I think the kit rules just do 4 races (human, elf, dwarf, halfling) and 5 classes (bard, cleric, fighter, rogue, wizard). While that would no doubt be fun, it really wouldn't be a huge strain on someone who has played RPGs to just jump into the normal PHB.
Whichever way you go, I'd be interested as a player.
After browsing some more Greyhawk, decided to go with something more realistic and gritty:
Once an enforcer for the Scarlet Brotherhood, he made it out alive and foolishly hopes he is forgotten...but for how long can he avoid their deadly scrutiny?
AC: 18 (ignore 3 dmg from nonmagic melee dmg) (chain, shield, style, feat)
My group never did the Options books, I think because at that point our DM was more or less doing custom classes of his own style. I feel like if a character was allowed to go through the full process we would all have to, since it pretty drastically changes the rules. For that reason I'd vote against it for what its worth.
Its neat to look at those rules and see how 2.5e connects to 3e so clearly, though. Even pathfinder seems to have borrowed some elements from it.
Here's my crunch at least. Gotta do an elf for the Dales...
CN elven thief
Attack: base Thac0:20 (+2 missile adj, elf sword/bow +1)
sv: (-3 dodge-able, 90% sleep/charm resist)
Creation Inventory: (120 gp)
77.53(spent) 44(total weight)
As far as I can tell its just rogues with Maztica origin that lose the standard thief skills (again just going by the pregens).
I didn't find any bard info unfortunately.
Also there's a lot more Maztica kits (3 rogue, 1 warrior, 4 priest) buried in the back of City of Gold, for example a rogue kit called the fetishist that gets thief skills (minus pick pocket and open) and the new talisman magic introduced there. The formatting of the kits is a lot more 'modern' compared to the boxed set.
ac: 16 (10+3dex+2leather+1size)
sv: 2.6.2 (+2 fear)
atk: +4 light crossbow, +5 thrown dagger, -2/-2 melee shortswords
Creation Equipment: (200)
spent 179.4 25.5 light load
I might adjust feat if we are not going to reach 3rd level.
Alright coolness, thought it might be something like that. Here's my hobbit burglar...
Doomed to Die:
Almost done but a bit confused on Fellowship Phase. So we get a virtue from the Fellowship Phase? Or it just improves an existing one...? I couldnt find where it says to get a new virtue from that phase...probably misunderstanding something.
edit: also roll hp for 2nd and 3rd?
2d8 ⇒ (8, 8) = 16 holy crap, lucky!
Basic character idea is a back alley street fighter, object for the mafia to use in betting and so forth.
I am surprised that with flying ships and trains that their are no firearms.
The thing is, its magical technology not scientific technology. Eberron trains don't work because people figured out the physics of steam engines, they work because people discovered a way to bind an elemental to follow a path of arcane sigils. Wandslingers not gunslingers.
Here you go, didn't realize you wanted crunch as well:
CN F elf (shadow fey) wizard
trait: I believe that anything worth doing is worth doing right. I can’t help it—I’m a perfectionist.
Spells: atk: +2; save: 12
Those are pretty sweet articles. The 'pulp noir' vibe was what I always liked the most about Eberron. Sin City + Indiana Jones. It was also where I ran the first adventure I wrote myself. Those were the days when I had infinite time.
Anyways here's my form info for both:
General Build: Magic Clint Eastwood from Good, Bad, and the Ugly
-Class: Wizard (Abjurer)
-Background: Custom (w soldier feature)
Allies, Contacts, and Rivals:
Rival: -Dalia Dorian Korran: female gnome reporter for the Korranberg Chronicle
Contact: -Timbal Grasstooth: male halfling fence
General Build: Mobster from that heist movie
-Background: Custom (criminal feature)
Allies, Contacts, and Rivals:
Yeah, after reading the chapter on the Shadow Realm...wow. This is definitely my favorite part of Midgard, glad its so integrated in the setting.
*Zove was raised in the Shadow Realms' illicit capital of Dalliance. There she rose to the position of attache quickly, mostly due to her aqueous morality.
*Most recently she resided in the spiral downs of the Court of One Million Stars. Here she was competing against 4 peers for an apprenticeship to one of the Court's ambassadors: Usior.
*On the shadow side, Courlandia is a desolate apocalyptic ruin. Usior and Zove had found themselves lost on assignment within the shifting, crumbling brick when an event in Midgard pierced their dimension. Zove would never realize it but a heartless murder caused a distortion to ripple across their location, in an instant morphing the ruins into a technological metropolis...and Usior completely disappearing in the process.
*When the shadows settled, only one thing remained of the ambassador's possessions...a book of elven high magic, indecipherable and and tainted with the whirling darkness of time.
*Nearby she also found a passage into Midgard, her realm being drawn to strong outbursts of memory and emotion. It was the basement corner wreathed in a black void, the murderer nearby and covered in blood...she did not realize at first she had even crossed over.
