To Rappan Athuk (Inactive)

Game Master brvheart


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HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek moves forward exiting the tunnel and stands up


Male Human Rogue6/Clr1 Current Map

perception: 1d20 + 5 ⇒ (6) + 5 = 11
perception: 1d20 + 5 ⇒ (3) + 5 = 8
perception: 1d20 + 5 ⇒ (16) + 5 = 21
perception: 1d20 + 5 ⇒ (9) + 5 = 14
perception: 1d20 + 5 ⇒ (8) + 5 = 13


Male Human Rogue6/Clr1 Current Map

ok, everyone roll init
init ogres: 1d20 - 1 ⇒ (13) - 1 = 12


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

init: 1d20 + 8 ⇒ (18) + 8 = 26


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Spotting the ogres Sorek quickly charges the closest one trying to reduce the poor odds before the others join him

move action into melee range
acrobatics to avoid AOO: 1d20 + 10 ⇒ (19) + 10 = 29
Sorek then launches two quick kicks at his opponent

Standard action,Flurry Strike:
1rst S, Flurry Strike, READIED:
Flurry Strike
Discipline: Broken Blade (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant

DESCRIPTION

The disciple of the Broken Blade learns to maximize openings in his opponent's defenses and makes lightning fast attacks whenever possible. As a standard action, the initiator may make two attacks at his full base attack bonus.

B,Magic,Good 17-20/x2
attack#1: 1d20 + 13 ⇒ (2) + 13 = 15
damage#1: 1d6 + 7 ⇒ (3) + 7 = 10
good damage vs evil: 1d6 ⇒ 3

attack#2: 1d20 + 13 ⇒ (13) + 13 = 26
damage#2: 1d6 + 7 ⇒ (4) + 7 = 11
good damage vs evil: 1d6 ⇒ 2


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

init: 1d20 + 13 ⇒ (15) + 13 = 28

Lomyldyr moves in until he has line of sight of the ogres, he then casts flaming sphere on the ogre that Sorek is fighting.

damage: 3d6 + 3 ⇒ (3, 2, 3) + 3 = 11; DC 20 Reflex negates


Male Human Rogue6/Clr1 Current Map

the tunnel is 3' in diameter. Everyone will have to crawl on hands and knees so movement is at crawl rate of 5'. You will not be in line of sight of the ogres for several rounds. The dwarf CAN walk as he is short enough, but you will have to wait for him to move first.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

init: 1d20 + 2 ⇒ (10) + 2 = 12


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

I summon the BALTOR!

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

Init: 1d20 + 1 ⇒ (5) + 1 = 6 Cleric speed!


Male Human Rogue6/Clr1 Current Map

init Baltor: 1d20 + 3 ⇒ (20) + 3 = 23


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Lom
Sorek
Baltor
Lars
Ogres
Father Stom

Botting Baltor He will double move up. I presume Lom will crawl 10' forward as that is all he can do.

Lars us up and that is all he can do also.


Male Human Rogue6/Clr1 Current Map

Three ogres attack Sorek
great club: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 damage: 2d8 + 7 ⇒ (2, 4) + 7 = 13
great club: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 damage: 2d8 + 7 ⇒ (5, 3) + 7 = 15
great club: 1d20 + 7 ⇒ (5) + 7 = 12 damage: 2d8 + 7 ⇒ (5, 8) + 7 = 20


Male Human Rogue6/Clr1 Current Map

I have moved the crawlers forward 10' in the tunnel as it all they can do for a couple of rounds. Sorek up.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek dodges the big brutes clubs and retaliates

B,Magic,Good 17-20/x2
attack#1: 1d20 + 11 ⇒ (9) + 11 = 20
damage#1: 1d6 + 7 ⇒ (5) + 7 = 12
good damage vs evil: 1d6 ⇒ 5

attack#2: 1d20 + 11 ⇒ (3) + 11 = 14
damage#2: 1d6 + 7 ⇒ (6) + 7 = 13
good damage vs evil: 1d6 ⇒ 3

attack#3: 1d20 + 6 ⇒ (20) + 6 = 26
damage#2: 1d6 + 7 ⇒ (1) + 7 = 8
good damage vs evil: 1d6 ⇒ 1

CRIT CONFattack#3: 1d20 + 6 ⇒ (13) + 6 = 19
EXTRA CRIT damage#2: 1d6 + 7 ⇒ (1) + 7 = 8


Male Human Rogue6/Clr1 Current Map

Sorek downs and ogre. Do you want to bot Baltor?


