Dark and Empty!...Malak curses under his breath both because of the horn blaring and his lack of a Focus...wont be much good without that...Dark Prince, if ever there was a time to grant your pious son a boon; now would be it... He felt better under the chain shirt though and made a suggestion.
Should we perhaps wear the surcoats as well? From a distance we could pass for a group of guards without drawing too much attention. Well, except for yon ogrekin but we coudl make it look like we are chasing him.
HP 31/50 {effects: none} | AC 18 Tch 12 FF 16 | F +3, R +3, W +3 | Init +2 | darkvision, perc +4
Dailies:
Alter Self 1/1, Channel Positive Energy 3/6, Sacred Scourge 4/6
Spells:
1st: 6/6, 2nd: 3/4
"Aye, Grumblejack. Having your iron arms on our side would do us well."
"On the subject of the surcoats, I am agreed. With the condition many of us are in, we may need such surprise on our side, to allow us to close with them and crush them before they can raise a blade."
Tragen has a surcoat on. He also has the ability to use Alter Self once a day, lasting a minute. He may use it if we need to look more familiar. Also, since all the guards had bows and quiver of arrows, Tragen will take one of them too.
Note: I will be away for the long weekend. Feel free to DMPC me as necessary.
Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.
Shalastar is still weak and fatigued as he waits for his friend to return.
He looks around for a polearm or a staff, something he can use to lean on as he moves with the others.
"Once I am no longer delirious from... *pain*, I will be able to move and act a little more normally." He says to the others with his naturally seductive voice.
Until healed, Shalastar is still at 3/6 hitpoints, with 3 nonlethal damage, and is staggered.
Malak really wanted to keep the bulk of his powers a secret for the time being...at least until I know which of these cutthroats I can trust...Todin is in but...well, weak allies are more of a hindrance...
I have some small skill in the healing arts and would be willing to assist in such matters...but alas, they have confiscated my holy symbol. Without which I am unable to access my gifts.
Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.
"The small room with the table. Perhaps it is a storage room?"
He looks over at the ogre.
"Do you know where they might have kept our belongings? These prison clothes do nothing for me. Although the rough cloth is a very interesting sensation against my delicate skin."
HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2
Jack frowns at Shalastar's comment about the scarf and brings it up and scowls at it. "Yes, there is." he states and starts picking at the embroidery of the Asmodean pentagram.
"The idea of disguise is a good one, though some among us may be harder to conceal than others." Sotha said, donning a surcoat himself. "Come on, we should gather what loot we can and be out of this cell block as soon as possible."
With that, he led the way into the small room on the side, looking through for something that might come in handy.
Female Depemds on the game system (human in the real world)
Jack, if you pick it off the pentagram does indeed become a silver holy symbol of Asmodeus.
As for the room, it is currently plain and featureless save for a single stout wooden table and four chairs.
Anyone else looking around can also make a Perception check.
You have no idea what happened to your possessions. Neither does Grumblejack, who was knocked unconscious, brought here and woke up in the cell you've just let him out of!
Targi finishes donning a suit of armor and crinkles her nose at the plain surcoat. In the end she puts it on and takes a quick look around the room before following the group.
Malak's typically drowsy looking eyes narrowed further at the sight of the very familiar Pentagram...God-Fiend!..how you work in mysterious ways!... and a shiver ran through him when he caught it in his hand.
I am finding it no small wonder that the Dark Prince has his hand in our escape. How many of you are injured?
The priest was as eager to get moving...ok, that's a lie...why is everyone always in a rush?...tsk tsk... but some things needed taking care of first.
Just a minute sir while I patch up our ill fated companions, yes?
Male Human Scroll Scoundrel (Rogue) |16/22 hp|AC 18, T 14, FF 14|Fort+2 Ref+7 Will+0|Init. +4|Perc. +7|
Todin smiles.
"My bargain was also made long ago. The Prince of Law has been my family's patron for generations. You may have heard of some of my relatives: Executed for heresy. I was indicted for a different crime first, so I was never to face the flames at the hands of these goody-goody zealots. I am the picture of health at the moment, however, so waste not your magicks on me."
Female Depemds on the game system (human in the real world)
Todin Lael:
You find signs that this room has been the scene of brutal interrogations in the past, although attempts have been made to scrub it clean afterwards...
Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.
"I too, see no need to give up my soul. It is already bound to the Realm of Shadows, where I was birthed and became what I am now. I am no slave but an independent agent of the blissful darkness."
