Kingmaker

Game Master Galahad0430

Expanded Kingmaker campaign


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Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

"You do realize that knowing the make-up of these potions could very well be the difference between life and death for any of us right?" Faerin replies to Kern's dismissal, " Or would you rather wait until there's a crossbow bolt sticking out of your chest and blood gurgling in your mouth, to try and figure out if the potions someone frantically tries to feed you just makes your dying body invisible or something."


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Teryll steps between Faerin and Kern.
"You both have valid points, but from a practical standpoint, Faerin is right. The last thing we want is a "healing potion" to be a vial of deadly poison instead. There's also the matter of the equipment we've seized. Those armors might also save a life if it's better protection than what we've got now"
He holds up the two bows. "Hal, are you interested in either of these?"


Male Human Ranger 2 | HP: 20/20 | AC: 19 (21 w/ shield) | Init: +4 | Fort: +5, Ref: +7, Will: +2 | CMB: +4, CMD: 19 | Attacks: Rapier (+6 hit, 1d6+2 damage) , MWK Longbow (+7 hit, 1d8 + 2 damage) | Perception: +8

"Look over the potions, but do it quick. We don't have time to waste."

Halden points at the composite bow. "That one looks pretty well made. It's probably better than my current bow."

Does the composite bow have a strength rating or is it just a basic one?


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Can I substitute, Profession Herbalist for Spellcraft given my archetype, to identify the potions?

Sovereign Court

@ Halden: For ease of play, all composite bows give your full strength bonus to damage (they aren't specifically rated). However, for exceptional strengths (over a +4 modifier), those are specially made and cost more.
@ Faerin: Yes, you can use that profession skill in place of Spellcraft for potions.

Sovereign Court

13d20 ⇒ (17, 5, 16, 20, 16, 10, 4, 5, 13, 16, 18, 1, 17) = 158
1d20 ⇒ 12


"All of these are minor healing potions" Linzi indicates several potions.
"These four I couldn't identify, but they are also conjuration magic"
She holds up the last vial, "This potion will cure blindness"


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

”I could use a bow.” Pyros says, opting for the standard one since he doesn’t have a strength bonus anyway.


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Teryll hands Pyros, the normal longbow. Handing Hal the compound bow he says;
"I will still be effective with my current bow. You will probably get better use of it overall. What about the armors? Signy, Hal or Pyros could probably make good use of the breastplate or chain? I could also use one or the other, as they are better than my current equipment, but I'll defer to someone more likely to be up front."

----
Galahad: Thanks for the info on the compound bows. For future planning, does the "adaptive" enchant allow for the bow to go over +4 Str bonus, or will we need to get a custom made version to go over
that cap?


Male Human Ranger 2 | HP: 20/20 | AC: 19 (21 w/ shield) | Init: +4 | Fort: +5, Ref: +7, Will: +2 | CMB: +4, CMD: 19 | Attacks: Rapier (+6 hit, 1d6+2 damage) , MWK Longbow (+7 hit, 1d8 + 2 damage) | Perception: +8

Halden takes the composite bow from Teryll. "Thanks. I'll pass on the armor. I prefer to stay light on my feet."

"We should each take one of these healing potions. I think we have enough for everybody." He takes one of the weaker healing potions for himself.

Sovereign Court

The Adaptive enchantment works for over +4 Str bows, it is unnecessary for Str bonus below that.


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Thanks that's a real gold piece saver.

Sovereign Court

You eventually wind up in the open courtyard that leads to the banquet hall. Here you see signs of fighting as well and several bodies, both guards and assassins, lie at the entrance. As you begin to proceed past them, you hear a groan and notice the armored figure of the Dwarven cleric of Groetus lying amongst the bodies. He appears to be wounded.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

As Linzi determines the nature of the healing potions, Faerin studies the four more complex ones, applying her knowledge of herbs, magical admixtures and keen senses to the contents of the vials

Profession herbalist: 1d20 + 7 ⇒ (18) + 7 = 25
Profession herbalist: 1d20 + 7 ⇒ (19) + 7 = 26
Profession herbalist: 1d20 + 7 ⇒ (16) + 7 = 23
Profession herbalist: 1d20 + 7 ⇒ (4) + 7 = 11

Seeing signs of life, the druidess quickly makes her way through the array of corpses to check on the dwarf's condition.

Heal: 1d20 + 10 ⇒ (15) + 10 = 25


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Pyros shakes his head at the offer of the armor. "I am used to my own armor. I fear heavier suits would do more to limit my motion than they would to protect me. And anyway, I don't want to waste the time it would take to change armor."

His worries are slightly misplaced about the breastplate (while it would prevent him from getting his full Dex bonus, it would still provide a net +1 to AC). But we're in a hurry. Maybe he'll take it later if no one else can use it.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Signy shakes her head in the negative at the armor as well. "I've never put on anything that heavy, and this isn't the time to start."

No medium armor proficiency until 10th level.


