To Rappan Athuk (Inactive)

Game Master brvheart


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HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

Bastion takes a 5' step straight south then casts Prayer. No save, and all creatures within a 40' radius are effected with the following:

You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Sorek
Lom
Grelldar
Fantora
bears
Lars
Baltor
Bastion


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

" Have some more ya fuzzbutts!" Grelldar takes a 5' step to Bastion's side, and detonates another bomb. Another conical blast of fire lashes out, hitting 2 bears. Then he takes his spear in 2 hands ready to take an attack of opportunity if any bears give him the opportunity.

5' step - free action
Bomb - Standard Action. Tanglefoot bomb detonated as a directed blast (20' cone, drawn on the map in purple. Purple dot inside the cone indicates the primary target. Other is affected as if by the splash damage)
Grasp spear in both hands - free action

Bomb Primary Damage: 4d6 + 2 + 3 + 1 ⇒ (2, 3, 5, 6) + 2 + 3 + 1 = 22 Bomb damage is fire
+2 int +3 Orc FCB +1 Prayer

Primary Target needs to make a reflex save vs entangled and glued to the ground (as a tanglefoot bag), DC 16

Bomb Splash Damage = 10, reflex DC 16 for 1/2

Brvheart, I forget the reflex save for 1/2 dmg on the splash last turn, and I notice that you didn't make the save, so you might want to do that retroactively...

Splash targets need to make a reflex save vs entangled DC 16.

AoO's if needed:

To Hit, AoO1: 1d20 + 5 + 4 + 1 + 1 ⇒ (12) + 5 + 4 + 1 + 1 = 23
+5 bab +4 Str +1 enhancement +1 prayer
Damage, AoO1: 1d8 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16
+6 str(2 handed) +1 enhancement +1 prayer
To Hit, AoO2: 1d20 + 5 + 4 + 1 + 1 ⇒ (1) + 5 + 4 + 1 + 1 = 12
Damage, AoO2: 1d8 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

"They certainly seem to be real bears, Baltor. As near as I can tell they're stopping my arrows. Now I just need my arrows to start stopping them."

Fantora takes another quick step to the side and unleashes another volley of arrows at the bears.

5 foot step to the west to have an unimpeded shot from my NW corner, then full attack. I'll target the bear I hit last round if Grelldar didn't take it down with his bomb. Once that one's down then the one with the purple dot on it is the next target.

Manyshot Longbow Attack with DA, RS, PBS, Prayer: 1d20 + 17 - 2 - 2 + 1 + 1 ⇒ (11) + 17 - 2 - 2 + 1 + 1 = 26 Damage (P) from first arrow: 1d8 + 7 + 4 + 1 + 1 ⇒ (8) + 7 + 4 + 1 + 1 = 21
Damage (P) from second arrow: 1d8 + 7 + 4 + 1 + 1 ⇒ (7) + 7 + 4 + 1 + 1 = 20
Rapid Shot Longbow Attack with DA, RS, PBS, Prayer: 1d20 + 17 - 2 - 2 + 1 + 1 ⇒ (2) + 17 - 2 - 2 + 1 + 1 = 17 Damage (P): 1d8 + 7 + 4 + 1 + 1 ⇒ (6) + 7 + 4 + 1 + 1 = 19
Longbow Attack with DA, RS, PBS, Prayer: 1d20 + 12 - 2 - 2 + 1 + 1 ⇒ (4) + 12 - 2 - 2 + 1 + 1 = 14 Damage (P): 1d8 + 7 + 4 + 1 + 1 ⇒ (7) + 7 + 4 + 1 + 1 = 20


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Feeling just a little bit claustrophobic... Sorek embraces the suck and flurries from within the bears grapple (-2 to hit)