Seeing the effect his words had on the others, and desperate for healing, Shalastar subdues his words with an addendum.
"But I have been bound to Asmodeus in other ways. And would gladly enter into any other bargain other than my soul. Perhaps he would take another soul in place of mine. One formerly devoted to Mitra."
Easy now friends.... Malak was overjoyed that he was in the company of at least some fellow followers of the God-Fiend...I did not say that you had to pledge your soul; only that you had to swear loyalty to the Dark Prince to receive this blessing.
Off the table how Malak's channel works:
6 x day Malak can channel Negative energy in a 30' radius burst dealing 1d6 Damage (equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st). Malak cannot heal Undead with this ability. Instead, the unholy barrister can spend two uses of his channel negative energy class feature to heal all evil living creatures within a 30 foot burst. To receive this bonus, the creatures must each spend an immediate action, swearing loyalty to Asmodeus. In addition to the damage healed, creatures that swear loyalty gain the Devil’s Pact feat for a number of minutes equal to the cleric’s level, but can only use that feat once during that time. If the creature already possesses that feat, they can use it one additional time per day, as long as they use it during the duration of the demanding channel. Regardless of when the power is used, the creature’s soul is bound to Asmodeus for the entire duration and if that creature dies during that time, it cannot be brought back to life by any means aside from a miracle or wish . Even if it is brought back to life, it gains three permanent negative levels (just as if it had the Devil’s Pact feat). This ability otherwise copies and replaces channel energy.
For those that do not wish to be healed I beg you to please move away.
The sleepy looking priest will calmly wait for this to happen before taking a loving hold of his Focus and Channeling his malevolent energy.
Its from the Unholy Barrister archtype. Seemed the perfect way to go for this game.
With his foul healing energy expended for the time being; Malak followed Todin and the others deeper into the prison...and lo to those who get in our way...
Targi inspects the unholy symbol with a degree of skepticism while furrowing her brow. Her eyes flick back and forth between Malak and the symbol in an attempt to discern what trickery is afoot. "The one to whom I owe allegiance owes some degree of allegiance to yours," she concedes, accepting the healing and its temporary oath. "Don't get any ideas about where this places us within this group, though."
Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.
"Precisely. After all, you did not specify how long we would have to maintain sworn allegiance." Shalastar giggles unprofessionally, but at least he is capable of moving at a normal pace and standing on his own feet. "I wonder where my new friend went. It is no matter, truly. Though I had hopes of instructing him later."
Malak didnt even blink at the dwarf's subtle threat but silently wondered where it stemmed from...perhaps a complex of some sort?..I have heard that lack of height breeds such feelings in some... and waved it off before an argument over who's god would reign over who's began...he is The First for more than one reason...
Be at ease. The Archfiend owns your soul for the next minute and provides a boon for that length of time. I suggest we dont waste it with religous discourse. Although I am interest in this patron of yours and the terms of their allegiance to Asmodeus and I seem to have the time if such a conversation is more attractive than escaping this wretched place and our most certain deaths.
Male Human Scroll Scoundrel (Rogue) |16/22 hp|AC 18, T 14, FF 14|Fort+2 Ref+7 Will+0|Init. +4|Perc. +7|
"In the meantime, o pontificates, I believe we should get a move on. I have no intention of being sentenced to death for trying to escape from a lifetime of hard labor."
Sotha was growing to miss life in the military. Surely enough he had hated serving the king, but at least there, he'd had consequences that he could inflict upon his sibordinates when they didn't obey. There were, of course, consequences he could inflict upon them here, like like throwing them to the guards' blades, but those options were more personally satisfying rather than useful for the purposes of cohesion and morale.
Trying to focus his thoughts on the situation at hand, he tried to determine where in the prison they might be. He'd seen maps of the place before, but they'd never been marked, and were fairly useless as a navigational tool. He thought about asking the others, but knew that would be fruitless. That there were stairs leading down hinted that they were on the second floor, though it could just lead to a cellar. If this was the second floor, then those stairs would likely be where the guards would pour in from, and they surely didn't have much time left until then. Still, there might be something useful down there, like a real map of the grounds, possibly one marked with patrols.
"We descend," He announced, adding that with luck, they hadn't squandered their head start in escaping. He turned to Grumblejack and added, "I'll bet it was a big day when they brought you here, a chained ogre to parade around before execution. I'm sure there were a lot of letters sent home, bragging of their accomplishments. Let us show them how wrong they were to put us in a cell rather than on the chopping block." A wicked smile crossed his face as he considered how fortunate they were to have an ogre at their side.
Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.
Shalastar looks up in shock. "None? Well, I suppose we can find our slaves elsewhere." He looks over at whoever is holding the scarf. "I don't suppose there's a wardrobe with clothing stitched on there somewhere?"
Female Depemds on the game system (human in the real world)
Grumblejack is quite willing to lead the way downstairs. The stairs go down into a stairwell which is lit by a sconce holding a torch. There is a single door straight ahead, which is closed.
Malak was just glad that they deceided to go 'down' the stairs...its much easier on my poor feet... as the idea of ascending was an anethema to the stout man that preferred to lounge languidly on massive pillows. He also dearly wished for some proper slippers with silk insoles...these boots leave much to be desired...although they are better than nothing... He trailed behind the group of jail breakers.
Female Depemds on the game system (human in the real world)
Grumblejack stomps up to the door and gives its handle an experimental shake. It opens into a long bare entry room. It is lit by two sconces holding torches. A pair of guards is stationed here, lounging on a couple of boxes with a table between them on which they are rolling dice. The guard Shalastar has beguiled is talking to them, and looks round as you enter. His face lights up.
"Hello, my beloved," he calls, holding up a potion bottle. "Here's the potion I promised to you, the one my Mom sent." The other two look confused, whatever they'd been chatting about it wasn't how lovely the current crop of prisoners is, and one gets up to reach for a signal horn hanging from a peg.
Beyond them there's a reinforced set of double doors. This side of them there is a single door on both right and left, and a second door to your left further away.
Sotha's eyes drifted from the guards to the signal horn at about the same moment as the guard began to stand. He had no intention of allowing that, and charged, hoping to run the man through.
Male Human Scroll Scoundrel (Rogue) |16/22 hp|AC 18, T 14, FF 14|Fort+2 Ref+7 Will+0|Init. +4|Perc. +7|
"Well that escalated quickly. Make sure they do not raise the alarm!"
Todin will also jump into the fray. He maneuvers as best as he can to the guard most likely to raise alarm, by the horn or otherwise, before the guard can act.
Female Depemds on the game system (human in the real world)
Jack reacts first, lashing out and severing the cord by which the horn hangs... and dropping it straight into Shalaster's boyfriend's hand! He looks rather surprised but turns and holds it out saying "This, my love? It's just a battered old thing!"
Malak looked on to the happenings with something approaching amusement...ah, in the nick of time so to speak...this would make a fine story for the stage... He wondered what the guards would do next as they had just played their hand and they were sorely outnumbered.
Female Depemds on the game system (human in the real world)
You were a little distracted by having just been branded, Targi!
The two guards who were playing a dice game (not cards!) are looking very, very confused. One turns to Shalaster's pet and asks, "What the 'eck is going on, Gordie? Are these new guards I 'aven't met yet or what? An' how come that ogre's loose?"
HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1
Heya...so this is me, checking in. My alias is mostly done, but I'll have to swap out my sin from Pride to Envy. I'd do it now...but it is nearly 5am in NZ and I require the sleep XP
Also, thanks for picking me and congratulations to everyone else who was selected ^^
I am just checking in. My alias will be largely complete after I do a bit of cutting and pasting.
Question for you, Flykiller:
The dwarf cleric favored class bonus applies to 3+Wis abilities, but my Runeforger ability calls for 3+Int. Would you be open to me taking this favored class option but applying it to Runeforger? I'm good either way.
Thanks much for the invite, DM Flykiller. I have a potential final change. Based on Zyphus being Mordred's new diety, should his alignment swap from LE to NE? Zyphus is NE, plus I believe NE fits more along the Sloth theme than LE.
I am creating the alias now. Currently neck deep in avatar images. I have a very particular look in mind, so I hope I find it.
I wanted to have all seven sins.
I promised to give higher priority to the people who helped me to refine the sin rules before I opened this thread.
I still had to give a chance to those who haven't.
I wanted to have a balanced group.
I wanted to have fun characters with little reason for infighting or refusing to cooperate. Not pansies and not utter maniacs.
I wanted to have good players.
I nearly cracked my head around all this stuff, I've spent several hours staring at the spreadsheet and rearranging selections. In the end I'm afraid the balance went halfway out of the window with only one arcane caster and an overabundance of skills and divine spells. But I hope we will work it out :)
One so rarely hears complaints about an overabundance of divine spellcasters. I just spent some time looking over the party, and it seems we'll be in perfectly 'good' shape.
