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I do too have claws, and diamond (+3 keen) is at least comparable to adamanite, I don't smoke/drink as it doesn't do anything for me,
an arguement could be made for jerk, but I won't make it, you are right in that he is not short, I'm rather young to be a soldier (though that hasn't stopped some)
I do have telapathy, (it's my focused discipline on the psionic half) and some minor telekenesis
and whether or not Phoenix force and by extention jean gray is related to fire powers varies from writer to writer, for example I have a video game where 2 of her 4 primary attacks did fire powers and you could spend upgrade points to make them all do extra fire damage

Monkeygod |

She has, only while as a host of the Phoenix, Cosmic Flames.
Those aren't claws, its a sword, which is how you always describe it.
Tryko'Sam might have the healing factor of Wolverine, but much like Dave, lacks all the essentials that make him Wolverine, at least from what we've seen so far.
Actually that reminds me of a another thing Dave lacks, that Tryko has: Memory problems.
Wolverine doesn't even have the best healing factor/regeneration. Deadpool's is far better, and one could argue Hulk has instantaneous regen.

lynora |

Well, nobody is going to be an exact copy of an X-man character. A good character might be an homage, but never a copy. Which is why Asha isn't exactly like Kitty Pryde and Michael isn't exactly like Rogue. :)
And Dave has so many different pieces from different things that he's his own brand of special. :P

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I've considered making Marrow before. Or Spike, a similar character from X-Men: Evolution. He's cool.
While on the subject of X-Men like characters, let's add to the list Shara(Juggernaut), Tybalt and Ryuzo(Nightcrawler), any firebender(Pyro), Adon(a young X-Men evolution character that shut off powers), Dara(Magneto), Anthony(Jubilee), etc...

Kryzbyn |

Ideas I already have aliases for:
1) Straight Soulknife/Aegis gestalt (mechanics reflavored) Guyver or Karas-like character. (Gavin Trell; re-imagined. The storyline involving Darknlight kinda went poof.)
2) Earth & Metal bender/unknown (Zuki Barang; not yet introduced. Was just going to play it like he's already been there for a while to save Ryo some post time)

lynora |

I would stat such a character as soulknife 6/aegis 3/soul forge 10/ oracle (bones) 13
Or
The above psionic stuff but break up the bones into oracle (bones) 1 barbarian 7 rage prophet 5
Yes, but you're a bit multiclass happy.
Personally I would do it as one side of the gestalt some class that does whatever you want, and the other half oh look, bone spikes. That's it. I already got the numbers I need from the other side so all I'd need would be to figure out what the bone spikes should do. But then again, there's a reason I do this as rules light...I don't like spending all my time worrying about the levels. :)
So now you can see the two extremes and pick, probably something in the middle. :)

Kryzbyn |

In a game like this, I understand why Foul gets multiclass happy.
It's rules light, so as long as you have that one class mechanic, you can justify certain things. It's quite clever, really.
I would never suggest this level of multiclassing in a normal tabletop game, but here, it makes a certain amount of sense.

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I only go "multiclass happy" as you put it in gestalt
The oracle/barbarian is because I couldn't really think of what to do with the remaining 10-13 levels
I suppose you could leave them open for character development *shrug*
I can offer advice but the end result must be something you must be happy with

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That's why I was saying using aegis and soul knife (and by extension soul forge)
Reflaver your blades as bone swords (yes you can even throw them)
Choose fast healing and durability powers on the aegis part
With those classes you have swords and armor made of bones
You could even make a bone shield (shielded blade)

Master Dungeoneer |
Make them up. Uber Durability is Damage Reduction, Regeneration is just that, and controlled bone growth is drawing a weapon.
Well I was actually talking about rules for Having them. Not rules for Making them....
I don't really see the point in making a class or class combination to just get close....when the HOW isn't important in this instance

lynora |

Foul, I think the confusion is coming from you tending to be very rigid about working within the 'rules'. But the rules for this game are a bit looser. The option to add a few thematically related abilities together and call it a class (or a race) exists within the rules light framework. It's not necessary to have five or so different classes. Often I'll let someone trade out a class feature if the only reason to take a class is one particular class feature. On the other hand the ability to have three different classes on each side of the gestalt also exists if that's what works better for you. These differences are part of why I review all characters before they go into play, to make sure that they are balanced for their level even if they aren't built exactly according to the normal rules. As I said before, there's no wrong way to do it, just personal preferences.

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The way I see it is that if you can get what you want with the class you can completely reflavor the class however you want,
You could tack on whatever other abilities you want so long as you don't go crazy
But you're going to need to use your classes for stuff like BAB, HP, saves as the like
But like I said the what's inportant is that he have fun with it

lynora |

The way I see it is that if you can get what you want with the class you can completely reflavor the class however you want,
You could tack on whatever other abilities you want so long as you don't go crazy
But you're going to need to use your classes for stuff like BAB, HP, saves as the like
Which is why I always have one side of the gestalt be an established class no matter how fast and loose I'm playing things with the other side. That gives me all the numbers I need. That's what MD was saying he was going to do as well. Then the second half of the gestalt can be created without having to worry about any of that stuff.

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I have an idea for a new character
Human
Arcanist/warlock
2nd year HS student
Sleeps through most of his classes
Hangs out in the library in his free time
Very smart but very lazy
The schools of magi he is best at is evocation followed by divination
Thinks war is too troublesome,
Name is ryner lute
Class list is as follows:
Mathamagics
Meditation
History of argatha
PE (first of my characters to choose the basic version)
Magical theory (if there is such a class if not that than either divination, abjuration or planar studies)
Some other magic class, perhaps abjuration
Special ability is copying and analyzing magic it comes from him having a power known as the alpha stigma
It's one of a catagory of powers known most places as "devil eyes" sometimes known as "magic eyes" and in one place as "the eyes of god" depending on the local bias
His eyes grant the ability to learn any spell just by looking at it and essentially identify on magic items at will (not constant) but it doesn't work on "hero relics" (essentially artifacts) or on similarly tiered abilities, he wouldn't be able to understand much from a champion power and he certainly wouldn't be able to copy it
It also greatly aids in counter spelling
Ryner tries to keep his eyes a secret here, along with his competency at magic,
When asked what his power is he responds "I can fall asleep anywhere" I plan on intoducing him during the snipe hunt, if this is acceptable
This can of course be edited to help fit into the setting

lynora |

works for me, gives more time to build on it, maybe he could come over from one of the other planets *shrug*
I'm thinking post time skip. The characters whose toes he'd be crunching if he came in now will be graduated then. But obviously it's going to take a long time to play through the rest of the school year.