Aldern Foxglove

Chapel Ty'El's page

153 posts. Alias of Chapel36.

Full Name

Chapel Ty'El












Norgorber (unofficially)

About Chapel Ty'El

Chapel Ty’El

Chapel "The Gray Lion"

PF1 Version:
CN Humanoid Half-Elf (Elf and Human) Male UnRogue(Scout/Knife Master)4/Bard( Pitax )3/Lion Blade 6
Init +13; Senses Low-light vision; Perception +14


AC 23, Touch 18, Flat-Footed 17 (+5 Armor, +5 Dex, +2 Deflect, +1 Dodge)
HP 81 (13d8+13[CON])
Fort +5; Ref +17, Will +7, (+2 vs enchantments, +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects), immune sleep
Defensive Abilities Blade Sense +1, Elven Immunities, Evasion, Well-versed


Speed 40 ft.
Melee +2 Sneaky Cold Iron Dagger +18/+13 (1d6+9/19-20 x2) or +2 Sneaky Cold Iron Dagger +16/+11 (1d4+9/19-20 x2 and +2 Sneaky Cold Iron Dagger +16/+11 (1d4+5/19-20 x2)
Ranged +1 heavy wrist launcher (Biting Bracelet) +17 (1d4+1/19-20x2)
Special Attacks bardic performance 29 rounds/day (countersong, dirge of misfortune, distraction, fascinate [3 creatures], inspire competence +3, inspire courage +2, inspiring poise +4), debilitating injury, scouts charge, slowing strike, sneak stab +5d8, unexpected suggestion (DC 16)
Bard Spells Known (CL 3rd concentration +7)
1st (2/day) -- expeditious retreat, Illusory crowd, lock gaze, shadow trap (DC 15)
0 (at will) -- detect magic, message, oath of anonymity, prestidigitation, read magic, spark (DC 14)

Str 8, Dex 25, Con 12, Int 16, Wis 10, Cha 18
Base Atk +9/+4; CMB +8; CMD 28
Feats Accomplished Sneak Attacker; Deceitful; Extra Performance;Dodge; Improved Initiative; Improved Two Weapon Fighting ; Skill Focus (Perform:Act); Sliding Dash; Two Weapon Fighting
Adventuring Skills Acrobatics +20; Bluff +19; Climb +5; Diplomacy +14; Disable Device +22; Disguise +18; Escape Artist +13; Intimidate +12; Arcana +9; Dungeoneering +10; Local +10; Nature+10; Planes +10; Religion+10; Perception +16; Sense Motive +9; Spellcraft +11; Stealth +25; Swim +4; UMD +13
Background Skills Appraise +10; Craft (Trinkets) +8; Engineering +10; Geography +10; History​ +10; Linguistics +11; Nobility +10; Perform​(Act) +18; Sleight of Hand +16
Languages Abyssal, Celestial, Common, Draconic, Dwarven, Elven,Halfling, Infernal, Orc, Sylvan
Traits Magic: Magical Knack ; Race: Elven Reflexes ;
SQ elf blood, expeditious advance, finesse training, flexible half-breed, green information, hide in the crowd, keen senses, master of disguise, move with the crowd, perfect surprise
Rogue Talents shadow duplicate, terrain mastery (urban)
Favored Class +4 skill points
Combat Gear bolts (10), bolts [tangle] (5), potion of haste, smoke pellet (5), spring loaded wrist sheath (2)
Other Gear Master's Gray Leathers (+1 shadow darkleaf cloth lamellar-leather), pair of +2 sneaky daggers (cold iron), biting bracelet, Belt of Incredible Dexterity +6, black marketeer's bag, boots of the cat, lion cloak, dusty rose ioun stone (cracked), headband of alluring charisma +4, masterful gray gloves, ring of protection +2, ring of serene contortions, sleeves of many garments, true love locket (inactive), wand of CLW (29 charges), wand of disguise self (36 charges), chalk (2 sticks), charcoal (2 sticks), cypher books, forger’s kit, grooming kit, hoodwink cowl, inkpen, masterwork thieve's tools, moonrod (2), noble’s outfit, Paper, sheet (5), performer's token (wooden, with a lion carved) (5), sealing wax, signet ring, silence dust (3), silk rope (50’),superior invisible ink, vicious caltrops, vomit capsule (2)