GM ShadowLord's Tyrant's Grasp - Group 1

Game Master The Rising Phoenix

Roll 20

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The Exchange

Human Fighter 1 / Barbarian 2 | HP 33/33 [39/39 Rage] | AC 18 [15 Rage]; Tch 12; FF 16 | F +8; R +2; W +3 | CMB+6; CMD 17 | Speed 40 ft | Init +2 | Heavy Flail: +6 (1d10+4/19-20) | Perc +7

That's a cool avatar--not sure if it matches your concept, but cool nonetheless.

I'm leveled up and ready to go!

Level 3:
Class Taken: Barbarian
Class Feature Gained: rage power
Hit points Gained: 1d12, +2 Con
Skill Points (3 + 2 background): acrobatics (1), intimidate (1), knowledge (engineering)(1), knowledge (history)(1), perception (1)
Favored Class Bonus add +⅓ to the bonus from the superstition rage power
Feat: to the last


F Halfling Rog2/Ftr1 | HP 17/19* (2 NL) | AC 18, T 14, FF 15, CMD 15 | Mv 30' | F +4* R +8 W +2, +4 vs fear, Shake it Off | Init +3 | Per +9 (+10 traps) | Active: *3 Con damage

To The Last normally requires that you worship Gorum. I would hope that we don't have too many fights when Vlad is below 0 HP, and Coral is going to help there with Bodyguard for +4 AC. Maybe consider Furious Focus? Or Weapon Focus?

Coral:
Class taken: Fighter (Weapon Master) - do not have to select the weapon until I hit Rog2/Ftr3, but thinking of Short Sword in hopes of one day getting a Sun Blade.
General feat: Combat Reflexes
Fighter feat: Bodyguard
Hit points: +1d10+1 (so +7)
Saves: Fort +2
Skills: +1 Perception, +1 Disable Device, +1 Knowledge (Religion)
Background: +1 Linguistics (Draconic), +1 Appraise
FCB: +1 CMD vs Trip and Grapple

The Exchange

Human Fighter 1 / Barbarian 2 | HP 33/33 [39/39 Rage] | AC 18 [15 Rage]; Tch 12; FF 16 | F +8; R +2; W +3 | CMB+6; CMD 17 | Speed 40 ft | Init +2 | Heavy Flail: +6 (1d10+4/19-20) | Perc +7
Coral of Lastwall wrote:

To The Last normally requires that you worship Gorum. I would hope that we don't have too many fights when Vlad is below 0 HP, and Coral is going to help there with Bodyguard for +4 AC. Maybe consider Furious Focus? Or Weapon Focus?

Hmm--this really fits the concept of what I'd like to do, though it's perhaps not as powerful as other things I could pick.

Vlad's deity choice may, perhaps, evolve. :)

It says he must worship a god of battle. Hopefully, I'm close enough.


F Halfling Rog2/Ftr1 | HP 17/19* (2 NL) | AC 18, T 14, FF 15, CMD 15 | Mv 30' | F +4* R +8 W +2, +4 vs fear, Shake it Off | Init +3 | Per +9 (+10 traps) | Active: *3 Con damage

The feat comes from Inner Sea Gods where it says "Gorum." You must be using the d20pfsrd.

Here it is on Archives of Nethys, a site which includes all the lore-related parts of the various game options.

The choice of deity does influence a lot of other game mechanic options like traits, Prestige classes, and Deific Obediences. Personality-wise I would say Vlad is a very good fit for Vildeis, but Gorum could work too.

Obviously the GM can choose to alter any of those requirements.

The Exchange

Human Fighter 1 / Barbarian 2 | HP 33/33 [39/39 Rage] | AC 18 [15 Rage]; Tch 12; FF 16 | F +8; R +2; W +3 | CMB+6; CMD 17 | Speed 40 ft | Init +2 | Heavy Flail: +6 (1d10+4/19-20) | Perc +7

Alright--if GM doesn't approve, I'll switch it out.


female human sorceress 3 | HP 15/15; THP 0/0; N/L 0/10 | AC 12, TAC 12, FF 10 | F +1, R +3, W +3 | CMB +1, CMD 13 | Init +2 | Per +3 Spells: 1st 3/6

HP: 1d6 ⇒ 5
+1 Fort & Will

Skills +6
+1 to each of following:
Diplomacy +7=+4+3+0
Knowledge (arcana) +8=+2+3+3
Knowledge (planes)+4=+2+2+0
Perception +3=+0+3+0
Sense Motive +3=+0+3+0
Spellcraft +8=+2+3+3
Background Skills: +1 to each existing
Language: necril

Feats: improved unarmed strike

Spells:
+1 1st/day
+1 1st know: positive pulse, color spray (bls)

Abilities:
Immolation SU At 3rd level, you gain the ability to surround yourself in fire as a swift action. This fire burns for a number of rounds per day equal to your character level plus your Charisma bonus. These rounds do not have to be consecutive.

