GM ShadowLord's Tyrant's Grasp - Group 1

Game Master The Rising Phoenix

Roll 20

LOOT!


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Oooo... Down to the crunch, now. Looking forwards to seeing the results.


GM ShadowLord wrote:
I have decided that I am going to close recruitment early...

Tired of trying to drink from a fire hose? ;P


On my flight home last night, I started going through the applicants in earnest. There are just so many good ones that I can’t fathom having any more. As it is, I am already breaking the hearts of so many of you. :( I wish I could scoop you all up!


I’ve been there! I don’t envy you that decision.

The Exchange

GM ShadowLord wrote:
On my flight home last night, I started going through the applicants in earnest. There are just so many good ones that I can’t fathom having any more. As it is, I am already breaking the hearts of so many of you. :( I wish I could scoop you all up!

50 applicants, 6 per table, is only 8.33 tables. Just sayin'. ;P


Just accept all 30 and multiply the number of enemies in the module by 6. Easy.


Who’d have believed that the Whispering Tyrant was so powerful because he’s secretly a set of identical sextuplets?


Can you imagine what combat would be like for a game with 30 players and 6 times the normal enemies? It might be faster to run the game 6 times back-to-back for 5 players each time. :P


Trunt is finished except for secondary equipment which I figure can wait. If I need to, I can reformat to include crunch directly in the profile, I'm just used to having a fillable character sheet.


Rotaretilbo wrote:
Can you imagine what combat would be like for a game with 30 players and 6 times the normal enemies? It might be faster to run the game 6 times back-to-back for 5 players each time. :P

Good grief. One round of combat would last the rest of my natural life.


Introducing Niculaie Pavlencas, dhampir dirge bard, follower of Shelyn. Knowledge skills, support/buffing, illusions, and he has a bow (whether he can hit anything with it is an open question). This team needs a bard who will be able to cast mind-affecting spells that affect undead!

@GM ShadowLord, for my usual PbP style, please feel free to click through any of the PFS games I have played as Garduk the Unteachable or Jamir “Hamstring” Montajay, or the Shattered Star PbP I play in as Backalley Barkot (all on my Aliases tab). Not all of these games have played at the pace you intend, but most of them have, and with rare exceptions I do not expect to have any trouble keeping up.


Okay everyone, one last time to smooch the DM’s backside :)


Ithe wrote:
Question, can I leave a couple spots in my background to include other possible party members after recruitment is over?

No problem. I like background tie-ins with other members.

The Madness Of Queen Rose wrote:
Okay everyone, one last time to smooch the DM’s backside :)

Oh, if you must. I suppose I will allow it...


GM ShadowLord wrote:
Ithe wrote:
Question, can I leave a couple spots in my background to include other possible party members after recruitment is over?
No problem. I like background tie-ins with other members.

I was thinking about this, as well, but I figured that I'd pick what seemed most appropriate for Kane, then adjust as necessary if he gets picked.


Glad I'd dotted before!! Coalhouse will become 'Hoffghod Black Knife'; background development is in process.

eggellis wrote:
Rotaretilbo wrote:
Can you imagine what combat would be like for a game with 30 players and 6 times the normal enemies? It might be faster to run the game 6 times back-to-back for 5 players each time. :P
Good grief. One round of combat would last the rest of my natural life.

Not quite, but it can be a mess. 16 players, each with 1 leader, 1 cohort ... unfortunately, I must confess I'm not made for running mass combat online, otherwise I'd still be running that game. :P


Having been where GM ShadowLord is now (quite recently), I can say that I am glad I'm not in his position right now. Good luck, GM, in narrowing this fantastic list of applicants down.


There's a lot of great applicants. Lots of excitement about this AP and GM ShadowLord!

Coral is ready to go. If chosen, I would be more than happy to tie her background into some of the others selected - either from back home in Three Pines Ford, or from her more recent journeys.

And obviously, I'd be willing to change her Teamwork feat as well.

