To Rappan Athuk (Inactive)

Game Master brvheart


Roll20 Site Link
Borderland Provinces Map


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Male Human Rogue6/Clr1 Current Map

everyone should be at full at this point and you are back to RA. Where are you going?


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Back to the last level we were exploring the one with the friendly muck monster who gave Sorek his pretty spear


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

I see we're back where we left off on the roll20 map

Sorek will continue leading the group through the tunnel to the west

perception for first door we come across: 1d20 + 15 ⇒ (6) + 15 = 21
perception for first door we come across: 1d20 + 15 ⇒ (16) + 15 = 31
Detect for Magic and Evil, TRAPSPOTTING

after examining the door, Sorek will notify the group if any strong Evil or Magic is detected so we can properly prepare, Otherwise he will open the door and proceed down the hallway/cavern/etc til the next door/obstacle/creature is encountered

and if traps/locks detected (for multiple attempts if necessary)

disable device: 1d20 + 24 ⇒ (8) + 24 = 32
disable device: 1d20 + 24 ⇒ (15) + 24 = 39
disable device: 1d20 + 24 ⇒ (2) + 24 = 26
disable device: 1d20 + 24 ⇒ (5) + 24 = 29
disable device: 1d20 + 24 ⇒ (7) + 24 = 31


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Questions -
1) is that tunnel tight enough that it's a squeeze for medium people?
2) Sorek appears to be occupying 2 squares, what gives?
3) I assume we will use the marching order from https://paizo.com/campaigns/ToRappanAthuk/discussion&page=24#1192
4) Sorek, do you really want to be 120+ ft ahead = 4 rounds on your own if a fight starts...


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl


1)I know it's tight. not sure how tight though...@brvheart for details?
2)There are 2 Sorek icons on the map right now. This is an error and no he's not running around with mirror image
3)yes unless the group decides otherwise as a standard
4)Thats just to indicate where we're going on the map. Sorek is on point at the head of the group. We're not stealthing (not gonna happen in a group with all this armor) he's just in the lead with the group right behind


Male Human Rogue6/Clr1 Current Map

The tunnels are 3' in diameter so most of you are crawling on hands and knee at 5' a round.


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Before going into the small tunnels, Grelldar takes a minute to prepare an extract in an open slot (Reduce person) - which he will keep handy in case we need to fight in this tunnel. As Sorek is in the lead, Grelldar pass him the party's reduce person potion, with a reminder "If we need to fight in these tunnels, drink this. It will shrink you, so you won't be completely hindered.".

Instead of his usual spot in the middle of the line, he will take the tail end charlie position for this bit in the small tunnels - someone who can shrink to fight in these tunnels should be at either end of the line.

I have moved Grelldar on the map, and I think I have left enough squares for everyone else to fit in with him as last man.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Thanks Grelldar. Truly appreciating the extract. Hoping it won't be necessary. Tunnel fighting is no fun.

Sorek continues leading the group west hoping the tunnel's end soon.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Are there any interactions with wine by chance? Just curious. "


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl
Sorek wrote:

Thanks Grelldar. Truly appreciating the extract. Hoping it won't be necessary. Tunnel fighting is no fun.

Sorek continues leading the group west hoping the tunnel's end soon.

It's not an extract - I don't have infusion yet. It's the original potion of reduce person from treasure.

Lars the Crusader wrote:
"Are there any interactions with wine by chance? Just curious. "

"Depends on what I mix up. But generally, I prefer something stronger than wine. Have you had powdered extract of cocao before?"


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Well I do also drink whisky when available, but I tend to stick to libations. It's a Pekka thing. "


Male Human Rogue6/Clr1 Current Map

ok, moving the party along.


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

Sorry about not posting all. I was without internet since Friday.

Bastion paused for a moment to cast some buff spells on the group:

*Ant Haul on himself.
*Extended Barkskin on himself and Grelldar.
*Magic Vestment on his armor.

"I will summon more protections on demand as we venture further in." Bastion said.


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl
*Bastion wrote:

Sorry about not posting all. I was without internet since Friday.

Bastion paused for a moment to cast some buff spells on the group:

*Ant Haul on himself.
*Extended Barkskin on himself and Grelldar.
*Magic Vestment on his armor.

"I will summon more protections on demand as we venture further in." Bastion said.

Barkskin on someone other than Grelldar; I have my own through Alchemical Allocation


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek sees the tunnel open up into a cavern.. Pauses to examine it before leaving the group in

perception for first door we come across: 1d20 + 15 ⇒ (13) + 15 = 28
perception for first door we come across: 1d20 + 15 ⇒ (8) + 15 = 23
Detect for Magic and Evil, TRAPSPOTTING

after examining the door, Sorek will notify the group if any strong Evil or Magic is detected so we can properly prepare, Otherwise he will open the door and proceed down the hallway/cavern/etc til the next door/obstacle/creature is encountered

and if traps/locks detected (for multiple attempts if necessary)

disable device: 1d20 + 24 ⇒ (12) + 24 = 36
disable device: 1d20 + 24 ⇒ (13) + 24 = 37
disable device: 1d20 + 24 ⇒ (10) + 24 = 34
disable device: 1d20 + 24 ⇒ (11) + 24 = 35
disable device: 1d20 + 24 ⇒ (6) + 24 = 30

If nothing is found Sorek will continue leading the group into the cavern doing a clockwise search along the cavern wall looking for tunnels leading out of the the cavern


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

Okay, Baltor can have it. Also, casting magic vestment on the shielf from my ring and not my armor. Current AC: 30


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”Hummm, stout like an oak! I like it!”


Male Human Rogue6/Clr1 Current Map

There are no doors around here just lots of narrow exits. Which one do you want to take?


