Leopold "The Doctor" Fix
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Leopold inspects the band given to him.
"Where could they have gotten these bands?" he asks to himself, shrugs and wears it.
"Oh." he blurts out. He then takes a look at the creatures. "So we can sort of... feel you." he just hopes they understand him, but he is not expecting them to do so.
GRIM*! Gaming Network
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The creature looks at Leopold in recognition of the connection, but nothing resembling a language is communicated, just emotions (happy and courious), although there is a background trace of maybe a connection or a sense of something perhaps mystical.
Unless there is something else you want to do here, we are ready to continue the journey to the site of interest. Can I get everyone's exploration activity.
As you start moving towards your destination, your new friend follows you.
Leopold "The Doctor" Fix
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The Doctor follows the team while the furry creatures follow them. He keeps his eyes peeled for any signs of danger, this time with his zero knife drawn after turning his briefcase into a backpack and stows the same on his back.
Search
Thomas "Thommo" Orrick
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"Well, look at that," Thommo mutters, shaking his head in wonder at the creature's attempts to communicate. "No matter how much you think you've seen, there's always something new out there waiting to catch you by surprise."
Hefting his cannon to rest on his shoulder, Thommo resumes the journey to the unknown structure, on the alert for any signs of danger.
Search.
Additionally, because I'll likely forget it later, Thommo has the Incredible Initiative feat, granting a +2 circumstance bonus to Initiative.
Blake Lively
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"Well," Blake chimes in. "it actually concerns me a bit. Since it brought and offered the headband, the critter seems to understand how it works, knows where to find it and how to use it. Am I the only one here troubled by this?"
"Arvin said there are no signs of sapient life, but that doesn't seem to be the case. What if the predators here function with a similar level of intelligence?"
He looks around, scanning the area for other creatures. Creatures potentially hiding with intent.
CTU-596
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"Well," Blake chimes in. "it actually concerns me a bit. Since it brought and offered the headband, the critter seems to understand how it works, knows where to find it and how to use it. Am I the only one here troubled by this?"
"Arvin said there are no signs of sapient life, but that doesn't seem to be the case. What if the predators here function with a similar level of intelligence?"
He looks around, scanning the area for other creatures. Creatures potentially hiding with intent.
"At the very least, it indicates that there are manufactured items on this planet. This band is clearly either machined here or brought here. Even if it is a simple metal band with no electronics and magically enchanted, it indicates someone is here.
However, it could have been brought here, this creature may not be native to this planet. I agree we should be on alert, but keep our minds open to all possibilities.:
GRIM*! Gaming Network
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As you travel, your new friend follows you playfully. You start to notice several more the the same type of creature are now following you to but at a distance. About an hour into your travels, the number of creatures following you is now several dozen.
place your tokens on the map on slide 3 anywhere in the green box, and fill out your character info on slide 2
Leopold "The Doctor" Fix
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"Sign of intelligent life then?" The Doctor agrees to them. "Or self-sustaining artificial intelligence..." he adds.
Hearing the idea that these cute little creatures, Leopold looks at them which are increasing in number and retreats. He readies his zero knife just in case one of them decides to be in kill mode.
"We are outnumbered if that's the case."
GRIM*! Gaming Network
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The Doctor receives a sudden and loud emotional signal through the band Fear!
Milliseconds later... Étoile gets a sense of a magical surge in the area.
Everyone hears a shriek coming from all the creatures following you. The volume of the collective shrieks suggests there are more of them they you had seen. They all vanish in the blink of an eye.
Blake Initiative: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
CTU Initiative: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Étoile Initiative: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Leopold Iniitative: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Thommo Initiative: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
? black Initiative: 1d20 + 8 ⇒ (16) + 8 = 24
? Red Initiative: 1d20 + 8 ⇒ (11) + 8 = 19
? blue Initiative: 1d20 + 8 ⇒ (17) + 8 = 25
? yellow Initiative: 1d20 + 8 ⇒ (9) + 8 = 17
GRIM*! Gaming Network
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Round 1
Map
blue ? attacks CTU
Ranged ◆ quill (range increment 30 feet)
quill: 1d20 + 5 ⇒ (11) + 5 = 16
Damage piercing: 1d4 + 4 ⇒ (1) + 4 = 5
black ? attacks Big Red
Ranged ◆ quill (range increment 30 feet)
quill: 1d20 + 5 ⇒ (12) + 5 = 17
Damage piercing: 1d4 + 4 ⇒ (4) + 4 = 8
Both attacks miss
Leopold spots 2 more creatures ( red and yellow) before the mist conceals them. All you can see is that they are large feline-like creatures that blend in well with the snow.
a concealing cloud of white mist in a 20-foot esuround both attackers. This mist lingers until the end of the creatures next turn.
