GM ShadowLord's Tyrant's Grasp - Group 1

Game Master The Rising Phoenix

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Idea for the character right now; a Dhampir ranger who fled Ustalav and now is just trying to get by, has a seething hatred for undead and takes out his anger for being different on them. Fervent worshipper of Ragathiel because his mother was a Paladin of Ragathiel. Father was a powerful vampire that charmed his mother.

Not sure how I wanna do the rest but I will make sure he doesn’t have a animal companion.


GM ShadowLord wrote:
At +1 BAB you gain Combat Expertise, Power Attack, Deadly Aim for free

Do we still have to meet the ability score prerequisites? If not, does that also apply to the feat chains that follow?


Tossing in a dot. Will get something together soon.


Semik "The Marching Corpse" wrote:
Do we still have to meet the ability score prerequisites? If not, does that also apply to the feat chains that follow?

You gain these three feats free, ignoring prerequisites. If the feat chain only requires these feats as prereqs, then you would be eligible to receive them.


Currently thinking of a Musetouched Paladin (Divine Hunter). I've never actually played a Paladin before and that archetype seems to speak to me for this AP.

GM ShadowLord, this is probably a silly question, but the 2 skill points at first level are in addition to the Background Skills, yes?


2 people marked this as a favorite.

Also @EmeraldDuke, what happened to the game with Asa Noroweta was, I got cancer :P

Totally in remission these days though!


GM ShadowLord wrote:
You gain these three feats free, ignoring prerequisites. If the feat chain only requires these feats as prereqs, then you would be eligible to receive them.

I believe most of the chained feats list the ability score as a prerequisite.


ElegantlyWasted wrote:
GM ShadowLord, this is probably a silly question, but the 2 skill points at first level are in addition to the Background Skills, yes?

Correct!

Also, congrats on remission!!! F&~$ CANCER.

Semik "The Marching Corpse" wrote:
I believe most of the chained feats list the ability score as a prerequisite.

Then you will still need to meet those requirements. The intention here is to give combat more options to do more damage at the cost of accuracy if they wish.


ElegantlyWasted wrote:

Also @EmeraldDuke, what happened to the game with Asa Noroweta was, I got cancer :P

Totally in remission these days though!

.... s~+%... I am sorry that you had that on your plate. I am glad that you are back and (hopefully) better, physically speaking.

I would have had to drop a few months after though... African internet is not the greatest (topic for another day). Back in the States though, so no longer a worry.

BT

On the topic of this campaign, still looking at the material to see if I get inspired. Should know soonish on that... if not, will let you know so that you aren't just wondering.


Just noticed I hadn't specified this in my earlier post - Coral is an Unchained Rogue. That basically just means a bonus Weapon Finesse, and a Sneak Attack that works in regular (not total) concealment.


Thanks, gang. And yeah, I'm fully recovered at this point. Took the time to build my body back up.


Also, to be fair, Coral, it's not merely free Weapon Finesse... at level 3 it's also dex to damage with your chosen Finesse weapon, which is huge.

Merely bringing that up so the GM is knowledgeable about it (in case they weren't... apologies if that was already known!)

Unchained Rogue > Chained Rogue, imho.

And rightly so, chained Rogues are a little underpowered for my tastes.


GM, upon closer examination (have not had time to read the player's guide yet), I might be leaning more towards Ranger. I might take an archetype, still bouncing around ideas. Is Hunter's Bond cool as long as I form the bond with my fellow characters, rather than gain an animal companion?


For reference; At 4th level, a ranger forms a bond with his hunting companions. This bond can take one of two forms. Once the form is chosen, it cannot be changed. The first is a bond to his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger’s Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher.

The second option is to form a close bond with an animal companion. A ranger who selects an animal companion can choose from the following list: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper or constrictor), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the ranger may choose a shark instead. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind. A ranger’s animal companion shares his favored enemy and favored terrain bonuses.

Obviously I would take the first option.


Sounds like a great option to me!


Excellent. Since I'm thinking some sort of Aasimar for this (against Tar-Barphon I love the idea of some sort of religious crusade);

Variant Aasimar Ability: 1d100 ⇒ 70


So I read the guide, made a few ideas...and came back to find that duskwalker and fetchling aren't among the allowed races. :( Oh well, back to the drawing board...


Bonus +2 Con. Noice.


ElegantlyWasted wrote:

Also, to be fair, Coral, it's not merely free Weapon Finesse... at level 3 it's also dex to damage with your chosen Finesse weapon, which is huge.

Coral doesn't have a huge difference between her Dex and Str so I might not ever take Rog3, but if we get to Level 17 that would be an option. I really want to get Ftr(WM)4 for 2 AWT options, and Knight of Ozem10 for the capstone. Rog3/Ftr4/Knight10 could work. I don't imagine her Dex would ever be better than a +6, since she would max out a Mithral Chain Shirt at +6. I envisioned her as somewhat stronger than average for a halfling, rather than all-out focus on Dex.

(As an aside, I like playing chained rogues in the right environment - like Core PFS - but would not impose that "hard mode" on my fellow gamers in a mixed environment.)


Okay, I was trying to write out Mia's background, then I got distracted by this. Now I'm not sure if I have enough brain cells left to do so. It's just... Just try and make it past 3:15 without cracking up. I dare you.

Anyway, back on topic.

Mia's going to be an odd duck, mechanically. She's no skill monkey, and she's not a spell caster. The best label I could give her is DPR specialist, especially as she levels. The only thing is anything near whatever she attacks is going to know the party's about since lightning isn't exactly the stealthiest thing in the world.


Mythic's entry: kentrus the non magic bow ranger. In the alias is his backstory, description, and motivation. There's also a more in depth role. I have the crunch mostly worked up it'll just need to be typed in. If there are any questions please ask away.

Example of role play brass 4 android soldier


This is stormraven, offering up a skill monkey+. Background and most everything else is on the character sheet or in the spoiler below:

Answers to DM Questions:
ROLE Raj is the skill monkey, lockpicker, stealthy striker, and risk-taking scout. I'm going to lean heavily on Scout Rogue but will take at least a couple levels in Warpriest (no archetype in mind at this moment) to nudge up his offensive oomph, give him some defensive spells, and demonstrate his dedication to Iomedae.