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Baltor bottage

Moves forward next to Sorek and strikes with his war ax against the ogre

attack: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d10 + 6 ⇒ (3) + 6 = 9

attack: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 1d10 + 6 ⇒ (3) + 6 = 9


Male Human Rogue6/Clr1 Current Map

Moving Lom and Father
Stom up

Two ogres attack Sorek and Baltor each

great club: 1d20 + 7 ⇒ (12) + 7 = 19 damage: 2d8 + 7 ⇒ (8, 2) + 7 = 17
great club: 1d20 + 7 ⇒ (3) + 7 = 10 damage: 2d8 + 7 ⇒ (3, 6) + 7 = 16

great club: 1d20 + 7 ⇒ (13) + 7 = 20 damage: 2d8 + 7 ⇒ (7, 1) + 7 = 15
great club: 1d20 + 7 ⇒ (11) + 7 = 18 damage: 2d8 + 7 ⇒ (3, 6) + 7 = 16


Male Human Rogue6/Clr1 Current Map

They both miss, Sorek and Lom are up. Lom can stand and take an action now.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

@brvheart I've not moved Soreks icon to give reference for any potential AOOs. Please move his icon after reading this post

looking at the map it looks like Sorek can 5ft forward and full-attack without provoking AOOs. If that's the case:

B,Magic,Good 17-20/x2
attack#1: 1d20 + 11 ⇒ (14) + 11 = 25
damage#1: 1d6 + 7 ⇒ (1) + 7 = 8
good damage vs evil: 1d6 ⇒ 3

attack#2: 1d20 + 11 ⇒ (2) + 11 = 13
damage#2: 1d6 + 7 ⇒ (1) + 7 = 8
good damage vs evil: 1d6 ⇒ 6

attack#3: 1d20 + 6 ⇒ (10) + 6 = 16
damage#2: 1d6 + 7 ⇒ (6) + 7 = 13
good damage vs evil: 1d6 ⇒ 2

If Sorek cannot 5ft to w/in melee range:

move action to within melee range
acrobatics to avoid AOOs: 1d20 + 10 ⇒ (11) + 10 = 21
then two quick punches

Standard action, Swift Claws
:
1rst S , Swift Claws READIED:
Swift Claws
Discipline: Thrashing Dragon (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant

DESCRIPTION

The Thrashing Dragon disciple's skill with his dual weapons allows him to strike with practiced speed and alacrity, allowing him to make an attack with two wielded weapons (or unarmed strikes), using the same attack action. Creatures with more than two arms may still only strike with two wielded weapons.

B,Magic,Good 17-20/x2
attack#1: 1d20 + 13 ⇒ (6) + 13 = 19
damage#1: 1d6 + 7 ⇒ (4) + 7 = 11
good damage vs evil: 1d6 ⇒ 2

attack#2: 1d20 + 13 ⇒ (4) + 13 = 17
damage#2: 1d6 + 7 ⇒ (1) + 7 = 8
good damage vs evil: 1d6 ⇒ 5


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will crawl, but also use fervor to make his weapon charged with good as a swift.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr will stand up behind Sorek and will ignite a flaming sphere on the nearest ogre.

damge: 3d6 + 3 ⇒ (3, 2, 5) + 3 = 13; DC 20 Reflex negates


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 ⇒ 3


Male Human Rogue6/Clr1 Current Map

Sorek can move 5' without an AOO. He hits once. Please bot Baltor again.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Baltor bottage

attack #1: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 1d10 + 6 ⇒ (4) + 6 = 10

attack #2: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d10 + 6 ⇒ (7) + 6 = 13