-2grappled, +1luck
B,Magic,Good 17-20/x2
attack#1: 1d20 + 12 - 2 + 1 ⇒ (19) + 12 - 2 + 1 = 30
damage#1: 1d6 + 8 + 1 ⇒ (6) + 8 + 1 = 15

attack#2: 1d20 + 12 - 2 + 1 ⇒ (8) + 12 - 2 + 1 = 19
damage#2: 1d6 + 8 + 1 ⇒ (1) + 8 + 1 = 10

attack#3: 1d20 + 7 - 2 + 1 ⇒ (15) + 7 - 2 + 1 = 21
damage#2: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14

CRIT CONF attack#1: 1d20 + 12 - 2 + 1 ⇒ (13) + 12 - 2 + 1 = 24
CRIT damage#1: 2d6 + 16 + 1 ⇒ (2, 6) + 16 + 1 = 25

SWIFT action, Minute Hand:

Minute Hand
Discipline: Riven Hourglass (Boost); Level: 1
Initiation Action: 1 swift action
Range: Melee attack
Target: One creature
Duration: Instant
DESCRIPTION

You make an incredibly swift strike which sacrifices some accuracy for speed. Make a melee attack with a –2 penalty on the attack roll. If it hits, it deals weapon damage as normal.

attack#1: 1d20 + 12 - 2 - 2 + 1 ⇒ (16) + 12 - 2 - 2 + 1 = 25
damage#1: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 6 ⇒ (10) + 6 = 16
reflex: 1d20 + 6 ⇒ (14) + 6 = 20


Male Human Rogue6/Clr1 Current Map

One bear falls to fire and arrows. Waiting on Lom .


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr casts haste on the group.


Male Human Rogue6/Clr1 Current Map

One attacks Bastion
claw: 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22 damage: 1d6 + 7 ⇒ (6) + 7 = 13
claw: 1d20 + 13 - 2 ⇒ (2) + 13 - 2 = 13 damage: 1d6 + 7 ⇒ (6) + 7 = 13
bite: 1d20 + 13 - 2 ⇒ (13) + 13 - 2 = 24 damage: 1d8 + 7 ⇒ (2) + 7 = 9

Sorek

claw: 1d20 + 13 ⇒ (9) + 13 = 22 damage: 1d6 + 7 ⇒ (4) + 7 = 11
claw: 1d20 + 13 ⇒ (1) + 13 = 14 damage: 1d6 + 7 ⇒ (6) + 7 = 13
bite: 1d20 + 13 ⇒ (17) + 13 = 30 damage: 1d8 + 7 ⇒ (6) + 7 = 13

and Baltor

claw: 1d20 + 13 ⇒ (11) + 13 = 24 damage: 1d6 + 7 ⇒ (1) + 7 = 8
claw: 1d20 + 13 ⇒ (7) + 13 = 20 damage: 1d6 + 7 ⇒ (2) + 7 = 9
bite: 1d20 + 13 ⇒ (11) + 13 = 24 damage: 1d8 + 7 ⇒ (3) + 7 = 10


Male Human Rogue6/Clr1 Current Map

Lars
Baltor
Bastion


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

Bastion casts Barkskin on himself.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will move up and attack a bear.

power attack
to hit: 1d20 + 8 ⇒ (4) + 8 = 12damage: 1d8 + 8 ⇒ (5) + 8 = 13


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

The bears now upon them and invigored by the elf’s spell, the dwarf drops the long spear and lays into the animals with his Waraxe!

Waraxe: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
Damage: 1d10 + 7 ⇒ (1) + 7 = 8

Waraxe: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
Damage: 1d10 + 7 ⇒ (3) + 7 = 10

Waraxe: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Damage: 1d10 + 7 ⇒ (6) + 7 = 13

”Stand still and take what’s comin!”


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Ok, I think we are onto round 3, having seen bastion, Lars and Baltor act...

With a happy little chant of "Bombdy, bombdy, bomdby, boom!" Grelldar takes a step and unleashes another cone of fire... After, he grasps his spear in both handsm ready to take any opportunities that come his way.