...your experience to both Pathfinder as well as play by post roleplay... posting style. I'd like you to link me to an example of your games that you want me to see.

I have lots of experience with Pathfinder PbP as a player and a fair amount as a DM (ran a 2 year long game with 7000 posts). You can view my resume here:
Resume

I think players really shine when collaborating in-character so it isn't about single posts but... here are some bits that still make me smile (some with other players greatly contributing):

A 'nuanced' Paladin. Probably the longest post I ever wrote as a player. Thanks go to my sporting teammates.
I'm pleased with the description. The battle was epic but spoilered.
Emblematic of Rajuna
Typical combat round description

This may be once a day or it may be 3 times a day if the action is really moving. I check the boards morning, afternoon and evening and I'd like to see at least 1 post per day from everyone minimally.
I work from home so posting once a day is easy. In combat or a really cool RP opportunity, I'll post three or four times a day.

...if you don't take your turn in combat in a timely fashion and we're waiting on you I may GMPC your action or delay you for that round.
No objection here.

Communication is key.
Agreed on all counts!

Roleplaying. It's why I'm here.
Agreed, again.

Quality posting.
I'm a writer by vocation and avocation so this is front-of-mind for me.

If you have any questions, please let me know. Thanks for considering Raj.


Here is Amelia, she will most likely be taking the optimist campaign trait. I also tied her into Lastwall via family connections. I'll probably ad more detail over the next couple of days (will let you know if I do)

The premise is, she is just a kind girl trying to enjoy her life. No terrible events or life changing scenarios have yet happened to her so she is the exact opposite of jaded/cynical. She has a loving family, and a an older and younger sister. (the older brother being a fresh recruit of the Lastwall military, and a knight hopeful)

Amelia will be either an arcanist or a wizard. Archetypes are as of yet undecided. But she will likely be either conjuration, evocation or divination focused. In other words, the primary arcane caster, and a support face.

As for appearance/physical description I actually have several images for her.

Picture

Another angle.

Final image.

application questions answers:

Pathfinder experience:
I have been playing pathfinder since early 2011. And doing PbP since 2014 (albiet, with a small hiatus as I sorted out some things)

As for posts, here are a couple, feel free to look over them.

Posts for a druid in a game I sadly had to leave, but had a lot of fun partaking in.

Ivan here, a dwarf warrior I am still greatly enjoying. This was perhaps one of my favorite posts for him. The original GM disappeared, and by the graces of the of the universe we managed to find another one to continue it!

Post frequency:
While I cannot promise I would be able to post 3 times a day everyday if the game moved that quickly, I should be able to 9/10 times get in a post once a day and sometimes be able to get in 2-3. I do also feel the need to state that I struggle with episodes of depression, while I have been getting better with them lately, they have caused me to miss a day or two of posting before. This likely hurts my chances, but I feel it is only fair to tell you in advance.

Post quality:
I try to keep a decent standard to a post, though sometimes I do have a hard time filling out a post as sometimes I feel like I am "doing to much" in the situation, or in some scenario's my character may not really have much to say. Other than that, during down time or the like I greatly enjoy embellishment. I am always looking for ways too improve the writing quality as well. As I would love to be able to write a fantasy book one day.

Roleplaying:
I have a fantastic IRL game group, but PbP offers so much more of a chance to *really* feel the character if you understand what I mean. It gives more leeway to characters giving small speeches, describing how they fight, cast a spell, or their quirks in general. PbP attracted me because it lets everyone have a bit of the spotlight in RP without cutting down time for others. It just gives so much more room for characters to grow. I've always wanted to be a writer, and while I fear I am far from good enough to be one, PbP lets me get a small feeling of that.


This is motteditor's submission, Mythralline Pierce (though I think I'll end up changing her last name).

CHARACTER ALIAS: Done.

PERSONALITY: Mythralline is constantly seeking to prove she can do anything, no matter what she sets her mind to. Somewhat of a Type-A personality, she's gregarious and forceful, and unwilling to back down from a challenge, whether that be on the battlefield or in the tavern. She'll happily go from a drinking contest and stagger out of the inn for a 5-mile midnight race in full armor to prove herself. Resting on her laurels is something that's never once occurred to her.

ROLE (CLASS INFO): Mythralline is a melee combatant, specifically a charger. She's a cavalier (disciple of the pike, which eliminates her mount), though she may take a few levels in fighter as well (using an archetype that might let me use a couple combat styles). She'll dash across the battlefield from foe to foe, hoping to bring them down in a single glorious charge. (She does have a decent amount of skills, as well, but that's not going to be her forte.)

BACKGROUND: The full write-up is in her profile. The short version (to save space on the recruitment page) is actually a fairly simple/non-tragic background -- the youngest child and only daughter of a pair of former adventurers, Mithralline was never allowed to join her older brothers in training of their childhood adventures. This didn't sit well with her and she set out to prove she could do anything they could do. After a series of young misadventures, that eventually led her to a mentor, various martial training and in time Roslar's Coffer. The profile has a more exciting version of those happenings. :)

DESCRIPTION: Mithralline doesn't share the classic Varisian appearance: She has short, straight brown hair, though the tips are oddly silvery. She's slightly taller than average, and very fit, constantly competing against herself. Her rough and tumble childhood left her with some small scars, most notably a faint one down her cheek below her left eye that she feels provides character more than anything else.

PLAYER: I've been playing PBPs for more than six years now. I play Caspan in one of your other games, so I think you've got a good idea of my style. :)


GM ShadowLord wrote:
Phntm888 wrote:
EDIT: Important question. One of my ideas was considering the Hedge Witch archetype, but I also notice that the Player's Guide says that we start without any animal companions, mounts, or familiars. Since the witch's familiar is their spellbook, would this potentially mean that the witch would not have access to their familiar for spellcasting purposes for the entire first adventure?
I have it buried under the crunch info, but I'm requesting everyone forego animal companions, familiars, followers or mounts. If you take a class that uses them, please select an alternate type to replace these class features with alternates.

