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![]() dotting in, I love the campaign and the premise of it. I also enjoy the combined aspect of that leadership brings to it. I have an idea for a barbarian descended from Iobaria. It's of course rather open ended but that sounds interesting to me, if it's something you are less interested in then I could more than switch it to Numeria which is also very cool. ![]()
![]() I present Salim Myr, a psychic who has a bit of a memory problem and awoke under the stars with an expanded mind. He is trying to figure it out and looking for any leads. Statblock:
CG (Humanoid) psychic (Esoteric Starseeker) 5 Init +5; Senses Perception +8 -------------------- Defense -------------------- AC 11, Touch 11, Flat-Footed 10 HP 28 (6+4+5+4+2+5 con+2 FCB) Fort +3; Ref +3; Will +5 -------------------- Offense -------------------- Speed 30 ft Melee - mithral dagger +3/1d4/19-20x2 Spell: lvl 1/8,5/2 Phrenic pool; 9/9 Amps; undercast surge, overpowering Mind Dark half 7/7 rounds -------------------- Statistics -------------------- Str 11, Dex 12, Con 12, Int 20, Wis 10, Cha 14 Base Atk +2; CMB +2; CMD 13 Feats: Eldritch Heritage (arcane-Scorpion familiar), Expanded phrenic pool, Extra Amplification, Skill focus- Know arcana Racial traits: skilled Background traits: Reclaiming your roots-wand of Remove fear, Focused Mind, Dangerously curious Skills: Bluff:+10, Know arcana:+14, know Dungeoneering:+11, know history:+13, know local:+9, know nature:+9, know planes:+9, know religion:+9, know linguistics:+13, sense motive;+8, UMD;+11 Languages: common + 9 others SQ: dark half 7 rounds, detect thoughts, morphia form, phrenic pool, written in the stars, arcane bond, Discipline-abomination Constellation - Lantern Bearer
Description: -Short description: a thin bronze skinned man of 30 with dark black hair with sides shaved and the rest braided down to the back of his next. He wears well made clothes that are made for durability and function yet are distinct enough to show higher station. A headband with a strange runic language lines his brow keeping the sun out of his eyes, and a flowing cloak keeps the sun off him. On the upper ridges every now and then a small scorpion barely visible makes its way in the folds keeping out of the sun. -personality: He keeps a rather friendly personality but he is somewhat awkward at times seemingly not as experienced with people. However his personal charm and intelligence help to make up for it. However rarely when under stress in battle something changes in him; he becomes darker and more malevolent. His rather cheerful and friendly demeanor is replaced by a more sadistic personality. He is somewhat forgetful, and seems to be missing memory he believes. He takes solace in the stars above trying to discern himself like he can discern the stars. -Quirks and flaws: The main quirk of Salim is that he has a almost split personality. The result of prolonged domination. The entity bled over and has created a splinter of its personality In him. He does not understand why some of the malevolent urges happen, and is able to control them but under stress he sometimes channels them into his magic. Sometimes it comes out in his everyday demeanor and he sometimes feels like these intrusive thoughts are his real personality. - Backstory: Salim Myr was born to a somewhat well off family in Katapesh, his father a learned man of magic, he worked for years making enchanted items for the pactmasters. After working as a merchant to earn enough to begin tutelage under a rather well known sorcerer with the city. It was here that his memory began to blur and things become strange. He remembers learning and studying, doing small tasks helping him various jobs for what seemed like several years. But he later learned that this can’t be true, when he woke up one day in the desert, he awoke his head bloody and his head pounding, confused on why he was there. As he made his way back to the city he began to notice differences than what he remembered. Stores where new people he knew were much older, and things didn’t line up. Going back to his father’s home he found the place boarded up and empty. A note left by his father that was faded and dusty told a sad story of destitution and loss. The sorceror had slowly stolen business from him, and his father unable to keep up slowly sold everything. Trying to speak with his son however led to silence and disdain for his failure as a merchant. Eventually unable to find a way out he accepted failure and death lamenting the loss of his son. He hoped for peace and left him some items as he awaited seeing his wife in the afterlife. Now with no family he has worked to figure out what happened to him. He works with an old friend he had that worked to supply components for enchantment. This as well as the strange powers has given him a chance at finding the sorceror, Saeed Tahar. -plot Hook: What things did he do do while under domination? How long was he under the spell for? What happened to Saeed Tahar, the sorcerer? The malevolent aberrant entity that dominated him, what was it, and how much did it control? - important NPC: Bastam, an older merchant who has made his money selling components. Of the friends he remembers he’s one of the few that is still around. He knew him for many years and is one of the few links to the lost time. He has seen strange things in the city and has learned to be impartial but holds a soft spot for Salim.
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![]() Dotting for interest, I had a game get to the third book! But promptly stalled out almost immediately after which was mildly disappointing. Anyways I’m EST. I have a concept for a Unchained summoner; but it would involve using the synthesist archtype which technically isn’t on the unchained class. Obviously a bit of an ask but I know the unchained classes didn’t port everything over; ie see Umonk. If that isn’t allowed I have a prebuilt Feysworn Inquisitor Half-Orc I would love to use that I made for a separate game. Let me know what you think DM I should be able to put together something once I get word back. ![]()
![]() I am interested in the game, though just a heads up. I am EST, and would be able to do 7 to 8pm I could push it to 730-830 pm to help accommodate things but any later is a bit harder for me. Let me know what you think, I will roll stats in case it works for you! Stats and things: 5d6 ⇒ (3, 1, 4, 3, 4) = 15 11 5d6 ⇒ (6, 1, 2, 1, 3) = 13 11 5d6 ⇒ (4, 4, 1, 2, 2) = 13 10 5d6 ⇒ (3, 3, 3, 3, 6) = 18 12 5d6 ⇒ (4, 2, 2, 4, 6) = 18 14 5d6 ⇒ (2, 1, 6, 5, 5) = 19 16 5d6 ⇒ (3, 1, 4, 2, 1) = 11 8 Oof that’s a rough one; 16,14,12,11,11,10. Not exactly good but it’ll half to do.
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![]() Posting my character here; will make a profile when I get a chance. If there’s anything wrong or any ideas for changes let me know.
Crunch:
Valen Yrensher Level 5 warlock Heritage: Human Culture: Lone Wanderer Background: Noble Destiny: Underdog ———————————— Speed 30 feet Languages: Common, Infernal, Dwarven, Elven Spell DC: 15 (8+4+3) ———————————— STR 11 DEX 14 CON 16 INT 10 WIS 18 CHA 10 Trained saved INT/ WIS HP: 57 (8+6*4+3*5+2*5) HD: 5d8+3 Fatigue 0, Strife 0 AC 14+2= 16 (steel Breastplate) Proficiency: light and medium armor ————————————
Spell casting:
Known spells
Darkness Expanded Spells
Eldritch blast- Eldritch scythe Invocations -
DARK BLESSING
Feats:
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Racial abilities
- Inspiration Feature: A Nose for Trouble. Get kicked around long enough and you start to know when trouble’s brewing. Whenever you or an ally you can see fails an Insight check, you can use your reaction to spend your inspiration and learn any information that would have been gained by a successful Insight check. ——————————————————— Masterwork bastard sword, worn but fine clothes, signet ring with the symbol a blade wreathed on fire held high. Steel breastplate with a the symbol of a burning blade on the right pec. 2 potions of healing basic explorers pack, contract of indentured servitude.
