Sorek |
Finishing it off
B,Magic,Good 17-20/x2
attack#1: 1d20 + 11 ⇒ (7) + 11 = 18
damage#1: 1d6 + 7 ⇒ (2) + 7 = 9
good damage vs evil: 1d6 ⇒ 5
attack#2: 1d20 + 11 ⇒ (1) + 11 = 12
damage#2: 1d6 + 7 ⇒ (3) + 7 = 10
good damage vs evil: 1d6 ⇒ 4
attack#3: 1d20 + 6 ⇒ (19) + 6 = 25
damage#2: 1d6 + 7 ⇒ (6) + 7 = 13
good damage vs evil: 1d6 ⇒ 4
CRIT CONFattack#3: 1d20 + 6 ⇒ (20) + 6 = 26
EXTRA CRITdamage#2: 1d6 + 7 ⇒ (6) + 7 = 13
Sorek |
Sorek begins searching the area detecting magic etc...
perception : 1d20 + 14 ⇒ (11) + 14 = 25
perception : 1d20 + 14 ⇒ (3) + 14 = 17
TRAPSPOTTING
brvheart |
Treasure: standard (hide armor, greatclub, 4 javelins, 3d12 gp, 4d10
sp) each plus a sack containing quite the hoard:
Sack one contains three dead dire rats, a large wheel of cheese, 140
gp, 3 oil flasks, three tanglefoot bags and a large, pretty rock (uncut,
unpolished alexandrite worth 2,000 gp).
Sack two contains half of a week-dead elf wearing elven chain, a longsword*, six arrows* in a quiver* and 230 sp.
Sack three contains a small cask of fine brandy, a masterwork heavy
crossbow, a masterwork dwarven breastplate, a ceramic pot full of
antitoxin (six doses), 325 cp and 120 sp.
Sack four contains a two-foot-square silver mirror, a silver and sapphire ring worth 30 gp, three potions*, a mummified human
arm, a battered book written in Halfling (titled The Wanderings of Helman Hairfoot) with a rose pressed inside it, and a rusted crowbar*.
Sack five contains an ivory scroll case (30 gp) that contains a scroll of 5 arcane spells*, 44 gp, a silver helmet with a garnet set in the forehead (worth 60 gp), two dead rats and one dead stirge.
Sack six contains the body of a dead wizard wearing tattered robes and a masterwork dagger, four large but worthless shiny rocks, a thoroughly destroyed spellbook* with only two spells still usable for study and 340 gp.
Sack seven contains a pair of boots*, three flasks* and a case of 12 crossbow bolts.
Sack eight contains a mantle*, five dead dire rats, a severed
halfling head wearing an earring made of gold worth 10 gp, six large but rusty iron spikes and a small sack of fresh oranges (10).
*=magical
This will take awhile to collect, several hours.
Sorek |
Sorek points out all the magic items to Lom anything interesting?
Lomyldyr Dweo-Mercraeft |
Sorry, my post must have been eaten.
Spellcraft: 1d20 + 18 ⇒ (14) + 18 = 32; longsword
Spellcraft: 1d20 + 18 ⇒ (7) + 18 = 25; quiver
Spellcraft: 1d20 + 18 ⇒ (5) + 18 = 23; arrows
Spellcraft: 1d20 + 18 ⇒ (17) + 18 = 35; potion
Spellcraft: 1d20 + 18 ⇒ (12) + 18 = 30; potion
Spellcraft: 1d20 + 18 ⇒ (7) + 18 = 25; potion
Spellcraft: 1d20 + 18 ⇒ (5) + 18 = 23; crowbar
Spellcraft: 1d20 + 18 ⇒ (2) + 18 = 20; scroll
Spellcraft: 1d20 + 18 ⇒ (8) + 18 = 26; spellbook
Spellcraft: 1d20 + 18 ⇒ (20) + 18 = 38; boots
Spellcraft: 1d20 + 18 ⇒ (8) + 18 = 26; flask
Spellcraft: 1d20 + 18 ⇒ (20) + 18 = 38; flask
Spellcraft: 1d20 + 18 ⇒ (16) + 18 = 34; flask
Spellcraft: 1d20 + 18 ⇒ (16) + 18 = 34; mantle
brvheart |
Sack one contains three dead dire rats, a large wheel of cheese, 140
gp, 3 oil flasks, three tanglefoot bags and a large, pretty rock (uncut,
unpolished alexandrite worth 2,000 gp).
