
Tragen Blackmourne |
- Angelkin Purifier 5

Reminder that Tragen is also unconscious, so unless Mordred dropped the shawl on him before he zonked himself out, it'll have to be someone else.

Malak Jaedoom |

- addressing Todin
You seem to be wasting your breath sir...and I thought I was a tad lazy but these fools are standing around in the middle of their jail break...not very prudent at all...They dont seem inclined to release us. Or at least they surely are in no hurry to do so. Perhaps they are waiting for more guards to come before making a decision? That woudl be a shame but alas, I digress.
Malak sat back down and tried to get comfortable.

Jack Cross |

Finishing his dress up Jack goeas over to Kyruls' corpse and takes the lockpicks off it and tosses them to the bodies manacled in the cell.
"Here. You know how to use this?" He asks, raising an eyebrow before turning to Mordred's corpse. Taking the veil off his hands Jack inspects the images on it, two daggers and a set of lockpicks had been produced from it and an embroidered window and a pair of vials remained. Puzzling over it a bit her picks at an embroidery of a vial. "Let's hope this is useful."

Todin Lael |

"Do I ever! I was practically born with a set in my hands."
Todin gracefully bends, grasps the lockpicks and immediately begins to work on the locks around him.
No longer in initiative order, Todin goes to work.
Disable Device Foot Shackle: 1d20 + 8 ⇒ (18) + 8 = 26
Disable Device Foot Shackle 2: 1d20 + 8 ⇒ (13) + 8 = 21
Disable Device Door Lock: 1d20 + 8 ⇒ (13) + 8 = 21
Disable Device Sotha's right hand: 1d20 + 8 ⇒ (2) + 8 = 10
Disable Device Sotha's left hand: 1d20 + 8 ⇒ (17) + 8 = 25
Disable Device Sotha's right foot: 1d20 + 8 ⇒ (18) + 8 = 26
Disable Device Sotha's Left Foot: 1d20 + 8 ⇒ (14) + 8 = 22
"Hm. That one around your wrist seems to be a bit tougher than the others."
Disable Device Sotha's Right hand Retry: 1d20 + 8 ⇒ (2) + 8 = 10
"Well d*mn."
Todin's brow begins to sweat. His determination is almost palpable.
Disable Device Right Hand Re-retry: 1d20 + 8 ⇒ (6) + 8 = 14
Failing yet again, Todin grimaces and begins gritting his teeth.
Come on you stupid son of a-
Disable Device Right Hand Re-re-retry: 1d20 + 8 ⇒ (6) + 8 = 14
At this point, Todin begins obsessing over the lock. If anyone tries to talk to him or otherwise engage him, he'll tell them to shush unless he's in immediate present danger.
Disable Device Righ Hand re-re-re-retry: 1d20 + 8 ⇒ (13) + 8 = 21
"AH-HAAAAAA! Take that you stupid piece of metal! You shall forever rue the day that you challenged the house of Lael to feats of underhanded deftness!"
A moment passes.
Todin realizes he's been yelling at an an inanimate object. Everyone is most likely staring at him.
He brushes himself off, takes a few awkard steps outside the cell, and begins looking for whatever weapons and other objects have not yet been taken after all the time he's spent.
"Anyone have a dagger or some mail I could use?"
This whole process takes 11 rounds. This is also assuming these are all simple locks, so I'm prepared to retcon any of this if incorrect, Megan.

Shalastar Lerin |

Still a little delirious from pain, Shalastar looks up at the guard. "I don't suppose you have a healing potion or something? And what's your name, by the way? We haven't been properly introduced."
Shalastar's voice is naturally seductive and difficult to resist.

Malak Jaedoom |

...sleeper...Malak looked around the cell to see who had been able to sleep through the obscene amount of noise these jailbreakers had been making...mostly out of jealousy...seems Ive been cursed as a light sleeper myself...
Do you mean me sir? My name is Malak Jaedoom adn I can assure you that I am quite awake.

Sotha Zyn |

Sotha watched Todin with something like contempt mixed with incredulity. When he was finished, Sotha said, "After seeing that performance, I'm not sure you need a weapon." As he spoke, Sotha grabbed a sword off the corpse of a fallen guard. He swung the weapon a few times, apparently satisfied by it, and said to himself "Now I just need to find my spellbook."
That all assumes that there is an unattended sword on the ground. If not, he'll take the one from the guard Shalastar is talking to.
"I say we pay a visit to the warden, or the library, if these louts have one. Whichever is most likely to hold my spellbook, if they haven't burned it."