All creatures within the mist become concealed, and all creatures outside the mist become concealed to creatures within it.
blue ? HP
black ? HP
Blake AC: 16 HP: /1717
Leopold AC:17 HP: 15/15
red ? HP
yellow ? HP
CTU AC: 18 | HP: 12/17 -5
Thommo AC:18 HP: 21/21
Étoile AC:15 HP: 20/20
Big Red AC: 18/19 HP: 14/22 -8 (flying at 30')
Bold May act.
Everyone is concealed from everyone.
Leopold "The Doctor" Fix
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"They are not the threat but these mist-surrounded creatures!" Leopold carefully steps back and quickly augments life force to CTU, enough to bring the ally into full health.
◆ Step
DC 5 Flat check: 1d20 ⇒ 10 vs Concealed CTU
◆ Transfer Vitality, +5 HP to CTU (Vitality Network: 5/10 HP)
The Doctor also provides divine guidance for the android.
DC 5 Flat check: 1d20 ⇒ 14 vs Concealed CTU
◆ Guidance to CTU, +1 status bonus to attack roll, skill check, Perception check, or saving throw, then immune for 1 hour.
Blake Lively
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"Damnit..." Blake's initial surprise is replaced by an emotionless expression as he focuses on the nearest creature (black). The air shimmers around his crossbolter and a bolt appears in the track. He fires into the mist.
Crossbolter: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 221d10 + 4 ⇒ (4) + 4 = 8
Concealed, Flat 5+: 1d20 ⇒ 4
But strikes only air.
◆ Recharge Weapon, ◆◆ Get 'Em!
You single out an enemy for you and your allies to focus your attacks on. Select an enemy within 60 feet that you can see. You and your allies gain a +1 status bonus to attacks against that target until the beginning of your next turn.
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Round 1
The Doctor heals and gives advice, while Blake shoots inot the mist hitting mist, Blake calls for retalation! yelling Get 'Em!
Yellow throws its quills at Étoile
Ranged ◆ quill (range increment 30 feet)
quill: 1d20 + 5 ⇒ (19) + 5 = 24
Damage piercing: 1d4 + 4 ⇒ (2) + 4 = 6
DC5 flat check vs Concealed: 1d20 ⇒ 20
Then mist surrounds yellow.
Red throws its quills at Thommo
Ranged ◆ quill (range increment 30 feet)
quill: 1d20 + 5 ⇒ (1) + 5 = 6
Damage piercing: 1d4 + 4 ⇒ (2) + 4 = 6
DC5 flat check vs Concealed: 1d20 ⇒ 19
Then red strides ◆ withing 10 feet of CTU and claws
Melee ◆ claw (agile, reach 10 feet)
claw: 1d20 + 6 - 5 ⇒ (1) + 6 - 5 = 2
Damage slashing: 1d4 + 4 ⇒ (2) + 4 = 6
DC5 flat check vs Concealed: 1d20 ⇒ 6
Étoile is hit by a quill, as another creature throws a quill at Thommo and rushes CTU, failing both attempts in a way that would have made a great video on the infosphere.
blue ? HP
black ? HP (Get 'Em!)
Blake AC: 16 HP: /1717
Leopold AC:17 HP: 15/15
red ? HP
yellow ? HP
CTU AC: 18 | HP: 17/17 (Guidance +1)
Thommo AC:18 HP: 21/21
Étoile AC:15 HP: 14/20 -6
Big Red AC: 18/19 HP: 14/22 -8 (flying at 30')
Bold May act.
Everyone is concealed from everyone.
