The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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Take the same class, remove the ability to use other people to cast, and base the idea around self-sacrifice. Seems like a pretty easy fix to me. Takes away the evil part while preserving the class.


FireclawDrake wrote:
Take the same class, remove the ability to use other people to cast, and base the idea around self-sacrifice. Seems like a pretty easy fix to me. Takes away the evil part while preserving the class.

Good idea, he does regenerate con every hour he rests so it won't be too much of an issue, I wasn't going to have him be completely evil anyway, it just says I can't be lawful or good, never said anything about being neutral towards people. The quote "Sometimes, the only way to stop Evil is not with Good. You must confront it with another kind of Evil" works for what I had in mind with him in terms of the spells he uses.

Shadow Lodge

I use. this as the pathfinder updated witchblade


Lord Foul II wrote:
I use. this as the pathfinder updated witchblade

That fixes a few of the problems I had playing a hexblade, the major one being I couldn't exactly be in the thick of combat or out of it with how the combat worked. Which is why I used a bow, up until the GM decided to fix it by making me a black dragon. that was a good game, sad that that character is dead


I may bring him back actually, the story was left the open-ended "You died" scenario by our GM. my character "dying" on the moon after being teleported and forced into fighting an evil being or something, my friend (the GM) vanishing (because he lost his character sheet ironically), and my other friend "dying" when the bridge we were standing on trying to fight a Duskblade version of Gandalf (complete with "YOU SHALL NOT PASS!" line) was blown out causing him to fall into a chasm. With my character being a black dragon and my other friend being a blue, I think I could think of something.

Shadow Lodge

Glad to be of help
A word of warning, dragons require a lot of work to fit into the setting,and it's usually better for you to not to make your first character one, wait till you get a feel of the game


Ok, well we only became dragons after Tiamat appeared to us and offered to make us stronger. We later poisoned Tiamat, weakened her, and kept our dragon forms because she made us do some pretty evil things. After "death" they were taken away.


I've decided to play a Witchblade/Arcane Archer and Fighter, I'm more familiar with it, and it'll allow me to save the Baleful Sorcerer as an npc for later.

Shadow Lodge

Uh arcane archer needs a caster level to add to
Maybe a dip in sorcerer?


Hm, ok, so it should be 16 Witchblade/10 Arcane Archer, 3 Sorcerer, and 3 Fighter. Stretched a little thin, but still workable

EDIT: It says the Witchblade has an Arcane spell list, so Sorcerer won't be necessary

Shadow Lodge

So take arcane archer in place of Hexblade levels? Or just have it overlap?
You know Hexblade does have that BAB 1-1 so you don't need fighter to qualify,
There is a ranged magus archetype, and a couple that use Cha
Just trying to help, keep your options open and whatnot
If I am too overbearing and should back off, please tell me, I'm pants at being able to tell that


Celestial Knight wrote:
I've decided to play a Witchblade/Arcane Archer and Fighter, I'm more familiar with it, and it'll allow me to save the Baleful Sorcerer as an npc for later.

Okay, that looks like a good combo to me.


Lord Foul II wrote:

So take arcane archer in place of Hexblade levels? Or just have it overlap?

You know Hexblade does have that BAB 1-1 so you don't need fighter to qualify,
There is a ranged magus archetype, and a couple that use Cha
Just trying to help, keep your options open and whatnot
If I am too overbearing and should back off, please tell me, I'm pants at being able to tell that

I'm putting fighter in case the character ever gets disarmed somehow, never hurts to have options, your not being overbearing so don't worry.

Shadow Lodge

? Confused
Why would fighter help if you got disarmed, soulknife and monk (and natural weapon specialists) are the only martials that are really fine with being disarmed, spells are what you'd use if you lost your weapon I'd think


Spells, and other weapons mainly. Always carry at least one other weapon in case you get disarmed

Shadow Lodge

And fighter would make you better prepared because..?


It can use almost any weapon, if the character were to get disarmed it'd be better then being proficient with only a few weapons, if I had no other weapons then spells would be necessary

Shadow Lodge

linked page wrote:
Weapon and Armor Proficiency: Witchblades are proficient with all simple weapons and all martial weapons. They are proficient in light and medium armor, but not with shields.

More than that I think you'd run into encumbrance problems


I think that the feats that let you use anything as a weapon would be more practical for that purpose. Although fighter levels are crazy useful for getting more feats. :)

Shadow Lodge

True enough *shrug*


Ok, I think I have my character ready to be looked at, If I'm missing anything tell me.

Shoshin the Fox


Kitsunes in this setting are crazy powerful, not the race normally preseted.


Good for archers though, given the bonuses. The spell-like abilities help with Witchblade as well, at least as a distraction.

Shadow Lodge

You should probably dip a level of a casting class like magus so the caster level doesn't overlap


Celestial Knight wrote:

Ok, I think I have my character ready to be looked at, If I'm missing anything tell me.

Shoshin the Fox

A few things.

1. you forgot your CMB and CMD. (Why does everyone do that when they make a new character? It is my most frequent comment when reviewing characters.)

And 2. I'm assuming that he's a single tailed kitsune? We have some characters using a variant kitsune so this is definitely relevant.

Also, are you wanting him to be a native of Agartha or is he here from another world/dimension?


