Kyrul
Male Half-Elf Ranger 1
LN Medium Humanoid (elf, human)
Init +2;
Senses Low-Light Vision; Perception +8
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (1d10+2)
Fort +4,
Ref +4,
Will +3; +2 vs. enchantments
Immune sleep;
Resist Elven Immunities
--------------------
Offense
--------------------
Speed 30 ft.
Ranger Spells Prepared (CL 0, 4 melee touch, 3 ranged touch):
--------------------
Statistics
--------------------
Str 16,
Dex 14,
Con 14,
Int 12,
Wis 14,
Cha 13
Base Atk +1;
CMB +4;
CMD 16
Feats Exotic Weapon Proficiency (Falcata), Skill Focus (Disable Device) (Adaptability)
Traits Vagabond Child (urban) (Disable Device), High Treason +1 to Will Saves
Skills Climb +7, Diplomacy +2, Disable Device +8, Knowledge (nature) +5, Knowledge (planes) +2, Perception +8, Sense Motive +3, Spellcraft +5, Stealth +6, Survival +6 (+7 to track)
Languages Common, Elven, Goblin
SQ Elf Blood, Track +1, Wild Empathy +2
--------------------
Special Abilities
--------------------
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Track +1 +1 to survival checks to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.