Harrowed Summoning

Pyros Aldori's page

593 posts. Alias of Ouachitonian.


Full Name

Pyros Aldori

Race

Human Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Classes/Levels

Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Gender

Male

Size

Medium

Age

28

Alignment

CG

Deity

Milani

Location

Restov

Languages

Celestial, Common, Elven

Occupation

Duelist

Strength 10
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 10
Charisma 14

About Pyros Aldori

Background:

Pyros grew up in a family deeply enmeshed in the ancient traditions of Rostland, and deeply resentful of its conquest by Choral and Brevoy. As a boy, he spent many long days training with the blade; indeed, he cared for little else. One thing he did care for, though, was freedom. Not the freedom to roam the land, or do whatever he wanted; no, he wanted freedom from Brevoy for his people. This brought him into contact with the church of Milani. While he was never willing to take time away from training with the blade to become a member of her clergy, he is nonetheless deeply devoted to her faith and prays daily that she would help him free his people. This led him to jump at the chance to take up Lady Jamandi's offer, in the hopes of founding a New Rostland free of Brevic control, which might one day serve as a springboard to free the Aldori heartland from Surtovan oppression.

Appearance:

Pyros is slightly taller than average for a human, standing 5'11" tall. He is lean, wiry, and graceful, but with a distinctly unimpressive musculature. He has short light brown hair, grayish eyes, and rather pale skin from long hours spent indoors training.

Personality:

Pyros is an earnest, intelligent young half-elf. While not as bright as some nor as charismatic as others, he is determined to serve the crusade and defend his people.

Crunch:

Pyros
Human fighter (aldori defender, steelbound fighter) 1 (Pathfinder Player Companion: Haunted Heroes Handbook 22, Pathfinder RPG Adventurer's Guide 23)
CG Medium humanoid (human)
Init +4; Senses Perception +1
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 13 (1d10+3)
Fort +4, Ref +4, Will +1
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4/19-20) or
aldori dueling sword +6 (1d8+4/19-20)
Ranged sling +5 (1d4)
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Statistics
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Str 10, Dex 18, Con 14, Int 14, Wis 10, Cha 14
Base Atk +1; CMB +5; CMD 15
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Exotic Weapon Proficiency (aldori dueling sword), Power Attack, Slashing Grace[ACG], Weapon Focus
Traits aldori caution, indomitable faith
Skills Acrobatics +3, Climb +2, Intimidate +6, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nobility) +3, Perception +1
Languages Celestial, Common, Elven
SQ finesse weapon attack attribute, steelbound weapon
Other Gear chain shirt, aldori dueling sword[ISWG], dagger, sling, sling bullets (10), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 33 gp, 9 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Slashing Grace (Aldori dueling sword) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Steelbound Weapon (Aldori dueling sword) (Ex) When not carrying chosen weapon, take -2 Wis and lose all fighter abilities.
Weapon Focus (Heavy Blades) Choose one weapon group. You become better at using that type of weapon.

Prerequisites: base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group. The bonus only applies