Male Human Rogue6/Clr1 Current Map

Two ogres attack Baltor

great club: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 2d8 + 7 ⇒ (8, 2) + 7 = 17
great club: 1d20 + 7 ⇒ (18) + 7 = 25 damage: 2d8 + 7 ⇒ (1, 1) + 7 = 9

and two on Sorek

great club: 1d20 + 7 ⇒ (9) + 7 = 16 damage: 2d8 + 7 ⇒ (8, 2) + 7 = 17
great club: 1d20 + 7 ⇒ (2) + 7 = 9 damage: 2d8 + 7 ⇒ (2, 4) + 7 = 13


Male Human Rogue6/Clr1 Current Map

Top of round. At this point everyone is where they can act. Lars and Father Stom are still prone, however.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek takes a 5ft step to the south and continues attacking the ogre from the last round.

B,Magic,Good 17-20/x2
attack#1: 1d20 + 11 ⇒ (12) + 11 = 23
damage#1: 1d6 + 7 ⇒ (5) + 7 = 12
good damage vs evil: 1d6 ⇒ 3

attack#2: 1d20 + 11 ⇒ (8) + 11 = 19
damage#2: 1d6 + 7 ⇒ (3) + 7 = 10
good damage vs evil: 1d6 ⇒ 2

attack#3: 1d20 + 6 ⇒ (17) + 6 = 23
damage#2: 1d6 + 7 ⇒ (4) + 7 = 11
good damage vs evil: 1d6 ⇒ 5

CRIT CONF attack#3: 1d20 + 6 ⇒ (2) + 6 = 8
EXTRA CRIT damage#2: 1d6 + 7 ⇒ (4) + 7 = 11


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Baltor bottage

Baltor 5fts forward and continues his attacks

attack#1: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d10 + 6 ⇒ (5) + 6 = 11

attack#2: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d10 + 6 ⇒ (9) + 6 = 15


Male Human Rogue6/Clr1 Current Map

Sorek drops another and Baltor hits twice.
Waiting on Lom and Lars


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will stand up and move up to one of the ogres, at least taking some head from Sorek (can't attack).


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr moves the flaming sphere to the ogre on Baltor.

damage: 3d6 + 3 ⇒ (4, 5, 3) + 3 = 15; DC 20 Reflex negates


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 ⇒ 17

He fails


Male Human Rogue6/Clr1 Current Map

One ogre attacks Baltor
great club: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 2d8 + 7 ⇒ (6, 2) + 7 = 15
Sorek
great club: 1d20 + 7 ⇒ (7) + 7 = 14 damage: 2d8 + 7 ⇒ (1, 8) + 7 = 16
and Lars
great club: 1d20 + 7 ⇒ (14) + 7 = 21 damage: 2d8 + 7 ⇒ (3, 8) + 7 = 18

Father Stom is up


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

For after Storm acts...He may just want to hold his action,Don't think anyone been hurt significantly our front line is pretty tanky

Sorek keeps working through the enemy in front of him

B,Magic,Good 17-20/x2
attack#1: 1d20 + 11 ⇒ (9) + 11 = 20
damage#1: 1d6 + 7 ⇒ (3) + 7 = 10
good damage vs evil: 1d6 ⇒ 6

attack#2: 1d20 + 11 ⇒ (14) + 11 = 25
damage#2: 1d6 + 7 ⇒ (5) + 7 = 12
good damage vs evil: 1d6 ⇒ 2

attack#3: 1d20 + 6 ⇒ (13) + 6 = 19
damage#2: 1d6 + 7 ⇒ (3) + 7 = 10
good damage vs evil: 1d6 ⇒ 1


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Baltor bottage

attack#1: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d10 + 6 ⇒ (2) + 6 = 8

attack#2: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d10 + 6 ⇒ (6) + 6 = 12


Male Human Rogue6/Clr1 Current Map

Ok. presuming Father Stom holds, Sorek downs another. Lars is up.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Poke away at the ogre.

power attack
to hit: 1d20 + 8 ⇒ (3) + 8 = 11 damage: 1d8 + 7 ⇒ (7) + 7 = 14 good damage: 1d6 ⇒ 4 nevermind


