To Rappan Athuk (Inactive)

Game Master brvheart


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Male Human Rogue6/Clr1 Current Map

"The dwarf is so noisy we could hear him a mile away. Could smell him almost as far."


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

well we must thank you for providing him with an escort then. I of course feel sorry for what you're ears had to endure, for while he may have bardic pretentions his voice is sorely lacking. And who might you be, if you don't mind me asking?


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

I've only hinted at it so far, but Bastion is kinda paranoid. and by that I mean really paranoid.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"If you drink enough his singing isn't so bad. I know this from experience. "


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

"So his singing produces harmful sonic damage to those who listen?"


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”Well heck, looks like you have enough members to actually threaten the denizens down there with more than your imminent death. Hey, you find a cleric and a way to see invisible enemies kicking our ass for the fourth room in a row?”

”Heh heh.”


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

"I am a priest of Vanitthu, although I was not warned that there were invisble creatures, so I have not prepared Vanitthu's ward against such magic."


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

[b]"You're Baltor are you. I'm Grelldar. At this rate, we're going to end up with a platoon, especially if your elven keepers are coming along..." [/c]


Male Human Rogue6/Clr1 Current Map

"No, we will take our leave."


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”Yeah, these guys are great to drink, finger paint and write poetry with, but they aren’t into going underground, digging through rat warrens or feeding ogre parts to strange three legged beasts with hoarding tendencies.”


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"So you're saying they're no fun?"


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

"Well then, we're on our way again, now with more dwarf!"

We'll keep moving towards the entrance to Rappan Athuk.


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl
Fantora Ossman wrote:

"Well then, we're on our way again, now with more dwarf!"

" A key ingredient - tough for slow chewing, and short-legged for easy outrunning..."


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Grelldar of Oenopion wrote:
Fantora Ossman wrote:

"Well then, we're on our way again, now with more dwarf!"

" A key ingredient - tough for slow chewing, and short-legged for easy outrunning..."

Yup... Don't have to outrun the bear....


Male Human Rogue6/Clr1 Current Map

OK, camp time. You have watches?


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Lom (low light vis), Bastion (good perc, darkviz)
Sorek (good perc), Grelldar (darkviz)
Lars (good perc), Fantora, Baltor (darkviz)

We'll go with this for now. If anyone has other suggestions for future watches we can discuss in the discussion thread.


Male Human Rogue6/Clr1 Current Map

No encounters overnight.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

a peaceful night on the road with our new companions... This bodes well

Onwards towards RA


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

"Assuming that our enemies are not trying to lull us into a false sense of security before they strike." said Bastion.


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

"It's just the devil saving trouble for tomorrow."


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”Heh! If you are worried about your safety out here, you are gonna love it down there!

”Heh heh heh!” the dwarf chuckles.

”Nowhere to really run down there, except into the next ambush or back to the last safe room you know of, that’s often now inhabited by new and unspeakably evil housemates. But hey! The treasure is good and so is the challenge!”

”Besides! If I die I get to go live with my ancestors, don’t know about what will happen to the rest of you, I bet Sorek has a spot in the afterlife that includes incense, yoga pants and Tai Chi in the clouds or something.”


Male Human Rogue6/Clr1 Current Map

No encounters for day two or the night. On to day three.


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

On to day three and the next encounter indeed!


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

are we there yet (in best whiny kid voice)

Lom have you mastered that Teleport spell yet?


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr shakes his head at Sorek. "I fear that teleportation is still beyond my capability. But not for long. Until then, we are doomed to walked these blasted lands."


Male Human Rogue6/Clr1 Current Map

Ok, I am not even going to roll this out. On the third night, Sorek and Grelldar dispatch a half a dozen CR1 giant spiders.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Nothing to see here folks...Back to bed


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars, sleeps through the incident.


Male Human Rogue6/Clr1 Current Map

Near end of day the next day Grendar and Bastion roll perception please.


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl
brvheart wrote:

Near end of day the next day Grendar and Bastion roll perception please.

I'm assuming Grendar is actually Grelldar

Perception: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
+11 skill +2 alertness (from tumour familiar)
A further +2 applies for hidden objects (such as traps)


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

Perception: 1d20 + 11 ⇒ (14) + 11 = 25


Male Human Rogue6/Clr1 Current Map

You see four huge bears to the NE. Roll init.
init bears: 1d20 + 5 ⇒ (15) + 5 = 20

surprise round


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

Initiative: 1d20 + 2 ⇒ (3) + 2 = 5

"Beware, there are likely druids preparing to attack us, as they have summoned and sent massive bears against us!"


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Initiative: 1d20 + 3 ⇒ (19) + 3 = 22

"Don't know much about druids or bears, but I doubt the bears were summoned; they would have popped right in on top of us if they were. Still, something strange is going on, as bears aren't normally pack animals."


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

In the surprise round, Grelldar casts Alchemical Allocation, taking a hit of his potion of Barkskin. (+5 NA to AC for 120 minutes )


Male Human Rogue6/Clr1 Current Map

The bears close the distance.

Bastion and then the rest can roll init.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

init: 1d20 + 9 ⇒ (16) + 9 = 25


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

Initiative: 1d20 + 8 ⇒ (12) + 8 = 20


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

init: 1d20 + 2 ⇒ (8) + 2 = 10


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

init: 1d20 + 13 ⇒ (11) + 13 = 24


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

I already rolled, and it wasn't great.


