
Targi Silverspike |

I can't quite follow which of the guards Shalastar has charmed, so adjust this as appropriate.
"Bah, you're just making unnecessary noise," Targi grumbles as she steps a bit more into the fray to strike out at a guard.
Either to V- or W-12 to attack either the guard flanked Kyrul (preferred to finish that front) or the one flanked with Treize — whichever one doesn't seem to be licking Shalastar's boots.
Dagger to in the back: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Dagger damage: 1d4 + 3 ⇒ (3) + 3 = 6
I'm coming, Tragen. Somebody's going to owe me for this.

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Just about ready to start now!
New characters: you are in cell 18c, and have been awoken from fitful slumber by the unholy din of the escape attempt going on in the corridor.
This is an opportune moment to tell you how I run combat in play-by-post:
1. Declare combat, establish if anyone's got surprise.
2. Party make initiative rolls, declare & resolve first action(s).
3. I make necessary rolls for my NPCs, and write a narrative that incorporates everyone's actions into the correct sequence.
4. Party declares & resolves actions for next round.
5. Repeat #3 & #4 until combat is over.
This allows for the asynchronous nature of people's visits to the board, the one you need to act next always seems to be the last person to drop by!
Everyone chime in to say 'Ready!' and what they are doing & we'll be off!

Shalastar Lerin |

Shalastar is ready, but has forgotten the initiative order we were previously using... Rerolling intiative. :P
1d20 + 2 ⇒ (18) + 2 = 20
Edit: Nevermind, I found it. It's on the previous page even. :P
Round 4
Mordred->Jack->Shalastar->Treize->Kyrul->Targi
Mordred held action.
Jack attacked a dog.
Shalastar took Total Defense.
Treize (unavailable, replaced)
Kyrul (unavailable, replaced)
Targi
Tragen

Jack Cross |

'Ready'.
Jack is holding a longbow and is shooting at the dogs at the moment. Jack last action was a 5' step to Z 9 and shoot the dog chasing him with rolls of 13 to hit (with penalties for shooting into melee) for 2 damage. Jacks' initiative is 13.

Tragen Blackmourne |
- Angelkin Purifier 5

Ready. Tragen, wielding a shield and sword is, however, unconscious from his wounds (stabilized), so will not be acting quite yet.

Todin Lael |

Ready.
What in blazes?!
Todin awakes from his deep slumber only to find himself in the ratty clothes he was forced to don, and the sounds of battle echoing off the prison walls.
Damn these rags! I would rather like to KILL the man who decided prisoners should not wear their own clothes to prison.
He rises from the pile of burlap "blankets" that he had been sleeping under, taking stock of the battle ensuing across the room.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23 I think it's pretty safe to say that he can see the most obvious aspects of the battle, such as who's taking part, unconscious, etc.
Prisoners versus guards, eh? Looks like I might not spend a lifetime in those dank, dirty salt mines after all...
He looks at Tragen's unconscious form adjacent to the guard.
Weapons seem available. Lockpicks or keys... less so. Ugh. I suppose I must ask these peasants for help, mustn't I? As if these vulgar vestments weren't enough...
"You there! Prisoners! Find me a lock-pick or something similar and you may yet live to see another day! I doubt you wish to die in a hole like this, and you're quickly running out of allies!"
He notes the other figure that has yet to awaken in his cell.
"There's another in here to help you as well. Procure us a lock-pick and you will get two allies in this battle. Wake up you slumbering fool!!"
Are there any objects in his cell or within his reach that Todin could use as improvised lockpicks? A spoon? Other random debris?
EDIT: Oh yeah, initiative:
1d20 + 4 ⇒ (1) + 4 = 5

Sotha Zyn |

Ready
Sotha awoke slowly, as though being roused for school. "Why do you address me as though I were some unwashed servant? Do you not know that I am the heir of the great house Zyn? And why does the floor smell like- oh, I remember now. Sotha said as he opened his eyes and took in the sights and smells of the prison.
He looked out into the hallway to see a fight going on, "What is this, dinner theater?" Suddenly, Sotha looked as though he'd been spoken to by someone that clearly wasn't there, he looked as though he'd been slapped in the face too. The previously exhibited foppish behavior melted away, and when he spoke again, he seemed more aware and cold than before. "Then I suppose I will find you a pick, if you can defeat the lock."
Perception: 1d20 + 3 ⇒ (5) + 3 = 8
Initiative: 1d20 + 1 ⇒ (7) + 1 = 8