Scarab Sages

The Madness Of Queen Rose wrote:
Okay everyone, one last time to smooch the DM’s backside :)

What could we possibly say? He's too perfect. Any attempt at a complement just falls short.


Coral of Lastwall wrote:

There's a lot of great applicants. Lots of excitement about this AP and GM ShadowLord!

Coral is ready to go. If chosen, I would be more than happy to tie her background into some of the others selected - either from back home in Three Pines Ford, or from her more recent journeys.

Same here. I’ll wait to see who’s picked, then look at possible tie-ins if I make the cut.


Interesting... Unsure if I can submit in time but I'll try. Certainly a unique AP and a put-together recruitment post that reflects thought and experience draw a lot of attention. Plus you've been responding quickly on the recruitment thread, which also fosters interest.

Do you mean recruitment is closing in about 6 hours or about 30 hours? I think you clearly mean 6 as that will be barely Wednesday but I wouldn't mind if the answer were 30. ;) I don't think I can meet the deadline in 6 hours but I wish everyone the best.


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Midnight is a dumb time for closure, it's full of misconceptions. Clearly the GM couldn't have been wrong, am I right?

Recruitment will close Wednesday, 4/10 at 11:59 PM EDT


Woohoo! Yay! I was wrong, then. ;) Yes midnight is a silly time. Will be submitting before then. Here's the alias I just started for future communication in this thread.

The plan is to play a gnome oracle of life (super focused on healing) who's seen a lot but is relentlessly optimistic. Should be interesting given the situation she finds herself in...

~caster


Engage suck-up mode

@GM ShadowLord, I was already impressed by the fact that you included the time zone in your earlier deadline post (most people I encounter through my job don’t bother, even when they know the people they are communicating with are in a different time zone). Updating the deadline to 11:59pm EDT as a clarification shows a degree of perspicacity that is truly wondrous to behold.

Disengage suck-up mode

Thanks for the clarification!


I'm just excited someone besides me uses the correct acronym for daylight time zones. We don't observe daylight savings where I live, and it is endlessly frustrating to be given a time in PST or EST only to realize they really meant PDT or EDT. :P


Midnight is always part of the day before. Also, wondering if it would be useful to have a column on the recruitment worksheet for the campaign trait.


Rotaretilbo wrote:
I'm just excited someone besides me uses the correct acronym for daylight time zones. We don't observe daylight savings where I live, and it is endlessly frustrating to be given a time in PST or EST only to realize they really meant PDT or EDT. :P

Which is why I just say "Pacific time" - I can never remember if I'm in PST or PDT :)

At least California is going to switch to permanent daylight savings soon, that should make things easier!


I'm not sure how I missed the 2 extra skill ranks for Craft, Perform, and Profession, but I've made the adjustments to Niculaie and bought most of his basic starting gear. I'll hold off on the teamwork feat until (assuming Niculaie is chosen) we see what the party make up is and what others have selected, but otherwise I think he's pretty much done.


Sidonia Milotti should be finally done enough. Not completely finished with build (teamwork feat, in particular), but that can be ironed out later.

Role:
Scout, trapfinder, plenty of skills, mobile melee flanker, backup prepared arcane caster focusing on self-buffs and ranged damage. Not a face. Minor crafting ability, with the possibility of magic item crafting if there's more time later on.
Background, Personality, Description:
"The roots of the Milotti family - our family - have been ingrained in this land for a long time. We were part of the original wave settling the area around Lake Encarthan milennia ago, caravans stretching for miles through the mountains, praying to the Great Dreamer to keep them safe on their travels. Once here, our proud family cast off their inborn wanderlust in favor of a new lifestyle. Building their way up from lowly but hardworking farmers to Ustalavic nobility, the old Milotti elders thought they had finally reached the pinnacle of success, but little did they know that an unspeakable horror lay at the edge of our adopted lands. The arrival of the Whispering Tyrant reversed centuries of progress - not only for the Milotti, but for all of the people of Ustalav. Peasant and noble alike were forced to fight, flee, or suffer, and we did much of all three. Our family scattered throughout the Inner Sea. Only our one small branch remained in the ancestral lands of southern Ustalav, struggling through the Whispering Tyrant's rule.