5' step - free action
Bomb - Standard Action. Tanglefoot bomb detonated as a directed blast (20' cone, drawn on the map in purple. Purple dot inside the cone indicates the primary target. Other is affected as if by the splash damage)
Grasp spear in both hands - free action

Bomb Primary Damage: 4d6 + 2 + 3 + 1 ⇒ (4, 5, 5, 1) + 2 + 3 + 1 = 21 Bomb damage is fire
+2 int +3 Orc FCB +1 Prayer

Primary Target needs to make a reflex save vs entangled and glued to the ground (as a tanglefoot bag), DC 16

Bomb Splash Damage = 10, reflex DC 16 for 1/2

Brvheart, I forget the reflex save for 1/2 dmg on the splash last turn, and I notice that you didn't make the save, so you might want to do that retroactively...

Splash targets need to make a reflex save vs entangled DC 16.

AoO's if needed:

To Hit, AoO1: 1d20 + 5 + 4 + 1 + 1 ⇒ (17) + 5 + 4 + 1 + 1 = 28
+5 bab +4 Str +1 enhancement +1 prayer
Damage, AoO1: 1d8 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16
+6 str(2 handed) +1 enhancement +1 prayer
To Hit, AoO2: 1d20 + 5 + 4 + 1 + 1 ⇒ (6) + 5 + 4 + 1 + 1 = 17
Damage, AoO2: 1d8 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Three
Sorek
Lom
Grelldar
Fantora
bears
Lars
Baltor
Bastion


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

Fantora takes a step to the northwest and fires another volley of arrows at the nearest bears.

5 foot step to the NW. Full attack aiming first at the bear directly to the north, then, if it falls, to the closer of the remaining bears. If the second bear is attacked it will have soft cover from Bastion and Baltor.

Manyshot Longbow Attack with DA, RS, PBS, Prayer, Haste: 1d20 + 17 - 2 - 2 + 1 + 1 + 1 ⇒ (9) + 17 - 2 - 2 + 1 + 1 + 1 = 25
Damage (P) from first arrow: 1d8 + 7 + 4 + 1 + 1 ⇒ (5) + 7 + 4 + 1 + 1 = 18
Damage (P) from second arrow: 1d8 + 7 + 4 + 1 + 1 ⇒ (3) + 7 + 4 + 1 + 1 = 16

Rapid Shot Longbow Attack with DA, RS, PBS, Prayer, Haste: 1d20 + 17 - 2 - 2 + 1 + 1 + 1 ⇒ (20) + 17 - 2 - 2 + 1 + 1 + 1 = 36
Damage (P): 1d8 + 7 + 4 + 1 + 1 ⇒ (5) + 7 + 4 + 1 + 1 = 18
Critical Confirmation: 1d20 + 17 - 2 - 2 + 1 + 1 + 1 ⇒ (8) + 17 - 2 - 2 + 1 + 1 + 1 = 24
Critical Damage (P): 2d8 + 14 + 8 + 2 + 2 ⇒ (2, 2) + 14 + 8 + 2 + 2 = 30 = 48 total

Haste Longbow Attack with DA, RS, PBS, Prayer, Haste: 1d20 + 17 - 2 - 2 + 1 + 1 + 1 ⇒ (16) + 17 - 2 - 2 + 1 + 1 + 1 = 32
Damage (P): 1d8 + 7 + 4 + 1 + 1 ⇒ (7) + 7 + 4 + 1 + 1 = 20

Longbow Attack with DA, RS, PBS, Prayer, Haste: 1d20 + 12 - 2 - 2 + 1 + 1 + 1 ⇒ (3) + 12 - 2 - 2 + 1 + 1 + 1 = 14
Damage (P): 1d8 + 7 + 4 + 1 + 1 ⇒ (7) + 7 + 4 + 1 + 1 = 20


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

If the first bear went down and that last shot would hit an ally because of cover house rules, Fantora will use Reliable Strike to re-roll the attack roll as an immediate action. I'll just need to know if it was used to keep track of it for the daily use.

