Half-Orc

Grelldar of Oenopion's page

117 posts. Alias of pad300.


Full Name

Grelldar of Oenopion

Race

Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft |

Classes/Levels

Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Gender

M

Size

Medium, 5’9”, 225 lbs

Age

27

Special Abilities

See text

Alignment

N

Deity

Nethys, Gorum,

GM's eyes only:
Haagenti

Location

Rappan Athuk

Languages

Common, Giant, Gnoll, Orc

Occupation

Drug Chemist

Strength 18
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 12
Charisma 7

About Grelldar of Oenopion

Background:
A ½ orc from Nex, Grelldar learned his alchemy at the fleshforges of Oenopion. Raised in the city by his parents, he was given a sacred tattoo by his grandmother (sacred Tattoo racial trait). His parents, leaving the old tribal ways behind, raised him to worship Nethys.
A recreational drunkard and druggie (alcohol, tobacco, caffeine, mary Jane, a little cocaine for those who can handle it) who deals as well as uses. He’s an adrenaline addict – that’s why he’s willing to risk Rappan Athuk. He figures he may as well get rich if he’s going to be doing something stupidly dangerous.

Description:
His skin is green. His hair was black, but is going grey, tonsured, and held back in a pony tail. Heavily built for a human, about average for a ½ orc (5’9”, 225 lbs), he’s surprisingly quick for a stocky man. He has significant tusks, one of which is broken and capped. He has facial scarring on cheek (side with capped tusk).

Demeanour:
Lazy and dissolute most of the time, he becomes much more focused and alive when his life is on the line. He’s definitely an adrenaline addict.

Mechanical:

N Male ½ Orc (Sacred Tattoo, Scavenger) , Favored Class : Alchemist)
Alchemist 7 (Grenadier)
Init +3
Speed 30 ft
Darkvision (60 ft)

Defense
AC :19 =10 +5(armor) +1(Enhancement to Armor) +3 (Dex)
HP: 50 = 8+ (6d8 ⇒ (5, 8, 1 6, 3, 3, 3) = 28) + 14 (con)
Fort +11 = +5 (Alchemist 7) +2 con+2 Luck+ 2 Resistance
Ref +12 = +5 (Alchemist 7) + 3 dex +2 Luck + 2 Resistance
Will +9 = +2 (Alchemist 7) + 1 wis + 2 Luck + 2 Familiar + 2 Resistance
CMD : 19 = 10 + 5 (bab)+4 (str)
Offense
Melee: Longspear +10/1d8+7, Cestus +9/1d4+4
Ranged: Composite Longbow +9/1d8+5
Assorted Alchemy
Bombs (9/day) 4d5+5 DC 16

BAB : +5
CMB : +9 = +5 (BAB)+4 (str)

Stats
Str 18 = 16 (10 pts) +2 Racial
Dex 16 = 15 (7 pts) +1 lvl 4
Con 14 = 14 (5 pts)
Int 14 = 14 (5 pts)
Wis 12 = 12 (2 pts)
Cha 7 = 7 (-4 pts)

Feats : Throw Anything (B), Martial Weapon Proficiency (Composite Longbow) (B) Combat Reflexes (1st), Point Blank Shot (3ed Bonus), Rapid Shot (5th), Alertness (from Tumour Familiar) Precise Shot (7th)

Automatic Feat Equivalents: Power Attack, Deadly Aim, Combat Expertise, Weapon Finesse

Traits : Fates Favored (Faith), Favored Son – Tavern Owner (Campaign)

Skills (4+2(int) /lvl) (Ranks, skill roll. NOT INCLUDING ACP)
Craft (alchemy) (7, +12)
Perception (7, +11+2 hidden objects+2 Alertness)
Spellcraft (7, +12)
Heal (7, +11)
Disable Device (7,+13)
Acrobatics (3,+6)
Ride (4,+7)

Languages : Common, Orc, Draconic, Gnoll

Class Abilities:
1st Alchemy, bomb (9/day) 1d6, Martial Weapon Proficiency (Composite Longbow), mutagen(+4 Dex, -2 Wis, +2 NA), Throw Anything
2nd Discovery: Frost Bomb, Alchemical Weapon, Precise Bombs
3rd Bomb 2d6, swift alchemy
4th Discovery: Tanglefoot Bomb
5th Bomb 3d6
6th Discovery: Tumor Familiar (Hedgehog), Directed Blast
7th Bomb 4d6

Racial Abilities
Darkvision: Half-orcs can see in the dark up to 60 feet.
Scavenger (Source Advanced Player's Guide pg. 19 ):Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating trait.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo : Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.

FCB: Orc Alchemist (7 levels) = +3.5 to Bomb Damage

Extracts Prepared
L1 (DC 13, 4+1 /day): Longarm, Enlarge, open X2
Formula Book : Shield, Cure Light Wounds, Longarm, Enlarge, Crafter’s Fortune, True Strike
L2 (DC 14, 3+1 /day), Alchemical Allocation X2, False Life, open
Formula Book : Alchemical allocation, Invisibility, false life,
L3 (DC 15, 1 /day), Monstrous Physique
Formula Book : Monstrous Physique

Add
water breathing
levitate
lesser restoration
cure serious wounds
reduce person
fly
remove disease
Barkskin
Heroism

Equipment:

Combat Gear cold iron arrows (50) pre-treated with Silver weapon blanch, feather token (tree), potion of barkskin (CL 12th), potion of heroism, potion of touch of the sea, wand of cure light wounds, wand of shield (50 charges), acid (4), alchemical glue[UE], alchemical glue accelerant[UE], alchemical solvent[APG], alchemist's fire (4), antiemetic snuff[ACG] (3), antitoxin, bladeguard[APG], bloodblock[APG] (2), bone burn (4), cytillesh stun vial (2), dye arrow (20), ghast retch flask[UE] (2), holy water (4), holy weapon balm[ACG] (4), incendiary catalyst (4), rhinarium paste, shard gel[UE] (2), smelling salts[APG], suffocating powder (2), tanglefoot bag (3), tangleshot arrow (5), tracking powder[ACG], twitch tonic[UE] (2), vapors of easy breath, vermin repellent[UE] (5), weapon blanch (adamantine)[APG], weapon blanch (cold iron)[APG], weapon blanch (silver)[APG] (2 +5 used on arrows); Other Gear +1 mithral kikko armor[UC], +1 composite longbow (+4 Str), +1 longspear, blunt arrows[APG] (20), cestus[APG], sawback sword cold iron kunai, cloak of resistance +2, formula alembic[UE], handy haversack, hybridization funnel[UE], sleeves of many garments[UE], alchemist starting formula book, alchemy crafting kit[APG], bandolier[UE], bandolier[UE], bedroll, belt pouch, blanket[APG], bombchucker, cold weather outfit, flint and steel, hammock[UE], hemp rope (50 ft.), inkpen, mess kit[UE], string or twine[APG], sunrod (5), swarmsuit[APG], trail rations (10), traveling formula book[UE], waterskin (2), 136 gp, 9 sp, 9 cp