Kingmaker

Game Master Galahad0430

Expanded Kingmaker campaign


451 to 500 of 2,984 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Sovereign Court

Oleg sidesteps while loading and aims at the bandit attacking Signy.

1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d10 + 5 ⇒ (5) + 5 = 10

The bolt catches the bandit in the chest and he falls over.


Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0

Kern takes a quick look around the battlefield then begins moving

Your cowardice is your undoing, bandit

Actions:
Swift - Arcane Strike
Move - 15' to I9, flanking with Pyros
Standard - Attack bandit at J10 with Staff

Attack: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Current Status:
HP 9/15,
AC 16, Touch 14, Flat-Footed 12 (+4 armor, +2 Dex)
Conditions: Flanking


Male Human Ranger 2 | HP: 20/20 | AC: 19 (21 w/ shield) | Init: +4 | Fort: +5, Ref: +7, Will: +2 | CMB: +4, CMD: 19 | Attacks: Rapier (+6 hit, 1d6+2 damage) , MWK Longbow (+7 hit, 1d8 + 2 damage) | Perception: +8

Yes, my second arrow targets the other archer if the first one drops.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

With the bandits dropping like flies, Signy finds herself with little left to do except rush Haps, the bandit leader. She comes at him saying "you lot aren't turning out to be worth much even for sport".

Attack: 1d20 + 6 ⇒ (16) + 6 = 22

Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Move 20' straight to Haps, Swift for Arcane Strike, Standard to attack. I'm unsure if Linzi has Inspire Courage going, if she does add +1 to attack and damage.


Male Dwarf Cleric 2| HP 20 | AC 18; Touch 10; FF 18| F +5; R +0; W +6 | CMB+2; CMD 12 | Speed 20 ft | Init +0 | Perc +4 | Stealth: -7 Cleric 2

yeah I was looking at the map I'm behind a barricade? I'll grab and load the crossbow then

Sovereign Court

Harrim, you are the dwarf figure facing South 5' from the barricade, there is a bandit in your face.


Male Dwarf Cleric 2| HP 20 | AC 18; Touch 10; FF 18| F +5; R +0; W +6 | CMB+2; CMD 12 | Speed 20 ft | Init +0 | Perc +4 | Stealth: -7 Cleric 2

ok, my bad

Harrim tries to hit with his flail.

attack: 1d20 + 3 ⇒ (14) + 3 = 17

damage: 1d10 + 3 ⇒ (4) + 3 = 7

Sovereign Court

You are able to drop several of the bandits, but, with their escaped blocked, the remaining bandits redouble their efforts.

3d20 ⇒ (8, 5, 13) = 26

The bandit attacking Pyros steps back and gangs up on Kern with the other bandit that moves to flank him.
att v Kern: 1d20 + 7 ⇒ (5) + 7 = 12
att v Kern: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 2d6 + 2 ⇒ (2, 2) + 2 = 6

One of them is able to hit Kern, bringing him perilously close to unconsciousness.

The archer again tries to hit Halden
att v Halden: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 3 ⇒ (6) + 3 = 9
Halden's luck seems to be changing as he is hit hard with an arrow.

Finally, Haps attempts to end the threat of Signy by stepping back and shooting her.

att v Signy: 1d20 + 8 ⇒ (15) + 8 = 23
att v Signy: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d8 + 5 ⇒ (6) + 5 = 11

Fortunately, he only hits her once.

OK, everyone can go.


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Teryll again fires two arrows at Haps.

Longbow Attack One, Deadly Aim, Rapid Shot, Judgement, Divine Favor: 1d20 + 5 ⇒ (20) + 5 = 25
Damage, Deadly Aim, Divine Favor: 1d8 + 5 ⇒ (6) + 5 = 11

Threat! Confirm?: 1d20 + 5 ⇒ (16) + 5 = 21
Damage, Deadly Aim, Divine Favor: 1d8 + 5 ⇒ (2) + 5 = 7

Longbow Attack Two, Deadly Aim, Rapid Shot, Judgement, Divine Favor: 1d20 + 5 ⇒ (6) + 5 = 11
Damage, Deadly Aim, Divine Favor: 1d8 + 5 ⇒ (3) + 5 = 8

Actions:
Standard - Full attack on Haps (F-18)

Current Status:
HP 19/19,
AC 20, Touch 13, Flat-Footed 17 (+6 armor, +1 Shield, +3 Max Dex)
Spells Remaining: (Lvl 1) 1/2
Judgment Remaining: 0/1
Martial Flexibility Remaining: 3/4
Current Buffs: Divine Favor, Martial Flex-Rapid Shot, Judgement-to hit +1
Conditions:None


Male Human Ranger 2 | HP: 20/20 | AC: 19 (21 w/ shield) | Init: +4 | Fort: +5, Ref: +7, Will: +2 | CMB: +4, CMD: 19 | Attacks: Rapier (+6 hit, 1d6+2 damage) , MWK Longbow (+7 hit, 1d8 + 2 damage) | Perception: +8

Halden collapses to the ground as he is hit by another well-aimed shot.