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OK, I can see the map (but not update it). This is a bit more precise than I usually run combat, anyway, I abstract more...
I'll call this Round A and go from there...
Mordred is holding his action, just looking round.
Jack looses an arrow at one of the dogs. Poor mutt yelps and flees towards 17 with said arrow sticking out of its rear end!
Shalastar defends himself against one of the guards, who is wielding his longsword.
Guard attack: 1d20 + 5 ⇒ (16) + 5 = 21
Another guard moves in and skewers Treize, who falls bleeding heavily having been run through. He withdraws the sword with a nasty twisting movement and turns towards Kyrul... giving Targi an opportunity to stick a dagger in his back. It clinks off of his chain shirt.
Tragen is on the floor, out cold.
The escapees all hear shouting from a couple of convicts in 18c, who have been roused by the racket... seems they'd like to borrow some lockpicks!
Sotha & Todin: you are shackled as well as in a locked cell. So someone will have to either throw you the picks or come in to you.

Jack Cross |

Jack snarls after the dog as it turns tail and runs, revealing his prolonged canines, before turning a critical eye toward the cell with the roused inmates.
"Kyrul! Throw them the tools! We need all the help we can get!" he barks at the half elf before turning to the last guard wielding a bow and snapping of a shot at him.
Attack guard at square A-C 13: 1d20 + 5 ⇒ (20) + 5 = 25, Damage: 1d8 ⇒ 4
Critical Confirmation: 1d20 + 5 ⇒ (4) + 5 = 9, critical Damage: 2d8 ⇒ (5, 8) = 13

Shalastar Lerin |

I sometimes think abstractions of combat help make the story move faster. Then again, we are on limited resources so its important to track that too. (And since I am only half awake and don't want anyone to think that is a criticism, I am intending to say 'Yay' in agreement.)
Nice Hit, Jack.

Todin Lael |

Todin suddenly finds his motion towards the door of his cell to be halted. Violently.
"Barbazu's beard! What in the nine hells is this?!"
He looks at his hands and feet. Cuffed. Bound. Steel links and manacles prevented his further advance. They had shackled him in his sleep, another layer of humiliation to overcome.
They dare? THEY DARE?! They dare shackle me like some common peasant at the stockade?! They dare tie me up like a degenerate?! I am a gentry! I am a noble! THIS. SHALL. NOT. STAND.
I will kill each and every being that has put me in this place. My vengeance shall be swift and severe and my rage will BLAZE like the flames of Hell itself. Asmodeus, give me strength, as I shall need it to EXECUTE these peons who believe they can treat nobility with such base insolence.

Sotha Zyn |

Sotha got to his feet, laughing quietly at the performance Todin was putting on. He made his way to the bars, feeding out the chains as far as he could just to reach. "Why should they release us? They fight for their lives, and all you've done is complain. If you want to get out, give them reason.
He extended his arms, reaching through the bars, just to ensure that he could, and then withdrew them again. Sotha called out to the others, "Push them back here, perhaps we can assist!

Sotha Zyn |

I know, but his expression wasn't, and Sotha was building mostly from that.
Sotha shrugged. "Such is your right, though you might watch your tone. My blood is as noble as yours, if less idle. Perhaps you might find a strip of metal, a clip, or something else that might break these locks, rather than whimpering at the indignity of it all." Sotha never even looked at the other man, he continued watching out the bars, hoping that one of his fellow prisoners would manuever one of the guards over to him.

Todin Lael |

Kn: Nobility on House Zyn: 1d20 + 7 ⇒ (3) + 7 = 10
"You know nothing of my blood, Elf. Your advanced years may cow most humans into a false sense of reverence, but I'm afraid I derive no such respect from your species unless warranted. Your house, however, is a different story. I've heard the name of Zyn in passing, and becoming nobility in Talingarde is no small feat. I... apologize for my rude words. You are obviously no fool, nor do you deserve to be talked down to."
Bluff to hide Todin's cringing and lying. He's not sorry, and hates apologies: 1d20 + 9 ⇒ (8) + 9 = 17
Perception for any objects in the cell, loose stones, a hairpin, etc.: 1d20 + 4 ⇒ (2) + 4 = 6
Pernicious Pit Fiends! I can't see sh*t!
"As for these chains, they have been very thorough to not allow us anything in the way of errant objects. I attempted to smuggle in a few tools of my own, but like I said: they were... thorough. Perhaps something else, though..."
Escape Artist to slip manacles: 1d20 + 8 ⇒ (16) + 8 = 24
If that doesn't work, strength check to break the chains: 1d20 + 2 ⇒ (15) + 2 = 17