Backstory: Family servant and ex adventurer
Valen was born to a promising noble family in Brindel. He was the prodigy the family needed to propel themselves to greater heights. His father Durrun was a local power holder having control of a large portion of knights and lands to the east. Affluent and powerful no expense was forgotten in Valen’s tutors and teachings. He learned from multiple people but one that stuck with him the most was his favorite teacher. An old hero from decades ago by the name of Sedric the Red. Known as one of the best with a sword he taught Valen everything he knew about sword fighting, and lessons he had learned in life. This fresh perspective different from the ones he heard from his other tutors began to shift Valen’s point of view. What he once saw as his birthright he realized was simply tyranny by another name. The people who served his father had little sag in their lives and were at his mercy. As the day of his coming of age ceremony crept closer he planned to run off and sever ties with his family. Not wishing to be apart of this scheme his father had. On the eve of the ceremony however hai father caught him packing and an argument ensued. His father threatened to disinherit him in a fit of rage. This changed everything as Valen soon realized that his family carried a dark secret. His grandfather a sorcerer who had been elevated to their current title had also made a dark pact. After summoning a powerful devil he had damned his family and his descendants. When his father uttered those words a clause in the contract shifted the power of the pact to Valen. And a massive fiendish creature burst forth in a brimstone and fire proclaiming him as his recipient. It then turned on his father and sneered saying his folly grand. With this happening Valen made the decision to leave but his father in a fit of rage forbid it. A fight broke out and trying to defend himself Valen free the family blade. Seeing the Devil’s red eyes sting at him and speaking in his mind, he felt a surge of power and rage. Striking out at his father he fell, unsure of what to do and feeling increasingly afraid Valen left. He has ventured for the past few years now coming to 22 seasons old. He has started to learn more about this pact and the history behind it from the Devil that controls his life. He’s found he has become more powerful and has been gifted another reminder of the Devil’s power. A contract holding the soul of his one time teacher. This unease balance is precarious as Valen has taken the opportunity to do good when he can despite the Devil’s temptations. But the entire time the uneasiness of knowing his father is out there in some way or another has kept him moving from town to town never truly settling down.
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![]() I’m interested in A5e it seems neat. I’ll probably end up going with some type of warlock, since they are my favorite class from 5e. Will do some reading when I can and post more of an idea later, but I’ll get some rolls done. stat 1: 2d6 + 6 ⇒ (2, 2) + 6 = 10
Very meh, guess I’ll take the point buy. ![]()
![]() Dotting for interest, i have an idea I could shape up that could fit. It is a shikigami style rogue that is well trained and fascinated with killing. Possible serial killer esque and educated. May multiclass, ideas are investigator or alchemist (obviously vivisectionist works wonders but I would only use it if allowed.) ![]()
![]() The discussion is up and the recruitment has started see Here . Please dot in when you can. ![]()
![]() This will be the new campaign thread. I will link for any references or notes Needed. I’ll get to work having a sheet for loot and something set up for maps. I’m thinking of using google drive or some other aspect of it. I’ll start work preparing and hopefully next weekend I can have everything ready to kick things off for Brinewall. In the meantime feel free to make any edits to your characters builds, (no 3rd party please) and spend the allotted 2.5k of extra gold you all are given however you wish. Please try to get headings organized as well. While I am away till next Wednesday please answer questions as best you can in the recruitment thread. You also will be the main voices for what type of character you pick up as your 5th. Thanks again for letting me join you guys and I’m excited to run this for you all! ![]()
![]() Your right, technically it’s a mutated bloodline. But the principle applies so a smart magical man is mechanically sound (tried for the alliteration but stalled haha). As an update it seems like everyone would like a 5th and is ok with me running it. I’ll try to get a thread up tonight to start prep before this weekend. I’ll also try to get an initial post up as well. I’m not as familiar with the build you all had but it seems to be 20 pt buy
If I’m missing anything let me know! I’ll hopefully by tonight have everything set up so you all can join that thread tonight. ![]()
![]() Edgecase that I was curious about will items still in development but not released also get the Foundry treatment? One example I was thinking of that comes to mind is the converted Kingmaker AP? Understandable it’s massive so it may not get inputted but having it in foundry would be invaluable to running it, (and my sanity). ![]()
![]() Fair enough, I finished reading up and see you have the 10K from diamonds, consider that gone and each of you have 2.5K that can have been spent over the last few weeks however you wish. Also my opinion and a general idea I have; feel free to buy non standard items besides the big 6. I loathe them with a passion and will as much as possible roll them up into another item to make them actually interesting. So if you have an idea feel free to let me know. As for the 5th if you want we can do a recruitment. I very much like all your characters and want to give them as much time in the spotlight as I can. I know that 4 plus the bevel of NPC’s you have it may balance out as well (one of those occurrences where you’ll pass them in level and they will follow but staggered to a degree). I’d say your guys call, but also I’m not as inclined to throw NPC’s in with you all at every opportunity during games so a fifth may be something you want if you don’t feel like inviting an NPC here and there. ![]()
![]() I’m reading through the story so far now, about half way. It’s only the 4 of you correct? As for some info on myself; I’m a big fan of RP and set piece combat with the occasional dungeon crawl to change the mood. I really want to empower you guys to try things and do what you want both for your character and in character. If you wanna build a wired way I’m more than willing to help facilitate that, I won’t slap you guys around constantly, with huge monsters and traps if you all decide on clerics just for example. I’m willing to offer a rebuild and repurchase as well for anyone who wishes. It seems like you guys might have missed some treasure a little bit I could be wrong. It also will help give you something to do while I prep things. I am in the national guard and having training most of next week as well so prep will be slow starting off. Also to be upfront an upcoming deployment will change my posting schedule as well as possibly make posting impossible for a month or two starting mid june. I’m willing to run things for you guys but want to be upfront there will most likely be a large span of time where I can’t post. If this is fine with you guys then it should make things easier. As for my concept of the AP is to dig into the relationships of the NPC’s and the people, as well as exploring the ideas behind the AP (which will be revealed hopefully by the end of the book). So I’ll give ample time for RP when possible, and will simply ask that everyone let me know when they are ready. Obviously if things start to drag then this may start to get cut back. But if one or two of you wanna do something then we can by all means zoom in on that. I’m not a fan of the AP specific rules, ie caravans and relationships, so I’m not going to use them if that’s all right with everyone. Though I think story wise incorporating their topic in isn’t a bad idea. Once I read through I wanna reread the first book, I haven’t read it in a while so starting up will take some time. I’d also ask that everyone make sure their sheets/alias are all set with stats, levels, and common rolls. I use them also so it can expedite things to keep it going. I like to make some group rolls (initiative, group perceptions, group saves, etc.) so that way it can keep things moving. Let me know if any of the stuff above doesn’t work and we can tweak things to suit you guys. It’s definitely interesting coming to a preexisting group as a DM so I don’t wanna change everything just for you guys to not have fun. ![]()