Faerin, you identify three of the potions as CLWs.

As Faerin checks the dwarf, he moans, "It is no use, I am dying." Blood trickles from his mouth.
"Groetus, take your servant at last."

He is pretty beat up, but he is no where near dying. A simple cure spell or potion would probably bring him completely back up.


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

As the others tend to the Dwarf, Teryll scans the area for any threats.
"It seems safe. How is he? "
Perception: 1d20 + 12 ⇒ (2) + 12 = 14


Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0

Kern shrugs at the identification, realizing the others balance the 5 minutes of lost time differently than he does.

When they reach the dwarven cleric, he'll wait quietly while someone tends to him, similarly keeping aware of possible threats
Perception: 1d20 ⇒ 8


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Signy makes a sour face at the dwarf.

"Not much spark in him is there?"

"You're not dying" she tells the dwarf. "Get over yourself. You're coming with us, you'll be fine. We can heal your wounds up, but if we do you're fighting with us in return. What do you say?"

Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Pyros continues past the dwarf. From the sound of it, he probably isn’t worth bothering with. Best continue on. Only when the others stop does he slow, then glance back. Have him guard the gnome. They’re well-matched for speed. He says, trying to keep the disdain from his voice. Neither one of the two is worth our time is what he *wanted* to say.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Faerin has a difficult time keeping the smile from her lips.

And I thought dwarves weren't prone to melodrama

Looking at the symbol of Groetus as he laments, she shakes her head. "Entropy is part of the natural order, this isn't that. Drink this and you'll be fine." she says handing him a healing potion and getting up from her crouch.


"Ah, it is too late, Groetus awaits." the dwarf says after drinking the potion.


Tartuccio kicks the morose dwarf.
"Get up you faker! Or we will leave you here!"


"What? How is this possible? I guess Groetus has decided it's not my time yet."
The dwarf seems genuinely surprised. He gets up and picks up his shield and mace.
"I suppose I will aid you in repelling these assassins." He says with grim resolve.


At the far end of the courtyard, you see copious amount s of smoke and what appears to be several guards. As you get closer, you see someone that you recognized from the original meeting last night directing efforts to quell the blaze.
"Ah, reinforcements! Just in time. Lady Jamandi is beset in the hall. I believe only Ezvenki is with her at the moment. I need to send her help, but I need to stop this fire first. Can you get to her? You will have to pass through this corridor, if you move quickly, the fire should not hinder you too much."


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Looking into the corridor, Faerin frowns for a moment before raising her hands, beginning a primal chant in druidic as two gallons of water coalesce in the air cascading down to quench a section of the fire. Without hesitation she continues, focusing on another burning area.

casting Create Water. 2 gallons with each casting.


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

As Faerin starts creating water over the flames, Teryll steps up next to her. Grasping his holy symbol, and calling upon Erastil's blessings he also begins creating water.
The water begins appearing close to where Faerin's spells have manifested.
"We two alone likely won't be able to put this all out, but we should be able to create a safe path through, and leave the guards to control the rest.

Also casting Create Water: 2 gallons per. Positioning my water to nearly overlap Faerin's, so that we might get a clear way to the other side if possible.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Signy exclaims that's very handy!" Clearly impressed, she waits for an open route past the fire.


Male Human Ranger 2 | HP: 20/20 | AC: 19 (21 w/ shield) | Init: +4 | Fort: +5, Ref: +7, Will: +2 | CMB: +4, CMD: 19 | Attacks: Rapier (+6 hit, 1d6+2 damage) , MWK Longbow (+7 hit, 1d8 + 2 damage) | Perception: +8

Do we really need to help that dwarf. I've never seen someone just give up on life so easily. Priests are strange folks. I guess he might be useful if he stops complaining.

When Faerin and Teryll start using their magic to put out the fire, Halden says "That's quite the useful trick." Once the path is clear, he heads into the hall.

Sovereign Court

The water created is not nearly enough to have much of an effect, but it does help make a slightly safer path through the flames.

I assume you proceed then?


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

“Lady Jamandi needs help” is all Pyros needs to hear. He dashes in, heedless of the flames.

I’ll take a run action for 120 feet of movement if that’s possible. Double move if I can’t.


Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0

"Faerin, Teryll, even if you can't kill the flames, douse us, it may help getting through"

Once wetted (or if they decide not to), Kern runs through the flames, covering his mouth with his sleeve.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Nodding at the wizard's reasoning, Faerin turns her focus above their heads, thoroughly dousing each of her companions, decreasing the odds of them catching fire.


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Male Human Ranger 2 | HP: 20/20 | AC: 19 (21 w/ shield) | Init: +4 | Fort: +5, Ref: +7, Will: +2 | CMB: +4, CMD: 19 | Attacks: Rapier (+6 hit, 1d6+2 damage) , MWK Longbow (+7 hit, 1d8 + 2 damage) | Perception: +8

Halden is initially hesitant to go through the flames. This is a stupid idea. It's not worth burning to death to help some noble. There's no way I'm...gah! Halden's train of thought is interrupted by a blast of cold water. Seeing the others run through the flames, he steels himself and follows.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Signy barely waits to be doused before taking off after Pyros.

