I am interested in this kind of thing but unfortunately my job right now is not giving me a lot of time to do much more than lurk (when I can do that). I have the rule book for PF2 and have looked over it... some of the changes I can appreciate, some don't make sense, and some I would honestly just have to try to see if I gel with or not.
I have tried my hand previously at THAT GAME's current edition (5th I think) as well as the previous edition (didn't care for it, it is a big part of what got me into PF1).
I did a lot of play by post for PF1 back when I had more time... I miss those days.
So, all this is a round about way of saying if this is still something you are doing in about a year or so (or if you are fine with me coming and going as practical/necessary) I would be down to try something like this... but either way, I am glad that someone is experimenting with it.
Like I said, you know your schedule best. If you feel that running one game best fits into it then do not stress about a second one. Good luck in your selection, even whittling it down to 5-7 will be a challenge... last count was around 32 or so applicants. (Give or take 5-6 applicants per slot, rounding to whole applicant.)
There are so many good choices and so many wonderful combinations of groups that could happen.
I could run a second table, but I would have to limit my posting to an expectation of every other day (potential for daily still existing but not required on either my or anyone else's end).
If you would like to express an opinion on this, go right ahead. I've gone back and forth on it several times myself (pbp is slow enough even with once daily posting, but this AP allows so much RP opportunity that combat would not be the main hangup, etc etc). If you don't have an opinion on this option other than you'd rather that so more can play, just favorite this comment so I can get a rough count.
Personally I would find this to work and be for it. Mostly replying this way so that it ends up on the next page (in case folks don't see it).
That said, don't feel pressured by me to do it. You know your schedule and commitments (both on the forums and off of them) better than any of us, after all.
Hello everyone! I wanted to make a small announcement. Because the number of submissions has wound down, I am going to close recruitment on Wednesday, 9/9 at 11:59 PM. If you have not submitted a character yet but have expressed interest or do express interest prior to this time, you may still submit a character. Recruitment will officially close for all submissions on 9/12 and announcements will be made on 9/13.
Here is the current list of submissions (no links this time, sorry) Anyone wishing to make changes to their characters may still do so, but please let me know, otherwise I may miss it.
Larin Zespire - Human Ranger (Dandy) ---- adsapiens
Robert Merosett - Human Cleric (Cardinal) ---- Anthorg
Etienne St. Germain - Human Paladin (Virtuous Bravo) ---- Torilgrey
Kyralina Licina - Human Bard ---- Kittenmancer
Gionne Sulus - Human Fighter (Aldori Defender) ---- Galahad0430
Chakos Hyluan - Human Oracle ---- Zahir
Lotti Qebs - Gnome Arcanist (Blood Arcanist) ---- Hawthile
Marius Erallan - Human Inquisitor (Tactical Leader/Sanctified Slayer) ---- CrusaderWolf
Randall Tullmoor - Human Brawler ---- Dread
Mirann Zalar - Vishkanya Unchained Rogue (Deadly Courtesan) ---- The Lobster
Adriel Moonflower - Elf Unchained Rogue ---- inara14
Konstiantina Mokei - Aasimar Paladin (Virtuous Bravo) ---- electricjokecascade
Lope de Vega - Human Magus (Kensai/Bladebound) ---- Balacertar
Nico Sabinus - Human Psychic ---- Losonti
Maximo Durettani - Human Swashbuckler ---- Redblade8
Virgil Geryon - Half-orc Mesmerist (Overlooked Mastermind) ---- Dorian 'Grey'
Valeria Turanor - Human Oracle ---- Drogeney
Kinjal Sengal - Human Cleric ---- Patrickthekid
Phillip Gastone - Human Investigator ---- Andrea1
Cnut Bjornsson - Human Barbarian (Invulnerable Rager) ---- Ouchitonian
Akorian Kotusia - Human Rogue (Rake) ---- pad300
Izalco...
You forgot my submission: Tabar Ballast - Human Investigator (Majordomo) ---- The Emerald Duke
I posted it here shortly after Ever_Anon's submission.
I need to have access to the campaign traits and dont have them. I checked out d20pfsrd but cant seem to narrow the traits down to just the one for this ap. Can anyone help?
You can either download the free player's guide from Paizo, or you can look here at the campaign traits on AoN. Scroll down toward the end of the page, they are listed by campaign in alphabetical order.
I see him as providing the... education of the group. I have kitted him out with just about every knowledge type possible (sans planes and dungeons) and took a fun teamwork feat that allows me to pipe that knowledge to others.