![]() Everything I think is done. Never tried an occultist, and the idea seems absolutely cool! I can say I very much enjoyed building him at the very least. The main idea behind Hareleon, is to offer an array of choices to help the party with. From extracts, implements, focus powers, and an ABSURD amount of skills I think he could help quite well. He isn’t a full 9th level caster but why not add some spice to the party. Crunch:
Haraeleon Zephon NG Haunt Collector Occultist 1/ Empiricist Investigator 1 Male Elf (Humanoid) Init +4; Senses Perception +6 Lowlight vision -------------------- Defense -------------------- AC 18, Touch 12, Flat-Footed 16 (+6 armor, +2 dex) HP 8 (1d8) Fort +2; Ref +4, Will +2; immune to magic sleep, + 2 racial bonus on saving throws against enchantment spells and effects, -------------------- Offense -------------------- Speed 35ft. (25ft in armor) Melee 1H- longsword-+3/1d8+2/19-20 Special Attacks: mental focus 5/5, Inspiration 5/5- 1d6 Concentration +6, CL 1 (+2 for SR) Investigator extracts per day 2/2 Occultist per day: 0/#, LvL 1/2 Investigator Spells Known 1- Heightened Awareness, Tears to Wine, CLW, Comprehend Languages, Longarm, Enlarge Person Occultist spells known 0- resistance, mending 1- Shield, Lead Blades -------------------- Statistics -------------------- Str (17) 15, Dex 14, Con 10, Int 18, Wis 10, Cha 9 BAB +0; CMB +2; CMD 14 Feats: Breath of Experience Skills: Acrobatics (CS) -ranks 0 =+2 Appraise (CS) -ranks 0= +4 Bluff (CS) -ranks 0= -1 Climb (CS) -ranks 0= +2 Craft (CS) -ranks 0=+4 Diplomacy (CS) -ranks 0=+0 Disable Device (CS) -ranks 1=+7 Disguise (CS) -ranks 0=+0 Escape artist (CS) -ranks 0=+2 Fly (CS) -ranks 0=+2 Handle animal -ranks 0=+0 Heal (CS) -ranks 0=+0 Intimidate (CS) -ranks 0=+0 Know Arcana (CS) -ranks 1=+10 Know Dungeoneering (CS) -ranks 0=+6 Know Engineering (CS) -ranks 0=+6 Know Geography (CS) -ranks 0 =+6 Know History (CS) -ranks 1 =+10 Know Local (CS) -ranks 0 =+6 Know Nature (CS) -ranks 1 =+10 Know Nobility (CS) -ranks 0 =+6 Know Planes (CS) -ranks 1 =+10 Know Religion (CS) -ranks 1 =+10 Linguistics (CS) -ranks 0 =+4 Perception (CS) -ranks 1 =+6 Perform (CS) -ranks 0 =+0 Profession (CS) -ranks 0 =+0 Ride -ranks 0 =+2 Sense Motive (CS) -ranks 0 =+4 Sleight of Hand (CS) -ranks 0 =+2 Spell craft (CS) -ranks 1 =+10 Stealth (CS) -ranks 1 =+6 Survival -ranks 0 =+0 Swim -ranks 0 =+2 UMD (CS) -ranks 1- =+4 Languages: Eleven, Common, Celestial, Draconic, Sylvan, Orc Traits Race: Warrior of Old +2 Init Social: Tireless logic 1/day reroll int check Campaign: Riftward Orphan +2 CC (maybe siblings?) SQ: Racial: elven Immunities, Elven Magic, Keen Senses, long limbed Investigator- Alchemy, Inspiration 5/5 1d6, Trapfinding Occultist - Focus powers- 3 points sword Transmutation- physical Enhancement, Legacy Weapon, 2 points Amulet Abjuration- warding Talisman, Mind Barrier, Aegis implements 2, knacks, mental focus 5/5 Favored Class occultist: +1/2 point of mental focus Combat Gear: Chainmail, longsword Other Gear: Formulae Book, two Journals, made of fine eleven make, Thieves Tools, backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, torches (10), trail rations (5 days), and a waterskin. Coinage: 0 Notes: +1 spell a day 1-4 Questions: 1. What is your character’s name? -Haraeleon Zephon 2. How old is your character? -176 3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)? -He is an elf wearing elegant chain on him. He looks the scholar, small and light, an old sword of ancient elven make is on his back. While an amulet with a strange symbol and and small gemstones hangs from his neck. He has dark hair, fair skin, and his eyes are all purple. A small bag rests on his back, and he besides the chain he wears a soft grey robe. 4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)? -He has a bookish demeanor, always studying areas and contemplating strange things. He might come off as condescending but he often felt the smartest person in the room and it’s left it’s mark. 5. Where was your character born? Where were you raised? By who? -he was born in Kyonin, on the border between it and the stolen lands. His family a well off family traded with the surrounding baronies and townships. He was raised to be a scholar and a wizard but with the chaos that happened with Aroden’s death his family was forced to trade further and further away. His father while away trading up river with Sarkoris witnessed the initial demon invasion. Wishing to do their part and make coin as well he moved the family north to help buy and distribute goods. He grew up amongst the crusades witnessing the success and eventual failure of them. His parents killed by demons during the second crusade while at Dresen. His twin brother and older sister not 3 months ago as they worked to help with something. 6. Who are your parents? Are they alive? What do they do for a living? -his parents Mylessan and Caedran died during the second crusade decades ago. They were merchants and suppliers of arms and armor of the crusades. 7. Do you have any other family or friends? -His twin brother Laereleon and his older sister Nesraella were his two closest friends, sequestered in Kendras the last few months he studied hoping to hear from them or find out what happened to them. 8. What is your character’s marital status? Kids? -He is single, considering courtship to be simply a luxury he can not afford during these troubling times. 9. What is your character’s alignment? -He is Neutral Good 10. What is your character’s moral code? -He believes one must do good whenever they can. And that good can come from anywhere and any source if it is true. Though this is tempered by his observations and experiences witnessing the crusades. 11. Does your character have goals? -he has several goals: 1 Uncover how the World Wound was opened. 2 Seal the World Wound so it can never happen again. 3 Uncover what happened to his siblings 4 recover his parents bones/belongings for a proper funeral. 12. Is your character religious? -He isn’t particularly religious, though he does follow the gods Desna, Nethys, and Irori. For parts of their religion touch on his beliefs and interests. 13. What are your character’s personal beliefs? -he believes the study of magic can lead to any solution. If a woman in a tower was able to sunder the planes then he can learnt to fix them. 14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)? -he is highly intelligent and sensitive to the psychic. Often able to feel the past through items. He often revers items a little to fondly for some. This combined with his need to theorize and plan out his thoughts mean he is always writing down ideas in his journal. 15. Why does your character adventure? -he adventures to learn more about the world, he was given his families ancestral sword, and was able to uncover an ancient Sarkorin amulet in a flee market. He believes other items could hold clues to the world and the rules that hold it together. 