"Eek! Cold!"


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Teryll also changes the focus of his spells helping Faerin douse the rest of the group. Once all of them have been wet down, he whispers;
"Erastil protect my neighbors and I in this time of strife." and sets off running after the others

Sovereign Court

The path through the fire is relatively unobstructed and, with the dousing by Faerin, you make it through unscathed. You end up in a side corridor that leads to a door that will enter the banquet hall to the left (when facing) of the head table. The door is closed at the moment and no enemies are in the corridor. The sounds of combat can be heard coming from the other side of the door.

Let me know of any prep before opening the door to the banquet hall. I will have a map up by this afternoon.


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Without halting or hesitating, Pyros flings the door open and dashes through.

Or attempts to, anyway. I’ll throw in a Strength check in case it’s locked/barred/stuck/etc.

Strength: 1d20 ⇒ 18


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Approaching the door, Teryll readies his bow, and grasping his holy symbol calls upon Erastil to strengthen him in the upcoming fight. before nocking his arrow.

Cast Divine Favor.

Sovereign Court

Sorry, school stuff happened. Delay in map.


Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0

Kern looks at the Dwarf, "Does your god give out battle blessings? If so, now would be a good time."

Presuming Pyros has already opened the door, Kern will take a moment to assess the situation before acting.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

After one final deluge of water that drenches her thoroughly, Faerin dashes after the others, staff in hand as she watches Pyros smash the door.

Sovereign Court

When you burst into the banquet hall, you see a large group of people. At the South end of the hall you see a large glowing dome of force. In side the dome is Lady Jamandi and another man facing off against a Frost Giant, Three mages seem to be conducting a ritual to maintain the dome of force. A group of assassins stands between you and these mages. In their center is a man that is shouting orders.

prep:

Leader 1d20 + 5 ⇒ (8) + 5 = 13
Thugs 1d20 + 2 ⇒ (2) + 2 = 4
Linzi 1d20 + 3 ⇒ (15) + 3 = 18
Harrim 1d20 + 0 ⇒ (4) + 0 = 4
Halden 1d20 + 4 ⇒ (12) + 4 = 16
Teryll 1d20 + 4 ⇒ (19) + 4 = 23
Kern 1d20 + 2 ⇒ (2) + 2 = 4
Signy 1d20 + 4 ⇒ (15) + 4 = 19
Faerin 1d20 + 2 ⇒ (19) + 2 = 21

So first up are Faerin, Teryll, Linzi, Halden, & Signy. Then the bad guys, then Harrim and Kern.

Sovereign Court

Linzi opens with her Inspire Courage.


Male Human Ranger 2 | HP: 20/20 | AC: 19 (21 w/ shield) | Init: +4 | Fort: +5, Ref: +7, Will: +2 | CMB: +4, CMD: 19 | Attacks: Rapier (+6 hit, 1d6+2 damage) , MWK Longbow (+7 hit, 1d8 + 2 damage) | Perception: +8

Halden moves into position so that he has a clear shot at the assassin shouting orders, then fires an arrow at him.

Actions: Move, Attack Leader
Modifiers: Inspire Courage, Favored Enemy (Human), Deadly Aim

Longbow: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 7 ⇒ (2) + 7 = 9

Status:
HP 12/12
AC 19, Flat-Footed 15, Touch 15


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Bolstered by his spell, Teryll moves all the way into the room to allow his allies clear lines of sight to the enemy. He comes to a stop, aims, takes a deep breath then exhaling releases his arrow at the one shouting orders.

Longbow Attack + Inspire Courage + Divine Favor: 1d20 + 6 ⇒ (15) + 6 = 21
Damage + Inspire Courage + Divine Favor: 1d8 + 2 ⇒ (5) + 2 = 7

Actions:
Free -
Swift -
Move - Move 20 feet to D-3.
Standard - Attack with Longbow

Current Status:
HP 9/9,
AC 18, Touch 14, Flat-Footed 14 (+4 armor +4 Dex)
Spells Remaining: (Lvl 1) 1/2
Judgment Remaining: 0/1
Current Buffs: Divine Favor, Inspire Courage
Conditions:None


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Faerin begins to chant in druidic, a primal, gutteral rhythm as she touches the ground, calling upon aid from the natural world.

Burn Entangle for Summon Monster 1 (dog)

Sovereign Court

Halden (and everyone else), please say what square you move to (i.e. give the grid designation like Teryll did). Faerin, I assume you are still just outside the door. Also, I forgot to put Pyros in the first group, you can go before the enemies also.

Sovereign Court

Teryll and Halden move in and both hit the leader hard. They definitely got his attention as he spins and orders the others to attack.

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