Alias is put together. I am not sure I'm missing anything. This will be my first PBP on these forums, so I am trying to make sure I follow the community standards on stuff.
Once I get to creating/controlling undead, I can create aliases for them if desired.
HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2
Sheet done, anybody want to discuss planed progression or skill overlaps? I plan on taking the next 3 levels as rogue, then another as a fighter and then (hopefully) straight into assassin. I plan on doing damage, poisoning and flanking.
Thoughts on maximizing the use of sneak attack; Combat Expertise -> improved faint, smokesticks, sneezing powder, marbles, flash powder and flanking.
I'm planing a melee character with 2 weapon-fighting, probably a sickle and a flail for tripping and disarming... Not sure, might just go classic long/shortsword...
My current skills; Acrobatics +6, Bluff +5, Climb +7, Escape Artist +6, Profession (Gambling) +5, Sleight of Hand +6, Stealth +8
I plan on maxing those with the fighter levels and adding Disguise, Disable Device, Perception and Sense Motive with the extra four ranks from rogue. I'll probably switch from Profession (Gambling) to knowledge (local) though as gambling is mostly for fluff unless the DM advises against it.
I'm pretty flexible though so please tell me your thoughts.
I should compare notes with Targi. However, my game plan is good for everyone to know.
I'll be going straight cleric, unless character growth occurs in a way I don't plan on (which has happened with me before).
Most of my spell selection will be dedicated to debuffs and buffs (probably in that order). Once I get to creating undead, I will be spending gold on onyx and gear for my minions. I don't intend to create hordes - fewer, stronger undead. I will NOT be melee - I will probably keep a dagger or two for utility purposes, wearing at most light armor (remember I'm Sloth and armor is heavy) - though of course my undead can be (will probably dive into the variants to get spellcasting undead and whatnot). Early on, most will be melee.
I am going ranger, then two levels of archaeologist bard. Then I plan to go ranger all the way. I will also have ranks in disable device and perception.
As for skills I am looking at
acrobatic
disable device
knowledge nature
knowledge religion
knowledge planes
perception
sense motive
spellcraft
stealth
climb, swim, linguistics will share the last skill rank
I might drop acrobatics also, but I don't know what I will replace it with.
I've opened the gameplay thread, feel free to introduce yourselves and have the cordial death row chat :)
Targi - The runeforger ability replaces channel energy, not domain power, so I don't think the Dwarf bonus should work on it. It does apply to the Artificer's Touch ability, though.
Mordred - yes, I approve changing your alignment to NE.
Jack - Gluttony also gives you 'accelerated drinker' trait. As for humans, I will have to think it over. I don't think it can be applied 'as is' mechanically, but having it work in some way would be really cool.
HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1
First of all, I should point out that I had every intention of going either pure Rogue or splashing one or two levels of fighter. I also had intended to focus on melee combat and flanking, and trap disarming. Going pure kukri the improved crit line and so forth (taking knife master for d8s on knives, etc).
But it seems we have no shortage of people to do that XP
So, if we are light on Arcane casters...I have been working on a concept for the Arcane Trickster. Basically, Magus/Rogue/AT focusing on Magus and AT. I'd take Spire Defender for the bonus proficiency with the whip, and the scorpion whip would become my main melee weapon. I'd take subsequent feats to maximize trip and disarm.
Upshots would be another (half) arcane caster that can sneak from a distance with spells. Also, you'd get some more versatility as opposed to another straight up 'flank and poke until it dies' type. There will be a lot of that, don't get me wrong, but now there will at least be some versatility.
Also, as a completely unrelated follow up, can we take two of the campaign traits as our traits? Basically, I'm looking to be convicted of high treason (for fluff mostly) and murder (for crunch) if I keep Treize as a rogue. If we decide Treize should go the AT route, non-issue because Magical Knack will be my friend XP
Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.
I also plan on staying a Sorcerer of Lust all the way. Maximizing Bluff and Diplomacy for various purposes. Focusing on scorpion whip as main weapon since the Sorcerer of Lust has bloodline feats that grant proficiency and skill, and subsequent feats to maximize parry and drag attacks. (Mainly to get opponents in touch range, where my spells will be more effective.) Also plan on taking Leadership eventually, if that fits with the campaign. (Sedition provides a bonus.)
HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2
@Flykiller; I added the trait. How about some save to resist draining people dry if I bite them? A will save or addicted perhaps?
@Treize; The assassin pc doesn't realy offer options for a ranged assassin and that's where I'm heading but I don't think that an overabundance of melee types is necesarily a bad thing.