Targi Silverspike Developer |

Targi eyes the other prisoners with suspicion. More with whom I shall have to share the spoils of this place... She shuffles over to Tragen and glances first at his body then at her own wound.
Then she looks back at his body.
My cloths were already in terrible shape. I spare myself no indignity by healing this one. Mustering her minimal skill with positive energy, she channels it into the fallen aasimar.
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2

![]() |
Excellent role-play, especially that struggle with locks!
Jack, are you removing the embroidered vial from the veil?
Incidentally, there was only one vial on it. The full list of things was:-
*2 daggers - you've taken these, yes?
*Bullseye lantern
*Hempen rope (50-foot coil)
*Sack - did you look in this yet?
*Thieves Tools - already been put to good use
*Window
*Potion vial
*Coins
*Symbol of Asmodeus
Sotha has found a sword.
What now?

Todin Lael |

Todin walks over the room, seemingly ignoring Sotha's comment noting his incompetence.
Pay him no mind Todin. No mind at all. It doesn't matter that he's ungrateful for being freed. You went through those other locks in record time, it was just... that... one... GRRRRAH WHY DID THAT STUPID LOCK RESIST SO!?!
Bluff for Todin to not show these feelings in his face and actions: 1d20 + 9 ⇒ (7) + 9 = 16
The former lawyer comes across Trieze's corpse, a dagger still clutched in the elf's hands. Todin wordlessly takes it. He then goes to the other dead guard (I'm not sure which one Jack looted, the one he shot or the one was killed before I got here) and searches for armor. If he has the same loot as the other guard, Todin puts on the chain shirt
After that, he turns to the bearded priest. "Malak, you say? Would you care for some assistance with those shackles?

Malak Jaedoom |

The devout servant of the Dark Prince hid his surprise well and replied the prowling man...who is quite adept at those picks...
Indeed, indeed...uh, sir?
Malak waved his hand as much as the shackles would allow.
Yes, I could very much use such gifted help with this cursed chains. Shouldnt be much of a problem with one as talented as you and I would be in your debt...not that I dont have skills that might come in usefull...Dark and Empty I cant believe that we are actually going to attempt this...

Sotha Zyn |

Knowledge (History): 1d20 + 4 ⇒ (20) + 4 = 24 Does Sotha remember anything about Branderscar that might help them escape?
Something seemed to occur to Sotha as he thought of how the fool had struggled so ineptly with the shackle. "I was searched rather extensively when they brought me here, how did you acquire the lock picks, an why did you wait until now to use them?"

![]() |
Jack, you find that you have a vial of cure light wounds in your hands, it's yellowish and smells of honey.
Todin, the guard you search has indeed got a chain shirt that you may appropriate.
Sotha, you know that Branderscar gaol is located in an old coastal castle called Castle Branding. Apart from jumping over the walls down the cliffs to wild water below (not recommended) the only way out is to leave the central keep, in which you are presently on the second floor, cross the courtyard and go through a gatehouse to a causeway to the mainland. There's a guard post at the shorewards end of the causeway, too.
Just then, the quiet is broken by a loud bellow! It's coming from #19 on the map, a reinforced stone cell (more solid that the ones you lot were incarcerated in). A large creature is moving about, it's too dark back there to see just what you have disturbed.

Jack Cross |

Starting at the bellow Jack abruptly forgets all retorts and comebacks aimed at the arrogant elf and the bald human.
Jumping into action Jack hastes over to Tragen and, swirling the vials contents, forces the potion down his throat.
Cure Light Wounds on Tragen: 1d8 + 1 ⇒ (1) + 1 = 2 Edit; LoL!

Sotha Zyn |

"From what I can remember, there aren't too many ways out of this place. It's either over the walls and into the water, or out the front gate. I'm a decent swimmer, but from what I've heard about the conditions of the water below us, skill at swimming ceases to be relevant." At the sound of the bellow, Sotha stepped back, he was surprised by the noise, and made no effort to hide it.
Sotha knelt and began searching the pockets of the body at his feet. He was looking for something small, a coin or button, even a pebble would do. When he found one, he approached the large, reinforced cell, but stayed several feet back from it. He cast light on the object in his hand, and tossed it into the cell, hoping it would illuminate the source of the noise. "Who is in there?" He called, tightening his grip on the sword as he did so.