Sack two contains half of a week-dead elf wearing elven chain, a +1
keen longsword, six +3 arrows in an efficient quiver and 230 sp.
Sack three contains a small cask of fine brandy, a masterwork heavy
crossbow, a masterwork dwarven breastplate, a ceramic pot full of
antitoxin (six doses), 325 cp and 120 sp.
Sack four contains a two-foot-square silver mirror, a silver and sapphire
ring worth 30 gp, three potions of water breathing, a mummified human
arm, a battered book written in Halfling (titled The Wanderings of Helman
Hairfoot) with a rose pressed inside it, and a rusted crowbar (which is
really an immovable rod).
Sack five contains an ivory scroll case (30 gp) that contains a scroll of
5 arcane spells (antimagic field, rage, rope trick, shocking grasp, and wall
of stone), 44 gp, a silver helmet with a garnet set in the forehead (worth 60
gp), two dead rats and one dead stirge.
Sack six contains the body of a dead wizard wearing tattered robes and
a masterwork dagger, four large but worthless shiny rocks, a thoroughly
destroyed spellbook with only two spells still usable for study (contagion
and dispel magic) and 340 gp.
Sack seven contains a pair of magical boots of the frog (adds +6 to all
Acrobatics checks to jump and +4 to all Swim checks; the wearer also
develops a taste for insects), three flasks of holy water and a case of 12
crossbow bolts.
Sack eight contains a mantle of faith, five dead dire rats, a severed
halfling head wearing an earring made of gold worth 10 gp, six large but
rusty iron spikes and a small sack of fresh oranges (10).
Sorek |
After collecting the treasure and distributing the items to the group see discussion Sorek leads the group south down the tunnels
perception for first door we come across: 1d20 + 14 ⇒ (12) + 14 = 26
perception for first door we come across: 1d20 + 14 ⇒ (14) + 14 = 28
Detect for Magic and Evil, TRAPSPOTTING
after examining the door, Sorek will notify the group if any strong Evil or Magic is detected so we can properly prepare, Otherwise he will open the door and proceed down the hallway/cavern/etc til the next door/obstacle/creature is encountered
and if traps/locks detected (for multiple attempts if necessary)
disable device: 1d20 + 18 ⇒ (2) + 18 = 20
disable device: 1d20 + 18 ⇒ (18) + 18 = 36
disable device: 1d20 + 18 ⇒ (12) + 18 = 30
disable device: 1d20 + 18 ⇒ (2) + 18 = 20
disable device: 1d20 + 18 ⇒ (19) + 18 = 37
brvheart |
Well, the tunnels again narrow to 3' around. You have the choice of east or west soon.
brvheart |
Eventually you see it opening up but it stinks to high heaven ahead.
Sorek |
Sorek holds his nose and moves forward
perception for first door we come across: 1d20 + 14 ⇒ (13) + 14 = 27
perception for first door we come across: 1d20 + 14 ⇒ (1) + 14 = 15
Detect for Magic and Evil, TRAPSPOTTING
after examining the door, Sorek will notify the group if any strong Evil or Magic is detected so we can properly prepare, Otherwise he will open the door and proceed down the hallway/cavern/etc til the next door/obstacle/creature is encountered
and if traps/locks detected (for multiple attempts if necessary)
disable device: 1d20 + 18 ⇒ (2) + 18 = 20
disable device: 1d20 + 18 ⇒ (2) + 18 = 20
disable device: 1d20 + 18 ⇒ (14) + 18 = 32
disable device: 1d20 + 18 ⇒ (1) + 18 = 19
disable device: 1d20 + 18 ⇒ (9) + 18 = 27
brvheart |
You see a disturbance in one of the many rubbish piles in a cavern that you have entered. No, you do not detect evil.
brvheart |
A creature comes out of the pile. It has three legs and is mostly mouth. Three tentacles, two tipped with barbs and one with eyes, extend from its sides.