"Inevitably, of course, the Whispering Tyrant would himself fall. The Shining Crusade brought with it thousands of Taldan soldiers into the lands of Ustalav. Many of those lucky few who avoided death settled in the territory that they freed, forming the Taldan province of Lastwall, tasked equally with protecting the world from the menace they had defeated and with rejuvenating the land they had recovered. For some, this was a tough transition, but others took to the challenge, bringing the crusader spirit that had defeated the undead armies into reclaiming the barren battlefields. Despite their marked differences with those who had inhabited the land before them, a sense of mutual respect arose between all those who managed to survive the ravages of the Whispering Tyrant. Over time, the disparate crusaders and we Ustalavic holdovers of Lastwall grew closer and closer, the ties of blood shed becoming intertwined bloodlines in their own right."

The old storyteller paused for a moment, flashing a toothless smile at the young children listening with wide eyes before furrowing her brows. "Ah, I know you want to hear all about the Crusade. But those were their battles, not ours. You'll have to ask those stuffy Taldan historians about those, I'm sure they'll be more than happy to drone on about minutiae like how many captains fell at Vaishali. Anyways..." She continued amidst the giggles of the children. "Our family no longer bore the wealth and prestige of our noble past, but we had once been masters of this land. The old Taldan rulers knew this and held us in high esteem during their centuries of lordship, but after the long years under the Tyrant, we were no longer interested in concerning ourselves with such things as wealth and rulership. Even Taldan nobility marrying into the family did nothing to change our minds." The old woman added, somewhat under her breath, "though perhaps it was as much to do with their daughters wishing to flee the overbearing aristocracy."

Glancing around, she took a deep breath and then continued: "Either way, this is why I've called you youngsters here today. It is time for our generation to pass the torch. Our stories have been told countless times. Just as our young nation's leaders had to decide their future after the Taldans left, it will soon be your turn to decide the path of the Milotti. Will you become crusading heroes, shrewd politicians, or even just simple but happy farmers and craftsmen, oblivious to the conflict of those above? You will choose your own destiny, but we will be here to guide you, whatever your choice." With this, the old woman opened the drawer behind her to reveal a pile of small baubles and trinkets, some mundane but most clearly at least a bit magical. As the children crowded around, the old woman had one more thing to say: "This is my gift to you. One little thing from my old collection for each of you, to help you along whatever path you take." Some children immediately grabbed whatever caught their eyes; others hesitated and deferred to the more rash among them. At the end, one little girl was left pondering the remaining choices. Noticing this, the old woman approached her and asked gently, "What's the matter, Donie? Nothing that you want?" The little girl, eyes full of wonder, replied with another question: "Mamaie...you made these?" As the old woman smiled and nodded, the little girl added, blushing in slight embarrassment: "Mamaie, can...can you teach me? And tell me more about the settlers you talked about in the beginning? I want to be like you!"

It's been years since the old woman moved on to the Boneyard, but while she was around, she taught little Donie everything she wanted to know. From the art of gemcutting to the history of the original Varisian settlers in Ustalav to even basic magic, Sidonia was able to pull more knowledge from her grandmother than she had ever hoped for on that day. Still, she had emphasized one thing to her young pupil: the need to travel her own path, both physically and mentally. Sidonia couldn't just follow in her footsteps, for if she did, she would never again feel the wonder and excitement of a new experience as she had that day long ago. Departing the small Milotti estates near Vellumis, Sidonia took her late grandmother's wisdom with her - and also a piece of her handiwork, the ioun torch that the young girl had eventually chosen from the stash that day. Without a set destination in mind, Sidonia made her way up the Tourondel, finding herself in a newly rebuilding Roslar's Coffer. Something about the town called her to stay, even though she wasn't far from home. Sidonia settled down to help out wherever she could, be it in the fields, construction, the smithy, or scouting the nearby lands for danger every once in a while. With the town once again growing and prospering, though, she has found her various skills less in demand, and so she's thinking about getting ready to move on once again...

