Kern Therensgard |
Kern moves forward, but stays just out of striking range of the swordsmen, before firing a Telekinetic Fist at the archer who struck him, and then grips his staff getting ready for further assault.
Actions:
Free -
Swift - Arcane Strike (in case he gets an AoO this turn)
Move - Close distance
Standard - Telekinetic Fist
Telekinetic Fist:: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6 vs Touch AC
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Current Status:
HP 5/8,
AC 16, Touch 12, Flat-Footed 14 (+4 armor +2 Dex)
Telekinetic Fist 6/7
0-Acid Splash, Mending, Prestidigitation
1-Mage Armor, Magic Missile (Toppling)
(Specialized: Enlarge Person)
Current Buffs: Inspire Courage, Arcane Strike
Conditions: None
Faerin Cordova |
Faerin's fingers begin drumming in a rapid staccato pattern as she chants in druidic, speaking to the oak of her staff, reminding it of its time as a branch and the power of the great tree that once flowed through it.
An almost audible thrum of power pulses through her staff, as the druidess sets herself in a ready position, beginning to twirl her weapon, the power of the green emanating from it.
Cast shillelagh
Galahad0430 |
The leader attacks Pyros, while the two others engage Signy and Halden.
attack v Pyros: 1d20 + 7 ⇒ (11) + 7 = 18
attack v Signy: 1d20 + 4 ⇒ (18) + 4 = 22
damage v Signy: 1d6 + 2 ⇒ (1) + 2 = 3
attack v Halden: 1d20 + 4 ⇒ (17) + 4 = 21
damage v Signy: 1d6 + 2 ⇒ (5) + 2 = 7
Pyros easily evades the leader's attack, but his two companions both score hits; a glancing blow against Signy and a solid cut on Halden. Both of the other swordsman step on the sides of the leader to prevent flanking.
Leader -7hp
Kern -3hp
Signy -3hp
Halden -7hp
Galahad0430 |
Pyros delivers a solid blow to the leader, but he doesn't go down. The two archers can't get a clear shot anymore. One continues to shoot at Kern while the other shifts to Faerin.
1d6 ⇒ 6
att. v Kern: 1d20 + 1 ⇒ (4) + 1 = 5
att. v Faerin: 1d20 + 1 ⇒ (18) + 1 = 19
damage v Faerin: 1d6 ⇒ 4
The arrow doesn't even come close to Kern, but Faerin is hit.
Ok, everyone else is up
Halden Elwood |
Halden stumbles as he takes a nasty blow, but Linzi's healing spell closes the wound almost as fast as it had been created. He mutters "Thank you" before attempting a precise strike to take down his opponent.
Actions: Attack
Modifiers: Inspire Courage, Favored Enemy (Human)
Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Status:
AC 20 Touch 14 Flat-Footed 16
HP 12/12
Signy Birkirsdottir |
Signy continues her assault on the leader along with Pyros.
Attack: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Swift for Arcane Strike, Standard for attack
Current Status:
HP 11/14
AC 18, Touch 14, Flat-Footed 15 (+4 Armor +4 Dex, +1 Buckler, - 1 Don Armor Hastily)
Spells Remaining: (Lvl 1) 2/2
Performance Rounds: 7/7
Current Buffs: Inspire Courage, Arcane Strike
Conditions: None
Teryll |
Shifting his aim as Halden drops his opponent, Teryll aims for the archer in the back of the room
Longbow Attack + Inspire Courage: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage + Inspire Courage: 1d8 + 1 ⇒ (5) + 1 = 6
Actions:
Free -
Swift -
Move - Adjust position perpendicular to enemy if needed to get line of attack to archer. Prefer to target one that shot Faerin, but if not feasible, will attack the other.
Standard - Attack with longbow.
Current Status:
HP 9/9,
AC 18, Touch 14, Flat-Footed 14 (+4 armor +4 Dex)
Spells Remaining: (Lvl 1) 2/2
Judgment Remaining: 0/1
Current Buffs: Inspire Courage.
Conditions: N/A
Faerin Cordova |
Okay so how many are still standing, and do I have a path to melee with any of them?
Faerin Cordova |
Faerin moves forward, coming up alongside Signy and swinging at the thug beside the leader.
Shillelagh: 1d20 + 2 ⇒ (10) + 2 = 12
2handed: 2d6 + 3 ⇒ (4, 6) + 3 = 13
Kern Therensgard |
Kern fires off another bolt of energy before moving close while sending sending purges down his staff.