*Facepalm* I even remember seeing that when I was reading over the crunch info, and it completely slipped my mind when the question came up. Thank you for the answer.

I like the look of the Bonded Witch archetype, so I'll be submitting a Half-elf Witch with the Bonded Witch archetype and the Hedge Witch archetype, assuming you're okay with my choosing two archetypes.


I like the idea of this, I'm going to have a read of the players guide but I will be submitting something. I have an idea of the alchemist Gun Chemist I saw you didn't mind the idea of gunslingers. But I want to see if he would fit from reading the players guide first. I have an interesting idea though.

Also since your offering free feats like Power Attack and Deadly Aim, have you seen the rule set The Elephant in the Room: Feat Taxes in Pathfinder It basically does what you've done but also fixes a few things like taking point-blank out of the long archery chain. It's a very interesting read even if you didn't want to go all out on it.


Elalia “Ela” Dralmin

Crunch:

Elalia Dralmin
NG Aasimar (Native outsider) Female Cleric (Blossoming Light) of Keltheald 1
Init +2; Senses Perception +; Darkvision 60 ft

--------------------
Defense
--------------------

AC 12, Touch 12, Flat-Footed 10 (+2 Dex)
HP 9 (1d8+1)
Fort +4; Ref +2, Will +5, +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
--------------------
Offense
--------------------

Speed 30 ft.
Melee halberd +1 (1d10+1/x3) or cold iron dagger +1 (1d4+1/19-20x2)
Ranged sling +2 (1d4+1/x2)
Special Attacks Channel Positive Energy 8/day (DC 16,1d6(heal) 1d6+1(harm undead)) 8; Lay on Hands 1d6 1/day; Touch of Good +1 6/day
Cleric Spells (CL 1st; concentration +4)
Domains Good & Sun
Racial Spell-like Ability PENDING DICE ROLL
--------------------
Statistics
--------------------

Str 12, Dex 14, Con 12, Int 9, Wis 17, Cha 16
Base Atk +0; CMB +1; CMD 13
Feats Improved Channel;
Teamwork Feats Allied Spellcaster (TENTATIVE)
Skills Knowledge (Religion) +3;
Background Skills Knowledge (History) +3; Perform (Oratory) +4; Profession (Healer) +7
Languages Common, Celestial
Traits Race: Celestial Contact
Campaign: The Word
SQ Aura of good, Darkvision,
Favored Class +1/2 damage when using channel against undead
Combat Gear sling bullets (10)
Other Gear halberd, cold iron dagger, sling, cleric vestments, masterwork backpack, bedroll, belt pouch, wooden holy symbol, holy text, spell component pouch, mess kit, trail rations (4), belt pouch containing 141 gp 6 sp

Short backstory:

”It’s gorgeous isn’t it?” Elalia said. The aasimar crossed her legs as she sat in the grass beside the boy. The boy, Liam, looked younger than his fourteen years. His hair had been allowed to go uncombed today and his clothes seemed to be a little more loose than they had been the day before. But mostly it was his eyes. Those emerald eyes, speckled with gold and tan, were wide with wonder.

He's been crying, Elalia thought as Liam wiped his nose on a sleeve, But I doubt anyone else could be as brave as him.

The sun was just beginning to slide behind the trees of the Northern Fangwood and Elalia had to squint to keep her eyes from watering. She had been coming there for years now. Elalia had been making the pilgrimage out at at least every other day to watch the sun go behind the trees in the evening or rise from behind the distant Mindspin Mountains in the mornings.

Elalia did not mind that so few of the people of Roslar’s Coffer had ever bothered to make the trek with her to enjoy the vistas that Lastwall provided. Just knowing that the handful of townspeople who had come with her would forever carry that…view within their souls...that was good enough for Elalia. She had come from Vigil with some of The Inheritor’s Paladins several years ago. They had needed a cleric and she had needed to see the wilds. Elalia had stayed in Roslar’s Coffers when she had seen just how much help the town still needed.

Liam nodded and scooted closer to Elalia.

”Ela, do you think my mom and dad will come visit me?” Liam asked. He had wriggled his way under Elalia's arm.

”Of course they will,” Ela said. She squeezed Liam's arm and placed a gentle kiss on the top of his head.

”I wish I would've done this more often.” Liam said. He sniffed once and that was all it took to break the dam that held back his tears. ”And this is how you worship your god?” Liam said between sobs.

Ela smiled, her face still pressed against the boy's hair, ”It is. I believe that the natural wonders show us what the beauty of the celestial planes must be like.”

A smile formed on Liam's gaunt face, ”I...I really hope so.”

Later, after the sun and most of Roslar's Coffers had gone to bed, Ela stood beside one of the Dawnflower's Clerics. Across the small room a husband held his wife. A father held a mother. And a son slept in a wooden bed.

ROLE (CLASS INFO):

Ela is definitely falls under divine caster/face. As a Blossoming Light Cleric, Ela has given up armor, shields, and her domain spell slots. Innstead, she’ll be focusing heavily on her channels and spells to keep the party going. Because I can’t say no to the flavor, she will Prestige into a Soul Warden asap. Which would lend her to having more anti-undead abilities. Something that I think fits nicely with her backstory. Overall, I think Ela might be the most kind hearted character I’ve ever created. She truly just wants to keep people safe.

BACKGROUND:

Things that just did not fit in Ela’s backstory: Ela was born and raised in Vigil by two loving (human) parents. Though the Dralmins could not afford to give their only daughter a formal education, they realized early on that she grasped concepts and ideals that their other children struggled to comprehend. They fostered her spirit by sending her to Cathedral of Sancta Iomedaea and Ela was eventually directed sent to the Crusader War College. It was not long before she was eemed “too soft” to wield a sword in Iomedae's name. Ela resolved to spread the less militant aspects of the goddess’ teachings.
Shortly after her fifteenth birthday, while playing with her younger sister, Ela tripped and fell from a window of the third story room her family rented from the shopkeeper below. Before she had hit the ground, a glowing being - with features not dissimilar from her own - carried Ela safely to the ground. The beauty of the being against the sun set her on the path to following Keltheald.