Sidonia has always been humble and respectful of others, especially those older and wiser than herself, easily forgiving others' slights and debts and rarely forgetting her own. Over her decade or so in Roslar's Coffer, though, she's had to learn to be a bit more wary and forceful at times to avoid being taken advantage of. She can handle herself in a fight, but prefers to avoid conflict whenever possible.

Sidonia is a rather ordinary-looking woman of average stature with olive skin, long dark brown hair, and a mix of Taldan and Varisian facial features. She prefers to wear plain, functional clothing and some small pieces of handcrafted jewelry, including traditional Varisian hoop earrings, and always carries around a belt and pack full of tools and other useful gear.

About me:
I have plenty of experience with games in general (game design being my major in college), but I've only been playing tabletop RPGs for about 3 years, starting with Pathfinder and coming to PbP about 2 years ago, after graduating. I started off at Giant in the Playground before migrating here (for several reasons I won't get into). I have few enough aliases and posts on the Paizo forums that it wouldn't be too hard to glance through my entire history here, but two of my better characters: Tamiko Fujiwara from an abandoned RotRL game, and Madiya from an ongoing Skull & Shackles game.

I can generally post more than once a day, but, not having a set daily schedule, it's usually inconsistent and often strange time-wise. I usually prefer not to make random filler posts to meet an arbitrary quota, but will participate readily if things are active. No problem at all with being GMPC'd if I'm not around when everyone else is on and waiting on me; in fact, I welcome it because my dice roller luck is usually pretty bad ;)


Akku has arrived.


Check my profile for details on my mechanics.

Role:

Spoiler:
She will be a switch hitting damage dealer between her bow, weapon and spells. She will start with the Conjuration and Evocation implements, but will start taking necromancy at 2nd level so she could heal herself.

Background:

Spoiler:
Desi had yet to know where and how she was born. All she cared was that the vampire that sired her mother probably never cared for her well being or that of the resulting child. From what she was told, her mother arrived at the Maiden's Tower in Caliphas at a sickened state before passing out. She would never wake up.

It wasn't long belong before the clergy discovered that the child was the spawn of a vampire. The child's inability to properly handle sunlight and positive energy was the biggest giveaway. It was in the church that many of her classmates and even some of her own teachers regarded her with scorn. zit didn't help that she never was able to develop the faith to become a clergy of Pharasma.

What she lacked in that department, she excelled in the mind. She was known to study diligently for hours into the night. When she cooulfn't learn divine magic, she turned to other forms to train in. She also learned an unusual weapon just because it sat abandoned. All while she was convinced that she would dedicate herself towards eliminating all undead threat in the name of her goddess.

When she was 13, a patron decided to adopt her. Kendra, after working with a group of adventurers to defeat the latest efforts of the Whispering Way to stymie Tar-Phon's return, decided to take the youth under her wing. It was through her that she had learned about the horrors of the cult. Thus, she took the adopted name Desi in honor of one of the adventurers. It was through her that Desi had found her calling; she would learn all she could about the Whispering Way and shut it down once in for all.

When she came of age, she ventured north to Lastwall on the knowledge that the cult was planning something big. She stayed in Roslar's Coffer for the past few days to rest before continuing her journey to Vigil.

Motivation:

Spoiler:
She would want nothing more than to end the Whispering Tyrant. She also hopes to defeat all evil undead in her way. She finds compromising in that regard extremely difficult.

Appearance

Spoiler:
Desi is rather short for a at 4'10" and is rather thin, a look that belies her inhuman strength and agility. Her skin hues light brown but pales easily in the night. While she is tougher than most of her kind, her bruises hue purple, implying that she bruises easily. She keeps her hair short let flowing. She wears a white shirt with a black corset and matching trousers over it.