We've got;
Melee; 1 Anti-Paladin, 1 cleric, 2 fighter/rogues, 1 ranger.
Ranged; None that I can see.
Casters; 2 divine, 1 arcane.
We've got an anti-paladin, a ranger and a fighter at first level, all with high bab and proficient with a bow, I'm sure we'll manage if the need strikes us, you don't need to change for me anyway, I can go more tactical easily with tripping and disarming, high crit threat d8's on a kukri sound awesome and way more deadly than what I had in mind.
Treize - I am happy for you to go the AT way if you feel it meshes well with your character and the party. But the decision should be yours, of course. I picked you as is. The Daggermark Poisoner PRc adds smoke bombs and trap launching, but perhaps the same effect can be achieved with multiclassing. There is a myrmidarch magus archetype which allows ranged spellstrike, if that could be of any use.
HP 31/50 {effects: none} | AC 18 Tch 12 FF 16 | F +3, R +3, W +3 | Init +2 | darkvision, perc +4
Dailies:
Alter Self 1/1, Channel Positive Energy 3/6, Sacred Scourge 4/6
Spells:
1st: 6/6, 2nd: 3/4
My plans are to dip a level of Oracle of Bones to get the Bleeding Wounds revelation, and focus on certain Channel Energy feats for when Tragen hit's 4th AP. Things like Shatter Resolve and maybe the Aasimar Channel Force line. But then again, he'll have to survive that long first.
Skill-wise, the focus is on Intimidate, with other points scattered elsewhere.
And now that I'm looking at the character, I realize I haven't completed the crunch yet.
Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.
Speaking of Divine and Arcane casters, how are the guards preventing us from casting spells? What's to keep me from charming our way out of here. I imagine that we haven't had an 8-hour rest in a long time, so that could prevent us from regaining spells. Or is there some other method at work here?
Off the top of my head - don't you have to have free hands to cast spells? If you could use a Stilled Silent charm, maybe it could work. (but still at a penalty since if there's one thing these guards know, it's that the convicts should not be freed. You'll have a chance to meet them soon ;) )
Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.
The spells that have somatic components do require hand gestures. Yes. Good point. Sorry, I just woke up and wasn't thinking straight at the moment. But Shalastar has such a low Int/Wis that he may try to do it anyway. :P
Sigh, oh great and powerful headband of mental prowess, I will be with thee soon.
My skills of choice are roughly the same that I have now: Appraise, Craft (jewelry, armor, weapons), Know (history), Know (nobility), Linguistics, Perception, and Spellcraft. I will go anywhere I'm needed in a fight, but my ranged options will be fairly horrendous.
Minor spell list tweak:
Because magic weapon requires a divine focus, I have decided not to memorize it. Instead I have ironbeard from the ARG.
Also, do you have any questions about the Coin-Cunning trait from the Varisia Player's Companion?
It's this trait, right? I'll try to keep it in mind. I don't think it works through the walls though, since a Perception check wouldn't reveal it anyway in this case.
HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2
I've been looking at the duelist prestige class and I can't help thinking it would be a great fit for Jack so I'm wondering if I would be allowed to switch around his strength and dexterity and pick up weapon finesse in place of two weapon fighting?
I'd take the first level when we hit character level 9 (with hopefully 3 levels of assassin under the belt) I believe but it's always nice to have something to aim for.
Jack - Right now it's not a problem, we didn't even have the first combat yet. But if you decide by level 9 that you don't want to be a duelist anymore, by that time I won't allow retroactive character rebuild. By the time we hit the first level up, you'll have to settle on your build once and for all.
HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1
If you're going duelist/assassin, Jack, I'm inclined to think the Magus/AT build makes even more sense. And I'm not saying that we have too much melee, as much as I'm saying we could use some more of the arcane. With the Magus/AT build, I still get proficiency with the kukri and I can blow a feat on making them improved crit. We just get some more arcane options than we otherwise wouldn't have especially since our sorc looks like they're going for more control/influence spells(which makes sense). As pretty much all Magus spells are offensive in nature, I can help fill in that gap.
So I think I will go the Spire Defender route after all.
DM Flykiller:
I did the focus foible roll for stats. Can I just swap my STR and INT scores? Or do you want me to do a 25 pt stat block?
I intended to resolve the events with Mordred via PM's, but it looks like the dice rolls do not work there. I'll copy-paste the exchange so far into the gameplay thread.