Actions:
Standard - Attack the archer attacking Kern.
Telekinetic Fist: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22 vs Touch AC
Damage: 1d4 + 1 ⇒ (4) + 1 = 5 Force
Move - Move to close (if possible to close to melee with one of the archers without generating an AoO, do so, otherwise close to one of the swordsman...providing flank if possible)
Swift - Arcane Strike
Current Status:
HP 5/8,
AC 16, Touch 12, Flat-Footed 14 (+4 armor +2 Dex)
Telekinetic Fist 5/7
Bonded Staff
0-Acid Splash, Mending, Prestidigitation
1-
(Specialized: Enlarge Person)
Current Buffs: Inspire Courage, Arcane Strike
Conditions: None
Galahad0430 |
Teryll and Kern combine to take down one of the archers, but Signy and Faerin both just miss their target. Deciding that Halden is a bigger threat, the leader shifts his attacks to the easier target. The other thug attempts to take down Signy to prevent flanking.
att v Halden: 1d20 + 7 ⇒ (2) + 7 = 9
att v Signy: 1d20 + 4 ⇒ (16) + 4 = 20
damage v Signy: 1d6 + 2 ⇒ (4) + 2 = 6
Halden easily evades the blow, but Signy takes a deep gash to her side.
Pyros, you're up next. You can 5' step to flank the leader with Halden. After the archer goes, both Signy and Faerin can 5'step to flank the other guy. Ker, you are able to move up to the remaining archer w/o provoking an AoO.
Leader -14hp
Kern -3hp
Signy -9hp
two assassins down
Pyros Aldori |
Pyros steps up to put the leader in a pincer with Halden. Wishing to finish this fight as quickly as possible, he somewhat reluctantly drops his defensive stance, takes his blade in both hands and hacks brutally at the leader.
Attack (Power Attack): 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Galahad0430 |
Pyros hits the leader solidly and he staggers back a little, but doesn't go down. The remaining archer begins to look nervous and steps back from Kern to try and get one more shot off.
1d20 + 4 ⇒ (2) + 4 = 6
But his nervousness betrays him and his shot goes awry.
Ok, everyone else is up. All can get flanking bonus this round. Kern if you go after the archer, no flank, but since he 5' stepped away from you, you can instead come up behind either swordsman and also be flanking (although you may want to wait and see if they are dropped by the others first.
Halden Elwood |
Halden takes advantage of Pyros's pincer formation and takes a stab at the leader of the assassins.
Actions: Attack Leader
Modifiers: Inspire Courage, Favored Enemy Human, Flanking
Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
"You are going to die today. I hope it was worth it. Throwing away a life for nothing is a shame."
If his attack drops the man, Halden moves to be in melee range with the remaining archer.
Signy Birkirsdottir |
When the assassin leader falls, Signy turns her attention to the other swordsman.
Attack: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Move or 5' step to swordsman, Swift for Arcane Strike, Standard for attack.
Current Status:
HP 5/14
AC 18, Touch 14, Flat-Footed 15 (+4 Armor +4 Dex, +1 Buckler, - 1 Don Armor Hastily)
Spells Remaining: (Lvl 1) 2/2
Performance Rounds: 7/7
Current Buffs: Inspire Courage, Arcane Strike
Conditions: None
Sigh, looks like it's gonna be another one of those two-week stretches where I can't roll above a 10. Across all my games my most recent rolls have been 5, 1, 5, 3, 2, 3.
Teryll |
Seeing that the others are making quick work of the swordsman, Teryll maintains his focus on the remaining archer.
Longbow Attack + Inspire Courage: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Damage + Inspire Courage: 1d8 + 1 ⇒ (7) + 1 = 8
Threat! Confirm?: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Critical Damage: 2d8 + 2 ⇒ (4, 1) + 2 = 7
Actions:
Free -
Swift -
Move - Adjust position if needed to get line of attack to archer.
Standard - Attack with longbow.
Current Status:
HP 9/9,
AC 18, Touch 14, Flat-Footed 14 (+4 armor +4 Dex)
Spells Remaining: (Lvl 1) 2/2
Judgment Remaining: 0/1
Current Buffs: Inspire Courage.
Conditions: N/A
The RNG usually seems to hate me, but I'll take this.
Signy Birkirsdottir |
I hate the way the roller streaks like that
So, you've noticed this too? Is it a real thing? I keep telling myself it's not true, but I keep seeing it and not just with my own rolls.
