brvheart |
perception: 1d20 + 5 ⇒ (6) + 5 = 11
perception: 1d20 + 5 ⇒ (3) + 5 = 8
perception: 1d20 + 5 ⇒ (16) + 5 = 21
perception: 1d20 + 5 ⇒ (9) + 5 = 14
perception: 1d20 + 5 ⇒ (8) + 5 = 13
Sorek |
Spotting the ogres Sorek quickly charges the closest one trying to reduce the poor odds before the others join him
move action into melee range
acrobatics to avoid AOO: 1d20 + 10 ⇒ (19) + 10 = 29
Sorek then launches two quick kicks at his opponent
Flurry Strike
Discipline: Broken Blade (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant
DESCRIPTION
The disciple of the Broken Blade learns to maximize openings in his opponent's defenses and makes lightning fast attacks whenever possible. As a standard action, the initiator may make two attacks at his full base attack bonus.
B,Magic,Good 17-20/x2
attack#1: 1d20 + 13 ⇒ (2) + 13 = 15
damage#1: 1d6 + 7 ⇒ (3) + 7 = 10
good damage vs evil: 1d6 ⇒ 3
attack#2: 1d20 + 13 ⇒ (13) + 13 = 26
damage#2: 1d6 + 7 ⇒ (4) + 7 = 11
good damage vs evil: 1d6 ⇒ 2
Lomyldyr Dweo-Mercraeft |
init: 1d20 + 13 ⇒ (15) + 13 = 28
Lomyldyr moves in until he has line of sight of the ogres, he then casts flaming sphere on the ogre that Sorek is fighting.
damage: 3d6 + 3 ⇒ (3, 2, 3) + 3 = 11; DC 20 Reflex negates
brvheart |
the tunnel is 3' in diameter. Everyone will have to crawl on hands and knees so movement is at crawl rate of 5'. You will not be in line of sight of the ogres for several rounds. The dwarf CAN walk as he is short enough, but you will have to wait for him to move first.
brvheart |
Initiative Order Round One
Lom
Sorek
Baltor
Lars
Ogres
Father Stom
Botting Baltor He will double move up. I presume Lom will crawl 10' forward as that is all he can do.
Lars us up and that is all he can do also.
brvheart |
Three ogres attack Sorek
great club: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 damage: 2d8 + 7 ⇒ (2, 4) + 7 = 13
great club: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 damage: 2d8 + 7 ⇒ (5, 3) + 7 = 15
great club: 1d20 + 7 ⇒ (5) + 7 = 12 damage: 2d8 + 7 ⇒ (5, 8) + 7 = 20
brvheart |
I have moved the crawlers forward 10' in the tunnel as it all they can do for a couple of rounds. Sorek up.
Sorek |
Sorek dodges the big brutes clubs and retaliates
B,Magic,Good 17-20/x2
attack#1: 1d20 + 11 ⇒ (9) + 11 = 20
damage#1: 1d6 + 7 ⇒ (5) + 7 = 12
good damage vs evil: 1d6 ⇒ 5
attack#2: 1d20 + 11 ⇒ (3) + 11 = 14
damage#2: 1d6 + 7 ⇒ (6) + 7 = 13
good damage vs evil: 1d6 ⇒ 3
attack#3: 1d20 + 6 ⇒ (20) + 6 = 26
damage#2: 1d6 + 7 ⇒ (1) + 7 = 8
good damage vs evil: 1d6 ⇒ 1
CRIT CONFattack#3: 1d20 + 6 ⇒ (13) + 6 = 19
EXTRA CRIT damage#2: 1d6 + 7 ⇒ (1) + 7 = 8
Sorek |
Baltor bottage
Moves forward next to Sorek and strikes with his war ax against the ogre
attack: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d10 + 6 ⇒ (3) + 6 = 9
attack: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 1d10 + 6 ⇒ (3) + 6 = 9
brvheart |
Moving Lom and Father
Stom up
Two ogres attack Sorek and Baltor each
great club: 1d20 + 7 ⇒ (12) + 7 = 19 damage: 2d8 + 7 ⇒ (8, 2) + 7 = 17
great club: 1d20 + 7 ⇒ (3) + 7 = 10 damage: 2d8 + 7 ⇒ (3, 6) + 7 = 16
great club: 1d20 + 7 ⇒ (13) + 7 = 20 damage: 2d8 + 7 ⇒ (7, 1) + 7 = 15
great club: 1d20 + 7 ⇒ (11) + 7 = 18 damage: 2d8 + 7 ⇒ (3, 6) + 7 = 16
brvheart |
They both miss, Sorek and Lom are up. Lom can stand and take an action now.
