Sunlord Thalachos

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Organized Play Member. 256 posts (2,064 including aliases). No reviews. 1 list. No wishlists. 1 Organized Play character. 16 aliases.


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Sorry for the late update between the holidays getting sick myself as well as everyone else it’s been rough.


Enjoy getting away for a bit!

The game will be here when your back


dotting in, I love the campaign and the premise of it. I also enjoy the combined aspect of that leadership brings to it. I have an idea for a barbarian descended from Iobaria. It's of course rather open ended but that sounds interesting to me, if it's something you are less interested in then I could more than switch it to Numeria which is also very cool.


I present Salim Myr, a psychic who has a bit of a memory problem and awoke under the stars with an expanded mind. He is trying to figure it out and looking for any leads.

Statblock:

CG (Humanoid) psychic (Esoteric Starseeker) 5

Init +5; Senses Perception +8

-------------------- 
Defense 
-------------------- 

AC 11, Touch 11, Flat-Footed 10 

HP 28 (6+4+5+4+2+5 con+2 FCB)

Fort +3; Ref +3; Will +5

-------------------- 
Offense 
-------------------- 

Speed 30 ft

Melee - mithral dagger +3/1d4/19-20x2

Spell: lvl 1/8,5/2
Phrenic pool; 9/9
Amps; undercast surge, overpowering Mind
Dark half 7/7 rounds

-------------------- 
Statistics 
-------------------- 

Str 11, Dex 12, Con 12, Int 20, Wis 10, Cha 14 

Base Atk +2; CMB +2; CMD 13 

Feats: Eldritch Heritage (arcane-Scorpion familiar), Expanded phrenic pool, Extra Amplification, Skill focus- Know arcana

Racial traits: skilled
Background traits: Reclaiming your roots-wand of Remove fear, Focused Mind, Dangerously curious

Skills: Bluff:+10, Know arcana:+14, know Dungeoneering:+11, know history:+13, know local:+9, know nature:+9, know planes:+9, know religion:+9, know linguistics:+13, sense motive;+8, UMD;+11

Languages: common + 9 others 


SQ: dark half 7 rounds, detect thoughts, morphia form, phrenic pool, written in the stars, arcane bond, Discipline-abomination

Constellation - Lantern Bearer
FCB- human Lvl 3-5
Spells known: 

0: dancing lights, detect magic, mage hand, message, stabilize, telekinetic projectile, ghost sound

1: charm person, heightened awareness, I’ll omen, mind thrust 1, liberating command, magic missile, telepathic projection, silent image
2: mirror image, oneiric horror, glitterdust

Combat Gear: headband of int +2 (sense motive), cloak of resistance +1

Other Gear: Potion of CLW, potion of invisibility, potion of mage armor x2, shard of psychic power-silent image


Description:

-Short description: a thin bronze skinned man of 30 with dark black hair with sides shaved and the rest braided down to the back of his next. He wears well made clothes that are made for durability and function yet are distinct enough to show higher station. A headband with a strange runic language lines his brow keeping the sun out of his eyes, and a flowing cloak keeps the sun off him. On the upper ridges every now and then a small scorpion barely visible makes its way in the folds keeping out of the sun.
-personality: He keeps a rather friendly personality but he is somewhat awkward at times seemingly not as experienced with people. However his personal charm and intelligence help to make up for it. However rarely when under stress in battle something changes in him; he becomes darker and more malevolent. His rather cheerful and friendly demeanor is replaced by a more sadistic personality. He is somewhat forgetful, and seems to be missing memory he believes. He takes solace in the stars above trying to discern himself like he can discern the stars.
-Quirks and flaws: The main quirk of Salim is that he has a almost split personality. The result of prolonged domination. The entity bled over and has created a splinter of its personality In him. He does not understand why some of the malevolent urges happen, and is able to control them but under stress he sometimes channels them into his magic. Sometimes it comes out in his everyday demeanor and he sometimes feels like these intrusive thoughts are his real personality.
- Backstory: Salim Myr was born to a somewhat well off family in Katapesh, his father a learned man of magic, he worked for years making enchanted items for the pactmasters. After working as a merchant to earn enough to begin tutelage under a rather well known sorcerer with the city. It was here that his memory began to blur and things become strange. He remembers learning and studying, doing small tasks helping him various jobs for what seemed like several years. But he later learned that this can’t be true, when he woke up one day in the desert, he awoke his head bloody and his head pounding, confused on why he was there. As he made his way back to the city he began to notice differences than what he remembered. Stores where new people he knew were much older, and things didn’t line up. Going back to his father’s home he found the place boarded up and empty. A note left by his father that was faded and dusty told a sad story of destitution and loss. The sorceror had slowly stolen business from him, and his father unable to keep up slowly sold everything. Trying to speak with his son however led to silence and disdain for his failure as a merchant. Eventually unable to find a way out he accepted failure and death lamenting the loss of his son. He hoped for peace and left him some items as he awaited seeing his wife in the afterlife.