Examples::

Din:
Din was a tiefling arcanist for a 3.5 setting game. Din was/is one of my more favorite characters and one that I’ll come back to at some point. A conspiracy theorist who steered into the skid.

Nishv:
Nishv was an UnMonk in Legacy of Fire. One of a couple of games that I had to leave when I got really sick and my dad was in the hospital. Nishv definitely had elements of Sazed from the Mistborn series. He was also my first real start at connecting all of my characters in some way. His nephew being a paladin that I ran through Wrath of the Righteous.

Mac
Mac was a Wild Shadow Ranger in a short-lived Lovecraft Kingmaker game. Mac is a character that will one day get to complete a KM game.

Variant Aasimar Ability: 1d100 ⇒ 15 Once per day, when you are at 0 hit points, you can take a full round of actions without losing a hit point and falling unconscious.


Here is my submission - a semi-feral half-orc hunter. He distrusts most of the people of Roslar's Coffer, and finds they have little like for him, but he has been making regular trips into town to trade furs and skins for supplies. For all that he has a rough exterior, Chak has a deep love of the wild and living things, and his adherence to the Green Faith is strong.

About me: I've been doing PBP since 2004, first on the old Real Adventures boards on WOTC, and since those closed, on Myth-Weavers, and have played a few games here as well. I'm also a Venture Agent and have played and run Pathfinder for quite some time now.


This is Valjoen_KC's submission.

Role: Declín is a human brawler, but will head straight to fighter at level 2. I'm planning on going fighter the rest of the way, but always open to another class or a prestige class if the story takes him there. He's a follower of Iomedae and a resident of Roslar’s Coffer.

Backstory:
I'm writing a longer backstory to be included in his profile, but in summary:

As a young boy of 13, he was an apprentice smith to his father and aspired to be a paladin and Knight of Ozem. The raids by the Twisted Nails in 4707 AR changed the course of his life. With his father killed defending their retreat from Roslar’s Coffer, Declín and his mother were forced to flee. They returned the following season but found their home destroyed. Only his father's sword was recovered in the ashes of armory. Destitute, his mother was forced to find work were she could, and Declín's spirit was broke. He soon turned to the bottle and wasted years of his life brawling in most every tavern in the Lastwall, most of which he doesn't recall. He returned to Roslar’s Coffer, and with the help of his his mother, Margie (whom Declín calls by her first name), he tried to straighten up and even volunteered for the local militia. However, after several relapses, he was kicked out.

Personality:
Declín's mood is one of melancholy intermixed with moments of laughter and light heartedness. This is his past-self shining through the brow-beaten exterior. He's lovable and, at heart, he is an optimist. However, that was rooted out of him a decade ago. He misses his father and regrets the decisions he's made that led him to his current station in life. The dreams he once had as a child, seem distant and lost.

With his character arc, I'll want to explore the personal pain he's endured due to his poor decisions of the past and present. He'll need to come to terms with them and find a reason to change.

Motivation & Goals:

Superficial:
* Avenge and come to peace with his father's death
* Protect his mother (and those he loves) from the coming threat
Secret but Conscious:
* Pay the price for his decisions
Deeper and Subconscious:
* Find personal redemption from the pain and disappointment he has caused to himself, his mother, and friends
* Restore his faith in Iomedae
* Find inner peace with himself.

Description:

Declín has dark brown eyes that are often hidden by his unkempt, long brown hair. He usually sports a mustache and beard that hides the weather-beaten lines of his face. He wears hardened leather lamellar armor that, while well oiled, is used and worn. His cloak is a dark, greenish brown and tattered on the ends. On his back is a wooden shield strapped to a leather backpack. The only noticeable item he carries, is a well-crafted longsword with a silver inlaid cross-guard and pommel which he keeps hidden under his cloak.

RPG & Pathfinder Experience:

I'm coming up on the 40th anniversary of my first game of D&D in the summer of 1979. I've played every edition of extensively until 4th, when I switched to Pathfinder shortly after its launch. I'm a 3 Star PFS GM and have 19 PFS characters ranging from 1-10th level. About half of my PFS games as a player have been PBP on the Paizo boards, although my GM experience has been with my RL group.

As a GM, I've run a continuous campaign in my homebrew setting since 1983ish. I'm currently running an in person game, as well as, 3 PBP games in that setting. Two games are new this winter, but the first started on May 6, 2016 and is approaching its 5,000th post. You can see a sample from that campaign HERE.

Sample recent posts:

Descriptive GM post of party entering underground liar.

Opening player post - This is the only PBP game I'm playing in at the moment. Unfortunately, it's devolved quickly into the GM posting 1-2 sentences every few days and has lost most of the player's attention, including mine.[/url]

I've also played in a long running PBP Emerald Spire game for a couple of years before recently retiring from it at level 10 or so. The group turned over and became less of a role-play game and more roll-play.

I've been selected into a few PBP AP's, but most have died very quickly. I did play in a Razor Coast campaign for about six months before retiring after my daughter was born 9 weeks premature and I dropped all gaming for six months. HERE is a sampe post.

I hope that gives you a good sample of my writing and commitment level.


Alright. Let's do this.

I humbly present Laurel Thestia for your consideration.

The feel I was going for with this one was somebody who would have grown and lead an ordinary, boring life if not for circumstances. He was just another citizen of Roslar's Coffer, but was forced to either crack under the suffering heaped upon him or stand up tall and hit back. I hope to explore themes such as the resilience of the human spirit, and how incredible things can be accomplished by ordinary people with a little faith. Or perhaps it will all be too much for him and he will meet a grisly death or turn down a dark path. I hope I get the chance to find out :)

Below is my response to the opening post. I will include examples of my posts wherever applicable to show that my history proves I meet your expectations.

| APPLICATION PROCESS |:

GM ShadowLord wrote:

1) Read ALL of the information presented in this post before asking questions.