I knew I was forgetting something, I'll fix it
EDIT: Fixed

Yes, its a single-tailed kitsune

Native if possible


I fixed the missing CMD and CMB, I also put in the armor class that I had forgotten until yesterday


We are everywhere :)


Lol, if you say that it makes me wonder how many kitsune are nearby :)


Well, there's Genosuke, Keme, Alys, <redacted>… I think that's it. Maybe some NPC's.


♣♠Magic♦♥ wrote:
Well, there's Genosuke, Keme, Alys, <redacted>… I think that's it. Maybe some NPC's.

Ok, I have some people to get to know then


♣♠Magic♦♥ wrote:
Well, there's Genosuke, Keme, Alys, <redacted>… I think that's it. Maybe some NPC's.

Numerous planes of, yes. ;)


Genosuke is the patriarch of the Tokala clan, and a nine-tailed kitsune,
He teaches Planar Studies and Philosophy at Avalon. Keme is his grandson, and a great niece should be arriving soon, though I forget who that was supposed to be...


Kryzbyn wrote:

Genosuke is the patriarch of the Tokala clan, and a nine-tailed kitsune,

He teaches Planar Studies and Philosophy at Avalon. Keme is his grandson, and a great niece should be arriving soon, though I forget who that was supposed to be...

I believe a flying letter vanished in his direction, a few pages back.

Might have been Mister Lurch.


Oh...I got the letter saying she was coming...there was another one?


Kryzbyn wrote:
Oh...I got the letter saying she was coming...there was another one?

That's the only other Kitsune I'm aware of, at this time-- who did any 'mail'.


hmm ok. I'll try to search for it...
better yet I'll PM lurch and see if I missed anything :)


There was only one letter.
But, it said she was coming when she was actually at the school, so it's easy to be thrown off.


in game play reading magazines


Halo_Jonnes wrote:
in game play reading magazines

No, you're not. See discussion for explanation. Quick summary: it was a scene in progress and there's other stuff happening there.


Celestial Knight wrote:

I knew I was forgetting something, I'll fix it

EDIT: Fixed

Yes, its a single-tailed kitsune

Native if possible

I am going to check the differences between the variant and the PF version tonight then since the variant is the native kitsune. If the difference isn't big then we can just leave it as is. And I will get you some cultural info you will need for background.

But first I gotta update the game thread. :)


lynora wrote:
Celestial Knight wrote:

I knew I was forgetting something, I'll fix it

EDIT: Fixed

Yes, its a single-tailed kitsune

Native if possible

I am going to check the differences between the variant and the PF version tonight then since the variant is the native kitsune. If the difference isn't big then we can just leave it as is. And I will get you some cultural info you will need for background.

But first I gotta update the game thread. :)

I believe I used the PF version, no-one linked the variant kitsune. I'll be waiting for the info.


lynora wrote:
Celestial Knight wrote:

I knew I was forgetting something, I'll fix it

EDIT: Fixed

Yes, its a single-tailed kitsune

Native if possible

I am going to check the differences between the variant and the PF version tonight then since the variant is the native kitsune. If the difference isn't big then we can just leave it as is. And I will get you some cultural info you will need for background.

But first I gotta update the game thread. :)

A few things i remember from /one/ tail...

100 ft flight, dr/magic, some spell-likes, electricity immunity, immunity to sleep, paralyze, stunning, and a full fox form.


sorted


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kitsune:

So the variant version lets you also have full fox form in addition to human and anthropomorphic fox.
Typically a kitsune will have only one tail for their first century of life. (Keme is kinda a freak in this regards since he's 17 and has five tails.) Tails are generally about age rather than hit dice here.
Base speed of 40 ft plus 100 ft fly.
DR 5/magic
Lowlight plus darkvision 120 ft, blindsense 60ft
immunity to sleep, paralysis, and electricity
+3 nat armor bonus
SR 16
Bite (1d4) and two claws (1d3) instead of just bite
Can communicate telepathically (the format for this is to use ::text:: instead of "text" as you would for speaking out loud)
Spider climb as a constant
SLA: Arcane mark, dimension door (3/day), obscuring mist, dispel magic, invisibility (at will); DC = 10+Cha mod+ spell level
Can cast illusion, enchantment, and divination spells as a 5th level sorcerer.
Immune to spells that can locate them (versus mortal magics), objects in their possession not immune.

Obviously this variant is significantly more powerful than the Pathfinder version. But this is what we've been using since before the PF version came out. So it's available for your use if you want, CK. If you don't then you'll just be considered really weak in comparison to the other native kitsune. Could make that part of his story if you wanted.


Keme isn't the only freak, though.


lynora wrote:

** spoiler omitted **

Obviously this variant is significantly more powerful than the Pathfinder version. But this is what we've been using since before the PF version came out. So it's available for your use if you want, CK. If you don't then you'll just be considered really weak in comparison to the other native kitsune. Could make that part of his story if you wanted.

I'll use the PF version, either way would fit with the backstory I've thought up for him, but I'd rather be different ability and story-wise then most, a character seeming weak compared to others makes for a good story after all, depending on if they have the skills to keep going.


That's fine. Not all kitsune are divinely imbued ;) You would find the same support amonst the other kitsune as we would give each other.
We are all children of Inari.


The support would be welcomed Genosuke :)


Genosuke looks at all foxes (even normal ones) as grandchildren to dote on. As long as you're not an idiot, he'll be helpful.

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