Now with no family he has worked to figure out what happened to him. He works with an old friend he had that worked to supply components for enchantment. This as well as the strange powers has given him a chance at finding the sorceror, Saeed Tahar.

-plot Hook: What things did he do do while under domination? How long was he under the spell for? What happened to Saeed Tahar, the sorcerer? The malevolent aberrant entity that dominated him, what was it, and how much did it control?

- important NPC: Bastam, an older merchant who has made his money selling components. Of the friends he remembers he’s one of the few that is still around. He knew him for many years and is one of the few links to the lost time. He has seen strange things in the city and has learned to be impartial but holds a soft spot for Salim.


I was struck with a net idea for a psychic, I have the idea in my my head I just need to do the crunch now. Should be done shortly today, gonna roll for hp.

hp: 4d6 ⇒ (4, 5, 4, 2) = 15


Dotting for interest, I had a game get to the third book! But promptly stalled out almost immediately after which was mildly disappointing. Anyways I’m EST.

I have a concept for a Unchained summoner; but it would involve using the synthesist archtype which technically isn’t on the unchained class. Obviously a bit of an ask but I know the unchained classes didn’t port everything over; ie see Umonk.

If that isn’t allowed I have a prebuilt Feysworn Inquisitor Half-Orc I would love to use that I made for a separate game.

Let me know what you think DM I should be able to put together something once I get word back.


I am interested in the game, though just a heads up. I am EST, and would be able to do 7 to 8pm I could push it to 730-830 pm to help accommodate things but any later is a bit harder for me. Let me know what you think, I will roll stats in case it works for you!

Stats and things:

5d6 ⇒ (3, 1, 4, 3, 4) = 15 11
5d6 ⇒ (6, 1, 2, 1, 3) = 13 11
5d6 ⇒ (4, 4, 1, 2, 2) = 13 10
5d6 ⇒ (3, 3, 3, 3, 6) = 18 12
5d6 ⇒ (4, 2, 2, 4, 6) = 18 14
5d6 ⇒ (2, 1, 6, 5, 5) = 19 16
5d6 ⇒ (3, 1, 4, 2, 1) = 11 8

Oof that’s a rough one; 16,14,12,11,11,10. Not exactly good but it’ll half to do.


1 person marked this as a favorite.

I’ve heard back from everyone, I’ll get a post up tonight then to kick things off!


Posting my character here; will make a profile when I get a chance. If there’s anything wrong or any ideas for changes let me know.

Crunch:

Valen Yrensher
Level 5 warlock
Heritage: Human
Culture: Lone Wanderer
Background: Noble
Destiny: Underdog
————————————
Speed 30 feet
Languages: Common, Infernal, Dwarven, Elven
Spell DC: 15 (8+4+3)
————————————
STR 11 DEX 14 CON 16 INT 10 WIS 18 CHA 10
Trained saved INT/ WIS
HP: 57 (8+6*4+3*5+2*5)
HD: 5d8+3
Fatigue 0, Strife 0
AC 14+2= 16 (steel Breastplate)