"Hewwo, whoze is you!"
Sorek |
whispers to Lom What is that?
It didn't detect as evil despite a scary appearance...So going non-confrontational for now. I'm Sorek. These are my friends. Nice to meet you. What's your name?
Sorek |
Sure why not?
Sorek has fed treats to dogs cats and horses before why not add a friendly? ball of tentacles and teeth to that list.
Just wait a moment and I'll bring back some ogre for you
Sorek brings back several ogre arms dragging them through the tunnel with rope and begins tossing them to Max
brvheart |
"You bring Max a gift, Max give yous one."
With that he rummages through a pile and tosses out a longspear.
Sorek |
Wow....Thanks Max! Would you like some more Ogre?
If Max wants more Ogre, Sorek happily goes back down the tunnel and brings back another serving.
Sorek |
Lol OK Max... One WHOLE ogre coming up
Sorek returns with another ogre...
Sorek |
Thanks Max! Is it ok if we ask you a couple of questions? Like how long have you lived here? What are your neighbors like?
Hey Lom why don't you take a look at the spear and shield while I talk with our new friend Max
Lomyldyr Dweo-Mercraeft |
Dungeoneering: 1d20 + 10 ⇒ (19) + 10 = 29
Spellcraft: 1d20 + 18 ⇒ (20) + 18 = 38; shield
Spellcraft: 1d20 + 18 ⇒ (20) + 18 = 38; spear
Sorek |
Max is an otygh.
+1 holy longspear, +2 light steel shield
wow..I'll exchange Ogre parts with this guy anytime he wants
Max can you tell us a little about the your neighborhood here? Are your neighbors nice to you?
brvheart |
"Max no talk to naybors. They not nice lik youse. They dik Max stinky."
Sorek |
Can you tell us a little more about them? We could go have a talk with them and ask them to be nicer to you. Are they Ogres, goblins, humans?
Sorek |
where can we find those guys in black robes so we can speak with them?
Sorek |
Thanks Max...We're going to go have a talk with them.
Sorek leads the group south
perception for first door we come across: 1d20 + 14 ⇒ (14) + 14 = 28
perception for first door we come across: 1d20 + 14 ⇒ (8) + 14 = 22
Detect for Magic and Evil, TRAPSPOTTING
after examining the door, Sorek will notify the group if any strong Evil or Magic is detected so we can properly prepare, Otherwise he will open the door and proceed down the hallway/cavern/etc til the next door/obstacle/creature is encountered
and if traps/locks detected (for multiple attempts if necessary)
disable device: 1d20 + 18 ⇒ (2) + 18 = 20
disable device: 1d20 + 18 ⇒ (18) + 18 = 36
disable device: 1d20 + 18 ⇒ (1) + 18 = 19
disable device: 1d20 + 18 ⇒ (11) + 18 = 29
disable device: 1d20 + 18 ⇒ (18) + 18 = 36
until Baltor and Storm speak up let's assume for now that Lars is wearing the Mantle of Faith and Sorek is wielding the Holy Longspear fishing for AOOs
brvheart |
Sorry, the passage to the south goes to an area I do not have and I am not sure it exists for pathfinder so you will have to go back the way you came. The other exits lead to dead ends except a very long 3' tunnel to the west where you are at.
Sorek |
sorry.. A bit confused. Can we go west from cavern #6 or do we have to go all the way back to the beginning of the level at section 'I'
brvheart |
Sorry, you can but you will be crawling a very long way. I redid the map to reflect it.
Sorek |
Sorry, you can but you will be crawling a very long way. I redid the map to reflect it.
Lets keep crawling west. May as well explore this area while waiting to decide on recruiting