16. How does your character view his/her role as an adventurer? -he knows his intelligence and studies are second to none. Offering information is his place. While also learned in mixtures and ways to tap into the energies of items he helps himself and those are kind him fight. He has no problem fighting as well, he just thinks it’s somewhat beneath him, (also is far too deadly for him.) 17. Does your character have any distinguishing marks (birth-marks, scars, deformities)? -he has a swirl on the left palm of his hand. This birthmark was on the opposite hand of his twin brother. It was said to be a sign of something, and when he traveled to the world wound he found the riftwardens had it as their sigil. 18. How does your character get along with others? -he tries to be friendly though sometimes it comes off as grating. His constant need to share and absorb information has made many a person groan and a leave hun alone. He has attributes this to their lack of intelligence and not his lack of charmisa. Though rough he genuinely cares for those around him, as he’s lived long enough to see the horribleness the world has to offer. 19. Is there anything that your character hates? -he loathes demons, their wanton destruction and lack of care for knowledge causes him ti seethes with rage. While he also despises those that work for them, their short sightedness dooms both them and others. 20. Is there anything that your character fears? -he fears being alone, with the loss of his family he was left without many who understand him. He often wonders if the curse of knowledge makes it harder for him to connect with others. As well as the fact he knows he will outlive all but the longest of races, he is stuck between fear of loneliness and the pain of loss. ![]()
![]() Not gonna lie was recently thinking about my sci fi fix. I’ll slide in just before the deadline if that’s allright. Name Justin in real life, though mythic, mythicman,
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Character Appearance Werewolf|Hot: 1; Cold: -1; Volatile: 2; Dark: -1|Harm: 1|XP 4|Conditions: Monster, Beaten to the Punch|
Strings on Me: JJ-1, Hayden-1, Jess-1, Deidre-1, Fahed-1 Eva-1 Strings I have:
Gavin-1, Hayden-1 It doesn't seem like there's anything left to say between Hayden and Ashton if we want to move on ![]()
Character Appearance Werewolf|Hot: 1; Cold: -1; Volatile: 2; Dark: -1|Harm: 1|XP 4|Conditions: Monster, Beaten to the Punch|
Strings on Me: JJ-1, Hayden-1, Jess-1, Deidre-1, Fahed-1 Eva-1 Strings I have:
Gavin-1, Hayden-1 Yup. Definitely a mothman. Grandma was right! thinks Ashton, jogging after her. ![]()
Character Appearance Werewolf|Hot: 1; Cold: -1; Volatile: 2; Dark: -1|Harm: 1|XP 4|Conditions: Monster, Beaten to the Punch|
Strings on Me: JJ-1, Hayden-1, Jess-1, Deidre-1, Fahed-1 Eva-1 Strings I have:
Gavin-1, Hayden-1 "Shots! Finally. Okay, I'm pretty sure it's 'beer before liquor, all clear, liquor before beer, never sicker,' so we should all be in the clear," as Ashton picks a bottle pretty much at random, sniffs it and then takes a quick swig of its contents, visibly grimacing as he swallows it. "Okay that stuff is strong. Definitely going to be hanging on to this. But it might be a little much for you two. Oh man, I wish we had some playing cards, I know some killer drinking games." Ashton finds a couple of glasses and using pouring skills that are a bit shocking for an eighteen year old to have mastered already. He pours Kyle something from the bottle he initially tried and JJ something from one of the weaker liquors before handing them their glasses. "All right boys, time to drink. JJ, that's a one gulp drink, don't sip it. Ready? One, two, go!" ![]()
Character Appearance Werewolf|Hot: 1; Cold: -1; Volatile: 2; Dark: -1|Harm: 1|XP 4|Conditions: Monster, Beaten to the Punch|
Strings on Me: JJ-1, Hayden-1, Jess-1, Deidre-1, Fahed-1 Eva-1 Strings I have:
Gavin-1, Hayden-1 "Okay, I feel like we need to pregame a little before we get to the party. And I kind of want to know what the special gummy bears do," says Ashton on the drive back before they get to the Dennison house. "And JJ--I think you have to be our guinea pig. You need to loosen up before we get to the party. Don't want to have you standing in a corner not talking to anyone," he says, looking over at his roommate; as he does he cracks a crooked smile, the kind of smile that was made to turn heads and break hearts, the kind of smile that is oh-so-hard to say no to. "C'mon. It'll be fun." Turn On: 2d6 + 1 ⇒ (6, 3) + 1 = 10 ![]()
![]() Ezekiel waits for Amos and C'Deth to finish before smiling and raising his hand; his index finger is extended into a point as he speaks. "I am afraid, Lady Chou, that I must disagree with you. We were told by Pearson to make sure that history unfolds as it is preordained to do. And we were given dispensation to lead them to their fates ourselves if Jack was to be indisposed. There is much more at play than ensuring that two bodies are found." "We do not know who Jack was; his identity will go undiscovered even into the future. It could be that he was insignificant and will go unnoticed--or not. He may be a pauper but he might be a prince, and a missing prince will have repercussions. In fact, this creature suggest that if Jack is to meet an untimely demise that you should be sure that you learn his identity so you can inform us if there are further ramification to his death," he continues, wrapping one arm across his stomach while scratching his chin with his free hand. "And this is London, not some isolated village. The English had driven the last wolf from their doors when I was born and I imagine they have only become less common since then. If the doctors here are unable to tell a living body from a dead one, they might not be able to tell someone who fell victim to an animal from someone who was prey to their fellow man. Jack could be mistaken for another victim. And in my day, a body had to be examined quickly before further decay set in--and given the nature of these deaths I assume the doctors would want to examine the bodies immediately." "I do not know how your magic functions--you can borrow these women's faces, but can you appear as a corpse? Can you spill your viscera onto the street? We may have to go body snatching to ensure the deception is complete. These women were not notable but their deaths were gruesome enough to catch the attention of the world, as it were." "A tiger is a fearsome creature, but we do not know Jack's nature. There are monsters that walk on four legs but the worst ones know how to walk on two. Lady Mei's spell worked--that means there is some magic on this world, even if only a little. And that is not even taking account our opponents--if they had not eliminated Jack at that point they are likely stalking him as well, and might attack once you reveal your powers." "We have the addresses of Eddowes and Stride, as well as the last known address of our opponents. I suggest that we check those locations and if we are unable to find them we begin to search for them as I suggested. If we wish to take a more active stance against our opponents then I know a spell that can search for them. And Iban can gaze into the hearts of men. And of course, a silver tongue is a magic all its own," he finishes with a brief little flourish and a slight bow in the direction of Thom and C'Deth. "But forgive me if I have spoken out of turn. I only wish to ensure that we are able to complete our mission as was required of us." ![]()
Character Appearance Legend 4 - 15/16 - 6/7 WP - Health: -0, -0, -0, -1, -1, -3, Incapacitated - Join Battle: 4 - Dodge DV: 8 - Parry DV: 8
