Captain Josper Creesy

Kyrul's page

42 posts. Alias of concerro.


Full Name

Kyrul

Race

Half-elf

Classes/Levels

Ranger 1

Alignment

LN

Languages

common, elven, goblin

About Kyrul

Mechanics:
Kyrul
Male Half-Elf Ranger 1
LN Medium Humanoid (elf, human)
Init +2; Senses Low-Light Vision; Perception +8
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +3; +2 vs. enchantments
Immune sleep; Resist Elven Immunities
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Offense
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Speed 30 ft.
Ranger Spells Prepared (CL 0, 4 melee touch, 3 ranged touch):
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Statistics
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Str 16, Dex 14, Con 14, Int 12, Wis 14, Cha 13
Base Atk +1; CMB +4; CMD 16
Feats Exotic Weapon Proficiency (Falcata), Skill Focus (Disable Device) (Adaptability)
Traits Vagabond Child (urban) (Disable Device), High Treason +1 to Will Saves
Skills Climb +7, Diplomacy +2, Disable Device +8, Knowledge (nature) +5, Knowledge (planes) +2, Perception +8, Sense Motive +3, Spellcraft +5, Stealth +6, Survival +6 (+7 to track)
Languages Common, Elven, Goblin
SQ Elf Blood, Track +1, Wild Empathy +2

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Special Abilities
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Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Track +1 +1 to survival checks to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Pride:

Boon: You find inspiration in succeeding against impossible odds.
Any time you, or creatures summoned or controlled by you, roll a natural 20 or confirm a critical hit, you gain +1 to attack rolls, damage rolls, skill checks and ability checks for one round.
Penalty: You feel devastated when you fail to overcome a challenge.
Any time you, or creatures summoned or controlled by you, roll a natural 1, you are sickened for the next round.