Any unarmed attacks you make while affected by immolation deal an additional 1d6 points of fire damage, and any creature that ends its turn adjacent to you while you’re affected by immolation also takes 1d6 points of fire damage.


Channel 2/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya
Class taken: Cleric
Feat: Selective Channeling (finally!)
Hit points: +7
Saves: Reflex +1
Skills (3+2 background): Sense Motive +1, Spellcraft +1, Knowledge (religion) +1, Linguistics (sylvan) +1, Knowledge (geography) +1
Spells: Second level spells acquired! Planning to prepare lesser restoration, rotgut, and bless weapon(d) at next rest
Channel +1d6
FCB: +1 hp (included in above amount)

The Exchange

Human Fighter 1 / Barbarian 2 | HP 33/33 [39/39 Rage] | AC 18 [15 Rage]; Tch 12; FF 16 | F +8; R +2; W +3 | CMB+6; CMD 17 | Speed 40 ft | Init +2 | Heavy Flail: +6 (1d10+4/19-20) | Perc +7

Okay, I'm going to go ahead and switch out To the Last, even though I think it's pretty thematic and fits where I was trying to take Vlad.

But I'm going to take Extra Rage Power and take Reckless Abandon, which also fits pretty nicely.


M Human Paladin of Sarenrae 1/Oracle of Life 2 | HP 27/27 | AC 19/13/16 | F +4, R +3, W +5 | CMB +1, CMD 14 | Scimitar +2 (1d6) | Longbow +5 (1d8) | Init -1 | Perception -1 (Deaf)

Level up!
Class: Oracle
Feat: Selective Channeling
Oracle things: Bonus spell (detect undead), +1 orison known (Guidance), +1 1st level spell per day
Skills: (4+2) Diplomacy +1, Knowledge religion, planes, nature +1 each, Linguistics +1 (new language TBD), Craft (bows) +1
Saves: +1 Will
HP: +7


F Halfling Rog2/Ftr1 | HP 17/19* (2 NL) | AC 18, T 14, FF 15, CMD 15 | Mv 30' | F +4* R +8 W +2, +4 vs fear, Shake it Off | Init +3 | Per +9 (+10 traps) | Active: *3 Con damage

If Arazni has a big part in this AP then Coral might do well to stick with the rapier.
Or as an Iomedae follower she could pick up the longsword (and put a point into Str rather than Dex at level 4).
Short Sword would give her the option for TWF.

Decisions, decisions.

Also: Coral now has shield proficiency. Shields impose their ACP on Weapon Finesse attacks, but if she had a MW buckler or light shield (or a mithral heavy shield) she could have a better AC. That is on her wish list for the future. She doesn't have a shield of any sort at the moment.


F Halfling Rog2/Ftr1 | HP 17/19* (2 NL) | AC 18, T 14, FF 15, CMD 15 | Mv 30' | F +4* R +8 W +2, +4 vs fear, Shake it Off | Init +3 | Per +9 (+10 traps) | Active: *3 Con damage

I like the puzzle. I have it, but can't draw the answer.

On my phone, at Disney World, sleeping kid in one arm, waiting for my wife and older kid to get out of the Smugglers Run ride.

There's some ride-swap thing so I can go right to the front of the line and my wife takes the little guy.


DD | ROTR1 | ROTR2 | II | TG1 | TG2 | JR1 | JR2

Enjoy Disney, it's a blast. We went a few years ago and I can't wait to go again! I'm going to let you guys try to work through it a bit. If you get tired of the puzzles or are getting frustrated, let me know and I'll help you through it.


F Halfling Rog2/Ftr1 | HP 17/19* (2 NL) | AC 18, T 14, FF 15, CMD 15 | Mv 30' | F +4* R +8 W +2, +4 vs fear, Shake it Off | Init +3 | Per +9 (+10 traps) | Active: *3 Con damage

I love puzzles and can explain the solution later if needed.

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