Sorek |
@brvheart I've not moved Soreks icon to give reference for any potential AOOs. Please move his icon after reading this post
looking at the map it looks like Sorek can 5ft forward and full-attack without provoking AOOs. If that's the case:
B,Magic,Good 17-20/x2
attack#1: 1d20 + 11 ⇒ (14) + 11 = 25
damage#1: 1d6 + 7 ⇒ (1) + 7 = 8
good damage vs evil: 1d6 ⇒ 3
attack#2: 1d20 + 11 ⇒ (2) + 11 = 13
damage#2: 1d6 + 7 ⇒ (1) + 7 = 8
good damage vs evil: 1d6 ⇒ 6
attack#3: 1d20 + 6 ⇒ (10) + 6 = 16
damage#2: 1d6 + 7 ⇒ (6) + 7 = 13
good damage vs evil: 1d6 ⇒ 2
If Sorek cannot 5ft to w/in melee range:
move action to within melee range
acrobatics to avoid AOOs: 1d20 + 10 ⇒ (11) + 10 = 21
then two quick punches
:
Swift Claws
Discipline: Thrashing Dragon (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant
DESCRIPTION
The Thrashing Dragon disciple's skill with his dual weapons allows him to strike with practiced speed and alacrity, allowing him to make an attack with two wielded weapons (or unarmed strikes), using the same attack action. Creatures with more than two arms may still only strike with two wielded weapons.
B,Magic,Good 17-20/x2
attack#1: 1d20 + 13 ⇒ (6) + 13 = 19
damage#1: 1d6 + 7 ⇒ (4) + 7 = 11
good damage vs evil: 1d6 ⇒ 2
attack#2: 1d20 + 13 ⇒ (4) + 13 = 17
damage#2: 1d6 + 7 ⇒ (1) + 7 = 8
good damage vs evil: 1d6 ⇒ 5
Lomyldyr Dweo-Mercraeft |
Lomyldyr will stand up behind Sorek and will ignite a flaming sphere on the nearest ogre.
damge: 3d6 + 3 ⇒ (3, 2, 5) + 3 = 13; DC 20 Reflex negates
brvheart |
Sorek can move 5' without an AOO. He hits once. Please bot Baltor again.
Sorek |
Baltor bottage
attack #1: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 1d10 + 6 ⇒ (4) + 6 = 10
attack #2: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d10 + 6 ⇒ (7) + 6 = 13
brvheart |
Two ogres attack Baltor
great club: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 2d8 + 7 ⇒ (8, 2) + 7 = 17
great club: 1d20 + 7 ⇒ (18) + 7 = 25 damage: 2d8 + 7 ⇒ (1, 1) + 7 = 9
and two on Sorek
great club: 1d20 + 7 ⇒ (9) + 7 = 16 damage: 2d8 + 7 ⇒ (8, 2) + 7 = 17
great club: 1d20 + 7 ⇒ (2) + 7 = 9 damage: 2d8 + 7 ⇒ (2, 4) + 7 = 13
brvheart |
Top of round. At this point everyone is where they can act. Lars and Father Stom are still prone, however.
Sorek |
Sorek takes a 5ft step to the south and continues attacking the ogre from the last round.
B,Magic,Good 17-20/x2
attack#1: 1d20 + 11 ⇒ (12) + 11 = 23
damage#1: 1d6 + 7 ⇒ (5) + 7 = 12
good damage vs evil: 1d6 ⇒ 3
attack#2: 1d20 + 11 ⇒ (8) + 11 = 19
damage#2: 1d6 + 7 ⇒ (3) + 7 = 10
good damage vs evil: 1d6 ⇒ 2
attack#3: 1d20 + 6 ⇒ (17) + 6 = 23
damage#2: 1d6 + 7 ⇒ (4) + 7 = 11
good damage vs evil: 1d6 ⇒ 5
CRIT CONF attack#3: 1d20 + 6 ⇒ (2) + 6 = 8
EXTRA CRIT damage#2: 1d6 + 7 ⇒ (4) + 7 = 11
Sorek |
Baltor bottage
Baltor 5fts forward and continues his attacks
attack#1: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d10 + 6 ⇒ (5) + 6 = 11
attack#2: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d10 + 6 ⇒ (9) + 6 = 15
brvheart |
Sorek drops another and Baltor hits twice.