Personality:

Spoiler:
Desi speaks with a quiet voice and acts mousy much of the time, but she is just as capable of being outspoken when it is needed. She is uncomfortable with being around groups of people for a long period of time due to her time at the chapel. She is book smart, though she can be naive at other subjects. She is at her most passionate against evil undead and won't hesitate to cut them down. Yet there is a bit of resentment towards her own body with a part of her wishing to be human.

About me.

Spoiler:
I have RPed on Pathfinder on a few occasions (and will finish RotRL pretty soon) but this will be my first RP under this format. I mostly play human character, so this would be a nice change of pace. I have done roleplay even before trying Pathfinder, using pjjs to do roleplaying.


Sans a few tweaks (including teamwork feat) and actually putting the backstory in (I have a summary, just haven't pasted it into the profile yet) Nadir should be ready.


Just finished the player's guide. Wow! Those campaign traits are awesome! I wish I could take three of them! But optimist so perfectly fits who Samalgee is that there can be no question. :)


Background

Spoiler:
I originally grew up in Ustalov. I was the child of a minor noble family of an obscure town. I can’t remember the exact name of it nor do I wish to. You see my family cared nothing more than power even going as far as to try and use me as a pawn in their machinations. I was constantly fighting them to let me live free of them peacefully but I could never fully escape their influence. This finally came to a head when my family started consult with a demon for power. I had enough of them. Enough of the pain they caused me. Enough of the pain they were going to cause others. I did the only thing I could do and just told the church of Sarenrae every single minute detail of their plans. I'm not sure exactly what happened but I was told that my family would no longer be a problem.

With my new found freedom I was happy to live my life the way I wanted to. Aimless and without a cause I heard about the rebuilding efforts going on in Rosolar’s Coffer from the church. Excited to help the town I made my way their. People are quite wary of me given my heritage but I am hoping over time they open up to me..

Personality

Spoiler:

Im pretty sociable and happy now that Im free to pursue my own interests. I’m always ready to offer a helping hand to people in need. I don’t want anyone to face the fear or frustration that I had growing up. Given my isolated upbringing I get pretty excited whenever I experience or see something new. It doesn’t matter what it is. New food. New music. New art. New animals. It doesn’t matter I find all of it fascinating.

Appearance

Spoiler:

I guess you could say that I look like a stereotypical tiefling. I have a tail, horns, hooves, dark red skin, and black pupiless eyes, People tend to find my appearance a little unsettling but I think I look rather cute. Clothing wise I tend to wear bright bombastic outfits from a variety of places I have encountered from my journey to Rosolar.
You know that Tiefling in the Advanced Race Guide that is wearing those bright colorful outfits. Yeah that's how I envisioned her.

Experience
Spoiler:

So I have a decent amount of experience with play by posts. The first ever game I played in was an Ironfang Invasion which has been going on for two years. It was a rough start but I eventually got into the habit of posting fairly decently sized posts. Part of the issue was just trying to find a tone for the character. I feel like the next two play by posts I've participated in show an improvement. The characters being Lynn, Nerris, and Illyana. I do try and post regularly and it isn't hard to do with access to my phone.
https://paizo.com/campaigns/TheIronfangInvasionTrailOfTheHunted
https://paizo.com/campaigns/v5748p75ivk8n
https://paizo.com/campaigns/RESISTGMCyrioulsHellsRebels


Ictoo here with Hayl Folsom. I've added my profile link to the spreadsheet, cutting it a little close but I'm somewhat happy(It was a bad week in work but I still want to try and get in).

But if I were to get in there are a few things I'd tweak with the build but again if I get in I'm sure we can talk about it.

Good luck to everyone. ShadowLord seems like a very decent GM and I know this game is going to have some legs to it!