![]() The battle's almost over by the time that Chase is even able to react; two giant heads roll across the road and the remaining giant and the motorcycle man are both greviously wounded. It would be easy to finish one of them off, or both of them if he got lucky. But--they had missed the opportunity to interrogate anybody back at Bodie, and while the information that Ulf had gotten was a start, to be sure--it couldn't be a coincidence that they had fought a giant and here were three more of them, plus a half man half motorcycle creature. This was an opportunity. And Chase felt something whispering at the back of his mind--these creatures had come here to steal away these dwarves and transform them into monsters against there will. The death that Dustin and the others were offering them was far too generous. They deserved something slower--and they would spill every secret in their mouths before they ever felt Hel's embrace. He walks to the front door and as he steps over the threshold it is like the floodwater long held back by a dam bursting forth and drowning the land beneath its waves. His hair darkens as he steps forward, as if it had just been dipped in water but it does not hang damp on his neck--instead it unfurls itself like Medusa's coils, floating in the air of its own accord. The veins beneath his skin all burst at once, serpents tracing blue blood up and down his neck and arms and face as if he is being eaten alive by some deep ocean worm that has nested itself in his flesh. His lips and throat are drowning black and blue as he opens his mouth to speak to the monsters assembled before him. "Knock yourself over," he says, staring at the motorcycle monster. His words have a weight to them, like cement chained around the neck of a man thrown into a reservoir--they are inescapable and the monster will have no choice but to obey his command. "Listen up," he continues--his words seem distorted and far off, as if he was speaking from under the water--a little bit of bile drips out of his mouth as he speaks, second drowning seeping out from his lips. "You can strike at us but you might as well aim your weapons against the clouds or the sea for we will turn them back as easily as the ocean does eat away at the shore. Full fathoms five I will feed your bones to the sea and not even Hel herself will take you as company. We are so close to Ran's home--throw down your weapon and grovel at our feet and we won't take you to meet her eternal embrace." He waits, staring out at the monsters from distant eyes, gone gray like a corpse pulled out from the ocean, waiting to be pulled out from the ocean or else find its grave in Ran's golden hall. Appearance+Presence: 8d10 ⇒ (8, 9, 6, 3, 9, 9, 3, 3) = 50 4 successes + 2 auto= 6 successes Chase spends 3 points of Legend to activate Visage Great and Terrible, switching his Epic Appearance to ugliness and a point of willpower to use Overt Order on the motorcycle creature to make it knock itself over. ![]()
Character Appearance Legend 4 - 15/16 - 6/7 WP - Health: -0, -0, -0, -1, -1, -3, Incapacitated - Join Battle: 4 - Dodge DV: 8 - Parry DV: 8
![]() Chase grins, slurping down the last bit of red licorice hanging out of his mouth while he spins the Queen Anne’s Revenge in his right hand, inexplicably holding on to the mobile in his left. Finally, it was time to have some fun. This was going to be just like the Almighty Johnsons. He wonders if the gods had seen the Almighty Johnsons or if they just had American TV in Valhalla; probably a question for another time. Maybe they’d run into those talking crows again and he could ask them. He twists the piece of shipwreck round in his hand--it still just looks like an unwieldy bit of flotsam but he wields it as easily as if it was designed just for this. He charges at one of the trolls but veers off at the last second, running up along the wall before sliding back down on the dirt, riding along it like he was surfing on the soil and dipping backwards, bringing the Queen Anne’s Revenge down onto the troll’s head. As he does, the reason he didn’t stash his mobile when the battle started becomes apparent; he’s taking a selfie as he attacks the troll, showing off a full smile of white teeth as he does. Dex+Melee+Accuracy: 7d10 ⇒ (2, 2, 5, 4, 10, 9, 9) = 41 4 successes + 4 auto=8 successes
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And my crunch is finally done: Spoiler: --------------------
Basics -------------------- Chase O’Bannon, Scion of Ran Calling: Tragedy-Haunted Surfer Nature: Bravo -------------------- Attributes -------------------- Strength (3), Dexterity (4,3), Stamina (2) Charisma (2), Manipulation (4,2), Appearance (5,2) Perception (2), Intelligence (2), Wits (3) -------------------- Abilities -------------------- Academics Animal Ken Art (Drawing) *** Athletics *** Awareness Brawl *** Command Control Craft (Automotive) *** Empathy *** Fortitude Integrity Investigation Larceny *** Marksmanship Medicine Melee *** Occult Politics Presence *** Science Stealth *** Survival Thrown *** -------------------- Birthrights -------------------- Relic (*) - Moonstone (Purview: Illusion) Relic (**) - Ran’s Net (Purviews: Death, Water) Relic (**) - Queen Anne’s Revenge (Hasta, +1 Speed, +1L Damage) -------------------- Boons -------------------- The Stolen Face (Illusion **) Death Sense (Death *) Water Control (Water **) Epic Dexterity (***) Epic Manipulation (**) Epic Appearance (**) -------------------- Knacks -------------------- Lightning Sprinter Trick Shot Roll With It Serpent’s Gaze Visage Great And Terrible Overt Order Instant Hypnosis -------------------- Virtues -------------------- Couragen **** Endurance * Expression *** Loyalty * -------------------- Misc -------------------- Legend: 4 Willpower: 7 Legend points: 16 Bonus points: 7 Legend, 8 Boons
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I've my finished backstory, I will hopefully have the stats finished later today. Spoiler: Appearance:
Normally, Chase looks like a handsome young man of seventeen years. His hair is blonde and wavy, and he wears it long though he usually ties it behind his head in a ponytail. His eyes are pale blue and his features are very soft even for his age, despite his ever present tan. He is about 5’10’’ and rather lean and wiry, though he is doing his best to gain muscle. When he switches to his more hideous form, Chase is still recognizably himself--at least, he is himself if he had drown. His skin takes on a slightly bluish sheen with great swatches of red and purple snaking their way up and down his extremities. His eyes milk over and his lips and eyelids turn bruise violet, and his hair seems to take on a life of its own as if he is partially suspended in water. Personality:
Backstory:
In truth, Chase’s father had drowned at sea attempting during the rescue--but he had caught the eye of Ran, the giantess goddess of the ocean. She allowed him to spend a night in her chambers before dutifully giving his soul to the valkyrie that sought to claim him because of his heroic act. Her child by the union was Chase, who Ran left at an Adoption Services office in Brisbane. He was dutifully adopted by a religious family, the O’Bannons, who took him to their home in a small suburb of Brisbane. They decided not to tell Chase that he was adopted, judging that it would be best if he thought they were his real parents. Though they never physically hurt him, Chase’s adopted family was intensely emotionally abusive. They were both devout Christians and as Chase grew his interests increasingly bothered them--he was more interested in drawing and daydreaming than religion and sports. The only hobby that he had that his parents tolerated was his surfing--though only barely, as his father felt that it was the sport of layabouts and good-for-nothings. Chase could spend the whole day on the water though, and as he grew older he did so more and more, increasingly cutting class to do so, which would send his parents