Get 'Em! black
CTU Guidance
Map
CTU-596
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CTU pops into an unarmed martial arts stance
<>Aim (Works with unarmed attacks due to subclass)
<>Attack Once
<>Attack Twice
Concealment attack 1: 1d20 ⇒ 6
Concealment attack 2: 1d20 ⇒ 9
Attack 1 guidance : 1d20 + 8 ⇒ (6) + 8 = 14
damage if hit: 1d4 + 3 + 1d4 ⇒ (3) + 3 + (1) = 7
Attack 2: 1d20 + 3 ⇒ (6) + 3 = 9
damage if hit: 1d4 + 3 + 1d4 ⇒ (4) + 3 + (1) = 8
[ooc]Wow, not a single roll over 10[/dice]
Thomas "Thommo" Orrick
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"Hells! Sure is a lot of 'em," Thommo exclaims, turning on the spot to take in the growing number of vulpine creatures surrounding them. "Where'd they all come from?"
"Reminds me of a holovid I watched back when I was a kid," he adds to the group's speculation. "Had these cute little furballs in it and they'd sprout little clones if they got wet..." The soldier gives Blake a sidelong glance at the suggestion of them being predators. "And they transformed into real evil little buggers if they ate after midnight..." He finishes, trailing off and looking concerned.
"What in Absalom is that?" He asks, readying his cannon as the shrieks erupt around them. "And where'd that damn fog come from!?"
◆ Identify Creature Nature (Untrained): 1d20 + 1 ⇒ (1) + 1 = 2
”Watch out!” Thommo calls to CTU. ”Keep ya head down!”
THOOONK, he launches a round from his cannon into the mist. Landing between two nearby creatures, it explodes in a shower of shrapnel.
◇ Primary Target (Red)
Concealment, Flat DC 5: 1d20 ⇒ 7
Stellar Cannon: 1d20 + 6 ⇒ (15) + 6 = 21 (on hit, Red success on save vs Area Fire becomes Failure)
◆◆Area Fire (10ft Burst - refer to map) vs Red (Prinary) & Blue: Basic Reflex DC 16; target suppressed on failure; crit failure Fort DC16 Slowed 1
Bombard: CTU excluded; enemies who succeed are still suppressed until start of Thommo's next turn.
Do Area attacks require separate damage rolls for each target? Just in case, otherwise use only the first:
Stellar Cannon Damage, Piercing (Red): 1d10 ⇒ 1
Stellar Cannon Damage, Piercing (Blue): 1d10 ⇒ 1
Stellar Cannon ammunition: 7/8
That's some terrible rolls.
You can focus fire on a single target when unleashing the full devastation of your powerful area weaponry. Before you make an area attack with a weapon (such as from the Area Fire or Auto-Fire actions), you can make a ranged Strike as a free action with the same weapon against a single creature in the area, who’s selected as your primary target. If your attack is a burst, you must select the creature closest to the center of the attack. If your attack is a cone or line, you must select the creature closest to you. If two or more creatures are equidistant, you can choose which one is your primary target. On a hit, if your primary target rolls a success against your Area Fire or Auto-Fire action, they get a failure instead. This Strike doesn’t count toward your multiple attack penalty.
You attempt to hit each creature in a designated area, which has a range equal to the weapon's range increment (for cone or line) or a designated radius of the explosion (for burst). For burst, you can position the center point anywhere within your first range increment. Any creatures in the area must succeed at a basic Reflex save against your class DC plus the tracking value of the weapon (you don't roll an attack roll). This damage is area damage. Creatures who critically fail this save are subject to effects that occur on a critical hit with this weapon, including the weapon's critical specialization effect. Area Fire has an expend equal to the value listed on the weapon.
If you make an attack with a weapon that has the area trait (such as from the Area Fire or Auto-Fire actions), you use it in a manner that suppresses your targets. Enemies in the affected area who fail their save against your attack become suppressed until the start of your next turn. A suppressed target takes a –1 circumstance penalty on attack rolls and takes a –10-foot status penalty to its Speeds. Some soldier abilities and class feats interact further with the suppressed condition.
When you attack with an area weapon, you adjust the shot to allow allies to better avoid it. You can select a number of allies within the area of your weapon’s fire equal to half your Constitution modifier. Selected allies are unaffected by your attacks. In addition, enemies who succeed (but not critically succeed) their save against an area attack you make are still suppressed until the start of your next turn.
GRIM*! Gaming Network
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Although both CTU and Big Red manage to spot the creatures in the mist, the creatures also spotted the incoming attacks and dodged them.