For backstory reasons, I would like Samalgee to have been a young child when the Twisted Nails took Roslar's Coffer. Since that was only 12 years before game start and gnomes technically don't reach adulthood until 40, Samalgee will have been 10 when the Twisted Nails hit and is 22 now. Technically not an adult but I hope this doesn't push anyone's buttons as being "a child character" which I know can be an issue for some. I plan to play her as equivalent to an early twenties human.

Edit: Sam's backstory is done! I might edit before the deadline a little bit. If there's something I should change or add, please let me know! Her crunch is very nearly done as well. Added to the sheet.


It’d be a heck of a thing if Grod and Samalgee both make it. Characters with some superficial similarities, similar ultimate goals, but completely opposite outlooks on life.


Haha! Yes it would! That would make for quite the party dynamic!

GM: Have finished crunch, I believe. Background/character concept were already complete and I didn't edit. Eager to hear from you on anything that should be edited.


Apparently closing recruitment early is code for "quick, apply faster!". Thanks for all of the new submissions, I will review each one and PM you when I finish looking at them.

Recruitment closes in 4.5 hours!


oh man. I'm hoping my more down to earth, semi-sheltered girl isn't overshadowed by all these amazing characters O.o.

I don't envy you Lord Tar Ba-, er, Shadowlord. I wouldn't be able to select things from this assortment.

I will hopefully have crunch done tonight.


I have, alas, not managed to put on paper the background I've in mind for Hoffghod, so a withdrawl is unfortunately necessary. Good luck to everyone.


I'd like to pretend I've saved my application until the last minute out of a brilliant strategem to swoop in for a dramatic finish, but the simple fact is I didn't have any great ideas until last night. I hope what did finally strike me as a worthy submission meets with your approval as well.

For this adventure, please consider Vodvel Chironi, a man with a mission to mend souls.

Background:
”Seems to me there are more living souls in need of exorcism than dead ones.”
When Vodvel Chironi moved back in to his family’s farmhouse on the outskirts of Roslar’s Coffer, he unwittingly caused a panic among the local children. The abandoned building had long been said to be haunted by the spirits of the queer Ustalavic family who had died there in the orc attack; the sudden appearance of lamplight in its high windows fit with the young ones' worst imaginings. Vodvel heard of this on the first trip he made to market, and gave a short bark of laughter. He’d fled the terrors of the town for much of his life; now he had become one. He did his best not to disappoint the children, giving them a theatrically sinister stare whenever the opportunity presented itself. He knew from their delighted shrieks that he’d be a popular diversion on slow summer days.

Roslar’s Coffer was much smaller and duller than it loomed in his imagination. It couldn’t compare to the great, smoky cities of Ustalav, where his aunt Velna had taken him after they alone of their family escaped the orcs' butchery. To walled Tamrivena, where they’d found refuge among the gentle healers of the Pharasman church. To the holy city Kavapesta, where as a novice healer himself, he’d witnessed how the acceptance of suffering can ennoble the spirit. To sprawling Caliphas, where at Havenguard Asylum he’d tried to put his new skills to use soothing the haunted minds of a hundred pitiful mad souls.

It was aunt Velna who set him on the path back to Roslar’s Coffer. Velna, who kept to the oldest Varisian ways, was a card-reader and a caravan-traveler. She did not harmonize with the rest of the Chironi family, a minor branch of nobility who were ingloriously evicted from their border estate when the Palintates of Ustalav overthrew their nobles. Proud and bitter, the family relocated to the Lastwall border, stubbornly clinging to their duties as wardens against invading orcs as the last remnant of their former greatness. The Chironis made excellent farmers, reaping profits from great fields of flax, but despite their long tradition of forestry and ranging, failed as the town’s sentinels, providing little warning of the Twisted Nails’ attack. They paid the price of that failure, dying horribly in the fields and the house, from the aged patriarch and matriarch of the clan down to young Vodvel’s infant cousins. A twist of his aunt’s Varisian magic saved him and her—barely—but he saw them die. He’s seen them die a thousand times in his memory.

