To Rappan Athuk

Game Master brvheart


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Borderland Provinces Map


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Male Human Rogue6/Clr1 Current Map

My dwarven cleric generally is near the last in the round also in the game I play him


Male Human Rogue6/Clr1 Current Map

Lom
Baltor
Lars


Male Elf Evoker 7; HP 36/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/6 1st, 5/5 2nd, 1/3 3rd Wands: G 46/50 PvE 46/50

Lomyldyr casts flaming sphere on the furthest enemy.

Damage: 3d6 + 3 ⇒ (6, 6, 2) + 3 = 17; DC 20 ref


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 1 ⇒ (1) + 1 = 2


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Lars moves up a bit. He can't get into engagement range and attack.


Male Human Rogue6/Clr1 Current Map

Baltor, you are up


Dwarf ftr 7 NG hp 82/82 Init +2; AC 26, touch 12, flat-footed 24, Fort +9, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +9

Lars, I am going with this. "You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn't provide you with cover."

Baltar walks up to where he can longspear the nearest cultist risking an attack of opportunity. A long spear appears out of his small but very efficient looking quiver at his side!

"Well gents, I haven't had the opportunity to introduce myself to you all yet, but these cultists look to be up to no good, and I wont be havin any'ah that!"

The dwarf stabs forward with his reach advantage.

1d20 + 10 ⇒ (9) + 10 = 19
1d8 + 4 ⇒ (2) + 4 = 6


Male Human Rogue6/Clr1 Current Map

One of the priests disappears. Two take a 5' step and attack Baltor

mace: 1d20 + 5 ⇒ (15) + 5 = 20 damage: 1d6 + 2 ⇒ (1) + 2 = 3
mace: 1d20 + 5 ⇒ (2) + 5 = 7 damage: 1d6 + 2 ⇒ (4) + 2 = 6


Male Human Rogue6/Clr1 Current Map

Sorek, Marthek and Father Stom are up.

Grand Lodge

Resources:
Channels left 8/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

I move up a bit to see what is going on up there and notice that nobody looks injured yet.


Male Human Rogue6/Clr1 Current Map

Marthek moves up also behind Lars


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Sorek 5fts into range and lets loose with a flurry of strikes against the nearest orcus lover

B,Magic,Good 17-20/x2
attack#1: 1d20 + 11 ⇒ (8) + 11 = 19
damage#1: 1d6 + 7 ⇒ (2) + 7 = 9
good damage vs evil: 1d6 ⇒ 4

attack#2: 1d20 + 11 ⇒ (15) + 11 = 26
damage#2: 1d6 + 7 ⇒ (5) + 7 = 12
good damage vs evil: 1d6 ⇒ 1

attack#3: 1d20 + 6 ⇒ (9) + 6 = 15
damage#2: 1d6 + 7 ⇒ (2) + 7 = 9
good damage vs evil: 1d6 ⇒ 6


Male Human Rogue6/Clr1 Current Map

Initiative Order Round two
Lom
Baltor
Lars
enemy
Sorek
Marthek
Father Stom


Male Elf Evoker 7; HP 36/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/6 1st, 5/5 2nd, 1/3 3rd Wands: G 46/50 PvE 46/50

Lomyldyr moves the flaming sphere to the nearest cultist.

Damage: 3d6 + 3 ⇒ (6, 3, 3) + 3 = 15; DC 20 ref


Male Human Rogue6/Clr1 Current Map

reflex
reflex: 1d20 + 1 ⇒ (20) + 1 = 21


Dwarf ftr 7 NG hp 82/82 Init +2; AC 26, touch 12, flat-footed 24, Fort +9, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +9

"Heh heh heh! Step up suckers. Here we go!"

The dwarf drops the spear and lightning quick reverts to shield and axe style.

"Humm, you wanna flank me huh?"

The dwarf makes two swipes with his axe at the most wounded or weak looking opponent.

1d20 + 12 ⇒ (3) + 12 = 15
1d10 + 6 ⇒ (8) + 6 = 14

1d20 + 12 ⇒ (16) + 12 = 28
1d10 + 6 ⇒ (5) + 6 = 11

"Sorry, but you look like the weakest link, goodbye!"


Male Human Rogue6/Clr1 Current Map

One hit Baltor, waiting on Lars.


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Lars will move in and give it a poke with his rapier.

power attack
to hit: 1d20 + 7 ⇒ (6) + 7 = 13 damage: 1d8 + 9 ⇒ (7) + 9 = 16but he makes a poor job of it.