into a rage. Eventually, his father forbid him from going to the beach, and insisted that Chase spend his afternoons at his auto repair shop. Chase did his best to get out of having to do this whenever he could--he had a knack for disappearing whenever he needed to, as it turned out. And that was not the end of Chase’s home troubles. As he grew older he started to realize that he was gay--but he was smart enough to know not to tell his parents, since his father often complained of homosexuals ruining the country. His parents suspected that it was a possibility, however, and often warned him of the dangers--and when they found some of the drawings in his sketchbook they ransacked his ruin and forbid him from buying anymore paper--a rule he did his best to circumvent whenever possible, of course. His whole life, Chase has been haunted by dreams--of beautiful women beneath the waves, of monsters made of fire and hatred, of ghostly hands smothering him in his bed--and as he got older these dreams seemed to start leaking into real life. His music teacher had blue skin and left a trail of water wherever she walked that no one seemed to notice. Little creatures made of mud were living under his neighbor’s garden. And the graveyard he walked by on the way home from school was increasingly populated with ghosts that he did his absolute best to ignore despite their best efforts to get his attention. The only time that he told anyone was once, when he told a boy who he thought was his friend. The boy told his parents, who told Chase’s parents--they nearly sent him to a psychiatric hospital until he was able to convince them that it had all been a lie, which still earned him a verbal thrashing that left him emotionally devastated. But Chase’s greatest dream has been to escape. To escape his parents, to get as far away from them as he possibly could. He dreamed of going to the States and becoming a movie star--they seemed to love their Australians in Hollywood and in California he was sure he’d never meet someone who hated him for being gay ever again. As his eighteenth birthday approaches, Chase is almost ready to put his into action. He’s saved up a bit of money and has looked into contacts that could him to the States with relative ease--he’s ready to go, and trying his best to ignore the fact that his dreams continue to grow stronger every night. ![]()
![]() The woman was alone, lonely little creature with no horde of friends to protect her, no one to notice when a spider's web ensnared her. This would be easy--so easy, that Amatsu could not help but take the opportunity to toy with her prey. "Greetings, dear Boluisia," says Amatsu, stepping forward and bowing, far lower than what would be required for a gatekeeper--or even a king. And when her bow reaches its lowest point, she looks up at the gatekeeper--and the words she speaks are neither Taldan nor Minkain, but the guttural language she used back at the tannery. "Dearest Boluisia, my friends and I come on behalf of the Archbaron, who bares a simple request: that the gate be closed, and that this notice be placed upon the gate. Such a simple request, is it not? And so easy to fulfill," she says, as she stretches back up, like a snake uncoiling itself before striking at a mouse. "Denton--he may disapprove. But I am sure you can do a simple favor for me and convince him to do this, yes? The decrees are so minor--surely you can persuade him." "And of course, I would never ask a favor without offering something in return. There is a secret remedy we use in Minkai, to relieve the pains of a long day of labor. I will tell you this secret," she says, reaching into her robe and extracting a bone-white needle from Hime's body. "Do this for Denton, and I promise you will face no objections from him. Tonight, when you sleep, take this pin, and press it into his skin, where the shoulder meets the neck. He will find it painful at first, but do it enough and all his pains will be relieved, I promise you that." Amatsu smiles, tight lipped, and stretches out her hand, offering the needle to the gatekeeper, Amatsu casts Charm Person on Bo ![]()
![]() Unsurprisingly, the bartender seems to have turned hostile, which makes Amatsu smile to herself. She considers simply setting back and watching what unfolds, but a plan has begun to form in her head and Justimar is doing an excellent job distracting the oaf. Glancing one last time around the bar, Amatsu skitters towards the kitchen, getting as close to the pot as she can--though still leaving about ten feet between it and her, and attempting to find a spot where she can still be unnoticed. Once she does, she begins to chant, gesturing at the pot and whispering to herself in a strange, foreign tongue. Abyssal:
Wormturn fleshfall maggotreign poisongrow Stealth: 1d20 + 3 ⇒ (20) + 3 = 23 Amatsu casts Putrefy Food and Drink When she finishes her chant, she walks to the pot, not bothering to be subtle, and dips her finger into the brew. "My lord, it seems that you have greater things to worry about than decrees," she hisses at the proprietor before turning to the rest of the tavern. "The food this man is serving is spoiled! Who knows what he has been trying to pass off as meat? Praise be to Asmodeus that the Archbaron has protected us with his decree!" ![]()
![]() "The dead envy the living. They fear us and hate us and most of all they love us because they yearn to be us and the only way to do that is to devour us," whispers Amatsu, smiling, as she reaches out a hand to touch the creature's face, pressing against it, smoothing out it's skin like wax. "Oh, you are so beautiful. Beautiful daughter, what happened here? Did you spill your own blood, or did another?" she continues. "Can you speak or has death taken your tongue?" "She had a name, once, when she was a son or daughter of this city, but I fear death has stolen it from her--and what kind of mother would deny her daughter a name? Kyandoru, you are so beautiful--are you ready to serve your mother?" ![]()
![]() Amatsu watches as Justimar and Arruk attack the poor pathetic creature. She had never seen an undead monster before, only dreamed of them and listened to Hime's whisperings to her in the night, so she had no idea if this monster was undead or not. But she had a hunch--this place was supposed to be haunted, after all. And wouldn't it be a joy to find a new playmate for Hime... Without a word, Amatsu retrieves her doll from between the folds of her robe and a needle from her hair, which she then plunges into her doll with her eyes still locked on the advancing creature. Amatsu activates her aura of desecration and uses her bonethrall ability. If the creature is undead, the DC to resist is 14. ![]()
![]() Amatsu had stayed towards the back of the crowd during the speech--a speech she found incredibly distasteful, of course. She was more than disappointed that such talk of rooting out evil and restoring honor was allowed in a nation in thrall to the Ruby Throne but she was going accustomed to such laxness. At least it allowed her to do her work more easily. She was looking for an opportunity to cause a little chaos when the woman disappeared back into the temple. At first she thought she would have to abandon her plans--but the woman had left her two sons at the front of the church--they might be even more easy to turn the crowd against. She wasn't about to denounce the evils of truth and love herself, of course. During the speech she had watched the crowd, looking for anyone who looked like they might not have appreciated the words of the priestess--and looked like they were willing to argue the point. Standing as far back as she can which is about 25 ft away from her target she chants quietly in Abyssal, weaving a spell over them before approaching. Stealth: 1d20 + 3 ⇒ (20) + 3 = 23 Amatsu casts Charm Person at someone near here. Preferably someone who looks like they're willing to cause trouble. "Excuse me. This speech. The woman's words--are they not treason? She seeks to bring an army--this Reclamation--down on our heads. And she expects us to do so based on--a mask? She must think us all fools, yes?" says Amatsu, exaggerating her accent as she speaks. "This is not my country. But if it were--I would never allow such words to go unchallenged. The woman leaves her children," says Amatsu, mockingly describing the young men who are probably older than her, "Children to watch over us. She thinks so little of this town, it is clear. I can say nothing. But you--you could say something, yes? Show them that this town does not need her as a mother hen, not when she seeks to lead us all into the fox's den." ![]()