Reliable Strike Re-roll: 1d20 + 12 - 2 - 2 + 1 + 1 + 1 ⇒ (9) + 12 - 2 - 2 + 1 + 1 + 1 = 20


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomylydr moves away from the bears and summons a flaming sphere on the bear attacking Sorek.

damage: 3d6 + 3 ⇒ (4, 6, 5) + 3 = 18; DC 20 Reflex negates


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek shrugs off a bite from the stubborn beast and continues striking from within the bears grasp

Haste, prayer, grapple
B,Magic,Good 17-20/x2
HASTE attack: 1d20 + 12 + 1 + 1 - 2 ⇒ (4) + 12 + 1 + 1 - 2 = 16
damage#1: 1d6 + 8 + 1 ⇒ (1) + 8 + 1 = 10

attack#1: 1d20 + 12 + 1 + 1 - 2 ⇒ (15) + 12 + 1 + 1 - 2 = 27
damage#1: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13

attack#2: 1d20 + 12 + 1 + 1 - 2 ⇒ (9) + 12 + 1 + 1 - 2 = 21
damage#2: 1d6 + 8 + 1 ⇒ (6) + 8 + 1 = 15

attack#3: 1d20 + 7 ⇒ (18) + 7 = 25
damage#3: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12

CRIT CONFattack#3: 1d20 + 7 ⇒ (20) + 7 = 27
CRIT damage#3: 2d6 + 16 + 2 ⇒ (1, 2) + 16 + 2 = 21

SWIFT action, Silver Crane's Blessing:
Silver Crane's Blessing
Discipline: Silver Crane (Boost) [good]; Level: 3
Prerequisite(s): One Silver Crane Maneuver
Initiation Action: 1 swift action
Range: Personal or 30-ft
Target: You or ally
Duration: Instant

DESCRIPTION

By invoking the powers of his celestial patrons upon successfully smiting an enemy of the heavens, the holy power of the Silver Crane disciple's patron flows through him to restore the health of the vessel or the ally of the vessel. Upon a successful attack, the character may initiate this boost to heal himself or an ally within 30-ft of 2d6 points of damage plus his initiation modifier.


And heals himself before too much blood flows outhealing: 2d6 + 8 ⇒ (2, 6) + 8 = 16


Male Human Rogue6/Clr1 Current Map
Grelldar of Oenopion wrote:

Ok, I think we are onto round 3, having seen bastion, Lars and Baltor act...

With a happy little chant of "Bombdy, bombdy, bomdby, boom!" Grelldar takes a step and unleashes another cone of fire... After, he grasps his spear in both handsm ready to take any opportunities that come his way.

5' step - free action
Bomb - Standard Action. Tanglefoot bomb detonated as a directed blast (20' cone, drawn on the map in purple. Purple dot inside the cone indicates the primary target. Other is affected as if by the splash damage)
Grasp spear in both hands - free action

Bomb Splash Damage = 10, reflex DC 16 for 1/2

Brvheart, I forget the reflex save for 1/2 dmg on the splash last turn, and I notice that you didn't make the save, so you might want to do that retroactively...

Splash targets need to make a reflex save vs entangled DC 16.

** spoiler omitted **

reflex: 1d20 + 8 ⇒ (1) + 8 = 9

reflex: 1d20 + 8 ⇒ (15) + 8 = 23

I did save last time. One saved and one did not like this time.


Male Human Rogue6/Clr1 Current Map
Lomyldyr Dweo-Mercraeft wrote:

Lomylydr moves away from the bears and summons a flaming sphere on the bear attacking Sorek.

DC 20 Reflex negates

Since Sorek killed that one I will move it to the next.

reflex: 1d20 + 8 ⇒ (19) + 8 = 27


Male Human Rogue6/Clr1 Current Map

Sorek and Fantora kill one each. The last one fleas. xp=1830 each


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

"Two questions gentlemen. First anybody ever heard of bears running in packs before? (Can someone make a K nature check? Grelldar doesn't have the skill, but bears don't normally come in packs, real world...) Second, does anyone know if there is value to be harvested from these critters? (Are we using the trophy rules from Wilderness adventures?)