Tragen Blackmourne |
- Angelkin Purifier 5

Tragen awakens, blinking and taking a deep breath. He then quickly looks around to determine his surroundings. Sitting up he says, "My thanks for whatever healing was performed upon me. Who is making that noise?" He picks up the shield and sword he had dropped in his unconsciousness and notices the fallen guards and their armor. "It's not very protective, but I clearly need some form of protection. Also," he continues quietly, "I can, for a short time, take on the visage of one of these idiots, if we need to play a ruse of some sort."
HP: 1/12 (lol)

![]() |
Sotha finds a die in the guard's belt pouch, and casts light on it before tossing it into the cell illuminating a vast ogre, clad in nothing but a battered and ragged loincloth, with tiny horns peeping through wild black hair. He bellows again, showing uneven dirty tusks.
"Wa you doin' little 'uns?" he demands.
Meanwhile the guard holding Shalastar asks, "Are you all right, dear?"

Jack Cross |

JAck steps up carefully with his newly acquired sword in hand and looks into the cell. Seeing the ogre he gives a toothy grin, revealing his canines, and a glimmer of hope reaches his eyes.
"Hey big guy. We're gettin' out, feel like taking a breath of fresh air? We can let you out the cell, buddy." he offers the ogre, hoping it will lead the way, sowing enough chaos and destruction in it's wake for them to be able to walk out with minimal effort.

Sotha Zyn |

Sotha smiled at the possibilities. True, he didn't much care for the thought of making nice with this brute, but having a walking battering ram lead the way would certainly help, besides, he'd done it with goblins before, surely this creature couldn't be as bad as they had, right?
He offered a regal bow, still keeping his distance from the bars. "I am Sotha Zyn, heir of the Zyn noble house. I was sentenced to die for attempting to slay the king at a ceremony honoring my regiment. Who are you, if I might ask?"
Sotha likes the way you think, Jack. Or at least, he would, if he knew what was on your mind.

Tragen Blackmourne |
- Angelkin Purifier 5

I just remembered Tragen took down a guard (or rather damaged him enough that he took himself down), which would probably mean he's nearby. I'm assuming that's not the one you folks are talking about?
Ignoring the chatter with the ogre, Tragen looks down at the body of the nearby guard, his sword having slashed a deep wound. He bends over and begins to remove the man's armor and underpadding, in order to don it for himself.

Shalastar Lerin |

Shalastar leans heavily against the guard. "I was injured by one of your overzealous friends. I hoped you might have something that can heal me." Shalastar is concerned about his new friend. "I hope that you are alright. I know things seem very chaotic right now, but in the end I think you will have a better understanding of what's going on. It will make sense, I assure you."
Bluff
1d20 + 10 ⇒ (16) + 10 = 26 (+2 if attracted)
"This armor of yours is very uncomfortable to lean on. Do you think you could take it off and give it to one of my companions? It would be so much more comfortable for me."
Diplomacy
1d20 + 11 ⇒ (18) + 11 = 29 (+2 for attraction)

![]() |
The ogre looks a bit confused.
"Dunno why them little 'uns left me alive," he mumbles, "But iffen youse will let me out.. I has a score ta settle wif 'em. Name's Grumblejack."
Shalastar's guard says "I don't know the healing arts, darling, but my Mom sent me a potion to keep by me in case I got hurt. It's in the barracks, shall I get it for you when I've got out of my armour?"
He helps you over to where you can sit down on a ledge and begins to remove his armour. Tragen meanwhile bends over a fallen guard with an eye to taking his chain shirt. He's unconscious and barely alive.

Malak Jaedoom |

Malak sighed to himself at the elf's suggestion to Todin...I hope he frees me before this hulking brute they've found...not that he wont make great fodder during our endeavor...he will, but still...me first... The priest addressed whoever would listen.
None of these guards have keys for these chains?

Sotha Zyn |

Sotha looked at the guard with a combination of confusion and contempt. He didn't know what the odd looking man had done to the guard, but it was all he could do to keep from killing the now defenseless guard. Having a pet was all well and good, but this one would likely become a nuisence before long. And what about keys for the rest of this place? The warden's room, the front gate, are they in the guardroom as well? It irritated Sotha that he was the one asking for questions. Shalastar had at his command a valuable font of information, and yet he was wasting it with babytalk.

Shalastar Lerin |

"Keys or anything else you think will be useful would be good. Don't let my friends intimidate you, though. They just don't understand our special connection." Shalastar sends a blank stare momentarily at Sotha.
Nice one! I was worried that I wasn't playing my low wisdom, low intelligence well enough, but it seems I'm doing alright.

![]() |
"Of course, my love." The guard, now dressed in his shirt and britches, goes through the door out of the cellblock, seemingly not noticing that the one who ran away had left it unlocked, and looks back over his shoulder at Shalastar.
"Coming?"

Tragen Blackmourne |
- Angelkin Purifier 5

What armor did the guards have? Specifically the one Tragen took down before he dropped. I'd like to have him suited up before we head out. Tragen will also have a good look at the dead guard, in case he needs to use those looks later on.