![]() "Kanojo wa shūkyōde wa nai nodesuga, watashi wa akuma sūhai ni kanojo o henkan suru tame ni nozonde imasu," says Amatsu, smiling and speaking rapidly in Minkain. Of course, no one can understand her, and once everyone looks suitably perplexed she laughs before speaking again. Minkain:
She's not religious but I'm hoping to convert her to demon worship "I am sorry, I forget how far away I am from my home sometimes," she says. She looks at the sheriff and at Cimri--so there was familial drama between the two; the aunt a sheriff and her niece a criminal! How utterly delightful. She could not resist but to pluck a string or two between them. "And I know so little of your ways. This Sword Knight--she is a priestess. But not of the Crimson One--Asmodeus? You are not here to arrest us for hearing the priestess speak, are you?" Cimri had not told us of you either. I am not surprised that she is the niece of the sheriff--I can see the resemblance between the two of you," she says--and now comes the chance to twist a knife, if only slightly, to sow a little strife. "She was a customer at my apothecary, you see--we were chatting while she browsed my wares, and soon I found my first friend in this strange land. She was buying herbs for childb---for pain, as I recall. But I have spoken out of turn; forgive me." ![]()
![]() The Past "We do not have such a luxury in Minkai," says Amatsu, admiring the filigree and the intricate carvings of the carriage. It was a bit baroque, especially compared the more austere fashions of her homeland, but Amatsu was still capable of knowing luxury when she saw it. And she had not expected such an ostentatious show of loyalty from the driver. She wonders--how much of this is sincere, and how much of it is for show. "I would sometimes take a palanquin when visiting other estates. This--I imagine that it is much better. Horses are so much faster than people. Less fun to break, I imagine." On the ride over, while playing with her doll, she notices Justimar watching her speak to Hime; she smiles at him while bringing the doll closer to her chest. I take it that as a Lord of House Leroung, you are a cultured man. This luxury must be no novelty to you, of course. Going at such speed--little Hime is a great comfort to me," she says, as she puts her doll back into the folds of her robe. "On journeys back in Minkai, I would sometimes compose poetry to pass the time. The events of the past day have given me much for inspiration. Are you fond of poetry, Lord Leroung?" before continuing to speak. "Hungry ghosts now wait
![]()
![]() "The church of Iomedae. I am surprised that Thrune allows the inheritor to be worshiped openly at all. Her followers are a troublesome lot," hisses Amatsu. She had heard much of the cult since her arrival in Avistan--she had hoped that at very least a nation devoted to Hell would have had the good sense to chase them all from its soil. "But perhaps--let a hundred flowers bloom, if only so you can cut them all down in their height? So--delightful." "I must agree with Lord Leroung, at least in part. While the people must know that House Fex is watching--some eyes are better if they are unseen. It's one thing to hear what people say when they know that you are watching--much better to hear what they say when they think you are absent. Perhaps some of us could wear the sashes, while the others keep them hidden--the better to strike unseen?" ![]()
![]() "Such a delightful meal you have prepared for us," says Amatsu at the spread of food that Cimri provides them. "It reminds me a bit of home. You must excuse me though, if my table manners are lacking--I am a stranger in this land still," she says, as she begins to partake of the food. She fills her glass half full with wine, but she does not partake of it during the meal, only occasionally bringing the glass to her lips and feigning drinking it. She laughs as Justimar so swiftly imbibes his drink--always trying to stay two steps ahead, that one is. "As I said before--our patron has the most excellent taste," says Amatsu as she withdraws her treasure from its case. "Blue whinnis. A lovely flower. The petals, when ground with a mortar and pestle, produce a sap that is quite--potent. The slightest prick--and you are asleep, just like a princess in a fairy story. It is quite useful for--surgery." "Oh, I am afraid I must demur; I've had far too much to drink," says Amatsu with a little laugh, holding her sleeve to her face. She watches as Justimar and then Arruk take their turns. "It looks like your competition will be quite fierce, dearest Cimri. Show these boys how to make proper use of a knife, yes?" ![]()
![]() "Oh, dear master Justimar of House Leroung, you say you don't mean to dance with your words, but they bely so much. You ask what I am but do you mean my race? My nation? My power? You speak of the creatures we summoned so I shall assume the last. I am a mage, like you, though your power and mine are not the same, I suspect. The creature you summoned lasted quite long, indicating a conjurer of some power--yet the creature itself was fairly weak in the grand scheme of things, was it not," says Amatsu, raising Hime to her lips to cover her mouth as she laughs--a quite girlish giggle, considering the circumstances. This noble was intrigued; how delightful--it was time to weave her web. "And my dear little Yurei is no monster. She saved us from that cur back at the tannery, did she not? There are spiders far worse than my sweet little ghost, I can promise you that," continues Amatsu, pulling Hime away from her mouth. "And surely a krenshar is not so strange. A little frightful, perhaps--but this is a nation of frights, is it not? The things I have heard--well, best not to speak them aloud." ![]()
![]() "Such a lovely mansion. All the stories say that it haunted; I do hope that is true," says Amatsu, smiling slightly as they enter the ruined building. As they do, she removes from the folds of her robe a doll--it is dressed in a tiny white kimono, stained with dirt and something dark red, and someone has stitched two extra pairs of arms to it. "The whole thing could collapse at any moment, killing us all. Wouldn't that be beautiful?" Despite her words, Amatsu follows after Cimri with confidence, ignoring the creaking of the stairs under her feet. Knowledge Arcana: 1d20 + 8 ⇒ (16) + 8 = 24 "A krenshar. Our employer has delightful taste in pets," says Amatsu as they enter what appears to be an abandoned library. "Master Razelago. It is an honor to at last meet you. We had heard so little about you--but I am glad that you seem to have heard of us already," says Amatsu, not bothering to bow despite her words. "In Minkai, the true rulers so frequently sit behind a veil when they give their orders. So good to see that some things are true the world over. I am eager to see what sort of prize our veiled master has in store for us," she finishes with smile, following Cimri back out the door. ![]()