Status: Unconscious, HP: -2


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Considering for a moment, Faerin lobs another ball of flame directly into the region of tar, seeking to ignite the whole area. That done she moves to her right to support those in melee on that side.

Ranged touch: 1d20 + 3 ⇒ (6) + 3 = 9
Fire: 1d6 + 1 ⇒ (5) + 1 = 6


Male Dwarf Cleric 2| HP 20 | AC 18; Touch 10; FF 18| F +5; R +0; W +6 | CMB+2; CMD 12 | Speed 20 ft | Init +0 | Perc +4 | Stealth: -7 Cleric 2

Harrim moves over and casts cure light wounds on Halden. He waves his hand in front of his face.

Here this will help!"

clw: 1d8 + 2 ⇒ (1) + 2 = 3

Sovereign Court

Linzi also rushes over as Halden falls.

CLW: 1d8 + 2 ⇒ (5) + 2 = 7

Sovereign Court

Teryll's first shot goes deep into Hap's chest and he flies backwards landing in a heap, unconscious.

Sovereign Court

Seeing Kern in trouble, Oleg steps forward, reloads his crossbow quickly, and fires at the closer bandit.

1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d10 + 4 ⇒ (1) + 4 = 5

His bolt hits and is just enough to knock out the bandit.

Sovereign Court

Faerin, if you want to try something else, go ahead. You know beforehand that the tar is too old to catch on fire .


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Pyros dashes forward to defend Kern. and delivers a brutal slash to his opponent.

Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 7 ⇒ (4) + 7 = 11

Current Status:
HP: 6/20
AC 18 Touch 14 Flat-Footed 14
Move Action: to I8
Standard Action: Attack (w/Power Attack)

Sovereign Court

Pyros drops the bandit threatening Kern and Signy steps over and finishes off the last archer. With that, all of the bandits are dead or dying.

Oleg lets out a loud shout of triumph and shakes his fist towards the South.
"That'll teach you, scum! We won't be bowing to no Stag Lord anymore!"


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Snuffing out the flame in the palm of her hand, Faerin checks on the condition of her companions, and after making sure none of the bandits are mobile, dismisses the entanglement spell.

Sovereign Court

1 person marked this as a favorite.

That entanglement spell forced them to stay and fight :)


Male Human Ranger 2 | HP: 20/20 | AC: 19 (21 w/ shield) | Init: +4 | Fort: +5, Ref: +7, Will: +2 | CMB: +4, CMD: 19 | Attacks: Rapier (+6 hit, 1d6+2 damage) , MWK Longbow (+7 hit, 1d8 + 2 damage) | Perception: +8

Halden gasps as the healing spells wake him up. He stands up and looks over the battlefield. "Did any of them escape?"

Sovereign Court

Surveying the aftermath of the battle, you find several of the bandits are still alive, but unconscious. Haps is dead though.

Stripping all of them of stuff, you gain eleven sets of studded leather armor, eight small wooden shields, and eleven short swords. In addition, you get three composite shortbows and seven more CLW potions. Haps has a masterwork composite longbow, a masterwork short sword, a mithral chain shirt, one CLW and one CMW potion, and a magic ring. All total you collect 186 gp of various coins.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

"No it doesn't look like any of them did. Their escape route was cut off." Faerin says with a hint of a smile as she dismisses the entangling growth beyond the gates.

"Now a matter of what their fate should be."


Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0

"Indeed. Their fate is worth discussion."

Kern looks towards one of the unconscious bandits,"As none of them chose to surrender, I am comfortable with giving them a quick, clean death. I don't think anyone could fault us there."

"However, a valid case could be made for mercy, should anyone wish to do so. We should decide quickly in any case. For them to die of their wounds would be the death by indecision, which is the worst option, in my opinion."


