Pyros
Male human fighter (aldori defender, steelbound fighter) 3 (Pathfinder Player Companion: Haunted Heroes Handbook 22, Pathfinder RPG Adventurer's Guide 23)
CG Medium humanoid (human)
Init +4; Senses Perception +3
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Defense
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AC 23, touch 19, flat-footed 14 (+4 armor, +4 Dex, +5 dodge)
hp 31 (3d10+9) (currently 26)
Fort +5, Ref +5, Will +2 (+1 vs. fear)
Defensive Abilities defensive parry +1
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+2/19-20) or
aldori dueling sword +4 (1d8+6/19-20) or
unarmed strike +2 (1d3+2)
Ranged sling +3 (1d4)
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Statistics
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Str 10, Dex 18, Con 14, Int 14, Wis 10, Cha 14
Base Atk +3; CMB +2 (+4 grapple); CMD 22 (24 vs. grapple)
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Dodge, Exotic Weapon Proficiency (aldori dueling sword), Power Attack, Slashing Grace[ACG], Unarmed Combatant, Weapon Focus
Traits aldori caution, indomitable faith, sword scion
Skills Acrobatics +5, Diplomacy +3, Intimidate +8, Knowledge (engineering) +6, Knowledge (geography) +4, Knowledge (history) +3, Knowledge (local) +5, Knowledge (nobility) +4, Knowledge (religion) +3, Perception +3, Survival +4
Languages Celestial, Common, Elven
SQ finesse weapon attack attribute, steelbound weapon
Other Gear chain shirt, aldori dueling sword[ISWG], dagger, sling, sling bullets (10), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 52 gp, 9 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defensive Parry +1 (Ex) Gain dodge bonus to AC against melee attacks after making a full attack with Aldori dueling sword.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Slashing Grace (Aldori dueling sword) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Steelbound Weapon (Aldori dueling sword) (Ex) When not carrying chosen weapon, take -2 Wis and lose all fighter abilities.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.
Weapon Focus (Heavy Blades) Choose one weapon group. You become better at using that type of weapon.
Prerequisites: base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group. The bonus only applies