“You must put them to rest,” said his aunt, visiting him at Havenguard. ”How can you presume to offer peace to these wretches when you can find none for yourself?”

Recognizing the wisdom of her advice, Vodvel has returned to the town which filled his memory with so much horror, and has found much he had forgotten. The ethereal blue beauty of a wind-blown flax field. The cool, clean water of a swiftly flowing river. The endless mystery of the wide night sky. Bit by bit, memories of horror are receding as memories of a loving childhood return to him.

As he heals, Vodvel considers an idea that has been growing inside him. His Pharasman training included a study of the rites and methods of exorcism, a subject for which he showed remarkable aptitude. But so many of the undead horrors of his homeland—ghasts and ghosts, spectres and wraiths, poltergeists and haunts—rose from the graves of troubled and desperate people. What the world needed was more people focused on resolving their neighbors’ troubles before they died. He saw it plain—perhaps others would as well? Could he find such people, and help them help others?

Role:

GM, I know you’re asking for what adventuring and combat role Vodvel will play, and that’s easy enough to answer. With a generous amount of skill points, high wisdom, and a focus in dexterity, he’ll be a strong tracker, scout, and sentinel with a smattering of social skills. His default combat role will be archer, but as an inquisitor he can switch to melee combat or spells when it is advantageous.

I’d also like to tell you what I see his role in the party dynamic will be. Vodvel will take an interest in his party members’ spiritual health. He won’t be out to convert them to Pharasma; instead, he’ll figure out what their fears and regrets are, and push them to confront and resolve them. I think this will help keep a party focus on roleplay and character development.

Description:
Vodvel is a short, fit man who wears forester’s garb dyed a dark gray. He keeps his prematurely gray long hair and pointed beard trimmed in a Varisian style. He meets everyone’s gaze frankly, and though he smiles often, it never seems to reach his furrowed brow. There is a frantic energy to the way he speaks—he contorts his face and gesticulates wildly during even the most commonplace conversation, making him seem a bit of a lunatic.

Motivation:
Vodvel is the epitome of the wounded healer—or perhaps haunted exorcist might be a better term. Scarred by childhood trauma and loss, he feels compelled to help others overcome their own inner demons. He also inherited his family’s noblesse oblige towards the common people of Lastwall and Ustalav, and takes responsibility for the security of the borders of their lands.

My RPG Experience:
For my roleplaying resume, let me first direct you to my PbP character Geborah the Laughing Pyre. I hope that will demonstrate my experience and dedication to the form. I'm not in a dozen PbP games, and never will be; I prefer to focus my time and energy on one or two high-quality games at a time. So long as I don't feel like I'm monopolizing the game, I'm fine with posting once or more every day.

I've been a player and GM for thirty years or so. My favorite RPG experiences have always been with people who really throw themselves into the game--you get out what you put in, I've found, and when you get a bunch of people feeding each other energy, that's when the real fun starts. Perhaps you'll find my notes on a Carrion Crown campaign I ran indicative of my gaming style.

Scarab Sages

Dun dun dun... now the wait!


1 person marked this as a favorite.

I’m not going to keep you waiting too long.

My plan is to finish reviewing all submissions today and either make a selection tonight or tomorrow, but before Saturday.

Sovereign Court

Awesome!

On an unrelated note, GM ShadowLord, do you an address where I can send some things to? I seem to have an overabundance of giftboxes and need to offload them somewhere.


Good luck all... especially to you, GM. There are enough applicants to fill 6 tables... can't be easy to whittle it down to one (or perhaps maybe 2... a guy can hope, given it increases the odds) tables.


Yes quite a bit of work for the GM here in recruitment. But that's the best kind of problem to have! Looking forward to hearing from you!


Good luck everyone! Very excited <3


This is going to be hard for the GM. Good luck everyone!

Scarab Sages

Good luck everyone!


May fortune (and Dice rolls!) ever be in your favor. :)

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