HP 31/50 {effects: none} | AC 18 Tch 12 FF 16 | F +3, R +3, W +3 | Init +2 | darkvision, perc +4
Dailies:
Alter Self 1/1, Channel Positive Energy 3/6, Sacred Scourge 4/6
Spells:
1st: 6/6, 2nd: 3/4
Ok. The crunch is pretty much complete. Moved the skill point in Sense Motive to Craft (armor), since I expect to be in heavy armor at some point, and the craft skill can make the armor into the kind of pretty I'd like it to be.
I'm looking at the Scion of Humanity alternate racial trait which allows an Aasimar to be affected by effects that work on humanoid(human) as well as outsider (native), and doesn't need to use Disguise to pass for human. I'm actually not sure how this is a benefit. Does anyone have an idea how this could be helpful (apart from say being allowed to be affected by an Enlarge Person spell).
HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2
And I'm an ass...
Missed the -2 to con when I was looking over my stats again so now I'm at a 28 point buy. Thank you Tragen for pointing that out to me, re-calculating.
Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.
Jack, to answer your other question, it seems like Way of the Wicked goes to 20 levels, at least that's what the preview document says.
The most recent part (Part V) which is now available for preorder is for 16th level characters.
EDIT: After looking at firemountaingames website, I have a pretty good feeling what the campaign is all about. This will be fun, I think. I've decided to notch up the fun factor for Shalastar, which means well, enjoying being evil. Expect more licentiousness and, well, lust in general, though as per Paizo policies, nothing too profane or vulgar, just highly, highly suggestive. If someone feels uncomfortable with my character, or the way my character is communicating with their character, or anything of that sort, please let me know and I will tone him down.
Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.
Since it does seem like we will be dealing with angels and devils in the future, Shalastar is going to keep the fetchling Skilled quality instead of replacing it with Worldwalker.
Angels and devils will not be your only enemies. In fact, devils (not demons) will probably be your allies more often. From what I can see so far, this AP has a pretty diverse selection of standard enemies, the only exception being that where a party of heroes would usually find a devil, you might stumble upon a celestial.
HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1
So before I actually go through and put more thought into this...what do you guys think of going Spellblade Magus instead of Spire Defender for my Magus archetype?
For those who aren't keen to read it, the Spellblade basically swaps out spellstrike (Magus ability to deal their spell damage through their weapons) for a force dagger that can be used for the purposes of TWF or spell combat (Magus ability to cast with one hand and attack with a weapon in the other in the same turn). Of course, I'd lose the whip proficiency from Spire Defender, but I think it leads to some seriously interesting possibilities: a dual-wielding SA damage dealing spell-casting melee/spell striker.
I'd take the normal TWF feats you'd expect a DPR Rogue to take, use the athame blade to do the off-hand stuff with, wield a high-crit weapon in the main-hand (rapier or kukri probably) and then flank and poke 'til it dies. Further, through AT stuff, I can just declare spontaneous sneak attacks and pretty effectively pew anything that needs pewing. That seems pretty handy...
Also...something to consider but would probably need a GM ruling on...I could take Knife Master as my Rogue archetype. Essentially, it allows for d8s with sneak attacks from daggers (and similar weapons) but d4s when attacking with "other weapons." While I know that a ray is a weapon, that does not seem to apply to other spells that don't require a 'to hit' roll (eg. fireball, magic missle, etc). If that's the case...this build would still be dealing d6s with non-ray/attack spells while dealing d8s with dagger-like weapons thanks to the Arcane Trickster surprise spells ability that allows for SA damage on any damage dealing spells.
Of course, the other way to read 'weapon' would be to call a spell of any kind a weapon in which case Knife Master becomes significantly less epic for this build.
Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.
I, personally, think you are putting way too much thought into this process, but if that is what you enjoy about the game, please continue to enjoy it. My characters usually turn out more organic since I don't plan every single level ahead of achieving them, and I allow my character to respond to the campaign and any developments which arise (or fail to arise) over time. If I do any future planning, its based primarily on how I know the character will develop over time due to class abilities, and I usually look about 3 levels ahead of where the character currently is to get a feel of how he will play out.
However, that being said, I've only told you how we have differing playing styles. You play what you feel most drawn to, and what you think will be the funnest to play, in the process that you find the most entertaining.
Now I will step back and allow someone else who shares your methodology to make a comment, as I'm sure that's who you were aiming your question at anyhow.
Disclaimer: This was intended in an entirely light and playful tone, and I hope it is accepted in the same way. No gravity or interpersonal drama intended or desired.