Todin Lael |

Keys? Excellent. Now I won't have to lower myself to unlock those chains like before. No antics like last time. Now that I'm armed and armored, it's time to show this motley crew that I am no one's fool.
"Fear not, good priest, it seems that you shall be free soon. Those seem to be some rather powerful magicks that this... I'm sorry, I never caught your name..." Todin says, addressing Shalastar.

Malak Jaedoom |

Malak railed at the man for denying his skills to his freedom...well we can all hold out when push comes to shove now cant we...
And what if yon guard does not return? What if his mates figure out that he isnt acting right? They probably are not the smarest of chaps but the fact that he is no longer wearing his armor or carry his weapon will speak volumes. A leap of reason indeed but worthy of note none the less...
Malak was now desperate to get out of these chains and he did not want to trust in the devil spawn's charmed pet for his freedom.

Todin Lael |

Damn this... he may be right. I'd hate to lose an ally in this fight when I needed him, and this one seems important.
"Very well. Your point is well-taken. Far be it me to leave another man in a compromising situation when we can be of use to one-another."
Todin re-enters the cell and produces the lock-picks once more. He begins his work upon Malak's bonds.
Disable Device on Right Hand: 1d20 + 8 ⇒ (20) + 8 = 28
Disable Device on Left Hand: 1d20 + 8 ⇒ (2) + 8 = 10
"Hm. I'll come back to that one."
Disable Device on Right Leg: 1d20 + 8 ⇒ (14) + 8 = 22
Disable Device on Left Leg: 1d20 + 8 ⇒ (16) + 8 = 24
"Now back to the hand."
Disable Device retry on Left Hand: 1d20 + 8 ⇒ (7) + 8 = 15
"This one may take some doing..."
Disable Device third try on Left Hand: 1d20 + 8 ⇒ (5) + 8 = 13
Don't lose your cool, Todin. Stay calm...
Disable Device fourth try on Left Hand: 1d20 + 8 ⇒ (16) + 8 = 24
In a little under a minute, Todin successfully removes Malak's chains.

![]() |
All guards are (or were) dressed the same: chain shirt, heavy short boots and a surcoat which is blue with a badge consisting of a shield half white, half blue with an eight-pointed yellow shape bearing the outline of a fort in blue. Each has leather gauntlets and a longsword sheathed on a waist belt.
The guard who seems sweet on Shalastar has gone through the door, leaving it wide open. Beyond, you can see a chamber with a flight of stairs leading down. A torch is burning in a wall sconce, but there's no fire in the comically-large fireplace. Despite this, it looks a lot more cosy than the cellblock! A big bunch of keys hangs on a peg beside the door, which he lifts down and waves, jingling them, at Shalastar.
"See, darling. Here they are... do you want them?"

Shalastar Lerin |

"Yes, bring them and the potion too." Shalastar attempts to see if there are any other guards within the room as he leans on the cell's railings.
Perception
1d20 - 2 ⇒ (10) - 2 = 8
Despite being distracted by the handsome guard (who still hasn't told him his name), he hopes he can make out some of what is at least remotely obvious in the room beyond.

Malak Jaedoom |

As the last manacle clicked open and the chains fell the floor; Malak smiled with genuine happiness...although you're not out of the fire yet my boy...but much closer than you were... The priest was a bit chagrined when the ensorcelled guard came doting back with the keys. He spread his hands wide and told Todin Many thanks my friend. A favor for a favor and I am in your debt and dont take such things lightly. Now I must gird myself for what will most assuredly be a violent endeavor.
Malak will peruse the dead guards for a chain shirt as well a pair of boots that will fit. He'll change into their breeches and shirt also with no account for modesty.
I couldnt get out of those rags fast enough... he could be heard mumbling...this sword wont do though...where would one find a stout mace or some such...Dark Lord, if you would be so kind as to provide your faithful servant with a symbol of his faith; he would be most grateful and would do great and horrid things in your name...those shiny bastards of Mitra will pay...
@ Megan - how many chain shirts are/were available?

Tragen Blackmourne |
- Angelkin Purifier 5

Tragen dons the guards' armor and outfit. He staggers a bit, still suffering from his wounds. This outfit might delfect questions at a distance, and might get me close enough to destroy them before they realize their mistake. He then looks around a the other fallen guards.
Turning to Shalastar, he says, "Find out from your.. friend.. if his commaning officer is in this mess. And if he's not here, where is he? What are the standard procedures in cases like these?"
@Megan: From earlier in the adventure, the first guard we took down in the cell had a shield (which Tragen has), a longbow & quiver (Jack has those), and a club (noone seemed to take that). The guard Tragen sort-of took down (who's armor he is now wearing) also had a shield mentioned. There were also two daggers from the cloth (one went to Targi, the other to Trieze meaning it's available). Later in the combat, at least two (probably three) more guards had longbows, and at least one had a shield. I suspect the typical complement in the original setting was club, sword, shield, bow, armor. Is this not the case now? Should I remove the shield from my character?
Edit: Also, it looks like I'm at 2 hp rather than 1. I found my stabilize post at -2.