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Teryll comes down off the tower, to join the others.
" I can keep them from dying of blood loss, and after that we can decide if we hold them for trial, or execute them here and now."
He looks over the defeated men;
"There's merit to both points of the matter, but I won't let them bleed out while we decide. If one of you can follow me and disarm them as I go, it will be faster. "

Unless stopped, he will cast stabilize on any bandit still alive. If he's alone, he'll toss any visible weapons away from the downed bandits immediately after casting the spells.


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Cleaning and sheathing his sword as Teryll descends, Pyros nods when he speaks. "That's a good idea. I'll help." Pyros follows the other half-elf, removing weapons as they go.

Sovereign Court

Of the eleven bandits that accompanied Haps, eight are still alive. five are seriously wounded, while three of them are just barely unconscious. You easily disarm them and they can be placed in the small stable. The stable has only one entrance that is easily guarded and the back wall is actually the palisade, so it would be very difficult to escape that way.

Oleg and Svetlana bring you dinner and Linzi and Harrin have sufficient healing between them to get everyone at full health. Oleg already has a large common room with two separate smaller rooms attached set aside upstairs for your use while exploring the area (paid for by Jamandi Aldori).

Oleg suggests that a final decision on the fate of the surviving bandits can wait for the morning. They won't be in any condition to cause trouble or escape for this night anyhow.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

"That seems a sound idea to me. Better a decision to be made after the heat of battle has passed." Faerin comments over the shared meal.


Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0

Kern shrugs, "As you wish. I do think, however, that once we save them from dying of their wounds, we have some responsibility to give them a chance to speak in their defense. Otherwise execution before they wake is the more merciful option."


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

”Then we should wait until they wake. A man should be able to face his death head on, not be killed in his sleep.”


Male Dwarf Cleric 2| HP 20 | AC 18; Touch 10; FF 18| F +5; R +0; W +6 | CMB+2; CMD 12 | Speed 20 ft | Init +0 | Perc +4 | Stealth: -7 Cleric 2

"I'm ok with killing them and resting I think is a good idea. We had a tough fight"


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Teryll thanks Oleg and Svetlana for the meal and the accommodations.
Regarding the bandits:
"Nothing wrong with taking time to decide if we have it. As we are appointed to take control and bring the law to this place. So long as we have good cause, we can justify execution for banditry. But not every one will be a hardened killer, and there may be room for repentance if circumstances allow."


Male Human Ranger 2 | HP: 20/20 | AC: 19 (21 w/ shield) | Init: +4 | Fort: +5, Ref: +7, Will: +2 | CMB: +4, CMD: 19 | Attacks: Rapier (+6 hit, 1d6+2 damage) , MWK Longbow (+7 hit, 1d8 + 2 damage) | Perception: +8

As Halden sits down for a meal after nursing his injuries, the question of what to do with the prisoners is the last thing he wants to think about. "I don't really care what happens to them. Certainly at least some of them deserve to die. What do you suggest we do with them if it's not to be execution? We don't exactly have a jail out here?"


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

"In many places, theft is punished by the loss of a hand, or with a brand on the face to alert all who see a man of his crimes. Those might suffice. But I worry more about executing men who do not deserve death than I do about how to punish the guilty. Let us not begin our control with unworthy deeds."


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

" I think their intent is pretty obvious. We didn't raid a bandit camp and manage to catch hangers-on and incidental followers. Each and every one of them came here to kill us, predators seeking what they thought was easy prey." Faerin replies.


Male Dwarf Cleric 2| HP 20 | AC 18; Touch 10; FF 18| F +5; R +0; W +6 | CMB+2; CMD 12 | Speed 20 ft | Init +0 | Perc +4 | Stealth: -7 Cleric 2

"So let's kill 'em"

Sovereign Court

When you awake the next morning, five of the bandits are conscious, though in no shape to fight. Three of them are still out. only two of them are young, one looking about 14 (still unconscious) and the other a couple of years older. The rest are in middle years.


Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0

Kern wakes up early, watching the sun rise from the corner tower and then looking in on the prisoners. Seeing some awake, he returns to the others.

"Since some of the bandits are conscious, I'm going to talk to them, and hear if they have any defense or information to bargain with. Join me if you wish."

Walking to the stable, Kern casts Dancing Lights, forming a humanoid shape of light, and has it follow him.

"It looks like you've survived the night, so this is what is going to happen. I will choose one of you to talk to, all of the others will get back against the wall, and I will bring that one person out, where he can please his case or bargain for his life"

"I don't have any inclination to put up with nonsense, so if any of you refuse to cooperate or mouth off, I'll presume you have no interest in defending yourself...and I'll kill you. Clear?"