2) Read the player's guide available here.

Done and done.

GM ShadowLord wrote:
3) Understand that I want to hear about your your concept more than I want to hear about your crunch. I don't look at stats to determine if you will be selected in this game, the build is not important to me right now because I'm selecting you to build a character to play this game. I'm more concerned with your character background, motivations and goals than I am with mechanics. If you get selected then we'll worry about the stats.

Agreed. Stats are simply a framework to enjoy the character arcs and storytelling within. My submission is entirely focused on exploring the themes of the game, most notably the resilience of the human spirit in the face of overwhelming odds. About how somebody who was leading an ordinary and internally focused existence had his life and worldview shattered, and is now on a journey that's as much about finding himself as it is about being the light in the dark for others.

Example:
My recruitment post where I say, and I quote, "I don't give a damn about your crunch".

GM ShadowLord wrote:
4) An understanding of your experience to both Pathfinder as well as play by post roleplay. I'm interested in your posting style and I'd like you to link me to an example of your games that you want me to see (it can be on other sites that Paizo). I will be up front and let you know that if you do not have a lot of PbP experience then I am predisposed to not select you for an AP. I want to see your resume and make sure you are committing to putting effort into this game.

I have been playing Pathfinder since it came out, and have run about half a dozen campaigns myself. I have been playing on the Paizo boards since 2012, and have been in more games than I can count, and have run a couple homebrew games on the boards as well (including one that has started recently). I am definitely around for the long haul, I have an extensive history and dozens of fellow players who can attest to that.

Examples of some of my good posts:
Eldgrímr Hallgrimsson, skald and seer of the wyrd (fate), introducing himself to the party in a historical viking-themed game.
Desmond Aeros, mischief causing rogue, reflecting on past mistakes and all the hardships they've caused him and the party (and then refusing to learn anything from them!)
Sveng Catus (Real name Sveng Rasdovain), political manipulator and faithful of Norgorber, having internal dialogue on the situation he found himself in.
Aurex, the manipulative red dragon, giving his thoughts on how ridiculous plays are.
Zed Ulmin, dhampir kinslayer inquisitor of Pharasma who is a philosopher and somewhat self-loathing, having a change of character upon confronting the villain the party has been chasing. And this post is him later in the fight when he nearly died. And earlier here is Zed testifying about what he had seen. Honestly Zed is probably the best example of my writing and character development on the boards, and if you only have time or care to look at one game, I would suggest this one.

GM ShadowLord wrote:
5) Add a new line to the RECRUITMENT WORKSHEET with all of your information. (Please do not modify other entries that are not your own). If your entire entry is not complete by the deadline then I will not consider your application complete.

Done.

| PLAYER EXPECTATIONS |:

GM ShadowLord wrote:
Post as often as is necessary to keep the game moving. This may be once a day or it may be 3 times a day if the action is really moving. I check the boards morning, afternoon and evening and I'd like to see at least 1 post per day from everyone minimally. If you only check the boards every few days, this is NOT the PbP for you.

I check the boards frequently during the day Monday-Friday, and infrequently on the weekends. If I was accepted and this game was moving at a very fast pace, I will set up RSS feeds so that I get instant notifications on my phone when a new post is made.

Example:
This campaign which is already at 900 posts after 1 month, including a very significant amount of posts from me (Drask Umbra).

GM ShadowLord wrote:
I am going to do my best to keep this game moving. If it slows down then it's my job to get it moving again and I may push to keep the action rolling. Because of this, if you don't take your turn in combat in a timely fashion and we're waiting on you I may GMPC your action or delay you for that round. If you're going to get upset at with for doing this, this is NOT the PbP for you.

More than fair.

GM ShadowLord wrote:
Perseverance is preferred. This is a long-lasting story arc split into multiple chapters with multiple parts per chapter. If you don't think you can devote the time to hang around for at least a year, this is NOT the PbP for you.

I've been in some games for quite a while here on the boards. Carrion Crown for 3.5 years, Homebrew Game for 3 years, and Rappan Athuk for nearly 6 years.

I'm here for the long haul.

GM ShadowLord wrote:
Communication is key. Whether it is letting me know of a vacation where you might not have internet access, questions about some minutiae of game play, or simple clarifications; communication is how I gauge how engaged my players are, and how I can tune the adventure so that everyone is enjoying themselves. If you don’t think it’s important to let the other players and GM know when you aren’t going to be able to post for a week, this is NOT the PbP for you.

Agreed.

If I won't be available for a day, or even a portion of the day, I will always let everybody know.

Example:
Me notifying the group as Malthazir that I've read gameplay but don't have time to write a quality post.

I've extensively read advice threads on how to keep PbP games moving and pondered some of the unique challenges of forum games. In my mind, the most vital part is keeping everybody on the same page and having a constant stream of communication. If there is a post made that confuses me, I will immediately take it to discussion for clarification. If there is a post that my character may have trouble responding to (i.e. I'm playing an 8 intelligence fighter and we're talking about magic), I will make sure to at least throw in a post with internal dialogue to show I'm following along.

Examples:
Drask pondering what artifacts do
Malthazir asking for clarification on something that happened in gameplay

GM ShadowLord wrote:
Roleplaying. I LOVE ROLEPLAYING! It's why I'm here. As mentioned above, I like for my players to take the lead in a goodly portion of the adventure. Cues and clues will be given to prod, but I'd rather you go off on a wild hare chase rather than be spoon-fed copied portions of the AP over and over. If rolling dice is your go to solve each problem or your character is the strong silent type, this is NOT the PbP for you.

Agreed. For example, putting a point into diplomacy is just the first step, the rest should be up to writing and roleplaying. That's what we're here for.

