5E Adventure's in Midgard – North (Reaver's Spring)

Game Master Tareth

A small merchant caravan led by Rook Bentknee, a kobold merchant, travels up the coast of the Bay of Ghed to deliver goods and trade with Rook's former adventuring companion and occasional business partner, Britta Gleamgaurd, human owner of the Frost Maiden Inn in the village of Nargenstal.

Interactive Midgard Map


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CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Hey, all. Apologies, but I'm feeling drained. I'll try to have Raseri's spells picked out and a post up tomorrow.


Just to clarify, you are teleporting in 5' above the glass domed roof of the tower, correct?


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Yes I think the idea was to smash through dramatically and slay everyone instantly, SWAT-style.


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

We letting the Sun Shine In on Painted Glass


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Elfmarked Light Cleric of Khors 10 | HP 53/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision
Ingryd Honeyhair wrote:
We letting the Sun Shine In on Painted Glass

A bear skylight?


1 person marked this as a favorite.
jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Apparently this is a thing that happens.


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

Hopefully Ingryd falls, bracing with the shield to absorb the damage, and then springs to her feet ready to fight.


Elfmarked Light Cleric of Khors 10 | HP 53/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Tareth

Can you update with the glass breaking leaving Gunnar, Scram, and Luthael to act?


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 42/72 HP (21/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

(Gunnar doesn't have Feather Fall prepared--that was someone else who cast it...)


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Yeah, was Raseri's sorcerer aspect. Scram has a copy in her ring also, and I suppose Death Ward would work in a pinch.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

>_<

I'm an idiot.

Okay, let's pretend that Raseri said she'll slow everyone's fall or told Gunnar to be ready to fly because she is much smarter than I am apparently. :P


Luthael: Yes, I can do that, but probably won't be able to get to it until tomorrow.


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

So we have learned if we have a big anough issue, throw the Angry Momma Bear at it...Fun times


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Are there any enemies visible, or is Vee's cage clearly visible as Scram falls?


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Sorry, don't mean to hold things up. Scram will first priority hide, but wants to get eyes on Vee. If there is a way he can get close to her cage (perhaps diagnose the lock or containment mechanism) and hide at the same time, that would be Scram's move here.

Bonus Hide: 1d20 + 12 ⇒ (9) + 12 = 21


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CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Oh, if Scram's climbing down, then Raseri could have included Emilee in the casting of Feather Fall.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

*nods* I think thats the way for the thief. With Second-Story work, climbing doesnt cost extra movement so Scram can Dash-descend faster than Feather Falling in this case. ...and thus hopefully get a good position downstairs faster.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Feeling drained. I'll try to get a post up tomorrow.


Elfmarked Light Cleric of Khors 10 | HP 53/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

How big is this room? How high is the ceiling? Is that thing in the room that's wired to all the cages, that looks like magic electrocutes our loved ones? Can we see the hag to target?

That's really evil to make us face all our former companions...


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

I too sadly ran out of time tonight. Will check for traps tomorrow and try to get those cages open.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Hey all, sorry for not posting today. Busy day at work and I just clocked out. Not sure I'll get one up tomorrow, either.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration
Quote:
Scramsax deftly disarms the paired trap of the cage containing Vee. Snapping the door open the halfling steps away from the cage, but doesn't have time to nip into the shadows and disappear.

@Tareth, sorry, so Vee's cage door is open? I was thinking there was still a DC 20 lock to pick after the two traps were disabled. Or disabling the traps opened it somehow?


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Also @fellow players, I was trying to put together who knows who IC here.

Scramsax entered the game when Ibrox, Trevor, Aterro, and (scranford's) Vrindel were still main PCs. Does anyone else know them?


Scramsax: Sorry, you are correct, the door is still locked and does require a roll to unlock and open. But it is not trapped anymore.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Gunnar and Luthael do, I believe.

Aterro left when I was still playing Arianna, so Raseri doesn't know any of them.

She might feel a connection to Kali, given how similar their backgrounds are. That's a long shot, though.

