Ah, heck with it... I will just roll and take whatever I get from it (even if it is lower than before).
stats: 4d6 - 3 ⇒ (5, 3, 6, 4) - 3 = 15
<blinks as he looks at the final total>
... well... nice...
I should have Barius ready in a few hours.
OK, Barius is complete. I did a few tweaks to his skills and kitted him out. I even found a profile pic that kinda is symbolic of where I am going with him, albeit you would have to overlook the fact that it is a halfling.
So I had a rules question for you, assuming I get in. If you look at the equipment rules listed here for Fortune Teller decks, it says that masterwork quality versions give a +2 circumstance bonus to Profession: Fortune Telling. The cost of these is 50 GP. I have to have a Harrow deck (rules listed here) for my class abilities. This thing costs 100 GP (double the "fortune telling" cards price). Would you say that having a full on harrow deck would convey the benefits of the MWK fortune teller cards? It is ok if not, just curious.
Good luck all!
Because I was curious, I updated the list posted by Archlich. Note, I only looked at posts after his listed post to make the updates, not prior. (Translation: if you were missed or wrong on that list and not corrected in a post afterwords, you are still missed or wrong now.)
Player - Character - Aasimar Type - Class/Concept – Trait
(KingHotTrash) - Ranek - Idylkin - Bloodrager - Stolen Fury
So I am thinking that I will be submitting a bard (fortune teller archetype) with aspirations of striking into the Harrower prestige class later on down the line. I probably will be taking the Chance Encounter trait, so if anyone else is (and provided, of course, we get selected) I am open to working out if we were together when rescued or if we just happened to find out after the fact that we shared that ... experience.
Let me know if you have any questions about the above, GM.
Dotting for interest.
Curious if you are open to the alternate racial subtypes introduced in Blood of Angels (scroll down to subraces here to see what I am talking about if in doubt) or if you are only wanting normal/variant rolled aasimar submissions.
Time zone currently is Eastern, though mid year that will change (if selected I will keep you posted as it changes).
Will probably bring either a magus or an investigator.
Mezdav O'mara wrote:
That might not be a terrible idea... plus extra bolts. I have 20, but you can never have too many.
He has a blanket and bedroll already, though a mess kit and perhaps a skillet or pot might not be a bad choice...
OK, mostly updated Pash (italicized skills are the background ones) but I am about 100 GP worth of equipment short of where he should be for using max starting. Can we just fiat that he is owed that amount from some underworld contact or somesuch upon arrival in Greyhaven? I mostly ask because I don't want to hold up folks while I pick out things and the 140 spent from the average (therabouts, I had 12 left over) should cover most of what he would need to get started.
Hm... he would need a bit of retooling, but I *do* have a rogue that was built way back in the day that might fit in.
He was built strictly off of core rule set on a 15 point buy for a game that I ended up having to drop years ago.
I should only have to alter the backstory a bit, add background skills, and check to make sure that his inventory allotment matches what his wealth could buy. I also will look over the racial alternate traits quickly to make sure that none of them make better sense for his character, given they are now on the table.
... unless, of course, folks would really prefer me to make a wizard to bring. I can do that but it will take me a bit longer.
OK, so working on a dwarven apprentice blacksmith / cleric of Torag. Debating taking the forgemaster archetype or not...
Pros: some cool runic magic that you can cast on yourself or others... plus natural enhancements to crafting.
Cons: only get the Artiface domain and do NOT get channel energy... so significantly reduced healing output. (Don't get me wrong, still have healing... just not the same kind of of "Oh crap, everyone group up and channel" safety net).
Will think about it.
I am glad you saw this, I was actually planning on PMing you a link. Mostly because I know you are looking to play in addition to GMing. As I make my (increasingly likely to be) cleric I will touch base with you... assuming we are both from Sandpoint it is likely we would at least be aware of each other, ;)
hm.... interesting premise. So does every box of dungeons for the run have to do with the world of Greenwold, or does it vary by month?
Is there any additional resources available for details on the town of Mara or the world in general? (Mostly asking for the purposes of sourcing backgrounds.)
I will not lie, I am interested in this... but I also don't want to hog all the cool games to myself either... so I will give serious thought to whether I should apply or not.
As a final question, what pantheon of gods would this world use? I ask because I would likely roll up an inquisitor if I do apply, so it would impact a few class features.