Male Human Rogue6/Clr1 Current Map

Three ogres left
One on Baltor
great club: 1d20 + 7 ⇒ (1) + 7 = 8 damage: 2d8 + 7 ⇒ (7, 3) + 7 = 17
Sorek
great club: 1d20 + 7 ⇒ (14) + 7 = 21 damage: 2d8 + 7 ⇒ (8, 5) + 7 = 20
and Lars
great club: 1d20 + 7 ⇒ (20) + 7 = 27 damage: 2d8 + 7 ⇒ (5, 2) + 7 = 14
confirm crit: 1d20 + 7 ⇒ (6) + 7 = 13 damage: 2d8 + 7 ⇒ (1, 3) + 7 = 11
We really need to hear from Father Stom


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek sees Lars next to him get SMASHED with a club ...yeah that left a mark

Sorek 5fts forward
don't think I need to avoid an AOO but in case he does
acro to avoid AOO: 1d20 + 10 ⇒ (17) + 10 = 27

And then launches a flurry of strikes against the Ogres/s

B,Magic,Good 17-20/x2
attack#1: 1d20 + 11 ⇒ (18) + 11 = 29
damage#1: 1d6 + 7 ⇒ (4) + 7 = 11
good damage vs evil: 1d6 ⇒ 3

attack#2: 1d20 + 11 ⇒ (17) + 11 = 28
damage#2: 1d6 + 7 ⇒ (1) + 7 = 8
good damage vs evil: 1d6 ⇒ 1

attack#3: 1d20 + 6 ⇒ (7) + 6 = 13
damage#2: 1d6 + 7 ⇒ (1) + 7 = 8
good damage vs evil: 1d6 ⇒ 2

crits
CRIT CONF attack#1: 1d20 + 11 ⇒ (13) + 11 = 24
EXTRA CRIT damage#1: 1d6 + 7 ⇒ (2) + 7 = 9

CRIT CONF attack#2: 1d20 + 11 ⇒ (11) + 11 = 22
EXTRA CRIT damage#2: 1d6 + 7 ⇒ (2) + 7 = 9

After his strikes hit home Sorek sends a wave of healing over to Lars

Swift action,Silver Crane's Blessing:

Discipline: Silver Crane (Boost) [good]; Level: 3
Prerequisite(s): One Silver Crane Maneuver
Initiation Action: 1 swift action
Range: Personal or 30-ft
Target: You or ally
Duration: Instant

DESCRIPTION

By invoking the powers of his celestial patrons upon successfully smiting an enemy of the heavens, the holy power of the Silver Crane disciple's patron flows through him to restore the health of the vessel or the ally of the vessel. Upon a successful attack, the character may initiate this boost to heal himself or an ally within 30-ft of 2d6 points of damage plus his initiation modifier.


healing for Lars: 2d6 + 6 ⇒ (5, 6) + 6 = 17


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Baltor bottage

The tanky dwarf continues chopping away

attack#1: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d10 + 6 ⇒ (7) + 6 = 13

attack#2: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d10 + 6 ⇒ (9) + 6 = 15


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Not really smashed as it didn't confirm.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Lars the Crusader wrote:
Not really smashed as it didn't confirm.

yup...missed that detail


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr directs the flaming sphere to the nearest ogre.

damage: 3d6 + 3 ⇒ (6, 4, 1) + 3 = 14; DC 20 Reflex negates


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 ⇒ 7

fails


Male Human Rogue6/Clr1 Current Map

One left.

Lars is up


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

power attack
to hit: 1d20 + 8 ⇒ (8) + 8 = 16 damage: 1d8 + 7 ⇒ (2) + 7 = 9 good damage: 1d6 ⇒ 4


Male Human Rogue6/Clr1 Current Map

Lars misses
Father Stom then top of round

Lom
Sorek
Baltor
Lars
Ogres
Father Stom


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr directs the flaming sphere at the last ogre.

damage: 3d6 + 3 ⇒ (3, 4, 6) + 3 = 16


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 ⇒ 4
fails

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