Kern has the figure of light point at one of the conscious bandits at random, "You. Step forward. Everyone else step back."


Male Human Ranger 2 | HP: 20/20 | AC: 19 (21 w/ shield) | Init: +4 | Fort: +5, Ref: +7, Will: +2 | CMB: +4, CMD: 19 | Attacks: Rapier (+6 hit, 1d6+2 damage) , MWK Longbow (+7 hit, 1d8 + 2 damage) | Perception: +8

Halden comes with Kern to speak to the captured bandits. He gives the three younger bandits of pity. Reminds me of ... well, me. Maybe they can be convinced to see reason. I doubt many of the others will.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Rising with the dawn, Faerin opens her bedroom window to greet the rising sun, basking in the combined sensation of the sun's first days coupled with the chill air against her skin, a silent resonant meditation as the druidess drinks in the touch of the natural world to greet the day.

Some time later, her communion complete, the half elf pads across the room, getting dressed before going to her satchel, carefully selecting herbs, berries and a host of other collected natural ingredients, S she sits and begins the intricate work of mixing her potent concoctions, her talent as an Herbalist and natural affinity for drawing the magic out of what two others would simply be mundane in ingredients, rendering the ending products laden with powerful effects of natural magic.

Brew 3 free concoctions per day. Stone Fist, keen senses, Cheetah's Sprint.

Stowing the earthen vials with those she'd already made, the young woman takes the time to loosely rebrand her hair and gather up her staff and sickle before joining the others to decide the fate of the bandits.


Male Dwarf Cleric 2| HP 20 | AC 18; Touch 10; FF 18| F +5; R +0; W +6 | CMB+2; CMD 12 | Speed 20 ft | Init +0 | Perc +4 | Stealth: -7 Cleric 2

Harrim watches with his mace ready as Kern talks to the bandits.

scum


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Teryll awakens early as he normally does. After his morning prayers, and exercise, he cleans up; finishing just in time to join Kern and the others with the prisoners.

He stands just off to the side, with his weapons sheathed and bow slung over his back.

Galahad; He will be listening carefully to the bandits, and using sense motive heavily. I'm happy to make a few rolls, or you can make them hidden if you prefer. Currently rolling with a +8 modifier.


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Pyros stands to the side, arms crossed, watching the bandit selected for questioning. His sword is sheathed, for now.

Sovereign Court

"Aye, lord. I'll plead my case with ys." The selected bandit says as he follows you warily outside.

Outside he continues. "For mercy on my part, I can tell ya the location of our forward camp." He looks at you expectantly.


Male Dwarf Cleric 2| HP 20 | AC 18; Touch 10; FF 18| F +5; R +0; W +6 | CMB+2; CMD 12 | Speed 20 ft | Init +0 | Perc +4 | Stealth: -7 Cleric 2

[ooc]Alright, where's the camp!"[/b]


Male Human Ranger 2 | HP: 20/20 | AC: 19 (21 w/ shield) | Init: +4 | Fort: +5, Ref: +7, Will: +2 | CMB: +4, CMD: 19 | Attacks: Rapier (+6 hit, 1d6+2 damage) , MWK Longbow (+7 hit, 1d8 + 2 damage) | Perception: +8

"In addition to the location of the camp, we also want to know everything you can tell us about the Stag Lord and his operations. Give us useful information, and you will not be harmed. Lie, and I will execute you myself."

Sovereign Court

"Well, the camp is at the Thorn River ford just West of here. As for the Stag Lord, I only seen him once, when I first joined this group. We is just tax collectors out here, well Kressle is, we are the ones usually sent out to deal with troublemakers." The bandit responds.


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Sense Motive: 1d20 + 8 ⇒ (11) + 8 = 19

Sovereign Court

You get the sense that he isn't being evasive or untruthful. You also get the sense that he is a hardened criminal only interested in saving his own skin, he would sell out the rest of them in a heartbeat.


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

He seems truthful so far, but not really a trustworthy ally for them in these circumstances. No doubt if things were reversed, he be thier best friend in the world.
He catches Kern's eye and nods his head slowly, but hesitantly, and rocks his hand back and forth as if to imply that while honest enough, the man shouldn't be fully trusted.

451 to 500 of 2,984 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Kingmaker by Galahad Gameplay thread All Messageboards

Want to post a reply? Sign in.