Way of the Wicked

Game Master Megan Robertson

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Male Human Cleric 1

Initiative: 1d20 ⇒ 14


Female Dwarf Forgemistress 2

Initiative: 1d20 - 1 ⇒ (5) - 1 = 4


Half-elf Ranger 1

Init:1d20 + 2 ⇒ (20) + 2 = 22


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

Initiative: 1d20 + 5 ⇒ (12) + 5 = 17

And now I get to suffer another -1 to my next attempt to do anything! Huzzah! XP


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Initiative
1d20 + 2 ⇒ (5) + 2 = 7


HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2

So it's:
Kyrul -> 22
Treize -> 17
Mordred -> 14
Jack -> 13
Shalastar -> 7
Targi -> 4+
Tragen -> 4-
Guards -> 3


    Angelkin Purifier 5
HP 31/50 {effects: none} | AC 18 Tch 12 FF 16 | F +3, R +3, W +3 | Init +2 | darkvision, perc +4
Dailies:
Alter Self 1/1, Channel Positive Energy 3/6, Sacred Scourge 4/6
Spells:
1st: 6/6, 2nd: 3/4

Actually, Tragen goes before Targi since, with a tie, one generally goes with the higher Dex. Not that it matters since it looks like we all go before the guards.


HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2

Right you are, sorry. We do it the other way'round in my homegroup.


Half-elf Ranger 1

I seem to have gotten lost due to real life events.
Is everyone free? If so I will declare combat actions.


The wounded guard retreats to the guard room, peeking at you from behind the door. He is now out of sight for Jack and has cover vs the rest.
The two melee guards advance in an orderly fashion, shouting at you to drop everything and surrender at once.
The rear guards unleash the dogs but do not yet give them the kill command. The dogs are obviously trained at guard duty as they stand by the entrance, snarling at you.
Please post your combat actions.


HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2

Jack 'tsks' as the guards approach and counting their numbers versus the ones in the cell raises his bow and shoots at one of the guards approaching with his shield raised.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8, damage: 1d8 ⇒ 5


    Angelkin Purifier 5
HP 31/50 {effects: none} | AC 18 Tch 12 FF 16 | F +3, R +3, W +3 | Init +2 | darkvision, perc +4
Dailies:
Alter Self 1/1, Channel Positive Energy 3/6, Sacred Scourge 4/6
Spells:
1st: 6/6, 2nd: 3/4

Question: What's the lighting in the area?

Round 1. Init 4+.

"You will not keep me from my wife," Tragen growls before running at one of the two guards and attacking.

Free action: Smite Good on Z19.
Full-round action: Charge guard in Z19.

Attack: 1d20 + 5 + 4 + 2 ⇒ (6) + 5 + 4 + 2 = 17, Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Status
AC: 10 (14 vs. guard in Z19)
HP: 12/12


Half-elf Ranger 1

IIRC we are using the manacles as improvised clubs

Kyrul double moves to S13


    Angelkin Purifier 5
HP 31/50 {effects: none} | AC 18 Tch 12 FF 16 | F +3, R +3, W +3 | Init +2 | darkvision, perc +4
Dailies:
Alter Self 1/1, Channel Positive Energy 3/6, Sacred Scourge 4/6
Spells:
1st: 6/6, 2nd: 3/4

Tragen has the longsword and shield from the captured guard.


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Shalastar leans against the wall for a moment (assuming everyone has been freed), still catching his breath.

He looks up at the guards in the other room and finds the youngest, most attractive one not being engaged.

Charm Person (DC 18, 19 if attracted)

"Please, help me. I feel so weak. My companions will not attack you, but I need your help." His voice quivers, even in its natural beauty, and he begins to fall unconscious...

Hopefully into the arms of the guard.

Charisma check
1d20 + 5 ⇒ (13) + 5 = 18 (+1 if attracted?)

I looked everywhere in the rules to see if falling unconscious ended a charm spell. I don't think it does, but if I'm missing something, please allow me to retro.


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

"Mordred, now would be a very good time to do something useful," Treize hissed behind him as he moved himself and the hostage into a better line of sight on the guards' room. "Call off the hounds and drop your weapons, now!" Treize ordered the guards, and tightening his grip on his hostage for visual effect's sake.

Moving to Y11
Intimidate: 1d20 + 2 ⇒ (6) + 2 = 8


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Cancel my last action. I finally saw that icons were added to the map (they weren't there the last time I looked). I'm too far away to do what I wanted to do.

Shalastar moves towards the guards but stays behind the melee fighters.


Male Human Cleric 1

Mordred stepped outside the cell, offering up the two daggers to whoever would take them from his outstretched hand. His demeanor was still calm and collected, though his heart raced and blood pounded in his ears. Everything was moving quite fast.