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Can't really tell from the map... But Sorek will start exploring exits to this cavern starting from where he is going clockwise


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Grelldar joins Sorek in the room; realizing they have hit unexplored territory, he will cast Alchemical Allocation (using his potion of Barkskin as a focus - +5 NA to AC, 120 minutes). Then he will search the room while Sorek looks at the exits.

Perception: 1d20 + 11 + 2 + 2 ⇒ (3) + 11 + 2 + 2 = 18
+11 skill +2 Alertness +2 racial to find hidden objects (scavenger)


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek leads the group down the first tunnel


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

Bastion takes up the rear, guarding the party from ambush.


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

I assume I found nothing of interest with my search above...

"Bastion, unless you can shrink to fight in these tiny tunnels, I get tail end charlie; I can, and if we get attacked from behind, the last man will have to fight..."


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”Helps to be reasonably sized for these tunnels! Spear tips up and faced forward towards the enemy! Heh heh heh.”


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

"I have no fear of fighting; indeed, Vanitthu demands that all of his priests stand in defense of others."


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl
*Bastion wrote:
"I have no fear of fighting; indeed, Vanitthu demands that all of his priests stand in defense of others."

"Sure, you like to fight. We all like to fight, otherwise we wouldn't be wandering around in Rappan Athuk. But we're going to be low-crawling again, and fighting like that is difficult...especially when someone's behind you. So I've got the last spot, because I can shrink to fight if I need to, and you can defend me when I need it."


Male Human Rogue6/Clr1 Current Map

Sorek eventually comes to a dead end. The next two lead to dead ends also.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

one of these tunnels has to lead out Sorek continues exploring


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

When we get back to the main area after the second dead end, Grelldar asks "Hey, does anyone know enough tracking to tell which tunnels have been used recently?"

Don't look at Grelldar to answer that though- no ranks in survival... Also,how much time have we spent? A number of us have buffs up.


Male Human Rogue6/Clr1 Current Map

Sorek crawls and finds a path that is filled with mud. Following it he comes to a room. Oily bubbles regularly spout to the surface of this water-filled room, creating a rippling, iridescent sheen. The walls and ceiling, colored a glossy black, cast weird reflections from the party’s torches.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

perception for first door we come across: 1d20 + 15 ⇒ (20) + 15 = 35
perception for first door we come across: 1d20 + 15 ⇒ (15) + 15 = 30
Detect for Magic and Evil, TRAPSPOTTING

Sorek scans the room from the entrance and if nothing is found moves in and then starts exploring south


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

[b]"Hey Sorek, check how deep the water is with your spear, before you get in... Given the amount of metal some of us have on, deep water is going to be a problem.[b]


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Grelldar of Oenopion wrote:
[b]"Hey Sorek, check how deep the water is with your spear, before you get in... Given the amount of metal some of us have on, deep water is going to be a problem.[b]

Sorek flashes a thumbs up to Grelldar and although he likes fishing....Fishing for allies in fullplate is not his idea of fun. He poles in front and to the side of his path looking for any hidden holes looking to swallow up the armor wearers


Male Human Rogue6/Clr1 Current Map

Despite its appearance, there is nothing particularly hazardous in this room — except to halflings! Three feet deep, the water covers a foot thick floor of organic mud (the decomposing matter of which creates the bubbles). All movement in this room is at 1/8 normal speed.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

if nothing is found in the south end of the room Sorek will lead the group north


HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

"We should just mark the walls so we know which way we've been." says Bastion.


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

"There might be valuables hidden in the muck under the water, but let's not search now - we have assorted magics running... Lead on Sorek"


Male Human Rogue6/Clr1 Current Map

Are you searching the south wall? You search every 10'


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek will inspect the south wall

perception : 1d20 + 15 ⇒ (4) + 15 = 19
perception : 1d20 + 15 ⇒ (4) + 15 = 19

perception : 1d20 + 15 ⇒ (8) + 15 = 23
perception: 1d20 + 15 ⇒ (12) + 15 = 27


Male Human Rogue6/Clr1 Current Map

You find a secret door.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek leads the group south through the secret door


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Seeing Sorek has found a secret door, Grelldar speaks up before he tries to open it "Check for traps and listen first Sorek."


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

got the trapspotter talent... It's automatic


Male Human Rogue6/Clr1 Current Map

The secret door is locked Sorek and you detect magic and a trap from it.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

(for multiple attempts if necessary)

disable device: 1d20 + 24 ⇒ (1) + 24 = 25
disable device: 1d20 + 24 ⇒ (12) + 24 = 36
disable device: 1d20 + 24 ⇒ (15) + 24 = 39
disable device: 1d20 + 24 ⇒ (1) + 24 = 25
disable device: 1d20 + 24 ⇒ (3) + 24 = 27

Well that's not good. If Sorek needs to save vs the trap
save vs trap: 1d20 + 1 ⇒ (16) + 1 = 17
+1 luck vs traps already included
fort+9
ref+15
will+14


Male Human Rogue6/Clr1 Current Map

Sorek opens the secret door, no save needed.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek leads the group east


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Questions:
1) Is the corridor behind the secret door a) partially flooded as well, b) starts to flood when Sorek opens the door, c) elevated so it won't flood, or d) something else (please specify).
2) the hole in the wall of the corridor that I have tried to draw a pink circle around. Is that just a niche in the wall or another tunnel (if a tunnel, how big)?
3) I notice we are running back into a tunnel we already crawled through - is there an identifiable change in elevation (up or down slope)... so this corridor could pass that tunnel without intersecting it?


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”Heh, seems we are gettin in pretty far without meetin resistance. Hope it’s not because a big baddie is nearby. Usually we are swimming in rats, invisible ogres and skeletons by now.”


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Bueller??

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