
Master Dungeoneer |
So the resistance is like the rebels from star wars and the empire is full of big bad soldiery types...
Would a 'gifted' child found by the rebels be sent to Avalon if his family/town had been wiped out and he was fighting off the Imperial soldiers with one of their own weapons, using only a band of 3 people (including himself)
Starting point for background perhaps?

FireclawDrake |

MD: yes, that would be a good starting point, however our resident expert on the Dragon Empire is on a long hiatus. There are enough of us that you could consult with as well.
One problem I do see is that the Empire is more likely to Orbital Bombard the town if they are providing resistance and have no reason for subtlety. Almost any word (including homebrew) works for this setting, given the star-spanning nature.
One of my characters, Vai, was 'discovered' by the resistance during a raid on an Imperial facility, and sent to Avalon, so there is definitely precedent.

Master Dungeoneer |
potentially, depending on age, inclination and in what way were they "gifted"
as a side note the imperials are tough customers
(my family used to make weapons for them)
Well, lacking background knowledge on the Empire... I have no indication of power and organization,but I assume, hit and run, guerilla tactics would be fairly effective using the fact that you know the lay of the land and village layout
Or am I overassuming?
EDIT
Orbital bombardment...
Perhaps I was captured and trained as an Imperial Tactician?
Or there were resources that were under the surface of the planet that the empire needed? (Reason to take over the town in the first place)

Ghalen Kiln |

The Dragon Empire expands by finding potential member worlds and sending people to 'groom' them for domination... Then the Drow SS come in and finalize the deal. They occupy worlds totally and completely, and usually don't harvest resources until it's a member world.
Dragonstar campaign setting is where the Dragon Empire is from.
Dragons of different colors take turn ruling as emperor of a glactic empire for a few hundred years at a time.
At this time, a Red is emperor, and things are pretty heavy handed.
Resistance is squashed, and is forced to fight more from the shadows a bit more than the rebellion in Star Wars. But luckily there is magic and other things to aid them.

Master Dungeoneer |
The Dragon Empire expands by finding potential member worlds and sending people to 'groom' them for domination... Then the Drow SS come in and finalize the deal. They occupy worlds totally and completely, and usually don't harvest resources until it's a member world.
Dragonstar campaign setting is where the Dragon Empire is from.
Dragons of different colors take turn ruling as emperor of a glactic empire for a few hundred years at a time.
At this time, a Red is emperor, and things are pretty heavy handed.Resistance is squashed, and is forced to fight more from the shadows a bit more than the rebellion in Star Wars. But luckily there is magic and other things to aid them.
O.o well that there removes most of my backstory, but now I can revise to restore my backstory to "canon"
I will think of something else, I'm sure

Master Dungeoneer |
1d20 + 10 ⇒ (11) + 10 = 21Wisdom
1d20 + 10 ⇒ (3) + 10 = 13Strength
1d20 + 10 ⇒ (19) + 10 = 29Charisma
1d20 + 10 ⇒ (17) + 10 = 27Intelligence
1d12 + 10 ⇒ (10) + 10 = 20Dexterity
1d10 + 10 ⇒ (7) + 10 = 17Constitution
Strength=13
Dexterity=20
Constitution=17
Intelligence=(27+2 Human)=29
Wisdom=21
Charisma=29

Master Dungeoneer |
Interesting way to generate stats but it works for here
It said stats of thirty are generally unquestioned, so I gave myself four "good" stats, with a 21 being the Average
an "Average" stat, with 16 being Average
and a "Bad" stat, with 15 being average
then I selected where they would go and added in racial bonuses

Monkeygod |

Hiya MD, I'm the guy who typed up that new character primer :)
While your stat generation is totally fine, you don't need to actually roll. What we do here is the "Rule of Cool" aka, assign whichever number, within reason, to each of your stats. So, feel free to keep what you rolled, or adjust as necessary to make sure your character ends up the way you want him.
Also, note that we don't do magic items the same. Generally, each PC has two special, unique items and that it. Some can be standard, like my main PC Ace using a Belt of Many Pouches, or they can be custom, like Ace's staff, or Tybalt's cool ring.(I think its a ring, lol)
While some of us are 16/16, you can pretty much be whatever level you want, up to that cap. I have a PC in the works whose 6/6, and will gain his other "levels" in game.
Race can be pretty much anything you want, including crazy "monster" types. Templates are also allowed, within reason.