Let me know if you have any questions or if I missed anything.
Still working on my submission, took me a bit to narrow down what I think will be a good fit. Going to be submitting a human investigator (with the majordomo archetype). Campaign trait will be Senatorial Hopeful.
Rolling for gold so that I have that out of the way Gold:3d6 ⇒ (6, 2, 3) = 11 so 110... 5 gp over the average, I will take it. :)
Since we are giving top draws, I would throw out that Jade Regent and Curse of the Crimson Throne typically get a decent amount of interest. I will give a top 5 that I would be interested in personally... make of it what you will:
5) Kingmaker. A lot of folks like the idea of making their own kingdom from scratch. Some of the mechanics were a bit prototypical though.
4) Iron Gods. Tech based, but not full on Starfinder. And who doesn't like a story about folks finding tech items that are way more advanced than them, trying to figure out what they are and what they do.
3) Hell's Rebels/Hell's Vengeance. Depends on which side of the conflict you feel like running: evil loyalists or good rebels. Decent draw either way.
2) Jade Regent. A recruitment just closed for it that took 6 and left 30 other qualified applicants... plus a few dots for interest that weren't completed by the deadline. Enough said.
1) Curse of the Crimson Throne. Honestly one of my favorites. If you ran this I would make the time to create an application for it.... but don't do it just for me, lol.
Thanks GM... things are normalizing a bit, but I stand by my withdrawing... my submission would not have been up to my standards under the circumstances.
Good luck to all who got their submissions in (I looked over a few of them, definitely some hard decisions for the GM to make) and hopefully I will get the chance to play with some of you else where.
Appreciate your answers. I was toying with the idea of a half-elf vigilante with the double-scion and warlock archetypes, with the vigilante side tied to his elven heritage (along with the spellcasting).
I will begin to draft something up... should be different enough from the other submission that we could coexist in the same game if you picked us both.
Dotting... are there any prohibited classes or archetypes?
Presumably any classes not listed among the allowed listed in the original post. As to Archetypes, less certain.
Appreciate it, reread the opener and found the classes (not sure how I missed it the first read through... chalk it up to being tired I suppose).
@GM:
So... I would be the first to grant that a vigilante would not be necessarily ideal for this campaign, at least not at the start (given it sounds like the first book is us traveling to get to the setting for the rest of the adventure) but would you be opposed to it outright? I only ask because it is neither on the valid list nor on the ban list, and I could see playing a vigilante returning home from exile or some such.... but I don't want to devote too much time to generating one if they are a hard no.
Additionally, given occult classes are out I think it would be safe to assume that any archetype that introduces those mechanics would be as well. I would wager that any that introduce firearms would similarly be off the table due to you banning non Bolt Ace gunslingers (feel free to correct me on those assumptions if I am mistaken). Are any other archetypes off the table for you?
Never done PF2 before (hell, been PbPing PF1 for years and still learning it) but I recently got the core rule book... how different is it/hard is it to adjust to? I am interested regardless, just might need a bit of help with my submission.
OK, Barius is complete. I did a few tweaks to his skills and kitted him out. I even found a profile pic that kinda is symbolic of where I am going with him, albeit you would have to overlook the fact that it is a halfling.
@GM:
So I had a rules question for you, assuming I get in. If you look at the equipment rules listed here for Fortune Teller decks, it says that masterwork quality versions give a +2 circumstance bonus to Profession: Fortune Telling. The cost of these is 50 GP. I have to have a Harrow deck (rules listed here) for my class abilities. This thing costs 100 GP (double the "fortune telling" cards price). Would you say that having a full on harrow deck would convey the benefits of the MWK fortune teller cards? It is ok if not, just curious.
My build was going to be similar to King's (though it would have been a bit different, focusing on throwing knives vice just knives) so rather than enter in direct competition with him I will just bow out.
Because I was curious, I updated the list posted by Archlich. Note, I only looked at posts after his listed post to make the updates, not prior. (Translation: if you were missed or wrong on that list and not corrected in a post afterwords, you are still missed or wrong now.)
Player - Character - Aasimar Type - Class/Concept – Trait
... one massive dot from me... finally gives me the chance to try out a gestalt build that is evil in its own right, at least theoretically. Applying it to an evil character is just icing on a very evil cake.
Still hammering out the backstory, spells, and equipment, but here is who I am going to submit: Barius Karth Bard (Fortune Teller) Musetouched Aasimar.