Example:
Zed trying to persuade a jury

GM ShadowLord wrote:
Quality posting. Do you know how you get when that hamburger you ordered doesn't look anything like the picture on the poster? That's how I feel about craptastic posts. No one (but you) is forcing you to rush a post out the door, so take your time with it. Obviously there are situations when you are mobile and can't compose a post, I'm not talking about that. If you preferred playstyle is to let the others do the talking, while you toss in one word responses, and like to roll for social skills with no explanations, this is NOT the PbP for you.

I never rush my posts, unless somebody is just asking me for a quick response or clarification (i.e. "did you mean to move to F2 or E2?). If I see a post and don't have time to write an adequate response, I will put a post in discussion to let everybody know as well as an expected time of when they will see my next post. See above about me notifying the group at Malthazir.

There are good characters who are the "strong and silent" types, but they're really too hard to be seen as anything but boring in roleplaying, especially in PbP. I'm actually taking on a challenge for myself with Drask Umbra, and I try to give him tons of internal dialogue and give expressive looks that gives plenty for the others to work with. Although the point is moot because I agree that in general "strong and silent" types are bad ideas, and my character for this game is high-charisma anyways.

Rolls for social skills with no explanations are eye-rolling hot garbage. It's all about what you say and how you say it. See above about Zed testifying.

GM ShadowLord wrote:
HAVE FUN! This is one of the most important, because if you aren't having fun, why are you playing? Of course, this applies to everyone else too. So, don't be a jerk. If you want to have fun, then this is IS the PbP for you!!!

Agreed, completely. Above all else, this is for the enjoyment of everybody involved, including yourself, your fellow players, and your GM. Don't let anything get in the way of everybody having fun.

| REQUIRED APPLICATION INFORMATION |:
GM Shadowlord wrote:
CHARACTER ALIAS: Create an alias on the forum for your character and populate it with their role, background, description and motivations.

Done. See profile link above.

GM ShadowLord wrote:
ROLE (CLASS INFO) : What is your character contributing to the party? Are you a melee attacker? Are you crowd control with lots of skills? Are you the face and divine caster? If you know your class and archetypes, this is the place to list them. More important that though, I need to tell me how you project your role in the party to play out. I will be grouping similar roles together and selecting among types to try and build a fairly balanced group out of it.

Laurel is a support cleric.

In Combat: He will do his best to keep the party healthy (from afflictions as well as hp damage), will be a very powerful channeler (for both healing and destroying undead), and can wade into melee if necessary with his channel smite and guided hand feats. He will also be a full-progression divine caster.

Out of Combat: He will be a face, and will do his best to be a spiritual leader and wise elder that others can ask for advice. He is trying to be "The candle in the dark" that others will look to for guidance in their darkest hours. He thinks that you will find what you seek in life, so if you want the world to be better you have to be the change you want to see. He will have a few knowledges, the heal skill, will be picking up various languages as he levels, and as a cleric will have divine utility spells.

GM ShadowLord wrote:
BACKGROUND : A character background will allow me to RP with your character a little better, understand their motives, and even tailor hints or dialogue to them specifically. I will look upon those characters with a detailed background more favorably than those with two lines of "I was born, my parents were killed, I was an orphan, I want to kill things for revenge". Why are you in Roslar's Coffer? Be creative! Explain those traits, feats, skills and class features your class has!

Done, all in profile. I hope the connections to his mechanics are clear, if not please let me know and I'm happy to amend and/or clarify as needed.

GM ShadowLord wrote:
DESCRIPTION : A physical description will allow you and the other party members to visualize your character.

Done, all in profile.

I hope I got everything. If not, please let me know and I will update.

I always appreciate feedback, from anybody!


Just a reminder, when you finish your submission please fill out an entry in The Recruitment Worksheet as this is what I will be using as my working list for selection.

I've started skimming through the submissions and I'm already seeing things I like. Keep it up and I'm going to be severely stressed out in a week and a half when I have to choose a group!

Ictoo wrote:
Also since your offering free feats like Power Attack and Deadly Aim, have you seen the rule set The Elephant in the Room: Feat Taxes in Pathfinder It basically does what you've done but also fixes a few things like taking point-blank out of the long archery chain. It's a very interesting read even if you didn't want to go all out on it.

I am familiar with this document, yes. I am not willing to allow the entirety of it into play for the simple fear that I'm already allowing a grossly overpowered party into play, I don't want to have to severely enhance every encounter just to make it fun. I agree with the concept of taking point blank shot out out of the feat chain for archery requirements, but it serves a slightly different purpose than the other three I allowed in. Perhaps I'll change my mind and grant it for free, but for right now I'm happy with the three I've selected.

Sovereign Court

There have been quite a few excellent submissions coming out lately. I'm sure Phntm888 can attest to that.


GM, would you kindly inform me of whether or not you make that change to Precise Shot/Point Blank Shot? While it doesn't matter at all for my character's background, it will change his build slightly, as I've more or less settled on a Corpse Hunter/Infiltrator Ranger of Sarenrae, dedicated to seeking out and slaying the undead servants of Tar-Baphon.


Sure. If I do, I'll likely stipulate that PBS is no longer a prerequisite for the later feats rather than give it for free. So if you are taking it only for a prereq, I'd eliminate it without giving then benefit of it.


Finished up the crunch and updated the alias so everything is all set. I cleaned up the background and roles putting everything in spoilers. I will have this post contain all the submitted information for ease of use. Any questions on roleplay style feel free to check two of the current games I'm in.

Brass-4, android soldier that I have been dying to try out

Thadeus Stradavor my take on a dwarf warpriest who loves to fight but hates that he does

Your Expectations:

-I am new to PbP having only done face to face but I've really fallen in love with the role play, and though I like it I do wish it moved faster. I can post multiple times a day usually and can if interaction allows for it.

-Waiting for on one person in combat is very annoying and botting is by far the a fine option that keeps things moving.

-I agree with your statement about communication, a simple PM can make things so much less confusing.

-I have played with players who don't do much role playing and now getting more into PbP it really allows for a large amount of role play that I missed out on, that I realize that I craved before.

-I have for awhile lurked and after finally jumping into PbP I think that I understand that posts really should push or pull in some way otherwise they are just plainly pointless.