Bolkvar Stonebeam wrote:
Imagine doing 4d6 without dropping the lowest. Someone could start off with a 24 in a stat. No idea how a gm would balance that.
Shrug. I don't know, honestly. Part of me thinks that if you happen to be that lucky that perhaps you should be able to keep it... and frankly having an 18 off the bat isn't much better, balance wise IMO.
My best guess would be to say that you reroll any set that is over 18 or under 8, but then I am not a GM.
Dropping the lowest of 4d6 is the default and the method used in the core rulebook, so I didn’t feel like I needed to specify that. It seems to have come across regardless in the recruitment thread.
You know... I actually had cause to look at the player's guide from the Beginner's Box shortly after this, and you are absolutely correct. That is the method they list. I guess I am just so used to seeing odd variants of it (or more often than not straight "thou shalt buy x many points worth of stats") that it had slipped from memory.
Wow... I got 1 under the inverse of the alternative point buy alternative. I think that might be a personal worst record. Thanks for the conversion.
@All: Good luck, everyone's submissions look pretty awesome!
Stats1: 4d6 ⇒ (1, 5, 5, 5) = 16 (rerolling 1)
1: 1d6 ⇒ 6
2: 4d6 - 2 ⇒ (2, 3, 3, 3) - 2 = 9 (9 again, rerolling)
2,again: 4d6 ⇒ (6, 1, 5, 3) = 15 (rerolling the one)
2,1: 1d6 ⇒ 1 (...)
2,1: 1d6 ⇒ 1 (where is that virtual sledgehammer)
2,1: 1d6 ⇒ 5
3: 4d6 ⇒ (4, 1, 6, 1) = 12 (rerolling the two ones)
3,1s: 2d6 ⇒ (4, 6) = 10
4: 1d6 ⇒ 6
5: 3d6 ⇒ (2, 4, 6) = 12
6: 2d6 ⇒ (5, 5) = 10
So... if I did all of that correctly:
As I said, I will defer to a third person that isn't in as many games right now if there is interest... so as such I will hold off on declaring a class just yet. My personal preference would be for the game to be run here, though I can do roll20 if need be.
Tentatively interested (though in the event of overwhelming interest I will defer to those who don't have as many games going at the moment).
Questions for the GM (or you if you prefer):
1) Granted it is his first GM, and thus he would probably not want to see anything OVERLY complex, but what would be the creating guidelines? Or, given you are using the Beginner Box, would we be stuck with using the pregen ones that come with it (Cleric, Fighter, Wizard, Rogue... if memory serves)?
2) Is this going to be here or will it be elsewere (ex: Roll20)?
3) Has the GM played previously (here or IRL) and this is just his first foray into GMing or is this his first adventure? (No problem if it is, just curious.)
GM Dak wrote:
@EmeraldDuke To note, I find (if you have a good group of players) GMing is even more fun than playing because you get to be ALL the characters (except for the PCs) :D. Admitidely there can be some work that goes into it. Either way, I would highly recommend trying your hand at GMing at some point! PbP is a great setting to get started because you don't have the added pressure of knowing so much on the spot, you can take your time and look stuff up as needed.
This is fair, and part of the reason I was willing to throw my hat into the ring, in the event of it being necessary. That being said, I think that you or JohnnyBlack would have been more... preferable choices, given the party has had a better than average GM at the helm previously. (In my opinion, at any rate.)
Good luck and have fun!
I preface this by saying that I have never (and I do mean NEVER, not in person, not on the forums) GMed a campaign before in my RPG career...
... I *do* own the campaign, and if everyone else falls through, I am willing to give it a stab in order to keep your game rolling.
I would recommend taking this option only as an absolute last resort though...
No worries, just checking. While I am at it, I will check my luck as well.
Stats: 4d6 - 1 ⇒ (3, 1, 2, 6) - 1 = 11 One point...
For a grand total of 3 points (not counting the negatives I don't have accurate values for... either of which would likely drop it into a negative point buy)
...OUCH... luck is not with me, but hopefully it will be with y'all.
So maybe I am just missing it... but why are folks taking off the lowest roll on their rolls? I mean, yeah, often rolling 4d6 for stats includes that... but it wasn't (unless I am missing it) specified.
Don't get me wrong... will probably not be submitting an application myself (I have a decent number of games on my roster... just scanning the threads out of habit and to make sure that nothing that is on my "apply immediately regardless" list (AKA, my campaign bucket list) slips through my fingers) but I did find it to be odd.