Male Human Rogue6/Clr1 Current Map

Two of the priests channel to harm
damage: 2d6 ⇒ (2, 5) = 7 DC10 Will save for half
damage: 2d6 ⇒ (6, 5) = 11 DC10 Will save for half
Another channels for
damage: 3d6 ⇒ (4, 3, 3) = 10 DC14 Will save for half

Everyone save for half each


Male Human Rogue6/Clr1 Current Map

Sorek
Marthek
Father Stom


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

will: 1d20 + 12 ⇒ (9) + 12 = 21
will: 1d20 + 12 ⇒ (11) + 12 = 23
will: 1d20 + 12 ⇒ (1) + 12 = 13 murphys law....18hp total dam

As waves of foul energy emanate from the priests Sorek leaves the closest priest to Lars and Baltor and darts across the room striking the far priest

Standard action,Flurry Strike:

BB 1rst S, Flurry Strike, READIED:
Flurry Strike
Discipline: Broken Blade (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant

DESCRIPTION

The disciple of the Broken Blade learns to maximize openings in his opponent's defenses and makes lightning fast attacks whenever possible. As a standard action, the initiator may make two attacks at his full base attack bonus.

B,Magic,Good 17-20/x2
attack#1: 1d20 + 13 ⇒ (2) + 13 = 15
damage#1: 1d6 + 7 ⇒ (3) + 7 = 10
good damage vs evil: 1d6 ⇒ 3

attack#2: 1d20 + 13 ⇒ (10) + 13 = 23
damage#2: 1d6 + 7 ⇒ (2) + 7 = 9
good damage vs evil: 1d6 ⇒ 5

hp 67/85

Grand Lodge

Resources:
Channels left 8/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

Will Save: 1d20 + 8 ⇒ (20) + 8 = 28 -3 HP
Will Save: 1d20 + 8 ⇒ (18) + 8 = 26 -5 HP
Will Save: 1d20 + 8 ⇒ (1) + 8 = 9 -10 HP

Then I channel to heal everyone and exclude them.

Channel Positive Energy: 6d6 ⇒ (2, 4, 1, 6, 6, 4) = 23 Excluding up to 4 bad guys within range


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

3 will saves: 3d20 ⇒ (13, 6, 13) = 32+8 to each so all pass. 14 damage.


Male Human Rogue6/Clr1 Current Map

with that healing it does not matter if people save or not
Marthek moves forward and swings at one
great club: 1d20 + 16 ⇒ (20) + 16 = 36 damage: 1d10 + 14 ⇒ (7) + 14 = 21
confirm crit: 1d20 + 16 ⇒ (13) + 16 = 29 extra damage: 1d10 + 14 ⇒ (1) + 14 = 15


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Three
Lom
Baltor
Lars
enemy
Sorek
Marthek
Father Stom


Dwarf ftr 7 NG hp 82/82 Init +2; AC 26, touch 12, flat-footed 24, Fort +9, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +9

The powers of harm and healing rip away at, then restore the steadfast bolder of a dwarf. As the clerical powers recede, Baltor swings with his axe, then bashed with his shield!

”Huh? You’re still here? Well we can fix that!”

Waraxe: 1d20 + 12 ⇒ (15) + 12 = 27
1d10 + 6 ⇒ (6) + 6 = 12

Shield Bash: 1d20 + 6 ⇒ (13) + 6 = 19
2d6 + 4 ⇒ (2, 5) + 4 = 11


Male Elf Evoker 7; HP 36/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/6 1st, 5/5 2nd, 1/3 3rd Wands: G 46/50 PvE 46/50

Will: 1d20 + 5 ⇒ (7) + 5 = 12
Will: 1d20 + 5 ⇒ (17) + 5 = 22
Will: 1d20 + 5 ⇒ (5) + 5 = 10

Lomyldyr directs the sphere to the nearest priest.

damage: 3d6 + 3 ⇒ (5, 3, 5) + 3 = 16; DC 20 Reflex negates


Male Human Rogue6/Clr1 Current Map

reflex save
reflex: 1d20 + 1 ⇒ (7) + 1 = 8


Male Human Rogue6/Clr1 Current Map

Waiting on Lars
Only one left


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Lars will give it a try.

power attack
to hit: 1d20 + 7 ⇒ (18) + 7 = 25 damage: 1d8 + 9 ⇒ (8) + 9 = 17

confirm: 1d20 + 7 ⇒ (19) + 7 = 26 damage: 1d8 + 9 ⇒ (3) + 9 = 12


Male Human Rogue6/Clr1 Current Map

Lars puts down the last of them. XP=567 each.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,
brvheart wrote:

One of the priests disappears. Two take a 5' step and attack Baltor

with the last of the priest vanquished Sorek does a quick scan around the room trying to determine what happened with the "disappearing" priest

perception: 1d20 + 14 ⇒ (18) + 14 = 32
perception : 1d20 + 14 ⇒ (3) + 14 = 17
Detect for Magic and Evil, TRAPSPOTTING

If nothing is obvious with the disappeared priest Sorek will begin inspecting the bodies of the priests for usable loot

perception: 1d20 + 14 ⇒ (1) + 14 = 15
perception : 1d20 + 14 ⇒ (3) + 14 = 17
perception: 1d20 + 14 ⇒ (8) + 14 = 22
perception : 1d20 + 14 ⇒ (5) + 14 = 19
perception: 1d20 + 14 ⇒ (7) + 14 = 21
perception : 1d20 + 14 ⇒ (8) + 14 = 22
detect magic, trapspotting


Dwarf ftr 7 NG hp 82/82 Init +2; AC 26, touch 12, flat-footed 24, Fort +9, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +9

"I think he's in here, he just went invisible."

