The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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So very lonely


A man in a suit walks up to the gates of Avalon academy, he presents his letter,

Teacher submission,

Grammattion Cleric Royston,

Position: unarmed and gun-Kata combat teacher,

I was thinking at some point to offer him as a student, but I think he's much better as a teacher submission .


Resubmit as Energy and Fire Arms Teacher + Gun Kata.


Got some ideas now to get him in


Before I actually put my full effort into this character, I just want to know how far the rules bend in this game to make things work. I hope that's not a problem.

Anyway, my character idea is this: I wish to bring in a Spellscar oracle, though with a few things changed with how he would work. I will suppose that the Mana Wastes do not exist in Agartha, so I have come up with an alternative reason behind the chaotic magic. My character of undetermined race and background would be a magical anomaly, where his very existence causes magic to bend around him, causing chaos around him. Even powerful artifacts seem to get confused, and they can even cause strange events to happen. I will create a custom Primal Magic Event Table if necessary; I do have some ideas in mind.

Also, instead of just having a class ability and a spell to cause Primal Magic Events, I instead thought that maybe there could be a percent chance that such events would be triggered should spells, spell-like abilities, magic items, and potentially up to supernatural abilities be used within a 40 ft. to 100 ft. radius around him (even through thick walls). I'd say spells cast or spell-like abilities used by magic users would have about a 45~50% chance of failure and causing a random event, while those using spell-like abilities and magic items without actual casting capabilities would have 75~90% of failing and causing an event. Those with permanent spells cast on them and artifacts could have less of a chance, such as 25~40%, and only once each time they come within range of this oracle.

With consideration to any modifications that may be necessary for this idea to be agreeable to the ones running this game, I'd like to know if this idea will be accepted before I dedicate myself to putting together the rest of the pieces that also will define just who this character will be.


That's sum power there, my be fun to see your PC and Adon shake hands, but I Think that may be hard as some Su and Ex ablitys keep pcs alive, or from harm,
Like Carl, the school, wards would kick in stopping your PC from harming others,
I'm not running the game how ever Lynora be the boss best PM her


I like the idea and for a normal high power campaign that would be good.
Here it might be a bit of a problem.
With all the powers and things being flung around here, it's going to be happening faster than you can explain what's going on.
It also pretty much destroys anyone relying on magic ability.
It's not up to me, but this is going to need some decently smaller chances of happening for it to work well. Perhaps a cool down time?
And like Capp'n said, Lyn is the final say on this.

Don't forget that you also have another class you can use in addition, as this is a gestalt campaign.

Hope to see you here. :)


Some people are from other campign settings for instance my character Dave is from toril, my character Grim is from De undarworld,
The only one of my characters from this setting is Arthur and he is still not from this planet
You can be a traveler


I appreciate all your inputs, and as stated, I'll be willing to make adjustments to the idea as necessary to keep things balanced. With that said, I would prefer to hear from Lynora about it before anyone else. I'd rather it be her opinion without being swayed by others.


Pm wiznit


I'd hope that the goal of this character would be to learn to control this power? That eventually it won't be an area effect?

A good majority of the student population would not want to be around such a student...

Just my 2 cp.


Wiznit...
how would this effect things such as a monk's Ki powers?

or Psionic powers?


Wiznit, I've actually had this concept in the game before. But we had to do a lot of work on it to make it work without constantly nerfing everybody else. (For those of you who are wondering what I'm talking about, this player dropped out due to personal conflicts before the primal magic events really had a chance to be much of a thing.) The key was to have it not always active. Randomly suddenly going off once in a while works better. And we really skewed the events towards comedy. Things like everyone within a certain radius having to communicate in song for a couple hours....still sorry that one never happened. Avalon the Musical would have been funny. ;P


lynora wrote:


<snipped>

Things like everyone within a certain radius having to communicate in song for a couple hours....still sorry that one never happened. Avalon the Musical would have been funny. ;P

I do think Mel would have liked this...