Proficiency: light and medium armor

————————————
Melee: +7 Hunllef (“Nightmare”, Masterwork Bastard sword) 1d8 (parrying once per turn add d4 to AC) Versatile d10/ 19-20

Spell casting:
10 mana points
Points per level
1/2
2/3
3/5

Known spells
cantrips - Dancing lights, chill touch, friends
1st - Hex, Calculated retribution, inflict wounds
2nd- hold person, mirror image
3rd - crushing haymaker

Darkness Expanded Spells
1st detect poison and disease, inflict wounds
2nd acid arrow, blindness/deafness
3rd bestow curse, phantom steed
4th black tentacles, blight
5th cloudkill, contagion 

Eldritch blast- Eldritch scythe

Invocations -
- Courts of the outer realms
- Eldritch warrior
- Lifedrinker
- Thirsting blade
Secrets -
- Mirror mirror

DARK BLESSING
- When you reduce a creature to 0 hit points, or when a creature under a spell effect you control is reduced to 0 hit points, you gain a number of temporary hit points equal to your spellcasting ability modifier + your warlock level (minimum 1).

Feats:
- Hardy Adventurer
- Surgical Combatant L4

——————————-
Acrobatics (T)
Animal handling (T)
Arcana (T)
Athletics (T)
Culture (T)
deception
Engineering
History (T) - expertise in legends
Insight (T) - expertise in reading emotions
Intimidation (T)
Investigation
Medicine (T) - expertise in treat wounds
Nature
Perception (T)
Performance
Persuasion (T) - expertise in negotiation
Religion
Sleight of hand
Stealth
Survival
Proficiency in dragon’s chess

Racial abilities
- Intrepid - once per rest can use an expertise die on an ability check, attack, or saving throw
- Ingenious Focus - Inexorable Concentration: When you fail a Constitution saving throws to maintain concentration, you can immediately reroll it, taking the new result. You may use this trait a number of times equal to your Intelligence modifier (minimum 1), and regain all expended uses after a long rest. 
- Resident Expert: You have a reputation for painstaking detail on certain tasks and subjects. When you make a check with arcana and the d20 shows a natural result of less than 10, you can count the d20 result as being 10. 
Destiny
- Source of Inspiration: Defiance. You draw inspiration from striking out against oppression, defying long odds, and placing hope in the impossible. You gain inspiration whenever you score a critical hit against a creature larger than you are, roll a natural 20 on a death saving throw, openly defy a powerful being, or succeed after taking a risk with long odds.

- Inspiration Feature: A Nose for Trouble. Get kicked around long enough and you start to know when trouble’s brewing. Whenever you or an ally you can see fails an Insight check, you can use your reaction to spend your inspiration and learn any information that would have been gained by a successful Insight check.

———————————————————

Masterwork bastard sword, worn but fine clothes, signet ring with the symbol a blade wreathed on fire held high. Steel breastplate with a the symbol of a burning blade on the right pec. 2 potions of healing basic explorers pack, contract of indentured servitude.
24 gold

Backstory:

Family servant and ex adventurer
Noble memento - named sword Hunllef (Nightmare)
Swept up - Your life spiraled out of control as you struggled against a plethora of sudden changes.

Valen was born to a promising noble family in Brindel. He was the prodigy the family needed to propel themselves to greater heights. His father Durrun was a local power holder having control of a large portion of knights and lands to the east. Affluent and powerful no expense was forgotten in Valen’s tutors and teachings.

He learned from multiple people but one that stuck with him the most was his favorite teacher. An old hero from decades ago by the name of Sedric the Red. Known as one of the best with a sword he taught Valen everything he knew about sword fighting, and lessons he had learned in life. This fresh perspective different from the ones he heard from his other tutors began to shift Valen’s point of view. What he once saw as his birthright he realized was simply tyranny by another name. The people who served his father had little sag in their lives and were at his mercy.

As the day of his coming of age ceremony crept closer he planned to run off and sever ties with his family. Not wishing to be apart of this scheme his father had. On the eve of the ceremony however hai father caught him packing and an argument ensued. His father threatened to disinherit him in a fit of rage.