Waiting on Lom and Lars
Lomyldyr Dweo-Mercraeft |
Lomyldyr moves the flaming sphere to the ogre on Baltor.
damage: 3d6 + 3 ⇒ (4, 5, 3) + 3 = 15; DC 20 Reflex negates
brvheart |
One ogre attacks Baltor
great club: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 2d8 + 7 ⇒ (6, 2) + 7 = 15
Sorek
great club: 1d20 + 7 ⇒ (7) + 7 = 14 damage: 2d8 + 7 ⇒ (1, 8) + 7 = 16
and Lars
great club: 1d20 + 7 ⇒ (14) + 7 = 21 damage: 2d8 + 7 ⇒ (3, 8) + 7 = 18
Father Stom is up
Sorek |
For after Storm acts...He may just want to hold his action,Don't think anyone been hurt significantly our front line is pretty tanky
Sorek keeps working through the enemy in front of him
B,Magic,Good 17-20/x2
attack#1: 1d20 + 11 ⇒ (9) + 11 = 20
damage#1: 1d6 + 7 ⇒ (3) + 7 = 10
good damage vs evil: 1d6 ⇒ 6
attack#2: 1d20 + 11 ⇒ (14) + 11 = 25
damage#2: 1d6 + 7 ⇒ (5) + 7 = 12
good damage vs evil: 1d6 ⇒ 2
attack#3: 1d20 + 6 ⇒ (13) + 6 = 19
damage#2: 1d6 + 7 ⇒ (3) + 7 = 10
good damage vs evil: 1d6 ⇒ 1
Sorek |
Baltor bottage
attack#1: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d10 + 6 ⇒ (2) + 6 = 8
attack#2: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d10 + 6 ⇒ (6) + 6 = 12
brvheart |
Ok. presuming Father Stom holds, Sorek downs another. Lars is up.
brvheart |
Three ogres left
One on Baltor
great club: 1d20 + 7 ⇒ (1) + 7 = 8 damage: 2d8 + 7 ⇒ (7, 3) + 7 = 17
Sorek
great club: 1d20 + 7 ⇒ (14) + 7 = 21 damage: 2d8 + 7 ⇒ (8, 5) + 7 = 20
and Lars
great club: 1d20 + 7 ⇒ (20) + 7 = 27 damage: 2d8 + 7 ⇒ (5, 2) + 7 = 14
confirm crit: 1d20 + 7 ⇒ (6) + 7 = 13 damage: 2d8 + 7 ⇒ (1, 3) + 7 = 11
We really need to hear from Father Stom
Sorek |
Sorek sees Lars next to him get SMASHED with a club ...yeah that left a mark
Sorek 5fts forward
don't think I need to avoid an AOO but in case he does
acro to avoid AOO: 1d20 + 10 ⇒ (17) + 10 = 27
And then launches a flurry of strikes against the Ogres/s
B,Magic,Good 17-20/x2
attack#1: 1d20 + 11 ⇒ (18) + 11 = 29
damage#1: 1d6 + 7 ⇒ (4) + 7 = 11
good damage vs evil: 1d6 ⇒ 3
attack#2: 1d20 + 11 ⇒ (17) + 11 = 28
damage#2: 1d6 + 7 ⇒ (1) + 7 = 8
good damage vs evil: 1d6 ⇒ 1
attack#3: 1d20 + 6 ⇒ (7) + 6 = 13
damage#2: 1d6 + 7 ⇒ (1) + 7 = 8
good damage vs evil: 1d6 ⇒ 2
crits
CRIT CONF attack#1: 1d20 + 11 ⇒ (13) + 11 = 24
EXTRA CRIT damage#1: 1d6 + 7 ⇒ (2) + 7 = 9
CRIT CONF attack#2: 1d20 + 11 ⇒ (11) + 11 = 22
EXTRA CRIT damage#2: 1d6 + 7 ⇒ (2) + 7 = 9
After his strikes hit home Sorek sends a wave of healing over to Lars
Discipline: Silver Crane (Boost) [good]; Level: 3
Prerequisite(s): One Silver Crane Maneuver
Initiation Action: 1 swift action
Range: Personal or 30-ft
Target: You or ally
Duration: Instant
DESCRIPTION
By invoking the powers of his celestial patrons upon successfully smiting an enemy of the heavens, the holy power of the Silver Crane disciple's patron flows through him to restore the health of the vessel or the ally of the vessel. Upon a successful attack, the character may initiate this boost to heal himself or an ally within 30-ft of 2d6 points of damage plus his initiation modifier.
healing for Lars: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Sorek |
Baltor bottage
The tanky dwarf continues chopping away
attack#1: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d10 + 6 ⇒ (7) + 6 = 13
attack#2: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d10 + 6 ⇒ (9) + 6 = 15
Sorek |
Not really smashed as it didn't confirm.
yup...missed that detail
Lomyldyr Dweo-Mercraeft |
Lomyldyr directs the flaming sphere to the nearest ogre.
damage: 3d6 + 3 ⇒ (6, 4, 1) + 3 = 14; DC 20 Reflex negates
brvheart |
Lars misses
Father Stom then top of round
Lom
Sorek
Baltor
Lars
Ogres
Father Stom