Thommo blask red with a primary shot, leaving it barely standing.
red Reflex save: 1d20 + 10 ⇒ (4) + 10 = 14
blue Reflex save: 1d20 + 10 ⇒ (2) + 10 = 12
Thommo's area attack manages to hit them for a surprisingly low effect despite the creatures not being able to dodge the attack. But for red, that little damage was enough to drop it dead. Blue is suppressed by the attack.
with Thommo killing red I'm redirecting one of Étoile's arcs to black.
red Reflex save: 1d20 + 10 ⇒ (6) + 10 = 16
black Reflex save: 1d20 + 10 ⇒ (11) + 10 = 21
Étoile sends electric arcs targeting 2 of the creatures, both creatures growl an angry response to the attacks.
GRIM*! Gaming Network
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Round 2
Blue claws at CTU, ◆◆then more mist surrounds it
Melee ◆ claw (agile, reach 10 feet)
claw: 1d20 + 6 ⇒ (18) + 6 = 24
Damage slashing: 1d4 + 4 ⇒ (3) + 4 = 7
DC5 flat check vs Concealed: 1d20 ⇒ 11
Black flings a quill at Étoile, ◆◆then more mist surrounds it
Ranged ◆ quill (range increment 30 feet)
quill: 1d20 + 5 ⇒ (4) + 5 = 9
Damage piercing: 1d4 + 4 ⇒ (2) + 4 = 6
DC5 flat check vs Concealed: 1d20 ⇒ 13
Étoile manages to escape harm, but CTU is not as lucky.
blue ? HP -7 (suppressed)
black ? HP -3
Blake AC: 16 HP: /1717
Leopold AC:17 HP: 15/15
red ? HP -22 (dead)
yellow ? HP
CTU AC: 18 | HP: 10/17 -7
Thommo AC:18 HP: 21/21
Étoile AC:15 HP: 14/20 -6
Big Red AC: 18/19 HP: 14/22 -8 (flying at 30')[/b]
Bold May act.
Everyone is concealed from everyone.
blue: suppressed.
Map
Thomas "Thommo" Orrick
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My apologies, GM GRIM, that Primary Target roll of 21 was the to hit on the ranged Strike. This is my first time playing a Soldier (or even seeing one in action). I'd interpreted the Primary Target as giving a chance to rebuff the selected enemy for the Area attack.
Looking online, the general consensus seems to be there's a damage roll as well. I'm not really sure how it works with the Area weapon. I'll roll the damage roll below, but it will be unlikely be enough to take red down.
Stellar Cannon Damage, Piercing: 1d10 ⇒ 1
Ha! Of course it is...
Blake Lively
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Blake rushes through the snow to put a tree trunk between himself and the creatures.
"Get behind something!"
◆ Stride, ◆◆ Go to Ground!
Go to Ground! (1A - 2A)
(Directive, Envoy)
You succinctly direct your allies to find cover by any means necessary. You and all allies within 60 feet count any form of lesser cover as standard cover until the start of your next turn.
Lead by Example If you used two actions, Take Cover. Any allies within 60 feet can Take Cover as a reaction.
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Just checking back - where did I take 8hp damage? Looked like the shot missed?
If you read my comment after the first attack post, there is a note saying it hit because I forgot to add that you were off guard to the first attack. I was trying to update the original post, but my internet keeps cutting out.
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My apologies, GM GRIM, that Primary Target roll of 21 was the to hit on the ranged Strike. This is my first time playing a Soldier (or even seeing one in action). I'd interpreted the Primary Target as giving a chance to rebuff the selected enemy for the Area attack.
Looking online, the general consensus seems to be there's a damage roll as well. I'm not really sure how it works with the Area weapon. I'll roll the damage roll below, but it will be unlikely be enough to take red down.
Oops, good catch, I was trying to post before bed and read your attack roll as damage.
There's a lot going on there.
1. Your primary attack is a normal attack roll and damage roll against a single creature in the area.
2. After that, roll for area damage once, and then all targets in the area roll reflex saves against the damage. (This is what I was referring to for only one roll)
3. If your primary target rolls a success against your Area Fire or Auto-Fire action, they get a failure instead.
4. Enemies in the affected area who fail their save against your attack become suppressed.
I'll update the corrections in a bit.