Honestly, I'm hoping we can snap Kali out of whatever has a grip on her. I really don't want her tale to end with her getting mind controlled then killed by people she liked.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

So for the last few hours I've been using python to put all the Scramsax posts into a private NotebookLM. I can now answer questions like the above pretty easy, as well as get very entertaining answers to stuff like "list everything Scramsax ever stole" or "Scramsax character interpretations".

It wouldn't be too hard to do the entire game, and it fits within the source limit. It would certainly blow the paizo forum search out of the water.

But I'm not sure how everyone feels about that. And I'm also not sure to what extent the game has already been plundered by AI. But NotebookLM claims to be private and deleteable.

Thoughts, should I go for it? I think I could share the result (not sure it would cross organization lines) and then we'd all have an awesome reference.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

The posts are public and honestly, this is the kind of thing that I think AI should be used for. I've got no issues with it.


Elfmarked Light Cleric of Khors 10 | HP 53/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision
Scramsax wrote:
Thoughts, should I go for it? I think I could share the result (not sure it would cross organization lines) and then we'd all have an awesome reference.

Very cool


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 42/72 HP (21/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

I’m good with it.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

Its cool


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

xD

Why is Scramsax so worthless?:

While Scramsax possesses specialized skills that often prove beneficial (as detailed in previous observations), the sources provide substantial evidence suggesting that he is prone to failure, unreliable, morally compromised, and often literally without financial value, leading him to be considered "worthless" in several critical contexts.

The following points illustrate why Scramsax is characterized by unreliability and low worth:

1. Financial Instability and Literal Lack of Wealth
Scramsax frequently struggles with personal finance, despite his profession as a jewel thief:

• He openly declared that he did not possess any money, stating, "No, not even a single gold piece to my name". He only possesses a very small amount of low-denomination coinage, maintaining that he had the "same stubborn 4 silvers and 4 coppers in my pocket since getting dumped out the World Tree".

• His life of adventure is often unsuccessful in achieving wealth through legitimate means, as he notes the adventuring path "wasn't paying off like he hoped, at least not quick enough for the little greedy bastard anyways". This financial failure often necessitates that he resorts to outright theft, as seen when he steals to afford basic items like ale and pumpernickel.

• His gambling tendencies reflect his poor judgment; he once gambled away an expensive thesaurus on a bluff with a pair of twos.

2. Failure of Character and Extreme Unreliability
Scramsax’s inherent nature as a "scoundrel" and "rapscallion" consistently undermines his reliability:

• He is a terrible liar, despite constant practice. It is noted that the few times he successfully deceives someone are "just pure luck". Philosophers promoting "Learning by Doing" would instantly fail in the face of the rogue, as he simply "never got better at lying despite continually lying".

• He has little respect for group dynamics when treasure is involved, insisting on keeping loot away from non-members ("...she's not even a member of the Narg Nasty 6...").

3. Incompetence in Intellect, Lore, and Self-Knowledge
Scramsax demonstrates significant intellectual shortcomings, poor insights, and a weak grasp of tactical or historical reality:

• Poor General Knowledge: His attempt to explain the legendary Lindwyrm trio was wildly inaccurate; he claimed their foodstuff was liquid gold and that his lore was correct despite the "percentage of wrongness he was espousing had smoothly slid past 90".

• Failed Insight and Judgment: He frequently fails to accurately read situations or people, as demonstrated by his low Insight rolls (e.g., 2, 3, 9, 10). This incompetence is emphasized when a perceptive foxkin views Scramsax as an "open book" and a "true dingus".

• Tactical Failures: When facing enemies, he sometimes wastes his powerful psychic blades by targeting illusions instead of the real foe. He often relies on Halfling Luck to compensate for initially failed critical checks.

4. Social and Physical Liabilities
Scramsax is associated with repulsive odors, poor hygiene, and self-sabotaging behavior:

• Catastrophic Magic: When he deployed a magical bean, it created a statue of himself that immediately began "betraying the Barsellan's greatest hits". This statue went on to shout highly embarrassing, personal details about his character flaws, such as never writing outlines, double-dipping chips, and bringing books to beaches and then not reading them.