FireclawDrake |

Also, note that we don't do magic items the same. Generally, each PC has two special, unique items and that it. Some can be standard, like my main PC Ace using a Belt of Many Pouches, or they can be custom, like Ace's staff, or Tybalt's cool ring.(I think its a ring, lol)
Everything MG typed up is accurate, but as an addendum to this particular part - magic items aren't generally used unless they make sense/add something to the character. Ace for example, is the epitome of chaotic "oh yeah I got that/can do that" type character, so the belt and mutating staff make sense for him. Main thing I'm trying to get at is that magic items are generally 'story only' type items, though of course the school has a stock of wands and scrolls, etc, which students are permitted to use. Most of my characters don't even /have/ a magic item, for example.

Master Dungeoneer |
It cetainly is for the Empire....<grumble>
A program that pitted armies of children against each other to create leaders and desensitization to killing and death...
Rebels discover (by accident) the facilities...
Most of children are killed to prevent rebels from capturing their 'expiraments' of the Archimedes Project
Sound reasonable?

Damiani |

Ghalen Kiln wrote:So, good idea or too similar to what Ghalen Kiln already has as a background?Very.
They do that with their inquisitors...
Maybe they're 'related'?
Ex-kid brother, sister, lover, parent, clone, something...
Plot hook and ties to an active character, winning.

Ghalen Kiln |

Not too similar at all.
I figure if creating the ideal person for each task is how they do things, it would make sense that they do it everywhere.
All of the children may be grown in the same manner, then at another time they are tested for how to be trained from there on. Some become Inquisitors, some become field marshals, some assassins, etc.
Would that work?
I can share my background idea :P
In fact, the more people that use it, the stronger it is.

Master Dungeoneer |
Not too similar at all.
I figure if creating the ideal person for each task is how they do things, it would make sense that they do it everywhere.All of the children may be grown in the same manner, then at another time they are tested for how to be trained from there on. Some become Inquisitors, some become field marshals, some assassins, etc.
Would that work?I can share my background idea :P
In fact, the more people that use it, the stronger it is.
'Grown'? Like test tube children?
What weaponry would be used by the empire?
Polearms in particular

FireclawDrake |

I believe the Empire rarely make use of melee weaponry, but when it is used, there is an entry called 'Keenedge' in the Campaign Setting we're sourcing this from... which essentially means that all melee weapons are produced with diamond edges, which doubles crit range (and stacks with Keen/Imp Crit). We never decided though if this was appropriate or if some other weapon system was better.
At that point, I think we need input from Lyn, the head GM.

Master Dungeoneer |
I believe the Empire rarely make use of melee weaponry, but when it is used, there is an entry called 'Keenedge' in the Campaign Setting we're sourcing this from... which essentially means that all melee weapons are produced with diamond edges, which doubles crit range (and stacks with Keen/Imp Crit). We never decided though if this was appropriate or if some other weapon system was better.
At that point, I think we need input from Lyn, the head GM.
That's interesting.... a diamond headed naginata like weapon would have doubled critical rate?
Interesting....

Master Dungeoneer |
The campaign setting is designed for energy/ordinance weapons, so favours ranged attacks, and that was their way of balancing melee weapons.
However, it may not be appropriate for this setting, so we'll wait on Lyn to make a ruling I think.
I'll wait to meet the Game Master then....
any idea when she will be back online?
Master Dungeoneer |
Yeah. Ghalen was geneticly engineered.
They use everything from Blaster rifles to daggers.
The genetically engineered children, (taking the post from Hall as a starting point) would be engineered with what type of traits in mind?
For example: a shock troop, would be tough, and strong?
So a tactical leader would be... smart obviously; but would the dragons want him to be similar to themselves? For example half-dragon or dragon blooded or some such?

