
Celestial Knight |

Take the same class, remove the ability to use other people to cast, and base the idea around self-sacrifice. Seems like a pretty easy fix to me. Takes away the evil part while preserving the class.
Good idea, he does regenerate con every hour he rests so it won't be too much of an issue, I wasn't going to have him be completely evil anyway, it just says I can't be lawful or good, never said anything about being neutral towards people. The quote "Sometimes, the only way to stop Evil is not with Good. You must confront it with another kind of Evil" works for what I had in mind with him in terms of the spells he uses.

Celestial Knight |

I use. this as the pathfinder updated witchblade
That fixes a few of the problems I had playing a hexblade, the major one being I couldn't exactly be in the thick of combat or out of it with how the combat worked. Which is why I used a bow, up until the GM decided to fix it by making me a black dragon. that was a good game, sad that that character is dead

Celestial Knight |

I may bring him back actually, the story was left the open-ended "You died" scenario by our GM. my character "dying" on the moon after being teleported and forced into fighting an evil being or something, my friend (the GM) vanishing (because he lost his character sheet ironically), and my other friend "dying" when the bridge we were standing on trying to fight a Duskblade version of Gandalf (complete with "YOU SHALL NOT PASS!" line) was blown out causing him to fall into a chasm. With my character being a black dragon and my other friend being a blue, I think I could think of something.

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So take arcane archer in place of Hexblade levels? Or just have it overlap?
You know Hexblade does have that BAB 1-1 so you don't need fighter to qualify,
There is a ranged magus archetype, and a couple that use Cha
Just trying to help, keep your options open and whatnot
If I am too overbearing and should back off, please tell me, I'm pants at being able to tell that

Celestial Knight |

So take arcane archer in place of Hexblade levels? Or just have it overlap?
You know Hexblade does have that BAB 1-1 so you don't need fighter to qualify,
There is a ranged magus archetype, and a couple that use Cha
Just trying to help, keep your options open and whatnot
If I am too overbearing and should back off, please tell me, I'm pants at being able to tell that
I'm putting fighter in case the character ever gets disarmed somehow, never hurts to have options, your not being overbearing so don't worry.

Celestial Knight |

lynora |

Ok, I think I have my character ready to be looked at, If I'm missing anything tell me.
A few things.
1. you forgot your CMB and CMD. (Why does everyone do that when they make a new character? It is my most frequent comment when reviewing characters.)And 2. I'm assuming that he's a single tailed kitsune? We have some characters using a variant kitsune so this is definitely relevant.
Also, are you wanting him to be a native of Agartha or is he here from another world/dimension?

Damiani |

Genosuke is the patriarch of the Tokala clan, and a nine-tailed kitsune,
He teaches Planar Studies and Philosophy at Avalon. Keme is his grandson, and a great niece should be arriving soon, though I forget who that was supposed to be...
I believe a flying letter vanished in his direction, a few pages back.
Might have been Mister Lurch.

lynora |

I knew I was forgetting something, I'll fix it
EDIT: FixedYes, its a single-tailed kitsune
Native if possible
I am going to check the differences between the variant and the PF version tonight then since the variant is the native kitsune. If the difference isn't big then we can just leave it as is. And I will get you some cultural info you will need for background.
But first I gotta update the game thread. :)

Celestial Knight |

Celestial Knight wrote:I knew I was forgetting something, I'll fix it
EDIT: FixedYes, its a single-tailed kitsune
Native if possible
I am going to check the differences between the variant and the PF version tonight then since the variant is the native kitsune. If the difference isn't big then we can just leave it as is. And I will get you some cultural info you will need for background.
But first I gotta update the game thread. :)
I believe I used the PF version, no-one linked the variant kitsune. I'll be waiting for the info.

icehawk333 |

Celestial Knight wrote:I knew I was forgetting something, I'll fix it
EDIT: FixedYes, its a single-tailed kitsune
Native if possible
I am going to check the differences between the variant and the PF version tonight then since the variant is the native kitsune. If the difference isn't big then we can just leave it as is. And I will get you some cultural info you will need for background.
But first I gotta update the game thread. :)
A few things i remember from /one/ tail...
100 ft flight, dr/magic, some spell-likes, electricity immunity, immunity to sleep, paralyze, stunning, and a full fox form.

lynora |
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So the variant version lets you also have full fox form in addition to human and anthropomorphic fox.
Typically a kitsune will have only one tail for their first century of life. (Keme is kinda a freak in this regards since he's 17 and has five tails.) Tails are generally about age rather than hit dice here.
Base speed of 40 ft plus 100 ft fly.
DR 5/magic
Lowlight plus darkvision 120 ft, blindsense 60ft
immunity to sleep, paralysis, and electricity
+3 nat armor bonus
SR 16
Bite (1d4) and two claws (1d3) instead of just bite
Can communicate telepathically (the format for this is to use ::text:: instead of "text" as you would for speaking out loud)
Spider climb as a constant
SLA: Arcane mark, dimension door (3/day), obscuring mist, dispel magic, invisibility (at will); DC = 10+Cha mod+ spell level
Can cast illusion, enchantment, and divination spells as a 5th level sorcerer.
Immune to spells that can locate them (versus mortal magics), objects in their possession not immune.
Obviously this variant is significantly more powerful than the Pathfinder version. But this is what we've been using since before the PF version came out. So it's available for your use if you want, CK. If you don't then you'll just be considered really weak in comparison to the other native kitsune. Could make that part of his story if you wanted.

Celestial Knight |

** spoiler omitted **
Obviously this variant is significantly more powerful than the Pathfinder version. But this is what we've been using since before the PF version came out. So it's available for your use if you want, CK. If you don't then you'll just be considered really weak in comparison to the other native kitsune. Could make that part of his story if you wanted.
I'll use the PF version, either way would fit with the backstory I've thought up for him, but I'd rather be different ability and story-wise then most, a character seeming weak compared to others makes for a good story after all, depending on if they have the skills to keep going.