Galahad0430 |
Galahad0430 wrote:I hate the way the roller streaks like thatSo, you've noticed this too? Is it a real thing? I keep telling myself it's not true, but I keep seeing it and not just with my own rolls.
It happens with randomizers.
I'll bot Faerin to get past this combat until she returns tomorrow
Faerin attacks the remaining thug.
1d20 + 5 ⇒ (17) + 5 = 22
damage: 2d6 + 2 ⇒ (1, 5) + 2 = 8
Teryll drops the last archer with a single shot and Faerin cracks the only remaining thug in the head, staggering him.
Pyros, take your swing.
Signy Birkirsdottir |
With the fighting over, Signy has time to notice she has a cut that's both nasty and painful. She mends as best she can quickly, and starts checks their fallen adversaries for anything useful.
"Everyone alright? Then let's get moving. The rest of them aren't going to kill themselves."
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Perception: 1d20 + 3 ⇒ (8) + 3 = 11
Halden Elwood |
Halden cleans and sheathes his blade. He helps look over the bodies of the assassins for money or useful equipment. He feels a strange sense of calmness despite the intensity of the situation. He'd been waiting for weeks for something like this to happen, and now it was over.
Once they have had a chance to heal the injured, Halden says "Let's move. I'll lead the way. I'm not injured, and if I can get a few shots off with my bow before they reach us, it will be easy to finish them off."
When the party is ready, he will proceed into the rest of the mansion, bow in hand.
Perception (Search Bodies): 1d20 + 6 ⇒ (8) + 6 = 14
Teryll |
As the last enemy falls, Teryll heads over to the archers bodies, and checks them. Keeping a wary eye open for anything else coming towards them. First thing he takes from the archers is their arrows, replacing his expended ones. He then begins a more thorough check of the corpses.
Perception – Incoming?: 1d20 + 12 ⇒ (2) + 12 = 14
Perception - Search: 1d20 + 12 ⇒ (15) + 12 = 27
When he's done, he offers the remainder of the arrows to Halden and the others, stowing any not taken in his pack for later.
He then steps over to Kern producing a small potion vial;
"I forgot to do this earlier, but the first one had this on him. It's magical, but I am not sure what it might do. Would you be able to tell?"
Tartuccio |
When the last assassin drops, Tartuccio speaks up.
"You're just in time! A bit longer and I'd have been... ugh, I don't even want to think about it! Can you imagine? What a terrible loss that would have been! But it's all right now, I'm safe, sound, and unscathed -- ready to lead you to victory!"
He continues,
"Lady Jamandi is holding the line in the banquet hall. We need to make our way to her! And along the way, we'll try to save some of these dummies that were supposed to accompany us into the Stolen Lands."
Tartuccio |
While everyone is searching, Tartuccio leans close to you and whispers,
"Speaking of dummies..." He eyes Linzi, "Take this ring -- quiet now, so that little fool doesn't hear us! She might try to steal it for herself... it's magical, it'll protect you. You'll need it while you work to defend me!"
He hands you a gold ring with a seal on it.
Faerin Cordova |
Nodding in response to Linzi's assessment, Faerin takes one of the potions, handing it to Signy. " Drink this, we need everybody as healthy as possible to survive this."
Despite not being quite the swordswoman she seemed to think she was, she'd proven to be a quick thinker, and brave as hell, both qualities they'd need to make it out of this.
Signy Birkirsdottir |
Signy takes the potion and drinks it. "Thanks Faerin."
She also takes a moment to properly finish donning her armor.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Halden Elwood |
Halden seems surprised, but he accepts the gift. "Thank you. I'm sure it will help us get out of here alive." He puts the ring on.
"Huh. Normally taking valuables from rich people requires a lot more effort. Maybe this career change was a good idea after all.
Emboldened, Halden says "Everyone ready? Then let's move. The others will need our help."
Galahad0430 |
As your group moves through the corridors towards the banquet hall, you find bodies everywhere. Occasionally you run into some of the assassins, but never more than two at a time and you easily dispatch them.
Aside from a plethora of leather and studded leather armors, shortswords, daggers, and mundane gear; you also acquire a longbow, a composite longbow, a breastplate, a suit of chainmail, a suit of banded mail, and 14 more potions. Do you want to spend a few minutes identifying the potions?
Kern Therensgard |
"Agreed. We can worry about the potions after the crisis is over. In general, I think less looting and more assistance needs to be our goal."
Kern begins moving down the corridor.