Damiani |

With all due respect, and it's enjoyable to navigate through the nitty gritty of all things possible-- just realize, Master Dungeoneer, in this 'game setting', literally anything is possible.
So, unless you are beholden to a specific story/backstory, all matters of crit ranges and the like, really aren't the key focus of the game.
This may help you make a decision, or drive you insane due to the wild openness of your choices.
But, embrace the opportunity to mold a personality, and set of abilities (even if only vaguely defined-- we're rules light here, so again, nearly anything goes if it's holding true to your story/theme) that you muster up.
The devil, in this case, isn't in the details. It's in the concept.
At least, that's my impression of the process having done it with Lynora three or more times now, and she's very (busy) accommodating (while busy, did we mention busy?) of the creative aspect while staying firm on 'balance' as she sees it, being the high lord over mind ruler of this setting.
:pays appropriate homage and such, grovels back elsewhere into the ether:
tl;dr-- Make a cool character /you/ want to play, submit that to Lynora, stats aren't key, concept is. Enjoy.

Master Dungeoneer |
With all due respect, and it's enjoyable to navigate through the nitty gritty of all things possible-- just realize, Master Dungeoneer, in this 'game setting', literally anything is possible.
So, unless you are beholden to a specific story/backstory, all matters of crit ranges and the like, really aren't the key focus of the game.
This may help you make a decision, or drive you insane due to the wild openness of your choices.
But, embrace the opportunity to mold a personality, and set of abilities (even if only vaguely defined-- we're rules light here, so again, nearly anything goes if it's holding true to your story/theme) that you muster up.
The devil, in this case, isn't in the details. It's in the concept.
At least, that's my impression of the process having done it with Lynora three or more times now, and she's very (busy) accommodating (while busy, did we mention busy?) of the creative aspect while staying firm on 'balance' as she sees it, being the high lord over mind ruler of this setting.
:pays appropriate homage and such, grovels back elsewhere into the ether:
tl;dr-- Make a cool character /you/ want to play, submit that to Lynora, stats aren't key, concept is. Enjoy.
I want to play this character, but I want to make him fit inti established story as much as possible, and since I don't know how the story goes, I am asking these questions.
This character is a teamwork battlefield control expert. He thrives in the command position and I want to give him the complete and full build because I haven't ever played "rules light" before and I want to be able to point to my 'Alias' and say "this is how I did such and such....
But thank you Damiani for your input

Damiani |

Damiani wrote:... Snip!
I want to play this character, but I want to make him fit inti established story as much as to point to my 'Alias' and say "this is how I did such and such....But thank you Damiani for your input
Best part of building a newbie, the concept, IMHO. Hope I help(ed).
Well, given the above, and existing PCs/setting, the Psionic tactical class, plus either another Psionic, or caster class, IMHO, as your gestalt (independent of your backstory) would probably be 'ideal', and then you and Lynora could work out your ties (if any) to the Empire to make it stick.
It certainly sounds entertaining (as a potential concept however you eventually crunch it out).

FireclawDrake |

Damiani is verbose, but he's actually a softie under all those words. ;)
I believe what Dami is saying is - don't limit yourself to features that exist solely within classes that exist.
For example, a Marshal is an excellent support character, but to account for the 'genius' aspect of your character, he could have the equivilent of constant Hypercognition, which would give you essentially Sherlock Holmes level of thought processing, but will require lots of work with whomsoever you are sharing a scene at any given time.

Kryzbyn |

Kryzbyn wrote:Yeah. Ghalen was geneticly engineered.
They use everything from Blaster rifles to daggers.
The genetically engineered children, (taking the post from Hall as a starting point) would be engineered with what type of traits in mind?
For example: a shock troop, would be tough, and strong?
So a tactical leader would be... smart obviously; but would the dragons want him to be similar to themselves? For example half-dragon or dragon blooded or some such?
No, I don't think so. They want them to blend in, so they'd be for the most part standard races, just on the high end stats wise. DR or various immunities would single them out. So, maybe not SUPER soldiers but certainly ABOVE AVERAGE soldiers.
They also wouldn't make clones stronger than their own Drow shock troopers, in case of turncoats.They crank them out, then test for aptitude, and train them accordingly.
Ghalen has special circumstances behind his draconic abilities.