This changed everything as Valen soon realized that his family carried a dark secret. His grandfather a sorcerer who had been elevated to their current title had also made a dark pact. After summoning a powerful devil he had damned his family and his descendants. When his father uttered those words a clause in the contract shifted the power of the pact to Valen. And a massive fiendish creature burst forth in a brimstone and fire proclaiming him as his recipient. It then turned on his father and sneered saying his folly grand.

With this happening Valen made the decision to leave but his father in a fit of rage forbid it. A fight broke out and trying to defend himself Valen free the family blade. Seeing the Devil’s red eyes sting at him and speaking in his mind, he felt a surge of power and rage. Striking out at his father he fell, unsure of what to do and feeling increasingly afraid Valen left.

He has ventured for the past few years now coming to 22 seasons old. He has started to learn more about this pact and the history behind it from the Devil that controls his life. He’s found he has become more powerful and has been gifted another reminder of the Devil’s power. A contract holding the soul of his one time teacher. This unease balance is precarious as Valen has taken the opportunity to do good when he can despite the Devil’s temptations. But the entire time the uneasiness of knowing his father is out there in some way or another has kept him moving from town to town never truly settling down.


I’m interested in A5e it seems neat. I’ll probably end up going with some type of warlock, since they are my favorite class from 5e. Will do some reading when I can and post more of an idea later, but I’ll get some rolls done.

stat 1: 2d6 + 6 ⇒ (2, 2) + 6 = 10
stat 2: 2d6 + 6 ⇒ (4, 1) + 6 = 11
stat 3: 2d6 + 6 ⇒ (1, 6) + 6 = 13
stat 4: 2d6 + 6 ⇒ (5, 5) + 6 = 16
stat 5: 2d6 + 6 ⇒ (3, 1) + 6 = 10
stat 6: 2d6 + 6 ⇒ (4, 5) + 6 = 15

Very meh, guess I’ll take the point buy.


Will put a map up in roll 20 soon


Dotting for interest, i have an idea I could shape up that could fit. It is a shikigami style rogue that is well trained and fascinated with killing. Possible serial killer esque and educated. May multiclass, ideas are investigator or alchemist (obviously vivisectionist works wonders but I would only use it if allowed.)


The discussion is up and the recruitment has started see Here . Please dot in when you can.


This will be the new campaign thread. I will link for any references or notes Needed. I’ll get to work having a sheet for loot and something set up for maps. I’m thinking of using google drive or some other aspect of it.

I’ll start work preparing and hopefully next weekend I can have everything ready to kick things off for Brinewall. In the meantime feel free to make any edits to your characters builds, (no 3rd party please) and spend the allotted 2.5k of extra gold you all are given however you wish. Please try to get headings organized as well.

While I am away till next Wednesday please answer questions as best you can in the recruitment thread. You also will be the main voices for what type of character you pick up as your 5th. Thanks again for letting me join you guys and I’m excited to run this for you all!


Dot


Yeah ok thanks for the HP, wasn’t sure what you’ve used. As for the gold yeah planned to have that. Thank you for the reminder!


Your right, technically it’s a mutated bloodline. But the principle applies so a smart magical man is mechanically sound (tried for the alliteration but stalled haha). As an update it seems like everyone would like a 5th and is ok with me running it. I’ll try to get a thread up tonight to start prep before this weekend. I’ll also try to get an initial post up as well. I’m not as familiar with the build you all had but it seems to be

20 pt buy
3 traits, 1 mandatory campaign trait
Background skills.

If I’m missing anything let me know! I’ll hopefully by tonight have everything set up so you all can join that thread tonight.


I saw, I may make it a little special as well. Though I’ll have to think on it a little.

As for Winsome, he should be fine. He took the sage archtype as well as seeker, so all his magic goes off Int. Probably missed it when looking it over, it’s buried in the build so might be hard to see.


Appreciate the rapid responses! I’ll let others chime in on the idea for a 5th as well on the acceptance of a potential break. Once we get an ok I’ll start building the online assets needed in a thread.