I would not speak until the effect wore off. I. Don't. Sing.

Shadow Lodge

Melody Waverider wrote:
lynora wrote:


<snipped>

Things like everyone within a certain radius having to communicate in song for a couple hours....still sorry that one never happened. Avalon the Musical would have been funny. ;P

I do think Mel would have liked this...

dave would find this hilarious

Arthur would be embarrassed, he has a decent singing voice, (nothing spectacular, espically not here but pretty good (eg 3-4 ranks, positive cha modifier)) but doesn't think he does
Grim would be confused
Zix.... Does not sing...(nor does skeets for that matter)


Adon Derro wrote:
I would not speak until the effect wore off. I. Don't. Sing.

That is... (while prancing)

Iiiiiii dooooooonnnnnnt siiiiiiiiing!


Renkai Urmas wrote:
Adon Derro wrote:
I would not speak until the effect wore off. I. Don't. Sing.

That is... (while prancing)

Iiiiiii dooooooonnnnnnt siiiiiiiiing!

No. The second he sang one word he's stop talking.

And then look for who needs to be put in a full body cast.


"Look up, 1 2 3, And Jazz hand 1 2 3, the jump"
I like it


lynora wrote:
Wiznit, I've actually had this concept in the game before. But we had to do a lot of work on it to make it work without constantly nerfing everybody else. (For those of you who are wondering what I'm talking about, this player dropped out due to personal conflicts before the primal magic events really had a chance to be much of a thing.) The key was to have it not always active. Randomly suddenly going off once in a while works better. And we really skewed the events towards comedy. Things like everyone within a certain radius having to communicate in song for a couple hours....still sorry that one never happened. Avalon the Musical would have been funny. ;P

Er, well, I was kind of gearing it towards being comical for the most part; perhaps I should've stated a few of my ideas for the Primal Magic Events. One such would be that the person within a 200~400 ft. radius with the highest Charisma modifier would start to speak backwards for about 15 minutes. Said person could still cast spells with verbal components, but the trajectory of the spell would be opposite of the direction he/she cast, if it has a range. And, I'll mention it again, but I am willing to work this out if need be. I'd like the core to remain the same (have a goal in mind about it, but telling would make it less fun), but some nerfs here and there won't do him much harm, I suppose.


Lyere SO makes me want to make a chaos warrior now...


I wouldn't be against the idea, may get along with the warrior, if not I could always fight the warrior and go nuts from all the chaos in the air. Gives me a reason to go human if either.


Interesting, I plan on making a character using Chaos magic myself, but I think it will be different enough to not step on any toes, especially considering my second half.

Not said anything cuz its been hush hush with DB3.


Well, if anyone about here would like to help me better suit my idea so that no one feels threatened (that is, if the idea will indeed actually fly), I would like to get that done. I'd appreciate it if Lynora would do the honors, as she knows what she wants in the game, but I can understand if she's unable, so perhaps someone who she would trust the opinion of, instead, would also be acceptable.


Wiznit wrote:
Well, if anyone about here would like to help me better suit my idea so that no one feels threatened (that is, if the idea will indeed actually fly), I would like to get that done. I'd appreciate it if Lynora would do the honors, as she knows what she wants in the game, but I can understand if she's unable, so perhaps someone who she would trust the opinion of, instead, would also be acceptable.

Perhaps, as a suggestion if you are inclined, describe, without quoting effects or rules yet, what your goal is, because from what I've read so far, your intention "appears" to cause disruption in practically every main "ability" that a majority of the active player base has, or the game setting for that matter.

How do you see someone, with this disruptive 'chaos magic' interacting with ... Well, others? What's the goal, if you can articulate that, perhaps there is a much simpler way to do what you desire.

As it currently reads, to me, I don't see it being a character that exists for much more than either disrupting others, randomly and thus taking away their moments for your characters benefit/pleasure/story, so I could see the character possibly being hated (seems common though), or being avoided a lot, until that gets controlled or managed. Do you have the patience? Do we?

