Verik Vancaskerkin

Kern Therensgard's page

332 posts. Alias of Ramarren.


Full Name

Kern Therensgard

Race

Human

Classes/Levels

Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0

Gender

Male

Size

M

Age

24

Special Abilities

TK Fist-7'day: 1d4+1 Ranged Touch at 30', Arcane Bonded Staff

Alignment

LN

Deity

Irori

Languages

Aklo, Common, Draconic, Orc, Sylvan, Thassilonian

Strength 12
Dexterity 13
Constitution 14
Intelligence 18
Wisdom 10
Charisma 14

About Kern Therensgard

(Current Physical Enhancement: +1 to Dex, bringing it to 14)

Saves:
Fortitude: +2
Reflex: +2
Will: +4

Combat:
AC:14-16 (+2 Dex, + Armor, up to +4 Armor with spells), Flat:12-14, Touch:12
HP:15, Initiative:+2
Current HP: 15
Bonded Staff (+3, 1d6+1, 20/x2. Bludgeon)
TK Fist (+3 vs. Touch AC, 1d4, 20/x2. Magic. 30' Range)
Toppling Spell CMB: +6 (Trip)

Transmuter:
Physical Enhancement (+1): Currently Applied to Dexterity
Telekinetic Fist: 7/day, 1d4+1 Force damage, Ranged Touch (30')
Opposition Schools: Necromancy, Enchantment

Description:
Grey-eyed and nearly 6' tall, Kern is solidly built, with his black hair cut in a military style, Kern dresses much more as a soldier than a scholar (albeit unarmored).

Feats:
Arcane Strike, Toppling Spell

Traits:
Bastard (+1 Will Save (already included))
Lastwall Cavalry Rider (+1 on Ride Checks, Ride is a class skill (already included))
Magical Lineage-Magic Missile (-1 to Level for Metamagic)
Drawback: Pride (-2 Diplomacy/Sense Motive from those that threaten/insult, until apology received)

Background:
Roma Therensgard was Captain of Horse for House Surtova until approximately 25 years ago, when she suddenly resigned and left Brevoy to travel to Lastwall, where she gave birth to a son (Campaign Trait: Bastard).

Kern's earliest memories are of investigating the nooks and crannies of his maternal grandfather's tower, fascinated by the journals left be the old man before he died (Trait: Magical Lineage). Soon, however, he was packed off to a boarding school in Absolom, his formal education paid for with a generous stipend from House Surtova. As he entered apprenticeship age, he was accepted into Absolom's College of Mysteries, showing unusual talent and drive, but upon graduation he spurned several lucrative offers to settle down and become a 'working' wizard.

Instead, he immediately returned to Lastwall and joined the Lastwall Riders, a border patrol that serves as a first defense and warning from orcish invaders (Trait: Lastwall Cavalry Rider). Anyone who worked with him could tell he had something to prove….and he did. Kern had a plan, perhaps even an obsession. He was going to prove himself worthy enough to be legitimized and welcomed into House Surtova.

After 3 years with the riders, Kern had performed well, and even attained some rank. A wizard and a blooded warrior, he travelled to Brevoy, feeling that his excellent academic record and military service would earn him the place he sought…he was bitterly disappointed. His father refused to legitimize him, or for that matter even acknowledge him, and the stipend that had been granted his mother ended on the spot.

When the opportunity to join a chartered exploration group was presented, he leapt at it, seeing it as an opportunity to metaphorically put a stick in the Surtova family's eye by proving that he can make a name for himself without them (Drawback: Pride). (He also feels responsible for his mother's loss of income at this stage, and feels that success here will give him the opportunity to replace that income).


Personality:
Kern believes in Order the way many people believe in Good or Evil. His own personality is very regimented, but he also knows that he may need to subordinate his own views in order to promote the harmony and effectiveness of a group.

Internally, Kern is constantly thinking, he is mostly unable to just 'relax and unwind', as he is always running some kind of calculation or analysis in his head.

