To Rappan Athuk (Inactive)

Game Master brvheart


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Male Human Rogue6/Clr1 Current Map

There is something strange about the arcane lock. It does not appear to be on this side.


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”Uh, should I still hold? Or am I clear to bash it now Sorek?” the dwarf asked anxiously, but not wanting to disregard the leader’s initial directive.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek barks out a laugh at the leader comment
go ahead bash the hell outa him, just stay on this side of the door

5ft move to make room for Baltor
move action re-empower his fists and then launches two quick strikes at the skeleton

standard action:
Flurry Strike
Discipline: Broken Blade (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant

DESCRIPTION

The disciple of the Broken Blade learns to maximize openings in his opponent's defenses and makes lightning fast attacks whenever possible. As a standard action, the initiator may make two attacks at his full base attack bonus.

B,Magic,Good 17-20/x2
attack#1: 1d20 + 13 ⇒ (1) + 13 = 14
damage#1: 1d6 + 7 ⇒ (1) + 7 = 8
good damage vs evil: 1d6 ⇒ 2

attack#2: 1d20 + 13 ⇒ (14) + 13 = 27
damage#2: 1d6 + 7 ⇒ (6) + 7 = 13
good damage vs evil: 1d6 ⇒ 2


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”Right then!”

”I’ll teach you to swim over here you boney bastard!”

Heavy Shield Bash: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12

Heavy Shield Bash: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12

”Heh, surprisingly agile.”


Male Human Rogue6/Clr1 Current Map

miss


Male Human Rogue6/Clr1 Current Map

Lom, Lars and Father Stom


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars is going to wait and see if there's a need for him, holding his position.


Male Human Rogue6/Clr1 Current Map

It has 3 points left. One of you finish it off.


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”Oh come on! Die again already!”

Cestus Strike: 1d20 + 11 ⇒ (7) + 11 = 18

Damage: 2d6 + 5 ⇒ (1, 1) + 5 = 7


Male Human Rogue6/Clr1 Current Map

miss sorry


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek has a swift action remaining.. And will use it so we can move forward

Minute Hand:

Discipline: Riven Hourglass (Boost); Level: 1
Initiation Action: 1 swift action
Range: Melee attack
Target: One creature
Duration: Instant
DESCRIPTION

You make an incredibly swift strike which sacrifices some accuracy for speed. Make a melee attack with a –2 penalty on the attack roll. If it hits, it deals weapon damage as normal.

B,Magic,Good 17-20/x2
attack#1: 1d20 + 11 ⇒ (1) + 11 = 12
damage#1: 1d6 + 7 ⇒ (1) + 7 = 8
good damage vs evil: 1d6 ⇒ 4

well that's not gonna work


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”Lars! Get off your ass and kill this thing again please!”


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will step up and try (assuming there is space)

power attack

to hit: 1d20 + 10 ⇒ (3) + 10 = 13 damage: 1d8 + 11 ⇒ (4) + 11 = 15 nope


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”This damn skeleton is zigzagging. Somebody hit this thing! How about some elfy magic or something!”


Male Human Rogue6/Clr1 Current Map

The skeleton takes 2 attacks on Sorek

short sword: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d6 ⇒ 1 plus damage: 1d3 ⇒ 1 STR
short sword: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d6 ⇒ 1 plus damage: 1d3 ⇒ 3 STR


Male Human Rogue6/Clr1 Current Map

Back to Father Stom then top of round

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

5' step up and cast Lesser Restoration on Sorek.
str: 1d4 ⇒ 3


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Father Stom wrote:

5' step up and cast Lesser Restoration on Sorek.

[dice=str]1d4

No need for a restoration. Sorek hasn't been hit by the skeleton.


Male Human Rogue6/Clr1 Current Map

Lom?


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr holds, "It's just one skeleton. Stop messing around and destroy it!"


Male Human Rogue6/Clr1 Current Map

well it will attack Sorek once again
short sword: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d6 ⇒ 4 plus damage: 1d3 ⇒ 3 STR
short sword: 1d20 + 10 ⇒ (18) + 10 = 28 damage: 1d6 ⇒ 1 plus damage: 1d3 ⇒ 3 STR


Male Human Rogue6/Clr1 Current Map

Sorek
Lars
Father Stom
Baltor


Male Human Rogue6/Clr1 Current Map

We can take Father Stom's actions if you want


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

One of the skeletons blades strikes home 1hp and 3str dam

Determined to end this Sorek strikes cracking its ribs and skull
B,Magic,Good 17-20/x2
attack#1: 1d20 + 11 ⇒ (17) + 11 = 28
damage#1: 1d6 + 7 ⇒ (5) + 7 = 12
good damage vs evil: 1d6 ⇒ 3

attack#2: 1d20 + 11 ⇒ (16) + 11 = 27
damage#2: 1d6 + 7 ⇒ (4) + 7 = 11
good damage vs evil: 1d6 ⇒ 4

attack#3: 1d20 + 6 ⇒ (9) + 6 = 15
damage#2: 1d6 + 7 ⇒ (2) + 7 = 9
good damage vs evil: 1d6 ⇒ 1

That should end it! Father save the restoration...Sorek is at 10 str and should be fine

Sorek looks around to check in with everyone. was harder than I expected. What should we do about this magic door?

