As you are talking to him, Linzi comes running back with a stuffed backpack and spills the contents on the table. She has apparently been collecting odd items along your journey. collected on the table are a strange assortmenty of ancient coins, strange leafy tokens, old talismans, and old pieces of armor and weapons. "Here! These are things that looked liked junk to everyone, but I could sense they had stories behind them."
Linzi, at first looking crushed by the Storyteller's initial refusal. Suddenly brightens again with his new offer. "Deal!!"
"I have a few interesting things we have collected so far, I will get them for you!"
Linzi looks askance at Reg.
I just perused everyone's characters and I see that those knowledge skills are lacking except for Pyros. Fortunately, you have Linzi along. Linzi is practically prancing. She is very excited. "Oh look! Over there!" She points to a small group that seems to be centered around a middle aged woman in very fine clothing.
Linzi then points to another group on the near side of the room.
She then points out a tall man on the far side of the room.
You notice a man sitting at the end of the table keeping to himself. He is dressed in obviously expensive finery, yet has no entourage. You catch him glancing at you from time to time. When you point him out to Linzi, her face scrunhes up in concentration, but she shaes her head.
You also notice a man in a simple robe with a golden symbol of Erastil. You recognize him as the man that stood with Jamandi against the frost giant on the night of the attack on her mansion. Most of the rest are Restove locals here for the celebration. I think we had decided that Pyros was getting the title of Baron, if so, let me know who you want to talk to. Again, sorry for disappearing.
"They are killing everyone!" Linzi says breathlessly.
She holds up a key ring, which includes a skeleton key that opens all of the guest doors.
Teryll, you are rudely awakened by some violent shaking. "Please! Wake up! We are being attacked by assassins!" A small Halfling girl. who you vaguely remember seeing in the meeting hall earlier this evening, jumps back as your eyes open. She is disheveled and appears frightened. "Get up, get up! They were following me here!" As you sit up you also notice that the door to your room, which you are certain that you locked, is slightly open. |