*Her nearly perfected diplomatic greeting was met with surprised and insane babble, but otherwise she found no apparent danger and could pass and wander the streets of another Courlandia. This one neither ruin nor metropolis, but something in between and at least by initial appearances much safer.
*As far as Zove knows, she is still on assignment and being watched and evaluated. When Bentknee approached her about further travels, she winked knowingly (to Bentknee's confusion) and readily agreed.
Dreaming, Ill get a backup character in the works as well.
I think I'll do a shadow fey wizard who is just starting to crack the secrets of ley lines and shadow roads, perhaps having stolen a book of elven high magic. Since there isn't much detail on where the race has been until recently, I was going to make up some sort of alternate reality Courlandia region that's existed on the shadow side. I'll get something substantial shortly.
Also I like the zone ideas in campaign tab. I am fine either way with slow healing, I've noticed it doesn't make much difference at least at low levels.
I had an open hand monk in mind but no worries. Here is the aberrant marked character, its actually cooler if it manifests later in life...
Female Half-elf Burglar (Rogue)
Character: Down in the docks, only one thing was ever certain: you betray House Tarkanan, you die. So why am I still alive?
It wasn't my fault the heist went sour. Eddie was supposed to scramble the horses...eh...that means keeping the guards looking another way. Mint, well she had the perfect forgery all set and proper. Alls I had to do was make the switch, and damn well I did it. Cannie was our inside man though, the Tarkanan of our crew...and lets just say he liked things his way...the bloody psycho way.
We were totally in the clear and Id almost made it out the museum's last gate when a curator approached, I think just for some chatter...but Cannie crashed him just like that with a shoulder tap o' his blade. All hell broke loose and he downed two others with the fastest xbow work Ive ever seen.
Yeah, we weren't amateurs, there was a plan for cutting loose on the dice. I had the stuffing though and Cannie wasn't about to let me leave alone with it. That damn look in his eyes is what I can't forget, the terror of the night was within that vacant stare of his...
I was out then and there, I tore the damn statuette's scepter loose and flung the rest of it right in Cannie's face...he dropped his crossbow to catch it and I bolted. So yeah, technically I pinched a score from Tarkanan. Why ain't I dead yet...
Thanks, sorry to be a bother. Here's my first:
Male Human Wandslinger (wizard)
Character: I was an arcaneer in the Last War, respected. Valued. No one ever came close to sniffing my smuggling operation with the 14th division boys. Even our grandmothers had bank accounts just to hold all the gold that was coming in. At one point we even hired an airship to misdirect a few border agents.
The Treaty ended all that though, and with no official glory to my name my ass was on the streets as good as useless. It's funny how fast we all hit rock bottom, I guess we just thought it would last forever...
The dark tavern's door nearly split off its frame as the stout dwarven warrior hastily entered "Blacklock...you son of a b%~@&. You promised 3 crates, dog, and we'll take the other 2 from your arse."
The tavern was silent as Blacklock drained his whiskey, his boots jangling across the floor as he approached and towered over the dwarf he said barely above a whisper "You're right. We should settle the debt."
They faced off at 20 paces with just a crack of the evening sun peeking through Cliffside. The dwarf drew first but it didn't matter, Blacklock's magical defenses were unparalleled on the streets...he could take his time...savor the look of shock on the dwarf's face as he realized his end was upon him.
edit: Also were kalashtar left off the allowed races list on purpose?
I've started a few characters but I'm having a hard time with the character template. Is it required? No offense but it sort of just feels like filling out a form and isn't that helpful to me. I'd prefer writing a paragraph or two in character voice or doing a bullet list backstory unless that will seriously bar me from consideration.
Ive used UA as a DM and player, its exactly what they advertise it as: a playtest where stuff is debuted before printing it officially. For example, the Hexblade patron in XGE started out as UA. If you go back and look at the UA document, it is basically printed unchanged in XGE now.
Not everything makes the transition to print however and its that stuff you should be critical of. Still, its usually not super imbalanced.
That said I was likewise wary of it at the beginning of my 5e experience and disallowed it, instead just sticking to a few official sources like you are doing.
Midgard Heroes probably has more additional crunch rules than nearly all the official books combined. XGE is really the first one to give some new stuff (and its great). Volo's just had a bunch of new races for PCs (was mostly a monster manual 2), and Mord's had the gith (but was mostly monster manual 3). SCAG had a handful of spells and backgrounds only.
edit: Oh right there were some class options in SCAG as well.
Comp0s lots of ways to get a familiar from official sources. Any class can get one from feats just by taking either Magic Initiate or Ritual Caster. Warlock though could simply take it as his 1st level spell. Pact of the Chain at 3rd is where its at however, as it focuses the Warlock on the familiar a bit more...even giving it a few special abilities wizards never get.