Sotha Zyn |

"This is all very nice, but we need collect ourselves and get moving. I seem to recall that a guard managed to escape with his miserable life during the battle, so it is only a matter of time before this room is swarming with every guard in the prison." Turing to the guard, and then to Shalastar, because he wasn't sure which to address, Now, get that door opened so we can release our new friend and get out of here, if you please.
Sotha had concerns of his own, like for example, the fact that he was without armor, but that was second to the needs of the group as a whole. Apparently, what they needed was someone to command, and lead them, because they were all milling about, apparently unaware of what they had already accomplished. Sotha believed it was the perfect opportunity to take up that responsibility, as a way to prove to his family, and to the voice in his head that he was worthy.

![]() |
There are no other guards in sight right now. The doting guard brings the keys to Shalastar.
"Here you are, my love. The potion is downstairs in our sleeping quarters. This key here is the one you want if you desire to liberate that monster... the commander had intended to execute it in public as an Awful Warning..."
Thank you, Tragen... we'll go with that, then.
From somewhere outside a horn blows.

Shalastar Lerin |

Shalastar hands Sotha the keys. "Here, use them well."
In response to the guard's confusion, Shalastar continues his mysterious benefactor role. "When this is all done, there will be a great many truths unveiled about this 'empire'."

Sotha Zyn |

"And so it goes," Sotha said, in response to the horn blowing. There was a bitter edge in his voice, likely at the thought of how obnoxiously happenstance it had been for the alarm to be raised just after he mentioned that the alarm would surely be raised. As he worked to open the heavy lock on Grumblejack's cell, he added, "No matter. They would have learned of our escape soon enough anyhow." When the heavy door creaked open, he offered a nod to the ogre, "So Grumblejack, do you wish to join us, or perhaps make your own way? Either way, we should make plans to regroup somewhere outside the prison, off of the road, in case we should be separated." Sotha hoped the ogre would choose the second option, and unconsciously offered emphasis to it when he spoke. Aside from the fact that an ogre was a dangerous creature to be in a fight with, friend or foe, there was also the fact that two groups would split the guards as they determined whether they preferred to face a group of highly motivated (well, most were highly motivated) escaped prisoners or a rampaging ogre. There was, of course, the added bonus that Grumblejack fighting alone would allow Sotha to gauge his capabilities, and determine his usefulness as a pawn. Sotha had a vision of himself on the throne, with the ogre as a bodyguard by his side, he dismissed the thought, knowing it was far too early in the game to start deciding what to spend the kingdom's riches on.
Deciding it unwise to continue unarmoured now that the guards knew they were free, Sotha stripped one of the remaining corpses and donned his armor (assuming there are any left, I'm not sure who all has grabbed some, but there may or may not be one or two left).

Shalastar Lerin |

Still leaning heavily on the bars, Shalastar sends his admirer back to retrieve the healing potion he said he had.
Assuming there are no complications with that series of events, Shalastar receives the potion and heals himself.
1d8 + 1 ⇒ (2) + 1 = 3

Targi Silverspike |

Targi takes a quick look at the arms and armor lying unclaimed and fishes around for something stout and respectable. She claims any remaining suit of armor for herself and grabs the club.
It's rubbish, but at least this will be "my rubbish equipment. I'll get something better for myself once we're out of here. Something chased in silver, perhaps, I do like silver," she muses aloud without entirely realizing that her thoughts have begun spilling out as mumbling. She harumphs loudly in a vain attempt to cover for her embarrassment, gives a stern look at the ogre as if daring him to comment, then joins the others to move on.

![]() |
Rather than being pedantic about counting corpses, we'll assume that anyone wanting a guard's mail shirt may have one. But I do need to know who has decided to don a surcoat.
Grumblejack comes out of the cell and looks round.
"Me thank little 'uns. Want help fight outta here?"
Shalastar's admirer trots off downstairs. He doesn't come back. Sorry, Shal, no healing potion yet...
OK, folks, where now?
You are in #17, there is a door to the east which leads into a small room with a table in it (the door is ajar so you can see that much, but nobody's gone in there yet), a big - ludicrously big - fireplace with no fire in it and the stairs leading down.