Shalastar Lerin |

Still feeling weak from his earlier injury, Shalastar can do little else than cling to the bars of the cell next to him and continue to do what he can to ward off the guard's attacks.
Full Defense
Status
3/6 hitpoints, 3 nonlethal damage
AC: 16/16/10
Effects Staggered
"Please, sir. I am weak and unarmed. I have made no offensive movements against you; must you continue brandishing your sword in such a manner?"
Shalastar's beautiful voice again moves from his breathless mouth, astonishing most who can hear it.
Diplomacy
2d10 + 10 ⇒ (5, 4) + 10 = 19 +2 if attracted

Targi Silverspike |

More prisoners! More folks to share in the escape means more people with whom I would have to share...no matter!
Targi looks to Kyrul to see if he is ready to take the lockpicks to the reinforcements. If he seems hesitant, she grabs the picks from him and takes them over to the cell door. If the half-elf is already moving to the cell, Targi instead tries to distract her guard with violent force.
Dagger in the chest: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

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Round B
Mordred is still looking around as the combat develops. Perhaps he's a bit dazed by events?
Jack lays into one guard with a will... and sends him to meet his Maker!
(Nice shot!)
Shalastar clings to the bars of the nearest cell, defending himself tenaciously even as he pleads for respite.
Kyrul is moving towards the 2 folks in the cell with the lockpicks, so Targi continues to flail at the guard that was threatening him... again the dagger fails to make an impression on his chain shirt, but he's taken his attention from Kyrul... and is attacking Tagri!
Guard's attack: 1d20 + 5 ⇒ (14) + 5 = 19
Todin, meanwhile, has managed to free one hand from his manacles.

Sotha Zyn |

Sotha watched Todin for a moment, and then grew immediately impatient as the other man seemed to be taking too long inspecting his now unbound hand. "Stop lollygagging! you are not the only one in shackles, release me as !"
Sotha made his way toward Todin, his chained arms in front, hoping that he would get the message."The longer we take to join the battle, the more likely one of our fellows will be killed and, as I am no necromancer, the dead are useless to me. Likely you as well." He whispered, hoping to provide encouragement for Todin to hurry along.

Shalastar Lerin |

Round C
Shalastar continues to defend himself, continuing to speak to the guard facing him with a sword.
Full Defense
"You have worked so hard to keep us here, and why? Because it is your duty? Because some administrator set you at this task?"
Shalastar attempts to engage the guard in philosophical conversation, because let's face it, Shalastar is a little naive and gullible. He also happens to be beautiful, charismatic, and have a strange air about him that affects others.
Diplomacy
1d20 + 10 ⇒ (1) + 10 = 11 +2 if attracted.

Jack Cross |

Round C
Attack w longbow, shooting into melee: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10, damage: 1d8 ⇒ 6
Looking disdainfully at the longbow in his hands Jack silently wishes for a dueling sword to take its place. Shrugging, you used what you had, he takes aim at the guard Targi was trying to stab and shoots at him.

Todin Lael |

"I'm going as fast as I can, you pointy eared- *ahem* I mean I'm doing what I can without having picks yet. At the moment I can only use my agility for my freedom. Once I get the tools, I'll be sure to help you in your endeavors.
Todin gives Sotha a crocodile smile.
Bluff to give off friendly intentions to Sotha: 1d20 + 9 ⇒ (10) + 9 = 19
In his own head: So help me gods I will sew your impertinent mouth shut! I don't see you contributing to the situation, you empty headed Elf!
I just realized I wasn't specific earlier. The 25 roll is an Escape Artist check to slip another manacle.

Shalastar Lerin |

I know Targi hasn't yet posted round C, but I'm going to go ahead and post Round D for Shalastar.
Shalastar grows more desperate as his plight becomes more dangerous.
He takes a 5 foot step away from his attacker as he raises his hands in an arcane gesture.
"I think the time has come for you to put away that sword, and embrace the possibilities that await you. Guard me well, and aid my comrades in their endeavor."
Charm Person
Charisma check: 1d20 + 5 ⇒ (18) + 5 = 23
Will Save DC 18 or 19 if attracted
Assuming that this is a strenuous action, Shalastar falls unconscious.