Edgecase that I was curious about will items still in development but not released also get the Foundry treatment? One example I was thinking of that comes to mind is the converted Kingmaker AP? Understandable it’s massive so it may not get inputted but having it in foundry would be invaluable to running it, (and my sanity).


Fair enough, I finished reading up and see you have the 10K from diamonds, consider that gone and each of you have 2.5K that can have been spent over the last few weeks however you wish. Also my opinion and a general idea I have; feel free to buy non standard items besides the big 6. I loathe them with a passion and will as much as possible roll them up into another item to make them actually interesting. So if you have an idea feel free to let me know.

As for the 5th if you want we can do a recruitment. I very much like all your characters and want to give them as much time in the spotlight as I can. I know that 4 plus the bevel of NPC’s you have it may balance out as well (one of those occurrences where you’ll pass them in level and they will follow but staggered to a degree). I’d say your guys call, but also I’m not as inclined to throw NPC’s in with you all at every opportunity during games so a fifth may be something you want if you don’t feel like inviting an NPC here and there.


I’m reading through the story so far now, about half way. It’s only the 4 of you correct?

As for some info on myself; I’m a big fan of RP and set piece combat with the occasional dungeon crawl to change the mood. I really want to empower you guys to try things and do what you want both for your character and in character. If you wanna build a wired way I’m more than willing to help facilitate that, I won’t slap you guys around constantly, with huge monsters and traps if you all decide on clerics just for example. I’m willing to offer a rebuild and repurchase as well for anyone who wishes. It seems like you guys might have missed some treasure a little bit I could be wrong. It also will help give you something to do while I prep things. I am in the national guard and having training most of next week as well so prep will be slow starting off. Also to be upfront an upcoming deployment will change my posting schedule as well as possibly make posting impossible for a month or two starting mid june. I’m willing to run things for you guys but want to be upfront there will most likely be a large span of time where I can’t post. If this is fine with you guys then it should make things easier.

As for my concept of the AP is to dig into the relationships of the NPC’s and the people, as well as exploring the ideas behind the AP (which will be revealed hopefully by the end of the book). So I’ll give ample time for RP when possible, and will simply ask that everyone let me know when they are ready. Obviously if things start to drag then this may start to get cut back. But if one or two of you wanna do something then we can by all means zoom in on that. I’m not a fan of the AP specific rules, ie caravans and relationships, so I’m not going to use them if that’s all right with everyone. Though I think story wise incorporating their topic in isn’t a bad idea. Once I read through I wanna reread the first book, I haven’t read it in a while so starting up will take some time. I’d also ask that everyone make sure their sheets/alias are all set with stats, levels, and common rolls. I use them also so it can expedite things to keep it going. I like to make some group rolls (initiative, group perceptions, group saves, etc.) so that way it can keep things moving.

Let me know if any of the stuff above doesn’t work and we can tweak things to suit you guys. It’s definitely interesting coming to a preexisting group as a DM so I don’t wanna change everything just for you guys to not have fun.


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Hello!

I saw the post and I’ve always had a soft spot for the AP. I was curious and think I could possibly run it. If I could get a quick rundown of who’s active and what your playing it would help. I’ll take some time to read through as well, any alterations that you were playing with?


Everything I think is done. Never tried an occultist, and the idea seems absolutely cool! I can say I very much enjoyed building him at the very least. The main idea behind Hareleon, is to offer an array of choices to help the party with. From extracts, implements, focus powers, and an ABSURD amount of skills I think he could help quite well. He isn’t a full 9th level caster but why not add some spice to the party.