Female Dwarf Forgemistress 2

Taking one of the daggers from Mordred, Tarvi steps next to Treize (V-12) and tests the blade's edge.

Utter garbage! filth! I suppose a dirty wound is harder to heal, but I don't really wish these guards any harm.

She cracks a bit of a smile. Or do I...? Trapping me in a cell with no trappings beyond rags and ruffians? Oh yes, this knife will be just about right.


Mordred: I left you at T11 since that fits 'just outside the cell'. Let me know if this location is bad.
Shalastar: I moved you to T12 since that was the furthest you could go with one move action.

Jack's arrow goes wide, not even hitting a shield.

Tragen charges into the guard, who tries to hide behind the shield but underestimates the antipaladin's conviction. Tragen uses his momentum to kick the shield aside and drive the sword right into the guard's side with both hands. Blood gushes and the guard becomes deathly pale, though he does not fall immediately.


Guards' turn

The wounded guard's companion roars in frustration and tries to hit Tragen from the side: 1d20 + 5 ⇒ (4) + 5 = 9, but Tragen skillfully parries the attack.
His victim desperately tries to take advantage of this distraction: 1d20 + 5 ⇒ (9) + 5 = 14, and manages to heavily injure Tragen before collapsing from the massive blood loss into a growing puddle of his own blood.
Tragen takes 1d8 + 2 ⇒ (8) + 2 = 10 damage.

Seeing that the business has turned lethal, the rear guards command the dogs to attack and draw longbows themselves, taking sniping positions in the back room.

One massive dog charges at Tragen, jumping over the body of a guard and aiming for his sword arm: 1d20 + 5 ⇒ (10) + 5 = 15. Powerful jaws lock on Tragen and the weight of the beast plus the blood loss from the wounds is too much to bear. 1d6 + 3 ⇒ (1) + 3 = 4 damage

The other dog runs past the fray and approaches Jack and Treize, growling and snarling dangerously.

The guard previously wounded by Jack pops out of cover and takes a shot:
1d20 + 2 ⇒ (5) + 2 = 7, but the arrow just hits a wall.

Round 2. Kyrul -> Treize -> Mordred -> Jack -> Shalastar -> Targi


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Shalastar cringes at the mighty blows striking Tragen. "Vicious curs." He mutters to himself. He bears no love for less eloquent beasts.


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

My action will pretty much be the same regardless of what Kyrul does so forgive me for posting out of turn.

"Idiots," Treize muttered under his breath as the guards pressed their assault. Though in all honesty, he really hadn't expected anything less; the advantage the guards have at this particular moment was simply too great for them not to exploit it.

Treize looked around and almost immediately he spotted Mordred holding out a dagger. "Give me one of those knives!" Treize ordered, extending a hand in Mordred's general direction to receive the blade.

As he did this, he prepared himself to shove the guard into the next enemy that came into range hoping to, trip up said enemy long enough to delay their inevitable approach.

Best way I figure I can describe this in terms of game mechanics...Treize is readying a Dirty Trick maneuver to shove his captive into any opponent that comes within five feet of him to give them the entangled condition.

Relevant CMB: 1d20 + 1 ⇒ (4) + 1 = 5

Not that it worked -.-*


    Angelkin Purifier 5
HP 31/50 {effects: none} | AC 18 Tch 12 FF 16 | F +3, R +3, W +3 | Init +2 | darkvision, perc +4
Dailies:
Alter Self 1/1, Channel Positive Energy 3/6, Sacred Scourge 4/6
Spells:
1st: 6/6, 2nd: 3/4

Round 2. Init 4+.

DC 10 stabilize check: 1d20 + 1 - 2 ⇒ (18) + 1 - 2 = 17

HP:-2/12 (stable)


Half-elf Ranger 1

I wish to attack a guard... I did not get updates for the pbp's I am in, sorry.

Aid another for my the flanking partner:1d20 + 3 ⇒ (1) + 3 = 4

Feel free to shoot me a PM if I am the hold up..That is for anyone in the group.


Female Dwarf Forgemistress 2

Knowing that there's no way that she would evade a trained attack dog's snapping jaws, Targi pauses for a moment before closing in to strike.

Delay until after the enemies' actions. Afterwards, she'll likely step up and strike with the dagger.


Male Human Cleric 1

With slow but long strides, Mordred cleared the distance between Treize and himself, handing the last dagger to the elf with a smirk at the guards.


HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2

Jack glances at Treize before raising his bow and shooting at an approaching dog..

attack dog Z-16: 1d20 + 5 ⇒ (8) + 5 = 13, dmg: 1d8 ⇒ 3

..and then steps back toward the cage.