GRIM*! Gaming Network
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[bigger]Round 2 corrections/bigger]
blue ? HP -7 (suppressed)
black ? HP
Blake AC: 16 HP: /1717
Leopold AC:17 HP: 15/15
red ? HP -8 (suppressed)
yellow ? HP
CTU AC: 18 | HP: 10/17 -7
Thommo AC:18 HP: 21/21
Étoile AC:15 HP: 14/20 -6
Big Red AC: 18/19 HP: 14/22 -8 (flying at 30')
Bold May act.
Everyone is concealed from everyone.
blue: suppressed.
red: suppressed.
Go to Ground! Allies within 60 feet of Blake can Take Cover as a reaction. count any form of lesser cover as standard cover until the start of your next turn.
Map
Leopold "The Doctor" Fix
|
Leopold regains 4 HP for his vitality network and then sends healing for Big Red.
DC 5 Flat check: 1d20 ⇒ 4 vs Concealed Big Red
◆ Transfer Vitality, +4 HP to Big Red (Vitality Network: 5/10 HP)
But the misty mist is not helping, unfortunately.
Another guidance is provided, this time to Big Red.
DC 5 Flat check: 1d20 ⇒ 9 vs Concealed Big Red
◆ Guidance to Big Red, +1 status bonus to attack roll, skill check, Perception check, or saving throw, then immune for 1 hour.
He then activates the shield from his dermal plating as he raises the arm.
◆ Raise Shield from Dermal Plating (+1 to AC)
"I'll try again, later."
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Yellow flings a quill at Big Red
Ranged ◆ quill (range increment 30 feet)
quill: 1d20 + 5 ⇒ (7) + 5 = 12
Damage piercing: 1d4 + 4 ⇒ (4) + 4 = 8
DC5 flat check vs Concealed: 1d20 ⇒ 4
The quill isn't even close to hitting
◆◆ the creature maintains its mist.
red tires to bite CTU 3 times
Melee ◆ fangs, Damage plus Grab
fangs: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6
Damage piercing: 1d6 + 4 ⇒ (3) + 4 = 7 Grab
DC5 flat check vs Concealed: 1d20 ⇒ 18
Melee ◆ fangs, Damage plus Grab
fangs: 1d20 + 6 - 1 - 5 ⇒ (14) + 6 - 1 - 5 = 14
Damage piercing: 1d6 + 4 ⇒ (5) + 4 = 9 Grab
DC5 flat check vs Concealed: 1d20 ⇒ 11
Melee ◆ fangs, Damage plus Grab
fangs: 1d20 + 6 - 1 - 10 ⇒ (15) + 6 - 1 - 10 = 10
Damage piercing: 1d6 + 4 ⇒ (5) + 4 = 9 Grab
DC5 flat check vs Concealed: 1d20 ⇒ 9
The creature seems rather surprised it can't bite through CTU's armor, but then again, it's never seen anything with armor before. Frustrated, the creature forgets to sustain its mist.
CTU, blue, and red are no longer concealed.
GRIM*! Gaming Network
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Round 2
blue ? HP -7 (suppressed)
black ? HP
Blake AC: 16 HP: /1717
Leopold AC:17 HP: 15/15 shield raised AC:18
red ? HP -8 (suppressed)
yellow ? HP
CTU AC: 18 | HP: 10/17 -7
Thommo AC:18 HP: 21/21
Étoile AC:15 HP: 14/20 -6
Big Red AC: 18/19 HP: 18/22 healed 4, Guidance +1
Bold May act.
CTU, blue, and red are no longer concealed from each other.
Everyone else is concealed from everyone.
blue: suppressed.
red: suppressed.
Big Red Guidance +1
Go to Ground! Allies within 60 feet of Blake can Take Cover as a reaction. count any form of lesser cover as standard cover until the start of your next turn.
Map
Thomas "Thommo" Orrick
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Thommo's brow furrows. "I think that last one was a dud. This'll get it. Incoming!"
THOOONK he launches another round in between the two nearest creatures.
◇ Primary Target (Red)
Stellar Cannon: 1d20 + 6 ⇒ (1) + 6 = 7 (on hit, successful save vs Area Fire becomes failure)
Stellar Cannon Damage, Piercing (Red): 1d10 ⇒ 8
◆◆Area Fire (10ft Burst - refer to map) vs Red and Blue: Basic Reflex DC 16; target suppressed on failure; crit failure Fort DC 16 slowed 1
Bombard: CTU excluded; enemies who succeed are still suppressed until start of Thommo's next turn.