Crunch:

Haraeleon Zephon
NG Haunt Collector Occultist 1/ Empiricist Investigator 1 
Male Elf (Humanoid) 
Init +4; Senses Perception +6

Lowlight vision

-------------------- 
 Defense 
-------------------- 

AC 18, Touch 12, Flat-Footed 16 (+6 armor, +2 dex) 

HP 8 (1d8) 
Fort +2; Ref +4, Will +2; immune to magic sleep, + 2 racial bonus on saving throws against enchantment spells and effects,

-------------------- 
 Offense 
-------------------- 

Speed 35ft. (25ft in armor) 

Melee 1H- longsword-+3/1d8+2/19-20

Special Attacks: mental focus 5/5, Inspiration 5/5- 1d6
Concentration +6, CL 1 (+2 for SR)

Investigator extracts per day 2/2
 Occultist per day: 0/#, LvL 1/2
Investigator Spells Known
1- Heightened Awareness, Tears to Wine, CLW, Comprehend Languages, Longarm, Enlarge Person

Occultist spells known
0- resistance, mending
1- Shield, Lead Blades
-------------------- 
 Statistics 
-------------------- 

Str (17) 15, Dex 14, Con 10, Int 18, Wis 10, Cha 9

BAB +0; CMB +2; CMD 14

Feats: Breath of Experience 

Skills:
Acrobatics (CS) -ranks 0 =+2
Appraise (CS) -ranks 0= +4
Bluff (CS) -ranks 0= -1
Climb (CS) -ranks 0= +2
Craft (CS) -ranks 0=+4
Diplomacy (CS) -ranks 0=+0
Disable Device (CS) -ranks 1=+7
Disguise (CS) -ranks 0=+0
Escape artist (CS) -ranks 0=+2
Fly (CS) -ranks 0=+2
Handle animal -ranks 0=+0
Heal (CS) -ranks 0=+0
Intimidate (CS) -ranks 0=+0
Know Arcana (CS) -ranks 1=+10
Know Dungeoneering (CS) -ranks 0=+6
Know Engineering (CS) -ranks 0=+6
Know Geography (CS) -ranks 0 =+6
Know History (CS) -ranks 1 =+10
Know Local (CS) -ranks 0 =+6
Know Nature (CS) -ranks 1 =+10
Know Nobility (CS) -ranks 0 =+6
Know Planes (CS) -ranks 1 =+10
Know Religion (CS) -ranks 1 =+10
Linguistics (CS) -ranks 0 =+4
Perception (CS) -ranks 1 =+6
Perform (CS) -ranks 0 =+0
Profession (CS) -ranks 0 =+0
Ride -ranks 0 =+2
Sense Motive (CS) -ranks 0 =+4
Sleight of Hand (CS) -ranks 0 =+2
Spell craft (CS) -ranks 1 =+10
Stealth (CS) -ranks 1 =+6
Survival -ranks 0 =+0
Swim -ranks 0 =+2
UMD (CS) -ranks 1- =+4

Languages: Eleven, Common, Celestial, Draconic, Sylvan, Orc

Traits
Race: Warrior of Old +2 Init

Social: Tireless logic 1/day reroll int check

Campaign: Riftward Orphan +2 CC (maybe siblings?)
SQ:
Racial: elven Immunities, Elven Magic, Keen Senses, long limbed
Investigator- Alchemy, Inspiration 5/5 1d6, Trapfinding
Occultist -
Focus powers-
3 points sword Transmutation- physical Enhancement, Legacy Weapon,
2 points Amulet Abjuration- warding Talisman, Mind Barrier, Aegis
implements 2, knacks, mental focus 5/5

Favored Class occultist: +1/2 point of mental focus

Combat Gear: Chainmail, longsword

Other Gear: Formulae Book, two Journals, made of fine eleven make, Thieves Tools, backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, torches (10), trail rations (5 days), and a waterskin.
Coinage: 0
Notes: +1 spell a day 1-4

Questions:

1. What is your character’s name?
-Haraeleon Zephon

2. How old is your character?
-176

3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
-He is an elf wearing elegant chain on him. He looks the scholar, small and light, an old sword of ancient elven make is on his back. While an amulet with a strange symbol and and small gemstones hangs from his neck. He has dark hair, fair skin, and his eyes are all purple. A small bag rests on his back, and he besides the chain he wears a soft grey robe. 