![]() "I look forward to proper introduction to him." hums Amatsu. "Such a strange choice of meeting place for government business. Do you Avistani do all your ruling in the shadows?" Amatsu summons up a new set of lights, glowing sickly green and heads towards the edge of town to avoid prying eyes on her way to the Ash House. ![]()
![]() Upon hearing the eagle's cry, Amatsu gives the room one more perfunctory look over, this time activating her magic as she does, before turning to leave the room. As she does, she touches Arruk on the arm, just for a second. "It is time for us to fly, less we become trapped in another spider's web," she says, glancing back at the others and then looking at Louslik. "One might want to hit that one over the head before we do, though," she whispers, her voice only audible to Arruk. "Lest he try and warn the sheriff of our escape." Amatsu heads to the hole in the wall where they initially made their entrance, wriggling through the gap just as she did when they first arrived. Once she passes through it, though, she does not immediately start to run; instead, she summons up her magic, and four ghostly green lights spring out from her hand, circling around her--but slowly their light shifts, becoming a more comforting dull yellow, like that of lanterns or torches, and they descend to a few feet off the ground, lining up in a row. The lights then march northwest, shaking as if they had hands carrying them along--and only then does Amatsu flee into the darkness. Escape Artist: 1d20 + 3 ⇒ (12) + 3 = 15 ![]()
![]() It was a celestial giant crab spider, I swear! Didn't you see the halo? At some point, Justimar will probably figure out that Amatsu is speaking Abyssal. Hopefully after he's been snared by the powers of a kyton so he won't immediately rat her out to the authorities. Interestingly enough, Amatsu is actually a noble, though being Minkain nobility might not count for much in Cheliax or in Justimar's eyes, though it could make for some interesting interaction between them. Amatsu hasn't brought it up b/c she largely doesn't care, and she did deliberately leave her estate in ruins (chaotic evil!) Also, I think I may have found a better image than the one I originally linked for the spider I summoned... ![]()
![]() Abyssal:
"Runbloodred poisonflow worldend" says Amatsu, finishing her chant. As Amatsu finishes her spell, the shadows behind Louslik and his dog coalesces, forming a patch of darkness in the shape of a spider--and then the darkness bursts open, and a monstrous spider crawls out of the shades, a creature so pale and white you can almost see through its caparace; it is a spider, but not quite--it has far too many legs, jointed in too many place, and eyes, burning red and staring out from not just its head but its body and limbs, even for an arachnid, and a what appears to be a second mouth just below its mandible--which is open wide and dripping with venom. The thing hisses at the dog before springing forward at it, it's jaws open wide, ready to poison the creature for its next meal. Bite: 1d20 + 4 ⇒ (10) + 4 = 14
"Kamu kamu kamu, sukoshi Yūrei," says Amatsu with the slightest hint of a smile, before looking past the dog and locking eyes with the tanner. The smile stops being a hint and she opens her mouth so wide it almost seems that the top of her head and jaw are about to split in two--a silent scream echoes out from her--silent, that is, to everyone except for Louslik. Damage: 1d6 ⇒ 3 Dazed for 1 round+damage DC 15, Fortitude half and no daze Amatsu moves back 5 ft SE as well Minkain:
Bite, bite, bite, little Ghost," ![]()
![]() Cursing under breath, Amatsu aims her crossbow in the direction of the door the voice was coming from while beginning to chant quietly to herself. It is not common she is speaking, but it is not the language she spoke before--it is far harsher and more guttural, the words interspersed with strange clicking sounds, almost as if it is not a language but the sound some horrible creature makes before the kill. Abyssal:
"Mandibleopenfang chitterbitevenom preymortalsoul hungerkilldevour snapbonesrendflesh" Amatsu chitters in the strange language, her eyes focused on the door, as the darkness around the building begins to coalesce into the shape of some creature with far too many legs... Amatsu begins to cast Summon Monster I; what could she possibly be summoning? ![]()
![]() Stealth: 1d20 + 3 ⇒ (18) + 3 = 21 As the others slip through the hole in the wall, Amatsu dances towards the dog, drawing her crossbow as she does. Though her steps are erratic and her path is uneven, she is still as quiet as the void, just as she promised Cimri. When she reaches the canine, she presses her bow against its neck before pulling the trigger, sending the crossbow through its jugular artery and blood spraying across the ground. Damage: 1d8 ⇒ 8
Fortitude save to survive the attack is 20 if the damage didn't kill it ![]()
![]() I'm fine with tinkering with Amatsu to pick up the slack on healing. The obvious option would be to make her a hedge witch. I could also drop her poison hex and switch to the healing hex. I could also spend her last bit of coin on some scrolls of CLW. The idea of Amatsu recommending painful treatments when she could heal someone fine without them is pretty perfect for her character. Of course, since we won't be having anyone doing stuff with the undead anymore, I could also switch from veneficus to gravewalker. As hard as it would be to lose little Hime, the idea of Amatsu running around with a horrid little doll she's fashioned to look like a spider that she refers to as "Princess" and talks to is almost as great. And getting to play with undead would make up for the pain of having to be a healbot, of course ;) ![]()
![]() "Dogs--or dog? I saw only one. Poor little creature--something has injured it. Perhaps they are beating the poor creature. A little bit of food--the beast will be calm--it will do us no harm," hums Amatsu at the well dressed man's mention of the hounds. A little bit of food, laced with poison and broken glass--to ensure the poison properly enters the bloods, of course. "Oh, forgive me! My name is Amatsu Mi," she says, taking a short bow that would've been barely sufficient to give to a servant back in Minkai. The man was a noble--Amatsu could tell by the clothes he was wearing and the way he was ordering around the--she couldn't tell what the man called Arruk was, he looked a bit like an oni--an orc, the noble had called him. She wondered what a noble was doing indulging in burglarly--he didn't seem particularly happy to be among them. "I am surprised that one of your stature would even deem to enter such a low place. A tannery--it is unclean. The stench is--nearly unbearable." With the info gained from her reconaissance, would Amatsu have had enough time to craft some oil of taggit before the night of their actual raid? ![]()
Female Human Conjurer 2 HP 13 | AC 12, T 12, FF 10 | F: +1, R: +2, W: +2 | CMD 12 | Perc. +1 | Init. +2
![]() Knowledge: Arcana: 1d20 + 8 ⇒ (11) + 8 = 19 "Another construct! It will resist our weapons--but cold could harm it! Venture not too close--it will attempt to devour you!" says Ishia, as she begins to call upon her magic. As the electricity surges through Say'ri and Petra, Ishia can tell they are in grave danger--and she reaches further into the Great Beyond, hoping to summon a creature beyond her normal ken to assist them. The air in the room begins to take on a slight chill as the space around the sarcophagus begins to warp... Ancient Osirion:
"I call upon the fell powers of the void, the darkness that devours all warmth and light, assist me--grant me but a fraction of your power!" chants Ishia, her eyes darknening, shadows speckled with starlight forming around her hands Ishia casts Summon Monster II, using a hero point, and extends its duration by 2 rounds using Genie Caller.
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