Stellar Cannon Damage, Piercing Red & Blue: 1d10 ⇒ 8
Stellar Cannon ammunition: 6/8
'Big Red' Zagrifax
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Big red stays aloft and keeps stabbing...
Attack 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Conceal 1d20 ⇒ 19
Damage 1d8 + 4 ⇒ (7) + 4 = 11
He then raises his solar shield.
* Stride
* Strike
* Raise Shield
If is attacking me with ranged from 10' I think I get an AOO as he's in my reach? Just clarifying how this works with concealment etc.. getting used to 2nd ed!
Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
Your nimbus surges with energy, forcing an opening in your foe’s defenses. Make a melee Strike against the triggering creature. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
Thomas "Thommo" Orrick
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Oops! Just realised that Thommo was still in the mist and should have rolled concealment for the Prinary Target. I don't think it matters with his roll, but here we go for good measure:
Concealment, DC 5: 1d20 ⇒ 4
GRIM*! Gaming Network
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If is attacking me with ranged from 10' I think I get an AOO as he's in my reach? Just clarifying how this works with concealment etc.. getting used to 2nd ed!
** spoiler omitted **
Concealment won't stop a Reactive Strike (AOO in SF1e), but you would still have to roll against the Concealment DC to hit. Unlike SF1e, not everyone gets a Reactive Strike (AOO), you would need to have a class ability, feat, or special ability that gives you a Reactive Strike.
If you have a reactive strike, you can use it in response to Black flinging a quill at Étoile this round.
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Oops! Just realised that Thommo was still in the mist and should have rolled concealment for the Prinary Target. I don't think it matters with his roll, but here we go for good measure:
[Dice=Concealment, DC 5]1d20
Thommo misses, but no one sees it because of the concelement of the mist.
CTU-596
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<>Aim
<><>Martial arts strike twice.
Attack: 1d20 + 7 ⇒ (3) + 7 = 10
damage if hit: 1d4 + 3 + 1d4 ⇒ (4) + 3 + (2) = 9
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
damage if hit: 1d4 + 3 + 1d4 ⇒ (4) + 3 + (3) = 10
Still no rolls above 10! Fun times
Thomas "Thommo" Orrick
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Thommo misses, but no one sees it because of the concelement of the mist.
Ah, grateful for the small mercies in life! Also, confirming my understanding, the Primary Target misses due to concealment (and to hit), but the Area Fire component would still count due to not requiring an attack roll, but needs red and blue to roll their saves?
GRIM*! Gaming Network
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GRIM*! Gaming Network wrote:Thommo misses, but no one sees it because of the concelement of the mist.Ah, grateful for the small mercies in life! Also, confirming my understanding, the Primary Target misses due to concealment (and to hit), but the Area Fire component would still count due to not requiring an attack roll, but needs red and blue to roll their saves?
Correct, I was waiting to roll once everyone had gone, also the Paizo site might be down any minute for up to 3 days. I'm also getting my internet service changed tomorrow, so I will be down for part of tomorrow. I'll post the reflex saves now so I don't forget, since it might be a few days.
red Reflex save: 1d20 + 10 ⇒ (10) + 10 = 20 (Prinary Target)
blue Reflex save: 1d20 + 10 ⇒ (14) + 10 = 24
'Big Red' Zagrifax
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If you have a reactive strike, you can use it in response to Black flinging a quill at Étoile this round.
Thanks, a bit of edition creep as concealment used to deny so many things :p Enjoying SF2, but a bit slower on the uptake as I am still finishing uni work - last assignment written last night though, graduation next month!
Nimbus Surge (Reaction)
Attack 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Conceal 1d20 ⇒ 12
Damage 1d8 + 4 ⇒ (2) + 4 = 6
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Thanks, a bit of edition creep as concealment used to deny so many things :p Enjoying SF2, but a bit slower on the uptake as I am still finishing uni work - last assignment written last night though, graduation next month!
We're all new to SF2e. I played a little PF2e a few years ago as a player, but not with the remastered rules. It looks like Hidden is the new Total Conclement.