4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
-He has a bookish demeanor, always studying areas and contemplating strange things. He might come off as condescending but he often felt the smartest person in the room and it’s left it’s mark.
5. Where was your character born? Where were you raised? By who?
-he was born in Kyonin, on the border between it and the stolen lands. His family a well off family traded with the surrounding baronies and townships. He was raised to be a scholar and a wizard but with the chaos that happened with Aroden’s death his family was forced to trade further and further away. His father while away trading up river with Sarkoris witnessed the initial demon invasion. Wishing to do their part and make coin as well he moved the family north to help buy and distribute goods. He grew up amongst the crusades witnessing the success and eventual failure of them. His parents killed by demons during the second crusade while at Dresen. His twin brother and older sister not 3 months ago as they worked to help with something. 
6. Who are your parents? Are they alive? What do they do for a living?
-his parents Mylessan and Caedran died during the second crusade decades ago. They were merchants and suppliers of arms and armor of the crusades.

7. Do you have any other family or friends?
-His twin brother Laereleon and his older sister Nesraella were his two closest friends, sequestered in Kendras the last few months he studied hoping to hear from them or find out what happened to them. 
8. What is your character’s marital status? Kids?
-He is single, considering courtship to be simply a luxury he can not afford during these troubling times. 

9. What is your character’s alignment?
-He is Neutral Good

10. What is your character’s moral code?
-He believes one must do good whenever they can. And that good can come from anywhere and any source if it is true. Though this is tempered by his observations and experiences witnessing the crusades.

11. Does your character have goals?
-he has several goals:
1 Uncover how the World Wound was opened.
2 Seal the World Wound so it can never happen again.
3 Uncover what happened to his siblings
4 recover his parents bones/belongings for a proper funeral.
12. Is your character religious?
-He isn’t particularly religious, though he does follow the gods Desna, Nethys, and Irori. For parts of their religion touch on his beliefs and interests.

13. What are your character’s personal beliefs?
-he believes the study of magic can lead to any solution. If a woman in a tower was able to sunder the planes then he can learnt to fix them.

14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
-he is highly intelligent and sensitive to the psychic. Often able to feel the past through items. He often revers items a little to fondly for some. This combined with his need to theorize and plan out his thoughts mean he is always writing down ideas in his journal.

15. Why does your character adventure?
-he adventures to learn more about the world, he was given his families ancestral sword, and was able to uncover an ancient Sarkorin amulet in a flee market. He believes other items could hold clues to the world and the rules that hold it together. 

16. How does your character view his/her role as an adventurer?
-he knows his intelligence and studies are second to none. Offering information is his place. While also learned in mixtures and ways to tap into the energies of items he helps himself and those are kind him fight. He has no problem fighting as well, he just thinks it’s somewhat beneath him, (also is far too deadly for him.)

17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
-he has a swirl on the left palm of his hand. This birthmark was on the opposite hand of his twin brother. It was said to be a sign of something, and when he traveled to the world wound he found the riftwardens had it as their sigil. 

18. How does your character get along with others?
-he tries to be friendly though sometimes it comes off as grating. His constant need to share and absorb information has made many a person groan and a leave hun alone. He has attributes this to their lack of intelligence and not his lack of charmisa. Though rough he genuinely cares for those around him, as he’s lived long enough to see the horribleness the world has to offer.

19. Is there anything that your character hates?
-he loathes demons, their wanton destruction and lack of care for knowledge causes him ti seethes with rage. While he also despises those that work for them, their short sightedness dooms both them and others.

20. Is there anything that your character fears?
-he fears being alone, with the loss of his family he was left without many who understand him. He often wonders if the curse of knowledge makes it harder for him to connect with others. As well as the fact he knows he will outlive all but the longest of races, he is stuck between fear of loneliness and the pain of loss.


Dotting, I have an idea. It’s a weird one but I think it could be fun. An Occultist-Investigator; deadset on understanding why the world wound happened, and stopping it.


