Pyros grew up the son of middle class merchants in Restov, but yearned for an older day. His grandfathers told him tales of Rostland's old days as a proud, independent land, before the dragons came. The impressionable young man drank these tales in, and strove long and hard to become a Swordlord himself. His swordlod's apprenticeship only furthered his longings for the old days, however, and he fell in with an underground cult of Milani, which strove to build a powerbase and throw off the new masters. He became a devout servant of the Everbloom, working tirelessly to build support for her cause even as he struggled to rise through the ranks of the Swordlords, whom he hoped to one day rally to the Milanite cause. Then one night, the Everbloom herself spoke to him in a dream, commending his efforts, exhorting him to further struggle, and directing him to look outside the ancient lands of Rostland for salvation. If he would do his, she promised, she would send one of her servants to guide his blade. He swore that he would. When he awoke the next morning, nothing seemed different. But when he drew his blade for morning exercises, he knew her promise was true. His blade was swifter, his strike truer, and his blows more powerful. It was as though his sword was guided by its own will...or the will of a celestial being, guiding his hand just as his goddess had promised. Not long after, he discovered that adventurers were being recruited to establish a new colony to the south. "look outside the ancient lands of Rostland for salvation" rang loudly in his mind, and he immediately signed up for the expedition.
Pyros is taller than average for a half-elf, standing 6' 3". He is lean, wiry, and graceful, but distinctly unimpressive musculature. He has short light brown hair, grayish eyes, and somewhat pale skin from long hours spent indoors training. His somewhat pointed ears and thin frame are the only real indication of his distant elven ancestry. His most prominent feature is his right arm, which is covered from shoulder to fingertips with a Milanite tattoo: intertwining rose vines, with blood red roses at random intervals, most prominently a single rose that covers the back of his hand.
Pyros is an earnest, intelligent young half-elf. While not as bright as some nor as charismatic as others, he is determined to serve his goddess and set his people free. He can be haughty and high-handed, as his long years of study with the blade and indoctrination into the history of the Aldori Swordpact have led him to see his order as the finest duelists, and indeed the finest warriors, in all the Inner Sea. He can be more than a bit dismissive of those who did not undergo the trials of an Aldori apprenticeship, especially overmuscled brutes who think themselves skilled warriors. He has a bit of a messiah complex, eager to lead the lesser Rostlanders (ie, those not named Aldori) to freedom from the Brevic dragons.
Half-elf fighter (aldori defender, steelbound fighter) 2/magus* (Pathfinder Player Companion: Haunted Heroes Handbook 22, Pathfinder RPG Adventurer's Guide 23)
NG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +7
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 20 (2d10+4)
Fort +5, Ref +4, Will +0 (+1 vs. fear); +2 vs. enchantments
Speed 30 ft.
Melee aldori dueling sword +9 (1d8+5/19-20)
Ranged light crossbow +6 (1d8/19-20) or
longbow +6 (1d8/×3)
Str 10, Dex 18, Con 14, Int 14, Wis 10, Cha 14
Base Atk +2; CMB +6; CMD 16
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Exotic Weapon Proficiency (aldori dueling sword), Possessed Hand, Power Attack, Skill Focus (Intimidate), Slashing Grace[ACG], Weapon Focus
Traits aldori caution, bladed magic, sword scion
Skills Acrobatics +7, Diplomacy +2 (-3 to improve other creatures' attitudes towards you), Intimidate +10 (+5 to improve other creatures' attitudes towards you), Knowledge (engineering) +6, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nobility) +3, Knowledge (religion) +3, Perception +7, Ride +6, Survival +4; Racial Modifiers +2 Perception
Languages Celestial, Common, Elven, Halfling
SQ condescending, elf blood, steelbound weapon
Other Gear chain shirt, aldori dueling sword[ISWG], crossbow bolts (30), light crossbow, longbow, ioun torch ioun stone[APG], bedroll, belt pouch, flint and steel, masterwork backpack[APG], mess kit[UE], pot, silk rope (50 ft.), soap, tattoo[UE], trail rations (5), waterskin, 31 gp, 1 sp
Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Condescending -5 to Diplomacy and Intimidate checks to improve others' attitudes toward you.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Possessed Hand (1/day) As a swift action, retrieve stowed object of 5 lbs or less.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Slashing Grace (Aldori dueling sword) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Steelbound Weapon (Aldori dueling sword) (Ex) When not carrying chosen weapon, take -2 Wis and lose all fighter abilities.
Weapon Focus (Heavy Blades)