5' step to Z-11


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Shalastar leans heavily on the cage bars behind him as he watches the battle around him. He felt winded, weakened, but still able to act, though he feared falling unconscious should he try.

"Ah, yes... Such a noble guard to take a wound for your tyrannical beliefs. You must quickly suppress this burst of freedom and independent thought, mustn't you? We wouldn't want anyone to get the wrong ideas."

Shalastar addresses the guard Treize wounded, attempting to demoralize him further.

Intimidate (Demoralize)
1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 (if attracted)


The dog's growl briefly turns into whimper as Jack's arrow hits him, but ultimately it only serves to anger the animal.

Kyrul - I didn't understand what you were trying to do, as you aren't flanking anyone at the moment. Do you want to delay until there is a guard in range?
Shalastar - the guard Treize holds is unconscious, you can either revise an action or I can direct your words at the guard at AA19 if that's OK. I've added a mark to the passed out guard to avoid confusion.


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Oh okay... Thanks. Yes AA19 will work. :)
If anyone has suggestions for how to roleplay demoralizing, (since I'm apparently going to be doing it a lot, until I get healed a bit) feel free to share.


The wounded dog charges directly at Jack. Treize attempts to shove the guard's body in its path, but fumbles and the dog leaps unhindered, the body tumbling down like a rag doll behind it.
Atk: 1d20 + 5 ⇒ (19) + 5 = 24
Dmg: 1d6 + 3 ⇒ (1) + 3 = 4
Trip: 1d20 + 3 ⇒ (4) + 3 = 7
Despite the pain, Jack manages to withstand the beast's momentum and not fall down.

The guard near Tragen looks demoralized and confused by Shalastar's words. He approaches Shalastar as if hypnotized, seemingly oblivious of the other dangerous convicts around him. He asks meekly: "But... Isn't that the right thing? What would you have done?"

The other dog runs up to Treize and attempts to bite him.
Atk: 1d20 + 3 ⇒ (19) + 3 = 22
Dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Trip: 1d20 + 3 ⇒ (6) + 3 = 9
Treize manages to tear away from the grip of the powerful jaws, at the cost of severed tendons and arteries. He is hurt badly.

Two more guards move in quickly, looking for tactical positions with their bows. The last guard switches to the sword&board and lags behind somewhat.

Round 3
Kyrul -> Treize -> Mordred -> Jack -> Shalastar -> Targi


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

I actually go just before the guards now, I believe, because I readied my action and when one readies their action, they keep the time of their readied action as their new initiative.

Readying an Action


Sorry, you're right. That makes it Kyrul -> Mordred -> Jack -> Shalastar -> Targi -> Treize.
So if you already act last and delay, your initiative doesn't change, right?


HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2

Are we waiting fo Kyrul or can Mordred go?


You can post out of order if your actions are not contingent on other players' actions. If Kyrul does not post before my next post, I'll DMPC him.


Male Human Cleric 1

Though he knew Zyphus did not not require it for the spell, Mordred raised the unholy symbol towards one of the guards. He hoped the display of unholiness would cause uneasiness in the men seeking to keep him from freedom. A smirk crossed over his face, and he bellowed, "Come here, you bride of a troll!"

I'm casting command (Will DC 17) on the guard who is adjacent to the corner of 18c, with the instruction to approach. The rest is flavor.


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Intrigued that one of their combatants would actually want to start a conversation with him, Shalastar giggles a little, most unprofessionally.
But the voice that follows is no less beautiful than it was previously.

"It is difficult to hear you over the din of all this chaos." Shalastar gestures to the others. "I am unarmed. If perhaps you shared this sublime status, we might talk a little and I could enlighten you regarding the possibilities of true freed-."

Shalastar moves across the room carefully as he talks, to W14, still leaning on the prison walls where he is able.

Diplomacy
1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12

But he slips on some unidentified liquid on the floor at an inopportune moment, and is distracted in the middle of his speech.


Female Dwarf Forgemistress 2

Since Targi had delayed originally, I'll post her action now. It looks like I now have an enemy adjacent to me, and I haven't spotted any notes about Shalastar charming this one.

Targi steps towards the center of the corridor and waves for Kyrul to join her in dispatching the nearby guard. She raises her dagger to strike at an opportune moment.

Step to V-13 with a readied action to strike the guard if Kyrul can threaten and steps into a flank even for a moment. Treize, my cure spell is being kept to get Tragen back on his feet, but I'm ready should you get into dire straights.

"Play it safe, gentlemen! There are too many for us to be reckless!" she calls to her companions.