Can Sorek disable the magic door? disable: 1d20 + 18 ⇒ (6) + 18 = 24


Male Human Rogue6/Clr1 Current Map

The door opens.
xp=320 each


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
brvheart wrote:

The door opens.

xp=320 each

Does that mean the door trap is disabled?


Male Human Rogue6/Clr1 Current Map

no, it cannot be disabled per se


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

OK guys... Do you want to go into this next room? The door is magicked so it'll probably slam shut behind us

I'm good with going in... Just wanted feedback from the group as it could be a rappan death trap


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Do we have a lot of choices? I don't think we do. "


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

just looked at map....there is a door to the west we can go through

checking the west door
perception for first door we come across: 1d20 + 14 ⇒ (9) + 14 = 23
perception for first door we come across: 1d20 + 14 ⇒ (1) + 14 = 15
Detect for Magic and Evil, TRAPSPOTTING

after examining the door, Sorek will notify the group if any strong Evil or Magic is detected so we can properly prepare,

and if traps/locks detected (for multiple attempts if necessary)

disable device: 1d20 + 18 ⇒ (20) + 18 = 38
disable device: 1d20 + 18 ⇒ (5) + 18 = 23
disable device: 1d20 + 18 ⇒ (5) + 18 = 23
disable device: 1d20 + 18 ⇒ (11) + 18 = 29
disable device: 1d20 + 18 ⇒ (16) + 18 = 34


Male Human Rogue6/Clr1 Current Map

The passage to this room reeks of rotting corpses. The large room
beyond appears to have a smaller chamber set within it. The walls are
lined with recesses containing smashed caskets. Bloody debris and rat
corpses litter the room. In the flickering torchlight, the characters can see
hunched human forms. This room is the lair of 12 ghouls.


Male Human Rogue6/Clr1 Current Map

roll init


Male Human Rogue6/Clr1 Current Map

init: 1d20 + 2 ⇒ (20) + 2 = 22


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

init: 1d20 + 8 ⇒ (9) + 8 = 17

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

@Sorek You sure you don't want the lesser resto? I marked it unused on my spell list for now until you're ready to be cured.

Initiative: 1d20 + 1 ⇒ (7) + 1 = 8


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Init: 1d20 + 13 ⇒ (13) + 13 = 26

Lomyldyr summons a flaming sphere and places it on the nearest ghoul.

damage: 3d6 + 3 ⇒ (5, 6, 4) + 3 = 18; DC 20 Reflex


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Father Stom wrote:

@Sorek You sure you don't want the lesser resto? I marked it unused on my spell list for now until you're ready to be cured.

save it in case Lars or Baltor get hit with str drain... Str isn't important for Sorek but it is for them


Male Human Rogue6/Clr1 Current Map

init Lars: 1d20 + 2 ⇒ (6) + 2 = 8
init Baltor: 1d20 + 2 ⇒ (1) + 2 = 3


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Lom
ghouls
Sorek
Lars
Father Stom
Baltor


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”Hey! Looks like you guys have been having a party and here we are to breathe a little life into it.”. The dwarf readies his axe and shield.


Male Human Rogue6/Clr1 Current Map
Lomyldyr Dweo-Mercraeft wrote:


Lomyldyr summons a flaming sphere and places it on the nearest ghoul.

DC 20 Reflex

reflex: 1d20 + 2 ⇒ (10) + 2 = 12


Male Human Rogue6/Clr1 Current Map

The ghouls move forward and 4 attack Sorek:

bite: 1d20 + 3 ⇒ (15) + 3 = 18 damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus disease and paralysis)
bite: 1d20 + 3 ⇒ (4) + 3 = 7 damage: 1d6 + 1 ⇒ (1) + 1 = 2 plus disease and paralysis)
bite: 1d20 + 3 ⇒ (5) + 3 = 8 damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus disease and paralysis)
bite: 1d20 + 3 ⇒ (9) + 3 = 12 damage: 1d6 + 1 ⇒ (3) + 1 = 4 plus disease and paralysis)


Male Human Rogue6/Clr1 Current Map

Sorek
Lars
Father Stom
Baltor

next


Male Human Rogue6/Clr1 Current Map

Sorek posted in discussion


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Oops


Male Human Rogue6/Clr1 Current Map

Not a problem Sorek:) I am glad I saw it quickly. Done it myself a few times.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will move up and attack a ghoul.

power attack
to hit: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d8 + 11 ⇒ (6) + 11 = 17


Male Human Rogue6/Clr1 Current Map

Father Stom
Baltor

Let's speed this up please.

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

Nobody to heal, thus delaying and spectating until I'm needed.


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”Hackin an slashin!”

1d20 + 12 ⇒ (9) + 12 = 21
1d10 + 6 ⇒ (4) + 6 = 10

1d20 + 7 ⇒ (11) + 7 = 18
1d10 + 6 ⇒ (8) + 6 = 14

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