While he has a reasonably strong personality, he is not a 'people-person' per se, and so any overt friendliness likely has some secondary reason behind it.

Gear:
451gp 3sp 7cp
+02.0# - Bonded Staff (in hand)
+01.0# - Dagger (belt)
+00.0# - Explorer's Outfit
+00.0# - Signet Ring (with Kern's Arcane Mark)
+02.0# - Spell Component Pouch (belt)
+01.0# - Mess Kit (belt)
+04.0# - Waterskin (shoulder)
+00.0# - 4 CLW Potions (belt)
+00.0# - Bracers of Armor +2 (belt)

+02.0# - Backpack (back)
+05.0# - - 5 days Trail Rations (pack)
+03.0# - - Hammock (pack)
+03.0# - - Winter Blanket (pack)
+04.0# - - Iron Pot (pack)
+01.0# - - 1 Torch (pack)

+00.5# - - Waterproof Bag (pack)
+03.0# - - - Spellbook (bag)
+00.0# - - - Soap (bag)

+00.5# - - - Scroll Case (bag)
+00.0# - - - - 10 Sheets Parchment (case)

+00.5# - Belt Pouch (belt)
+00.0# - - Inkpen (pouch)
+00.0# - - 1 oz vial black ink (pouch)
+00.0# - - Flint & Steel (pouch)

*35.00# - Gear Weight: - Light Load - Move 30

Termach:
Horse, Light, War-trained
AC: 11 (11 Touch, 9 Flat)
Attacks: Hoof+3/Hoof+3, 1d4+3 damage each.

Carrying:
+175.00# - Kern
+035.00# - Kern's Gear
+001.00# - Bit & Bridle
+001.00# - Blanket
+030.00# - Military Saddle

+016.00# - 6 5' poles,strapped to saddle.
+008.00# - Saddlebags
+100.00# - - 10 days Feed (bags)
+009.00# - - 9 Torches (bags)
+010.00# - - 50' Rope (bags)

*385# - Gear Weight: - Medium Load - Move 35

Skills:
(Base 2/Level, +4 from Int, +1 Human, +1 Favored)
Ab--Skill...............Ranks...Class..Mod...Total
DEX-Acrobatics............0.....+0.....+2....+2
INT-Appraise...............0.....+0.....+4....+4
CHA-Bluff...................0.....+0.....+2....+2
INT-Craft (Calligraphy)............1.....+3.....+4....+4
INT-Craft (Mapmaking)............1.....+3.....+4....+4
INT-Craft (Any)............0.....+0.....+4....+4
CHA-Handle Animal.....2.....+0.....+2....+4
INT-Kn:Arcana.............1.....+3.....+4....+8
INT-Kn:Engineer..........1.....+3.....+4....+8
INT-Kn:Local.............1.....+3.....+4....+8
INT-Kn:Nature.............1.....+3.....+4....+8
INT-Kn:History.............1.....+3.....+4....+8
INT-Kn:Nobles.............1.....+3.....+4....+8
INT-Kn:Planes.............1.....+3.....+4....+8
WIS-Perception.........0.....+0.....+0....+0
WIS-Prof:Soldier..........1.....+3.....+0....+4
DEX-Ride......................2.....+3.....+3....+8
WIS-Sense Motive.........0.....+0.....+0....+0
INT-Spellcraft...............1.....+3.....+4....+8
DEX-Stealth...................0.....+0.....+2....+2

Spellbook:
All 0-Lvl Spells (except Necromancy & Enchantment)
Lvl 1
Ant Haul
Break
Crafter's Fortune
Enlarge Person
Identify
Mage Armor
Magic Missile
Shield
Serren's Swift Girding

Current Memorization:
Bonded Staff
0-Acid Splash, Arcane Mark, Dancing Lights
1-Mage Armor, Magic Missile (Toppling)(x2)
(Specialized: Enlarge Person)