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

"I don't know the answer to your first question, but as to your second question, it takes time and equipment to properly tan hides and smoke meat; I don't believe anyone is carrying that much salt, either."


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

That's a whole lotta bear! I think that'd take quite some time to tan and smoke it. I'm no Druid or Ranger, but no, I've never heard of bears in packs. Mothers and cubs yes. Bears in packs, No. Probably best if we continued to Rappan. Strange things can happen out here on the road


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

Through a supreme force of will Fantora avoids making bears puns and instead nods at Sorek. "We should get your wounds tended, but then continuing on sounds good."


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek looks over his own wounds...Oh yeah, that one did have a nasty bite. Bastion could you patch me up a bit before we get back on the road? unsure if anyone else needs healing


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

Bastion casts Cure Moderate Wounds on Sorek.

Cure Moderate Wounds: 2d8 + 7 ⇒ (5, 8) + 7 = 20


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

"I was thinking more that I've heard tales of folks using bear gall bladders in their traditional medicine than skins and hides..."

Poaching has been a thing up here in Canada.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

thank you Sir... Embracing the welcome healing


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”Meh. Yeah, I guess a swarm of bears is pretty damn weird alright. If they disappear then we know they were summoned. If they don’t, then maybe someone controlled them? Anyway, they are gone now. Unless you want to track the one that fled?”


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

Is anyone else injured?


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Now Baltor don't say bear swarm unless you want to see a real bear swarm. You know how this stuff works. "


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”Swarm sounded better to me than a pod, murder or herd of bears.”


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

"A group of bears is clearly called a mauling." offers Bastion with a completely serious tone of voice.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Not a six pack?"


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

"Why would you call it a six pack? What if there were only two?"


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"It's a Pekka church joke. "


Male Human Rogue6/Clr1 Current Map

lol


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

"It's not funny." remarks Bastion without looking at Lars; his eyes instead scan the environment, looking for hidden dangers.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Helps if you drink more. "


Male Human Rogue6/Clr1 Current Map

The next two days pass uneventfully.


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

"Alcohol leads to slurred speech, slowed reflexes, and a dulled mind. It's also poison."


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”What? Beer is food, ale is literally liquid bread, without porters barrels would not be recycled, and a good stout is powerful medicine for the soul.”


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
*Bastion wrote:
"Alcohol leads to slurred speech, slowed reflexes, and a dulled mind. It's also poison."

Lars simply looks at Bastion in horror and says nothing, keeping his distance. He does nod at Baltor's comment.


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl
brvheart wrote:

The next two days pass uneventfully.

"So here we are, outside the infamous Dungeon of Graves... Doesn't look like that much. Sorek, you've been here before, how did you guys get in last time?"


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”Never underestimate this place, there are single beings near the surface that can wipe out an entire troop of Paladins. Make peace with your gods or ancestors and never faulter or you will join the evil horde below.”

The dwarf says with grim reverence.

”Sorek is a good leader, he has found his way in and out many a time and he rescued me when I was the last of my expedition. You can trust his judgement. He points! I punch!”


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

This post is assuming we are outside of RA near the entrance....@brvheart if we're still aways away from RA and you have more wilderness encounters in mind please ignore this post

Sorek points to the Mausoleum in the distance. It's too far away to see if the Gargoyles have re-formed on the roof. We'll have to see once we get closer. On our first foray here the gargoyles on the roof animated and attacked. Who knows...maybe the evil magic of the place has regenerated its guardians...if so be ready. Regardless, the entrance we found to Rappan is inside the mausoleum

Sorek will lead the group toward the mausoleum Be careful Lom...they tried to fly away with you last time if I recall correctly


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Personally I find that drinking a fair amount helps the nerves a lot around here. "


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Sorek, it's been a couple of days, you're probably at full HP.

[b]"Talk to me about what the timeline is here - do we go in absolutely loaded for bear, and hole up as soon as the buffs are done? Also, do we have a planned objective for this little jaunt, or are we going in blind?"[b]

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