Malak Jaedoom |

The bald roused himself where he sat leaning...and blessedly sleeping...until the louts started causing such a ruckus...seriously, what could be the reason for such animation and noise?... and looked around with his sleepy eyes. He saw one of his fellow inmates had freed himself and the other pleading for the same freedom.
Hey now, where do you two think you're going? This is Brandescar Prison. No one escapes. Please sit down and try to stay quiet. I for one want to meet my end well rested.

Malak Jaedoom |

Malak was used to contemptuous tones and waved his shackled his hands in feigned obeisance.
Well it looks like your friend has quite the head start on being first as his hands are free. Quite unlike you or myself for that matter. Then there is the door...and I say, what is all that racket going on outside our cell? Does no one else desire sleep in this whole cursed prison?

Targi Silverspike |

Holding a hand over the wound in her leg, Targi backs herself against the northern cells and channels a momentary burst of authority as she commands one guard to leave.
5 foot step to U-11, casting command on the guard in X-12, who appears to be uninjured but dangerous
Will DC 16

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At Targi's command, one guard turns abruptly and leaves the area, heading through the doors to area 17, moving so fast that he omits to close them behind him.
Shalastar steps back from his attacker, raising his hands and gesturing. The guard goes wide-eyed and drops his sword, then reaches out to catch Shalastar as he staggers. (You're not quite unconscious but feel a bit woozy after the effort of spell-casting).
Everything falls silent, eerily so.
You all are now alone in the cell block, some damaged, some still in chains.
What will you do?

Jack Cross |

Holding an arrow to the bow Jack holds for a moment to see if more danger presents itself. With no apparent foe, the dogs dead and the guards subdued, dead or fled, he hastes toward one fallen guard and strips him of his armor and weapons.
"Anyone a healer?" he asks as he works on the dead guard. "Targen could use some attention. And would some one please get the picks to those in the cell? They'll be usefull in getting out." he states. 'If not only for fodder.'
Megan: Loot? And who has the shawl and the picks with both Kyrul and Mordred gone?

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The guard you are searching, Jack, has a chain shirt, heavy steel shield, longsword, leather club, longbow with 20 arrows, and a small key (looks like the sort you'd use for a chest rather than a door or a gaol!). He also has leather gauntlets, a blue surcoat and a pair of heavy boots.
I'm not sure who has the veil of useful items - perhaps whoever does would sing out, please?

Malak Jaedoom |

...Dark and Empty...these people actually plan on breaking out of here... Maslak yawns into his shackled hands as Todin bargains for their cell door to be opened...that will be quite the task...oh, the injustice...what should be a liesurely walk will turn into all sorts of work...beats getting burned at the stake I suppose...

Jack Cross |

Mordred had the shawl, I guess the next in line would be any of the potential leaders (read divine or high cha semi-divine whatever's). Targen or Targi perhaps? Seems odd story-wise to hand it over to Malak at the moment as he's still sleeping. But, meh.. I guess you could hand wave it.
Jack strips the guard of his chain shirt along with his boots and gloves and dons them as well as taking his weapon belt and quiver and straps it on but leaver the bow, livery and shield.
Hesitating he looks back at the livery. "Maybe I should put on uniform as well? Might throw them off for a bit, give us the element of surprise if we happen upon someone stupid enough to not know whats going on by now."
Sleight of Hand: 1d20 + 8 ⇒ (16) + 8 = 24
Jack slips the key into his pocket.

Todin Lael |

Todin first addresses Kyrul, "Sorry, Half-Elf, but I can't help but notice that I'm still imprisoned. Shall I continue the mundane and difficult wriggling out of chains or would you actually like more allies on your side? And Sir Bowman, your idea of disguise is good, but if you really want to get out of here a more suitable trickster may be necessary," Todin points to himself.
"I'm very good at passing for things that I am not. Put a suit on my back, a dagger in my hand and you'll have the most potent ally in an environment like this that you could ever hope for. Deception and infiltration are my birthright. I'm afraid you, however, are a bit... gray to pass for a human prison guard."
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Todin is unable to see Jack's pocketing.