Treize Seischiro |
Uhmmm...shouldn't you be adding your BAB and STR to that attack roll? Or am I missing something..?
EDIT: Ah...wait, nvm. Comes to a +4 from BAB and STR but a -4 from the improvised weapon so accomplishes nothing.
Treize Seischiro |
Treize Seischiro |
I am assuming that since the guard got to block the doorway as a free action, I wouldn't need a move action to catch him and, therefore, would have the move action to take a 5 foot step. If I'm wrong, then please just ignore that last conditional action.
Oh! Also, a clarification about whether the guard is in the doorway or in front of the doorway would be helpful.
DM Flykiller |
I think I didn't define the DM/player roll policy yet...
In general, if you didn't make some roll I require to process the event, then I'd like to be able to do it myself. This might include Initiative rolls when entering combat, opposed checks, passive rolls from special abilities etc. But if you went ahead and did the roll yourself in the anticipation of something - more power to you, I will use your result then. Hope that's alright.
Treize Seischiro |
I also agree with this.
On a related note, I'm moving back to Canada next weekend so I am...less than likely...to be able to reply for most of the weekend. Two-days in transit + family nonsense + friend nonsense + a lack of sleep thanks to the GP down here saying no to giving me sleeping pills = me not being available for most, if not all, of that weekend.
Targi Silverspike |
I do not mind GM rolls when it would speed up the narrative, particularly when it's something that doesn't require player initiative (actual Initiative, Perception checks, Knowledge checks, etc.). Beyond that, I trust your discretion.
Fortunately, I do not have a character who will see many immediate actions or the like. I play a dual-cursed oracle in a different game, and it's a little tricky to spell out some common contingencies for when I would like to activate Misfortune or other immediate actions.
Tragen Blackmourne |
- Angelkin Purifier 5
I think Mordred has an action, if he wishes to take it.
I am good with the rolling when necessary. It saves time.
DM Flykiller |
Okay, sorry for the delay. The last few days have been of the 'work hard, party hard' variety. I should be able to post more often until next Thursday now.
Next weekend 17th-18th I'll be flying back home so will be in the same situation as Treize. But I should be able to do an update on Monday 19th.
On a positive note, the campaign link should now have proper (if smallish) map with tokens which you should be able to move around. Further on in your combat posts please state the starting and ending positions of your token so that I could keep track of your movement (if there is any).
The state of the map is before Kyrul's turn. If Kyrul wants to get in a flanking position, he'll have to move past the guard and provoke an AOO. Please confirm or revise the action.
The cell door is placed awkwardly between the grid lines, but as it is about 5-feet wide, I will count that the guard blocks it completely. If you want to get from T10 to T11, you'll have do it through S10, which currently has the guard. If at some point you'll want to get from S10 to S11, you'll have to do it through T10.
Treize Seischiro |
Kyrul, he took his AOO against me when I tried to disarm him. Unless he has Combat Reflexes...he actually can't make an AOO against you and it is...unlikely...the first enemies we encounter in a campaign would have such a feat 'least in my experience.
Shalastar Lerin |
Usually the players post in initiative order, then the DM posts the results. You can ask to see the results of one action before taking yours. That usually means you'll act after that action, so it does delay your action if you would normally act first.
In any event, you're next on the initiative list as the DM has posted a recap with results :P
DM Flykiller |
Sometimes, for the sake of flow, players act in order of posting and then the DM posts the results of all the actions and acts for all the bad guys (or good guys, as it were). This simplified system works well where all the set pieces are arranged from the start. This fight isn't really like this, so initiative is fairly important here.
EDIT: But still, if there is just one enemy for you to beat on, it does not matter much in which order you post, I can arrange the actions when doing my post and if there is a conflict or an extra action, I will offer you to re-take it.
Treize Seischiro |
Just a reply to the Coup de Grace (CdG)...unarmed strike counts as a light melee weapon, and can be used to do lethal damage at a -4 penalty but since the guard is helpless and it would be a CdG which is an automatic confirmed critical hit + sneak attack meaning the penalty is irrelevant.
If it can't be done as a ready action, I'll just have Treize ready a Bull-Rush to throw the guard into the path of the other guards, if that works.
EDIT: Strike that...I can't ready an action because that's a standard action and Treize used that action to grapple the guard. So instead, Treize is going to use the move action to drop the guard's longsword to the ground.
Relevant rules stuff:
Coup de Grace
Unarmed Strike
Nonlethal Damage
Mordred Ozio |
I like your in-game reasoning for the confusion, Shalastar. That actually made me laugh out loud.
I'm playing up my sin pretty hardcore. I basically saw giving my name as an unnecessary introduction, as we were all set to die. It wasn't until I thought we had a serious chance to escape that there was a point to it.
DM Flykiller |
Sorry for the delay, was moving back from the business trip, then the national holiday, then a concert, and now I finally have some time but the boards are excruciatingly slow tonight :( So not sure if I'll manage to put in a full post.
How can I get my hands on the Mythic playtest? I've seen some recruitments but I'd like to famiiliarize myself with the rules before I jump in.
Tragen Blackmourne |
- Angelkin Purifier 5
It's on the Paizo site here: Pathfinder RPG Mythic Adventures Playtest.