So I am thinking that I will be submitting a bard (fortune teller archetype) with aspirations of striking into the Harrower prestige class later on down the line. I probably will be taking the Chance Encounter trait, so if anyone else is (and provided, of course, we get selected) I am open to working out if we were together when rescued or if we just happened to find out after the fact that we shared that ... experience.
Let me know if you have any questions about the above, GM.
Hello all... give Pash a once over if you will. I know he is 100 GP short of the 240 alotment for creation, I asked a question regarding that in recruitment, but beyond that let me know if anything seems off.
Equipment: 20 days of food would be a good thing to add... and some survival in the wilderness gear (eg. a bedroll, etc). We are going on what's said to be a 20 day march and we are responsible for our own upkeep.
That might not be a terrible idea... plus extra bolts. I have 20, but you can never have too many.
He has a blanket and bedroll already, though a mess kit and perhaps a skillet or pot might not be a bad choice...
OK, mostly updated Pash (italicized skills are the background ones) but I am about 100 GP worth of equipment short of where he should be for using max starting. Can we just fiat that he is owed that amount from some underworld contact or somesuch upon arrival in Greyhaven? I mostly ask because I don't want to hold up folks while I pick out things and the 140 spent from the average (therabouts, I had 12 left over) should cover most of what he would need to get started.
He was built strictly off of core rule set on a 15 point buy for a game that I ended up having to drop years ago.
I should only have to alter the backstory a bit, add background skills, and check to make sure that his inventory allotment matches what his wealth could buy. I also will look over the racial alternate traits quickly to make sure that none of them make better sense for his character, given they are now on the table.
... unless, of course, folks would really prefer me to make a wizard to bring. I can do that but it will take me a bit longer.
Think I am not going to be able to make it on this one (besides which, you already have a monumental task in winnowing it down to 4-5 as it is) so I am going to withdraw. Good luck in your selection and everyone have fun!
OK, so working on a dwarven apprentice blacksmith / cleric of Torag. Debating taking the forgemaster archetype or not...
Pros: some cool runic magic that you can cast on yourself or others... plus natural enhancements to crafting.
Cons: only get the Artiface domain and do NOT get channel energy... so significantly reduced healing output. (Don't get me wrong, still have healing... just not the same kind of of "Oh crap, everyone group up and channel" safety net).
I am interested. I love core action and have never played the beginner box.
Thinking about Human Ranger if selected.
I am glad you saw this, I was actually planning on PMing you a link. Mostly because I know you are looking to play in addition to GMing. As I make my (increasingly likely to be) cleric I will touch base with you... assuming we are both from Sandpoint it is likely we would at least be aware of each other, ;)
hm.... interesting premise. So does every box of dungeons for the run have to do with the world of Greenwold, or does it vary by month?
Is there any additional resources available for details on the town of Mara or the world in general? (Mostly asking for the purposes of sourcing backgrounds.)
I will not lie, I am interested in this... but I also don't want to hog all the cool games to myself either... so I will give serious thought to whether I should apply or not.
As a final question, what pantheon of gods would this world use? I ask because I would likely roll up an inquisitor if I do apply, so it would impact a few class features.
Imagine doing 4d6 without dropping the lowest. Someone could start off with a 24 in a stat. No idea how a gm would balance that.
Shrug. I don't know, honestly. Part of me thinks that if you happen to be that lucky that perhaps you should be able to keep it... and frankly having an 18 off the bat isn't much better, balance wise IMO.
My best guess would be to say that you reroll any set that is over 18 or under 8, but then I am not a GM.
Goldmyr wrote:
Dropping the lowest of 4d6 is the default and the method used in the core rulebook, so I didn’t feel like I needed to specify that. It seems to have come across regardless in the recruitment thread.
You know... I actually had cause to look at the player's guide from the Beginner's Box shortly after this, and you are absolutely correct. That is the method they list. I guess I am just so used to seeing odd variants of it (or more often than not straight "thou shalt buy x many points worth of stats") that it had slipped from memory.
cuatroespada wrote:
@Emerald Duke yeah, those wouldn't be legal for a point buy, but all the point values follow a pattern. other than 11 (and 10 of course) they cost or give points equal to their bonus or penalty. so 6 gives you 6 points (one for 8, one for 9, two for 7, and two for 6), and 4 gives you a total of 12 points back. too bad you can't spend them. :(
so you rolled a -21.
Wow... I got 1 under the inverse of the alternative point buy alternative. I think that might be a personal worst record. Thanks for the conversion.
@All: Good luck, everyone's submissions look pretty awesome!