Blinks, scans comments... blinks again....
Well, that went sideways.
I am more in the school of thought of GMDQ and Joana than that of Storm Dragon... though, to be fair, he (she... it... do storm dragons have gender?) probably is right when it comes to the philosophy. It doesn't take a Shakespear level playwright to make a play that is entertaining. Similarly, it doesn't take someone with hours on end dedicated to plotting and planning out a campaign to make one that is engaging to players. I accept and concede that point.
I will say this though: the less time the GM has to put into making the world come alive (or the less talent, in some cases... but let's stick with time being the variable and talent being equal) the more time and energy will be required from the players to make the place believable, engaging, and hooking. There have been times where I don't have to add much beyond what my character thinks of a situation. Those typically have been in games where the GM clearly was putting in extra time to make the place seem real, and was taking the time to take my actions/reactions and react/act accordingly.
There have been other times in my career, however, where I have had to spell out not just what was happening to me, but how what I was saying or doing impacted those non player or non person elements around me... and I hate having to do that as a rule as a player. For some key moments, sure. Critical success or failure, with GM approval, great. But having to do so on routine matters in order to sell a scenario (often combat to be fair) to my fellow party members just strikes me as being reaching for fire I should not be touching... at least as a player.
I am, once again, getting side tracked... Ultimately, could I become a GM with a decent success rate? Maybe, maybe not. I haven't tried yet, so I don't know. And maybe that is being cowardly on my part. I just know that I don't think I have the time to really devote to bringing a setting to life for my players right now, and I don't want them to have to compensate for my lack of time. It wouldn't be fair to them, at least in my view.
In answer to the new player conundrum... honestly, a lot of GMs I have seen in the past will try to go the extra mile to get a new player or two into their tables when possible. And I have, for my part, deferred a slot or passed on even applying for a game to give new folks a better shot of getting in. (And once, came aboard a game to ensure they had enough folks so that the newer players had a chance to play.)
Ultimately it is in everyone's best interest to try to allow new folks to play (within reason, of course) especially in the shorter games. At least, that is my opinion.
In answer to the original question... you are partially right. But a lot of that is, for lack of better word, cyclical. There are only so many folks that feel comfortable GMing on the forums (and they themselves go through cycles of burn out and, gods willing, return) and those folks only have so many hours in the day to make games come alive.
One of the reasons I have never taken up the challenge of GMing myself is the sheer amount of time it takes to plan out things for your players. I mean, even with PBP (where you can control the pace over the course of days instead of multi hour intense sessions) and even with prewritten modules/APs (where a lot of the major arcs are written for you to adapt to your players actions, often with variants for different likely outcomes) it still takes time and effort to make everything really come alive for us players. Every game takes love, time, and care to make seem real enough for the players to put their own love, time, and care into.
And when you factor in that even the shorter campaigns can take months... or years... to get through... a GM might not have a new opening for a brand new game for long periods of time. At best you might have sporadic rerecruitments to replace players as real life intervenes. Or the occasional recruitment to get a new GM for an existing campaign for similar reasons.
I seem to have gotten off of a tangent, but if a month or two passes without much in the recruitment threads... just be patient. Eventually new games will come up as old games finally close or new/returning GMs come to the tables.
OK, so if I am reading this correct (and I would like to think that I am) that means I was able to requisition everything I was looking for with the exception of the cloak... and the belt I acquired is even better than the one I was looking for (sorry Eliah). Very awesome, will put the items on my list and add their boons to his stats.
OK, pending an answer to my question regarding his noteworthy item, Cyrius should be ready to go. Item requests are as follows:
Almost done. Traits can come from anywhere, correct? Also threw in background skills... we are using that system, yes?
Gear will be a bit of a challenge, given my chosen item was armor and he generates his own weaponry... but I should have a list posted later tonight. Link to the profile is here.
Speaking of the armor, though...
When I orignally stated out Vrast's Embrace, I was calculating for a balanced armor for a level 7 character. Hence it only having +1 and shadow on it and it being made of darkleaf cloth. Given the actual level of the character will be 15... might I have the opportunity to level it up slightly? I am not going to drastically change it's properties, just make it more relevant. Your call though.
All told, should be ready for review by tonight/tomorrow morning.