• Unflattering Descriptions: His body is often unfavorably compared to that of others, being described as built like a "lean unfed tiger, good for quick rush...not for the marathon of a night of hard labor". His snoring is a "nasal fueled roar" capable of drowning out waterfalls.

Since NotepadLM is meant for research, its also formatted with direct references to each post that supports the idea...just like an academic journal. You can click the links and it takes you to the source in a sidepane. Pretty neat.

I think I can share it if I reupload to my non-work email, but there would be limits on the videos per day we could have it make (not a big deal, but they are hilarious).


I'm assuming this has all been scraped by plenty of AI's already, and like Raseri said, that seems like something AI could actually add value by doing.

I'll have to look into it myself just to see if it can pull a copy of the entire game. Something that is searchable, sortable, and could be summarized would be an added bonus.


1 person marked this as a favorite.
jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

I used an online web-to-text that could see spoilers. 186 pages then processed a bit with python, removing headers and paizo stuff on everypage but preserving post numbers, adding page numbers and page breaks and such. I left stat blocks in so it could be referenced, too.

I'm not sure if when I share it we can see each others queries, or to what extent the video limits are shared. But here it is if you want to poke around:

Reaver's Spring


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Interesting. If I didn't feel like I'm running on fumes, I'd play around with it.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Let's see, there were 6 total prisoners...

1. Vee freed self
2. Mr. and Mrs. Invictusol (still locked up)
3. Peasants taken to shadow road and back
4. Katrina thundercracked out by Gunnar, but still in jet manacles?

Then Vee/Katrina moved close together.

If Raseri could get the peasants to the same place (teleport can get everyone in a 10 ft radius), and Scram can free Invictosol's parents, we could do the original plan of bamfing them out (then Scram immediately bamfing back).

However, maybe we want Katrina to stay? Maybe she has some power here and it is why she is bound extra unlike the others? Maybe the unnamed dragon is Verrakesh from Khors-lore, or there is some interaction there?

Katrina was hinted as somehow related to the Dawnflower, whose sister is Buttercup (the hag). Buttercup never brought the Royal Guard back (apparently corrupting them out here on the plains) while Dawnflower got mounded.

What do you guys think or should we just get them all out?


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 42/72 HP (21/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

Katrina is out of the manacles and was just asked to help save the prisoners. Gunnar is hopeful with the destruction of the jet stone and possibly the magic eye (Scrying? Clairvoyance?), the hag’s control will be broken and we can get out everyone except the hag’s true allies. After that the dragon can come in and destroy the main crystal in the ley line power and maybe we can rebound and try to find the actual hag if she doesn’t show up in the meantime.


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jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Ah woops, missed that thanks.


1 person marked this as a favorite.
female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

So Ingryd should Smash Jet


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

It would appear there is some jet that needs smashing.


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 42/72 HP (21/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

It seems to be the smaller jet crystal is controlling the people who are (or look like) their previous allies.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

I think there's a bit of a mix-up with what Raseri's intent was. I wanted to pull any prisoners we had out through the shadow roads, then join back up with the others when she had the chance. I didn't know who the closest prisoner still locked up was, so I left it vague when I probably shouldn't have.

That said, I'm not sure retconning what she did is worth it.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Oh darn, I missed that too. No, it seemed like you just took the peasants to the shadow road and brought them back after a detour to some wasteland dimension.

I'm not sure if we're still doing the original plan, but Scram was going to teleport all the prisoners away. If you want to take them to the shadow road for free religion skill rolls somehow I guess that would save my bracelet daily resources for something else, so I'm all for it. ;D


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

testing testing 123

edit: whew, for a second there I thought all the forums were gone.


Elfmarked Light Cleric of Khors 10 | HP 53/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Whew. That blackout sucked


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Yup. But we're back.

And the plan was get them out through the shadow road, then get them to Scram for the Teleport-a-roo.


Hey all. Well it looks like things are back.

Going to take me a minute to get back up to speed and re-figure out where all of this was heading. Plus I've got a board meeting tomorrow morning, so might not get things updated until Friday.


Elfmarked Light Cleric of Khors 10 | HP 53/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Worth waiting for

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