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Maybe I'm impatient this morning, but in the interests of moving things along, Baltor's profile says his init is +2

Init for Baltor: 1d20 + 2 ⇒ (5) + 2 = 7

Edit:
Which gives us
Sorek 25
Lomyldyr 24
Grelldar 22
Bears 20 (tie)
Fantora 20 (tie)
Lars 10
Baltor 7
Bastion 5


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Slow down Yogi (bear) not having the talents of a ranger or druid, Sorek nevertheless is not eager to harm mundane wildlife, but will do what is needed to survive

Sorek 5fts forward next to Baltor and settles into a defensive stance letting the bears come to him...Ready to attack once the bears are in range

Brace: If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging creature (see Combat).

+1 Holy Longspear AOO: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d8 + 2 ⇒ (1) + 2 = 3 double damage if Brace applies
Holy: 2d6 ⇒ (1, 5) = 6


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Grelldar takes a 5' step, to cover Lomyldyr, and readies a bomb to attack the bears as they close. The bomb will be a Tanglefoot bomb detonated as a directed blast (20' cone, pick 1 inside the cone as primary target, others are affected as if by the splash damage); he will hit as many as possible as they close... (I haven't drawn the blast on the map, the shape depends on the paths the bears take while closing... I have drawn a couple of 20' cones off to the side for your convenience (the red circle would be the caster - Grelldar). Also, I have precise bombs ability, so I can exclude up to 2 squares in the cone from splash damage, so I won't cook my friends... )

Bomb Primary Damage: 4d6 + 2 + 3 ⇒ (5, 6, 4, 2) + 2 + 3 = 22 Bomb damage is fire
+2 int +3 Orc FCB

Primary Target needs to make a reflex save vs entangled and glued to the ground (as a tanglefoot bag), DC 16

Bomb Splash Damage = 9

Splash targets need to make a reflex save vs entangled DC 16.

After detonating his bomb, Grelldar will grab his longspear with now free primary hand (A free action, leaving him 2 hands on the weapon. DM's call if he will be able to take a AoOs with the longspear as they pass through his threatened area, but here it is if needed... Note that Grelldar has combat reflexes, so I'm giving you 3 of them )

AoOs if needed:

To Hit, AoO1: 1d20 + 10 ⇒ (5) + 10 = 15
Damage, AoO1: 1d8 + 7 ⇒ (1) + 7 = 8
To Hit, AoO2: 1d20 + 10 ⇒ (1) + 10 = 11
Damage, AoO2: 1d8 + 7 ⇒ (1) + 7 = 8
To Hit, AoO3: 1d20 + 10 ⇒ (13) + 10 = 23
Damage, AoO3: 1d8 + 7 ⇒ (8) + 7 = 15


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

With the higher dex modifier I should go before the bears.

Fantora smiles gleefully at the approaching bears! "Finally, something to do!" She steps out from behind her companions and looses a volley of arrows at the closer of the bears to the west. I put a small red mark on the target bear. If the bear happens to fall before the last arrow then any further arrows will target the bear furthest to the west.

5 foot step, full attack on the bear.

Manyshot Longbow Attack with Deadly Aim, Rapid Shot: 1d20 + 17 - 2 - 2 ⇒ (14) + 17 - 2 - 2 = 27 Damage (P) from first arrow: 1d8 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Damage (P) from second arrow: 1d8 + 7 + 4 ⇒ (4) + 7 + 4 = 15
Rapid Shot Longbow Attack with Deadly Aim, Rapid Shot: 1d20 + 17 - 2 - 2 ⇒ (5) + 17 - 2 - 2 = 18 Damage (P): 1d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13
Longbow Attack with Deadly Aim, Rapid Shot: 1d20 + 12 - 2 - 2 ⇒ (13) + 12 - 2 - 2 = 21 Damage (P): 1d8 + 7 + 4 ⇒ (4) + 7 + 4 = 15


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”Okay, we are forming a Phalanx Sorek! Ha! I’ve always wanted to try this!”

Power Attack, Long Spear: 1d20 - 2 + 11 ⇒ (13) - 2 + 11 = 22
Damage: 1d8 + 5 + 6 ⇒ (6) + 5 + 6 = 17
Double damage if I can set

”You know what’s really great!? These bears are not invisible AND are not illusionary this time. Um, right? The bears are real right?”


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 8 ⇒ (20) + 8 = 28
reflex: 1d20 + 8 ⇒ (15) + 8 = 23


Male Human Rogue6/Clr1 Current Map

So they both save vs the bomb. Sorek hits, but they are not evil.

One attacks Sorek
claw: 1d20 + 13 ⇒ (15) + 13 = 28 damage: 1d6 + 7 ⇒ (5) + 7 = 12

One on Baltor
claw: 1d20 + 13 ⇒ (10) + 13 = 23 damage: 1d6 + 7 ⇒ (2) + 7 = 9

And one on Bastion

claw: 1d20 + 13 ⇒ (4) + 13 = 17 damage: 1d6 + 7 ⇒ (2) + 7 = 9

Sorek is hit so it attempts a grapple
cmd: 1d20 + 19 ⇒ (20) + 19 = 39

Sorek is grappled

Fantora
Lars
Baltor
Bastion


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Fantora already shot, and Lomyldyr apparently delayed...


Male Human Rogue6/Clr1 Current Map
Grelldar of Oenopion wrote:
Fantora already shot, and Lomyldyr apparently delayed...

Ok, I took off 60 damage. The bear is still coming.

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