I appreciate the help, all that made a lot of sense.
That said, the more I work on his equipment, the more I am realizing that my submission does not really meet the third requirement of this recruitment: *Be able to genuinely say that your primary role in the group will either be a ranged weapon user or an arcane caster.
My build does a lot of support for my eidolon, who is melee focused, with a little bit of spell casting and some not-so-great ranged... but the star of the show would be my eidolon, at least in combat. Which is melee. Which is not what you guys are looking for.
So... I am going to withdraw at this point. Good luck in the selection process, Vrog... and thank you for the help with my submission.
I appreciate that greatly.
I did not know that they got a Stat bump at 4 (I might have just missed that line) but I will add it now. I assume it is like the the character stat bumps (1 point up to any Stat) correct?
I started with max HP as a base because it was the easiest to calculate and I was not sure how you would want to handle it (given unlike PCs, it seems that eidolons do not consistently gain HP each level) but I can adjust it downward.
As for gear, I had a question on that. It sounds like unless I am *not* wearing a particular slot (ex: I don't have a magic belt on) my eidolon would not gain benefits from having an item in that slot. I am basing this assumption on the 2-point evolution of Shared Slot which states: "Select a magic item slot. A magic item worn by the eidolon in that slot remains active even if the summoner is also wearing a magic item in that slot. This evolution can be selected more than once. Each time an eidolon selects this evolution, it applies to a new slot." Does this mean that it would normally get benefits from items I was wearing? Would I gain benefits from magic items it wears (of course, assuming that I wasn't wearing a similar slot item)? I ask because it will impact my purchasing decisions. That set aside, I do intend to get him a rather nice set of butterfly swords.
Appreciate all the feedback.
OK, I am still in "work in progress" mode (specifically, I am writing out the backstory in a way that makes sense outside my head and figuring out what he would own) so I am by no means finished.... but I wanted to submit what I have so far for review. Especially as I have not done an Eidolon before and I want to make sure that I have time to correct errors if I have made any.
Originally I was thinking pure damage caster, but the spell list just does not support that... so he would use his spells to aid combat as possible, and lend fire support using a crossbow when called for. He also comes with his eidolon Solkim, who I have made more of a melee focused dual-wielder.
I am looking forward to feedback, and as I said I am still working on his kit... as well as how he acquired it, given he recently escaped from a mental hospital...
Garran Fain wrote:
** spoiler omitted **
Appreciate you voicing this. I hadn't reached out yet because I wanted to get things mechanically sorted out before I actually contacted any of you about a potential link.
That being said, I think that years in the sanitarium might work... it took a while for him to really get a mastery of his powers, after all. You may have even heard rumors that he had been committed, if your character would have been interested in following up on other victims of Lamm's criminal empire.
OK, I do have one last question. I am thinking that I want to bring an unchained summoner, but I want to mesh two archetypes. I *think* that the two are compatible as written, but I want to make sure that you agree with that assessment, GM, before I go too far down the rabbit hole on construction. Archetypes are Soulbound Summoner (likely with the shattered psyche curse) and Twinned Summoner.
@ GM and party:
500 FT view of concept is that he was framed for murder, but unlike what the baseline trait states (insufficient evidence, released after short time but not really acquitted) I am thinking that he went insane while in prison awaiting trial. The case never proceeded due to the fisherman being proven to be a liar, but he was no longer in a state that could be released safely (especially with no definitive proof that he did not commit the murder). He has spent the last several months locked in an asylum as a result. The eidolon is actually a physical manifestation of part of his personality... one that eventually helped free him.
I am thinking the party member most likely to have met him would have been Garren. They might have shared a cell when he was arrested. And depending on how long he was locked up prior to release, he might have witnessed him going insane in the first place.
Dotting in with interest. As an aside, looks like there is enough interest in this one spot to almost make a second table of all casters/ranged folks.
My questions are as follows:
For the background campaign trait, how would you reconcile the fact that Lamb is (presumably) dead by now? Especially for some of the more... non-character related ones (like missing child).
Are you using the background skills system?
Are there any house rules that you use that have not been expounded upon yet? (EX: All nat 20s auto crit with no confirmation; use of the fumbles deck for nat 1s, etc.)
Keeping in mind (of course) that Korvosa is a mostly human city, do you have any restrictions on races outside of it coming from a Paizo source?
I might think of more later as I am brewing, we shall see.