The dwarf waves the shaft of the long spear around hoping to make contact with the hidden cultist?

Grand Lodge

Resources:
Channels left 8/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

I will cast Invisibility Purge to see if I can find him. That would negate any form of Invisibility within 35 feet of me which is the whole room.


Male Human Rogue6/Clr1 Current Map

He became visible again and Lars put him down. He is unconscious.


Male Human Rogue6/Clr1 Current Map

You find: 14 vials, 3 sets of masterwork scale mail,
masterwork heavy wooden shield, masterwork light mace,
38 gp
breastplate, masterwork heavy steel
shield, masterwork heavy mace, and a cloak on the priest. 18 gp


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Sorek detects magic on the items and relays that to Lom .. Time for Lom to go to work identifying


Male Elf Evoker 7; HP 36/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/6 1st, 5/5 2nd, 1/3 3rd Wands: G 46/50 PvE 46/50

Lomyldyr will detect magic and will then attempt to discern the magical properties of anything magical.

dice:

Starting from the beginning of the above list of 22 masterwork items ...
Spellcraft: 1d20 + 18 ⇒ (6) + 18 = 24
Spellcraft: 1d20 + 18 ⇒ (15) + 18 = 33
Spellcraft: 1d20 + 18 ⇒ (2) + 18 = 20
Spellcraft: 1d20 + 18 ⇒ (3) + 18 = 21
Spellcraft: 1d20 + 18 ⇒ (5) + 18 = 23
Spellcraft: 1d20 + 18 ⇒ (11) + 18 = 29
Spellcraft: 1d20 + 18 ⇒ (5) + 18 = 23
Spellcraft: 1d20 + 18 ⇒ (19) + 18 = 37
Spellcraft: 1d20 + 18 ⇒ (19) + 18 = 37
Spellcraft: 1d20 + 18 ⇒ (1) + 18 = 19
Spellcraft: 1d20 + 18 ⇒ (15) + 18 = 33
Spellcraft: 1d20 + 18 ⇒ (16) + 18 = 34
Spellcraft: 1d20 + 18 ⇒ (11) + 18 = 29
Spellcraft: 1d20 + 18 ⇒ (2) + 18 = 20
Spellcraft: 1d20 + 18 ⇒ (8) + 18 = 26
Spellcraft: 1d20 + 18 ⇒ (16) + 18 = 34
Spellcraft: 1d20 + 18 ⇒ (15) + 18 = 33
Spellcraft: 1d20 + 18 ⇒ (1) + 18 = 19
Spellcraft: 1d20 + 18 ⇒ (17) + 18 = 35
Spellcraft: 1d20 + 18 ⇒ (15) + 18 = 33
Spellcraft: 1d20 + 18 ⇒ (1) + 18 = 19
Spellcraft: 1d20 + 18 ⇒ (19) + 18 = 37


Dwarf ftr 7 NG hp 82/82 Init +2; AC 26, touch 12, flat-footed 24, Fort +9, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +9

"Allow me to properly introduce myself. I am Baltor, follower of Trudd and Angradd, among others. I came down this way with a party of dwarves seekning to temper ourselves in Angradd's manner, seeking out evil underground and show bravery like his young nephew, Trudd, Strongest of Dwarves."

"Sadly, I believe the rest of my party is either dead, or they have left for the surface. I found myself trapped on this side of the river."

"Oh! and I want to warn you. The way you just came from there is a chamber of unspeakable evil. My cleric told me it was too dangerous to enter."


Male Human Rogue6/Clr1 Current Map

2 potions of cure serious wounds, potion of invisibility; Other Gear+1 breastplate, cloak of resistance +1, 6 potions of cure light wounds,3 potions of entropic shield, 3 potion3 of longstrider, and 3 wands of inflict light wounds (50 charges);


Male Human Rogue6/Clr1 Current Map

no one likes treasure?


Male Elf Evoker 7; HP 36/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/6 1st, 5/5 2nd, 1/3 3rd Wands: G 46/50 PvE 46/50

Lomyldyr will request a CLW potion and the cloak.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

6 clw potions..... So we should each take one

In addition Sorek will request the invisibility and the one of the entropic shields


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

I'll take a potion of longstrider and CLW.

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