-I do realize that compared to others I may have the lease amount of experience but I'd like to think that even though comparatively I may be green I can offer excellent role play, and would like to get more experience all the time.


That makes sense to me.

Honestly I don't know anyone who takes PBS as anything *but* a prereq. It's pretty inferior to Precise Shot... Rapid Shot... Deadly Aim (though we have that already)... Many Shot... Snap Shot... I could go on but you get the point, I hate Point Blank Shot :P


point blank shot actually isn't too terrible for a gunslinger using a scatter weapon haha. +1 to hit and damage isn't to shabby for a feat when you are basically always going to be within 30ft haha.


Mia Curseborn:

Mia Curseborn
Female changeling aerokineticist 1 (Pathfinder RPG Bestiary 4 29, Pathfinder RPG Occult Adventures 10, 91)
NG Medium humanoid (changeling)
Init +3; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 8 (1d8)
Fort +1, Ref +5, Will +0
Resist cold 0, electricity 0, fire 0
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +0 (1d3 nonlethal) or
. . 2 claws +0 (1d4)
Special Attacks kinetic blast
Spell-Like Abilities (CL 1st; concentration +4)
. . 3/day—dancing lights
Kineticist Wild Talents Known
. . Defense—enveloping winds
. . Infusions—extended range
. . Blasts—electric blast (1d6+2 electricity)
. . Utility—basic aerokinesis
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 8, Int 15, Wis 10, Cha 17
Base Atk +0.75; CMB +0; CMD 13
Feats Point-Blank Shot
Traits intense artist, magic in the blood, the outsider
Skills Acrobatics +7, Craft (painting) +4, Craft (sculpture) +4, Perception +4, Perform (dance) +8, Perform (oratory) +7, Perform (sing) +8, Profession (herbalist) +4, Stealth +8, Survival +5
Languages Aklo, Common, Draconic, Dwarven
SQ burn (1 point/round, max 2), dependent, gather power, mental prowess, mind over matter
Other Gear 60 gp
--------------------
Special Abilities
--------------------
Burn 1/round (1 nonlethal/burn, 2/day) Burn HP to gain greater effects on your wild talents.
Darkvision (60 feet) You can see in the dark (black and white only).
Dependent Shaken for 1 hour when you fail a Diplomacy check.
Electric Blast (Sp) Level 0; Burn 0
Energy Resistance, Cold (0) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (0) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (0) You have the specified Energy Resistance against Fire attacks.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Mental Prowess (Su) You can't accept burn unless you can reduce the burn to zero.
Mind Over Matter (Ex) Use Charisma in place of Constitution for wild talents.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Background (Cliffnotes Version):

- Mother, a Storm Hag, seduced prominent Lastwall Lord to conceive Mia, then killed him.
- Mia was left at the doorstep of an orphanage in Vigil. Her appearance marked her as a changeling and she was given the name Curseborn as a warning to others.
- Mia was kicked out of the orphanage when she started manifesting strange powers of wind and lightning.
- Mia spent a few years living off the streets of Vigil before traveling south to Roslar's Coffer with a Varisian caravan leaving for Nirmathas.
- Learned how to be a herbalist with the caravan, as well as a number of stories, dances, and songs.
- Also learned how to carve sculptures and paint and draw from others in the caravan during the trip.
- Made a living as a herbalist and entertainer in Roslar's Coffer.
- Has been hearing the call of her mother over the past several months.
- Drowns out the voice with wine and mead.

Background (The wordy version):

Mia's mother was a storm hag that seduced one of the lesser lords in Vigil. Several months later, after Mia's birth, the hag brutally murdered the lord and most of his household leaving only his wife and son alive. In the middle of his scattered bones, she left Mia, nameless and helpless. Her hair and eyes gave her heritage away, and she was given the surname of Curseborn.

Mia was left with an orphanage and for a time they raised her. By the time she turned ten, however, strange powers were beginning to manifest in the outcast girl. Fearing the worst, the head matron tossed Mia out onto the streets and promised to turn her over to the inquisitors for practicing witchcraft if she ever showed herself there again. Alone and marked by her appearance as something inhuman, she had to fight to survive. For the next four years, Mia knew only hunger and pain as she struggled.

One day, she tried to steal some food from a Varisian Caravan that had camped in one of the town's squares while they put on a show. The caravaneers caught her, but rather than call for the guards, they took her in and for the first time since leaving the orphanage, she felt safe.

The caravan's wise woman taught Mia about herbs and their properties, giving the young woman a skill she could use to earn an honest wage and support herself. As they traveled south to the Fangwood and Roslar's Coffer, they were accompanied by cleric of Shelyn that was on a journey of his own. He taught her the tenets of the faith as well as how to sing and dance, something she had a talent for. During the long trek, thanks to the meandering pace they took, Mia learned several songs, stories, and dances from the others in the caravan.

She left the Caravan at Roslar's Coffer, and lived in a small hut on the edge of town where she plied her new trade. Over the years, she's picked up painting, sketching, and carving, and would often make toys for the young children of her customers. For a little while, it seemed she would have a pleasant life in the small town. The people, wary at first, seemed to accept her somewhat.

Then Mia began to hear the calling. It started a little over three months ago when a soft, insistent voice in the back of her mind kept calling to her and trying to convince Mia to go to the Fangwood. The voice only grew stronger as Mia tried to ignore it. In a fit of desperation, she tried to drown the voice and found that she could not hear it while drunk. In the weeks since that discovery, Mia's reputation in town has soured. Some pity her, thinking her mad, while others claim she is a witch to be burned or a monster about to rampage. In any case, Mia knew that she would only have a little while longer in Roslar's Coffer before she would be forced to leave.


Personality:

- Needy and Clingy. She latches onto anyone that shows her any amount of kindness. It was one of the reasons she decided to stay in Roslar's Coffer, figuring that the townsfolk that had warmed up to her would help bring the others around.
- Wary. That said, she operates under the assumption that a person will turn on her if she does the least little thing wrong. Even when around people she should see as close friends, she has a hard time opening up to them.
- Kindhearted. Despite having lived a relatively hard life, she treats others with kindness and always tries to make everyone's day just a little better.

