there's a running joke that all of my characters are secretly suicidal in my real-time group. It's kinda funny because one, as a player put it, was the perfect face for an entirely different party, and he went bonkers towards the end. The other was killed by a combination of panic, stupidity, and more panic.
Then Waylon, my currently character, has gotten the reputation for a walking war crime. The players love him, the PC's are kinda on the fence about whether or not they should "accidentally" kill him. He's a fun one to play.
That's funny, I tend to develop that same suicidal reputation...but for a different reason: its true. I can't play the same character very long before I want to play a different one...which is why I DM more often than not probably.
When you mentioned that I could just perfectly hear my friend Josh's voice complaining "You always suicide your characters!"
Ironically, my old 3.5 party all voted to murder the highest level character I've ever had...
In my case it was more external forces, then I had the idea to have a temp character that would sacrifice himself when we finished up the dungeon so I could keep playing while waiting for an opportunity to introduce a new one, and the players feel in love with him.
The murderous reputation came a little later when he did more damage to an inn and the civilians than the dragon chasing us. Now we're trying to sneak into an enclave to save an NPC from before I started playing with the group, and I've got a feeling that he's about to earn the moniker "Diplomatic incident."
Though, I guess that's what happens when you bring in a wizard that specializes in evocation to the ninja party.
* Was first created by Jorge Luis Borges, in his 1957 Book of Imaginary Beings
* Shows up in a novel/series by one of my all-time favorite authors (Gene Wolfe's Book of the New Sun)
* ...And in a book I didn't realize existed (The Unicorn Sonata, Peter Beagle's sequel to the Last Unicorn)
I didn't know any of these, and now I'm a teeny bit happier.
Nice! Don't remember it from Gene Wolfe, but I think I only read Shadow and Claw.
I've been reading the old craptastic TSR FR novels from the early 90s lately (don't snicker, my public library is closed so I cant order books...had them on my hard drive), that's where inspiration for including it came from.
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision
If it landed in front of Hrungnir, would it be 25 feet behind Carnadine, because it’s 10 feet square? Assuming both Carn and Hrung started side by side 70 feet away.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Kjeta the tricky (frustrating) thing with that is the 60 ft the peryton travels up at the end of its turn. Your SW, in comparison, can only move 20 ft per bonus action, meaning it would take 3 turns for it to get up in the sky.
You can Ready some action as Carnadine just did and hope you are in the right spot on the ground, but cant ready a SW attack.