Full Name |
Mordred Ozio |
Race |
Human |
Classes/Levels |
Cleric 1 |
Gender |
Male |
Size |
Medium |
Age |
19 |
Alignment |
NE |
Deity |
Zyphus |
Languages |
Common, Infernal, Necril |
Strength |
8 |
Dexterity |
11 |
Constitution |
15 |
Intelligence |
15 |
Wisdom |
20 |
Charisma |
17 |
About Mordred Ozio
Mordred Ozio (mor-DRID OHT-sio)
Male Human Cleric of Zyphus 1 (Death and Evil domains)
LE Medium Humanoid (human)
Init +0; Senses Perception +6
--------------------
Defense
--------------------
AC 10, Touch 10, Flat-Footed 10
HP 11 (1d8+2) (+1 from Favored Class)
Fort +4, Ref +0, Will +7
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks
Channel Negative Energy: 1d6 damage, Will 13 to halve damage, 6/day
Touch of Evil: Melee touch sickens, target counts as good for purposes of spells with evil descriptor, lasts 1 round, 8/day
Bleeding Touch: Melee touch does 1d6 damage per round, lasts 1 round or until stopped with DC 15 Heal check or any spell/effect that heals damage, 8/day
Cleric Spells Memorized
0-level (DC 15): detect magic, bleed (+1 DC from Spell Focus), purify food and drink
1st-level (DC 16): cause fear (domain) (+1 DC from Spell Focus), command (+1 DC from Sloth), murderous command (+1 DC from Sloth), forbid action (+1 DC from Sloth) - any can be converted to inflict light wounds (+1 DC from Spell Focus)
--------------------
Statistics
--------------------
Str 8, Dex 11, Con 15, Int 15, Wis 20, Cha 17
Base Atk +0; CMB +0; CMD 9
Feats Command Undead, Spell Focus (necromancy)
Traits Sin (Sloth)*, Crime (Grave Robbery)*, Fiendish Confidence
Skills Bluff +7, Diplomacy +7, Heal +9, Intimidate +4, Knowledge (arcana) +6, Knowledge (religion) +6, Perception +6, Spellcraft +6
Languages Common, Infernal, Necril
SQ Aura of evil, Spontaneous Casting
--------------------
Special Abilities
--------------------
Sin (Sloth) +1 CL on summoning and compulsion spells. +1 to Charisma-based checks when bargaining or directing controlled creatures. +1 to Will saves against any compulsion or emotion spells and are allowed a save (but at a -1 penalty instead of the bonus) vs ones that don't normally allow saves.
--- If two consecutive rounds of a full-round action AND/OR move and standard actions, -2 to Strength and Dexterity for the next round. If attempting to do so again while under this penalty, fatigued, OR under a heavy load, he is staggered for the next round, in addition to this penalty. Also, any morale or emotion-based bonuses received are halved, to a minimum of 0.
Crime (Grave Robbery) +1 trait bonus to confirm critical hits
Fiendish Confidence +1 trait bonus to Intimidate checks, and Intimidate is a class skill
--------------------
Appearance
Mordred is a taller human, standing at 6'3". He prefers to wear the colors of his clergy, white trim on black, but he's never been beyond hiding aspects of himself to ensure smoother occurrences. He is lean, his arms weak, but he has a deceptively friendly face and a quiet look of confidence in his eyes. His skin is light, though not quite pale.
Personality
Though he is outgoing, Mordred is quite spiteful and has a general dislike of most people. He is willing to bury his own emotions (which, generally, have a way of fading off, anyway), putting his goals and the goals of Zyphus in front of his own relationships. He has a strong interest in necromancy, seeing the undead as the absolute servants and soldiers, following his every whim.
History
Mordred was raised in Talingarde. His mother died in childbirth with him, and his father lost his faith in Mitra. At first, he just stopped worshiping and fell into a state of depression. It wasn't that long until he started to seek other forms of spiritual guidance. Mordred discovered his father had begun following Zyphus. He was not put off, however - uninterested in Mitra's goody-two-shoes tenements, he joined his father in his faith. Unfortunately, soon after, his father went mad, leaving Talingarde and Mordred one night without a whisper. Mordred spent his adolescent years begging on the streets (though he still lived in the home his family had) and learning Zyphus' teachings.