She wants to belong but fears rejection. Over the past month, she's turned to the drink and has started going a little mad from the call she hears.


Appearance:

TBD
I'm going to try finding an avatar that speaks to me first.

Writing Samples:

@stormraven: Hey, didn't realize until just now that the epic fight was the one between Reiko and the bugbear. I can't tell you how happy I was to realize that.


GM ShadowLord wrote:
I am familiar with this document, yes. I am not willing to allow the entirety of it into play for the simple fear that I'm already allowing a grossly overpowered party into play, I don't want to have to severely enhance every encounter just to make it fun. I agree with the concept of taking point blank shot out out of the feat chain for archery requirements, but it serves a slightly different purpose than the other three I allowed in. Perhaps I'll change my mind and grant it for free, but for right now I'm happy with the three I've selected.

I understand completely and didn't mean to step on your toes, what you were offering was partly like that rule set. I agree with it and found it refreshing that you were offering them for free also.

I found your recruitment post to be well put together.


Ictoo wrote:
I found your recruitment post to be well put together.

Thanks! This isn't my first rodeo and I've had plenty of years to refine what it is that I'm looking for. By the way, as you may have seen from others, flattery will get you everywhere with me! :D

* * *

In just four days there are already fifteen applications, sheesh. I've started reviewing those entries that are complete and I plan to respond to each one of you after I have done so.

On a separate note, I'm traveling Thursday - Monday so I'll still be here, but my check-in ability will be diminished.

Keep 'em coming!

Sovereign Court

You heard the GM, folks! Everyone submit two characters!


Flattery?

Ur cute. I bought you candy.

Did it work?


AdamWarnock wrote:
@stormraven: Hey, didn't realize until just now that the epic fight was the one between Reiko and the bugbear. I can't tell you how happy I was to realize that.

LOL. As I think I told you at the time, that was one of the most satisfying knock-down-drag-out 1v1 battles I've ever had in my reasonably long RPG career. That was a great fight, mostly due to your DMing skills. So thank you for giving me a beat-down and wrap-up worth posting in a recruitment thread. ;)


Here is my submission, a young Paladin touched by Ragathiel, destined to be an agent of vengeance, but right now just a rube fresh off the boat.


I'm throwing my hat into the ring with Tymar Fangborn, a half-orc resident of Roslar's Coffer who has recently taken up wizardry and has a suitably tragic backstory. His stats and backstory are on his profile page.

Concept:
He's a dutiful half-orc raised by a single human mother, recently found love, and then lost it again thanks to the red reaver. He tried to bring his beloved back with necromancy, but he didn't come back right and he was forced to slay him again, directly this time. The old story. He hates the undead and their creators as a result, despite knowing some necromancy. A poorly written story is in his profile

Role:
He's a Hallowed Necromancer which seemed like a nice flavourful fit for this AP. I took evocation as an opposed school, so he's mostly going to be a utility / debuffing wizard, with some skills in the mix and blasting against undead via the archetype power to cast cure spells to harm. I took weapon finesse with the view of using spectral hand to help deliver bad-touch spells, which in the case of the undead includes cure spells to harm

About me:
I've been playing Pathfinder since 2013, during which time I've run a Rise of the Runelords through to completion, and am now about half way through a Carrion Crown run. I'm also a 2 star PFS GM, and have starting playing PbP here on the paizo forums fairly recently, but it's quickly become my favourite way to play Pathfinder.

As I've not got as much PbP experience as others I know I'm less likely to get selected, but I thought I'd throw my hat in anyway as you never know, and I like building characters. You know one of my characters as she's in your Dragon's Demand game:

Yngvilda Grimsdottir - Ulfen Shieldmaiden from Oppara with dreams of slaying a linnorm.

but I've also got a couple of PFS games going on with different characters:

Floria Avernathus - A young noble psychic from Yanmass who hides a demonic side

Tholgrin Stonebeard - A stout dwarven smith who solves crimes as a sidegig

Thanks for your consideration! I love the lore of Golarion and I'm very interested in the Tyrant's grasp, it's only wanting to play it that has stopped me reading it so far.


This is really tugging at me to apply. So I think I will. I have three questions. I think I would like to play an aasimar monk.

1. Is unchained monk ok or would you prefer chained?

2. What are your thoughts on the aasimar feats? Angelic Blood and such?

3. How are you able to go outside without causing riots? Being so handsome and all.


eggellis wrote:

1. Is unchained monk ok or would you prefer chained?

2. What are your thoughts on the aasimar feats? Angelic Blood and such?

3. How are you able to go outside without causing riots? Being so handsome and all.

1) In my original recruitment crunch I had it listed that I wanted only certain versions of chained/unchained characters, but I removed it. I'm fine with whatever you want to take.

2) As a general rule I'm fine with anything paizo published. If there is a specific item in question you are worried about, let me know and I'll look it up.

3) I love it. +1 recruitment bonus.


I'm not going to try my hand at flattery, anything I say is probably going to insult you because it'll be so much less awesome than you actually are. ;) Kidding, kidding.

Anyways, I know you say crafting is okay in the feats section, but will we have much time for it? I'm weighing how much of an emphasis I want to put on it, which will probably affect even my character's background a little bit.


OK, going to try to come up with something... the only campaign trait that speaks to me is The Outsider (the rest just aren't quite right) so I guess... that would mean... slayer of some kind? We will see.


Okay, so the more I think about, the more I'm thinking that a Kineticist isn't going to be that useful. Sure, I've got a magic attack that I can use ad infinum, but that's about it, and it doesn't seem like there'll be much of a chance for the kinds of interactions I prefer. I wanted to give this one a shot since I don't normally do survival horror. However, I'm finding myself not very excited about this AP or my character. I'm withdrawing from this as a result.

Thank you for your consideration. I hope that you have fun and good luck to the GM. He's going to need it.

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