He lost 6 hp, he isn’t at -6 hp. Just to clarify my bad for the scare. Feel free to edit your turn if need be


Yeah, though I’d imagine you might suspect. And if anyone knows Draconic they’d recognize it


Sorry for the silence, life has been particularly busy and it’s been hard to dedicate time to games. Sorry for any hold up or problems I caused, I do think writing the PC out is for the best. Good luck everyone


Ah my apologies! Sorry for the confusion


My apologies, sorry for the co fusion.


Not gonna lie was recently thinking about my sci fi fix. I’ll slide in just before the deadline if that’s allright.

Name Justin in real life, though mythic, mythicman,
are perfectly fine.
Experience with Starfinder/TTRPGs - My experience with TTRPG Is going on 7 or so years now. Starting with pathfinder 1e, and branching out playing D&D5e, P2e, Starfinder, Stars Without Number. I’m moderately familiar with starfinder’s rules, but though I haven’t played aim a game in a bit. I’ve played in a couple PBP games and I’ve seen a couple streams so it shouldn’t be to hard to knock the rust off.
Favored Themes - Some of my favorite themes are intrigue, Striving for freedom, and the occasional horror to remind you that you aren’t invincible. Though I will say intrigue sometimes lends itself to a bit of a slowing of PBP games and can bring them down from what I’ve seen.
Your favorite aspect of TTRPGs - I’m a fan of balanced games, though I’ll say roleplay is most certainly my favorite. Exploration is something I enjoy, as a lore junky however and haven’t had much of a chance to a really scratch the itch.
General Character Idea - I’m thinking of a character fed up with playing by “the rules” as others don’t becoming something or a con artist. I’d be interested in playing a caster since I haven’t had a chance yet but might be something else. As for race There’s so many it will something I’ll have to figure out later.


I wasn’t sure if you had a particular entry point in mind, I have been reading along. Maybe I missed it im not the most perceptive fellow but if you’re ok I’ll hop in.


Things seem very interesting and fun! Sorry for silence been away for the last few days with drill.


Apologies, life has been busy. I’m putting a final deadline on myself to do it tonight. I’ll post the fancy sheet link later tonight. I’m sorry for the delay I caused.


Huh, forgot about that. Thanks! Shows up now


it’s unfortunately slipped my mind. I’ll try and get something up tonight or tomorrow. It’s annoying since for some reason the game hasn’t showed up in my campaigns tab so I have to remember to check here specially.


Best of wishes the both of you! Hope you get better soon


I think I have a good idea after talking with our DM, I just need to get it on paper. This week has been busy, I’m hoping to get an alias up sometime soon. If I have any questions I’ll be sure to ask!


I’m not nearly as good with lore as others. I’m working on an elf, background being that they are somewhat elder from an earlier quest that failed. I don’t have to much more since lore is a bit of a weak spot for me.


Sounds good! I’ll start working on a character, learning the system is slow but As for character ideas I was thinking an elf, maybe the last one of an older band that set out on a quest long ago that failed hoping to complete it. I’ll expand on it more but that’s a rough high level idea.


Hello everyone!


All good! It happens I hope it’s ok I bottled you for the turn. Just wasn’t sure and wanted to get things moving along.


Someone offered to share with me as well. I’m more than willing to learn, and I’ll start looking over the PDF. Let me know if their is anything else needed or any more questions.


Unfortunately with it just after the holidays I can’t find the money to throw at this at the moment. I’ll have to bow out as well, hope it goes well for you!


I’m interested, Tolkien material has always been interesting to me.

My familiarity with it is low, I’ve seen most of the movies and enjoy them. Unfortunately I haven’t gotten a chance to read the books. And the system is new but I’m a quick learner and a enjoy learning systems.


Back to the drawing board. Good luck and have fun!


In that case I’ll pass, but best of luck in your game!


I have a couple high level builds collecting dust on pathbuilder. What characters are in the party currently? If they need a magic user I’ll let Dorian submit his character. Most of mine are more martial based.


Thanks for the heads up: main change would be to replace power attack with Shield focus, so at 3rd level I can get grab shielded mage.


Would love to play in Hell’s Rebels, sending you a message now.

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