Readied attack with dagger against the U-13 guard: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16


HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2

Is the cell door to 18b open?


Yes, the 18.x cells are unlocked and empty


HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2

Jack will 5'step back and shoot the same dog as last time.

Shoot int Melee: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
damage: 1d8 ⇒ 1


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

Treize hissed at the wound in his arm. That would almost certainly leave a mark.

"One of you flank the bloody dog!" Treize ordered as he made a half-hearted attack against the dog Jack had attacked. While he attacked the dog that had been attacking Jack, he did it in such a way as to make it easy to dodge the inevitable attack that would come from the dog that had thought of his arm a chew toy.

Treize is going to be fighting defensively and attacking the already wounded dog. Treize's AC is now 17.

Attack: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Checking in? Just letting you all know I'm here.


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Umm, is it alright if I use my Emissary ability on the diplomacy check up there. (reroll 1/day) I had forgotten I had that ability.

1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18


DMPC'ing Kyrul
Kyrul intends to take advantage of the guard fascinated by Shalastar, moving behind him with manacles clutched in hand, waiting for a window of opportunity to strike. Readying an attack together with Targi.

Will save: 1d20 - 1 ⇒ (15) - 1 = 14
As Mordred casts his spell, The look on the guard's face becomes that of obedience.

Jack's arrow pierces the dog's ear, failing to inflict significant damage. -1 HP

Shalastar struggles to suspend the guard's disbelief for a long time. The guard suddenly becomes aware that he's surrounded by the people who want him dead ASAP. The clanking of Kyrul's manacles over his head alerts him and he turns to deflect the attack at the last moment. However in doing this he exposes his back to Targi's dagger, which finds a weak spot in his armor. Damage: 1d4 + 3 ⇒ (2) + 3 = 5 He cries out to Shalastar: "Look, I can't just let them cut me to pieces! Tell them to stop and then we'll talk unarmed!"

Treize inflicts additional wounds on the dog, which is bleeding in several places by now.

The wounded dog keeps pursuing Jack:
Bite: 1d20 + 3 ⇒ (9) + 3 = 12
Dmg: 1d6 + 3 ⇒ (6) + 3 = 9
Trip: 1d20 + 3 ⇒ (1) + 3 = 4
But it is weakened from the blood loss and fails to harm him.

The healthy dog stays focused on Treize:
Bite: 1d20 + 3 ⇒ (1) + 3 = 4
Dmg: 1d6 + 3 ⇒ (4) + 3 = 7
Trip: 1d20 + 3 ⇒ (2) + 3 = 5
But Treize is on his guard and skillfully evades the dangerous fangs.
EDIT: overlooked that one at first - it also triggers the Envy boon for Treize.

The flanked guard attacks Kyrul:
Atk: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
Dmg: 1d8 + 2 ⇒ (3) + 2 = 5
Not finding any armor to stop it, the sword cuts through Kyrul's flesh.

The dominated guard approaches Mordred as instructed. Moving from AB14 to X12, as straight as possible, I don't think he triggers any AOOs

The other ranged guard tries to shoot Mordred:
Atk: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7
Dmg: 1d8 ⇒ 5
But his arrow does not connect due to the chaos of melee.

The last guard comes at Shalastar from behind the corner:
Atk: 1d20 + 5 ⇒ (1) + 5 = 6
Dmg: 1d8 + 2 ⇒ (8) + 2 = 10
He curses loudly as the sword hits the cell bars instead of almost helpless sorcerer and rebounds, flying off of his hand! This guard is Disarmed by a critical miss Treize notices this unlikely event and his spirits are lifted - surely such buffoons cannot stop them. Envy boon for the next round

Round 4
Mordred->Jack->Shalastar->Treize->Kyrul->Targi


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

Uhmmm...I have 3 Envy boons next round...one from the failed trip attempt on the dog attacking Jack, one from the failed attack on Treize, and then one the failed attack on Shalastar. My question is this: are these cumulative? i.e. I now have a +3 to hit and damage? Or is it just a +1?

Also...I hope everyone's holiday time is going well and stuff...or whatever PC phraseology y'all deem appropriate.


The sin bonuses/penalties are of their own type and don't stack with themselves.


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Shalastar frowns sadly at the guard, but also disapproves silently Targi's actions.

"I cannot control them. I too, am busy defending myself here."

Can I take Total Defense, or will that knock me unconscious?

He looks angrily at the guard that lost his weapon, doing what he can to dodge any weapon-free attacks he should make.


HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2

Jack keeps back paddling from the dog conscious that he's running out of space, drawing near the wall, as he draws and fires again.

Shoot into melee: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13, damage: 1d8 ⇒ 2

5' step back from teh dog and shoot it.

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