So, yah, describe what you want out of this without quoting rules and systems, perhaps there is a rich tale you're looking to weave, which wasn't clear earlier (to me, if I'm alone in this opinion).

Also, just a suggestion, but your posts are a bit heavy handed in telling us that you're only going to accept Lynora's advice, which doesn't sound as if your interested in opinions or thoughts of others who are already participating here, which could be an issue if it continues as a player. Lots of co-operation and open discussion is required, I've found, for this game's smooth progression without Lynora's iron fist of GM-ness, just sharing.

Note: Lynora has never demonstrated the above mentioned iron fist of GM-ness, using it as a jest. Keep those panties un-wadded, peeps.


I'd rather not have to narrow down just what the goal is, as, like I said earlier, it would ruin some of the fun of playing the character, especially if everyone knows just what he's going after. The broad of it is that he wishes to research the why and how magic seems to be confused as to why he exists. If he can find others willing to help and have some fun along the way, all the better; he certainly can find amusement here and there when magic tends to get chaotic around him.

Also, to touch upon what you think is this "heavy-handed" decree of mine, I just say that I'd prefer to hear it from Lynora, as I'm sure she has the final say in all that is accepted into this game. As previously stated, though, I am open to hear from those who she trusts the opinions of: if you are one of those people, then by all means, I'd appreciate your input.

It should also be noted about your open-forum of discussion on this is that I am hesitant to do so. The reason behind this is that I have done such a thing in two previous games with a similar structure while it was already established (both on a site called RPoL), and both times, people attempted to mold my character into what best suited them, leaving me with a husk of a character that I hardly had a say in his design, and that rather killed my motivation to play. I understand if this isn't "that kind of group," but I've heard that before, and it turned out to be false. I'm not saying anything about this group personally, so please do not take offense; I am merely stating my thoughts that cause this hesitation. I place these remarks on the two previous groups before this one, not upon any members of this group.

I realize that I may sound like a flop at this point, and I don't blame anyone for it; I just thought that I should explain my point of view on the matter. If this point of view is something that is frowned upon by this group, then so be it; I will not take it harshly.


Wiznit wrote:

I'd rather not have to narrow down just what the goal is, as, like I said earlier, it would ruin some of the fun of playing the character, especially if everyone knows just what he's going after. The broad of it is that he wishes to research the why and how magic seems to be confused as to why he exists. If he can find others willing to help and have some fun along the way, all the better; he certainly can find amusement here and there when magic tends to get chaotic around him.

Also, to touch upon what you think is this "heavy-handed" decree of mine, I just say that I'd prefer to hear it from Lynora, as I'm sure she has the final say in all that is accepted into this game. As previously stated, though, I am open to hear from those who she trusts the opinions of: if you are one of those people, then by all means, I'd appreciate your input.

It should also be noted about your open-forum of discussion on this is that I am hesitant to do so. The reason behind this is that I have done such a thing in two previous games with a similar structure while it was already established (both on a site called RPoL), and both times, people attempted to mold my character into what best suited them, leaving me with a husk of a character that I hardly had a say in his design, and that rather killed my motivation to play. I understand if this isn't "that kind of group," but I've heard that before, and it turned out to be false. I'm not saying anything about this group personally, so please do not take offense; I am merely stating my thoughts that cause this hesitation. I place these remarks on the two previous groups before this one, not upon any members of this group.

I realize that I may sound like a flop at this point, and I don't blame anyone for it; I just thought that I should explain my point of view on the matter. If this point of view is something that is frowned upon by this group, then so be it; I will not take it harshly.

Best of luck then, I sure won't assume anything about who Lynora "trusts", as you seek. That'd be highly presumptions of me.

Sorry to hear your past experiences prevent or preclude you the freedom of open dialogue when requested trying to assist.

Cheers.


Wiz, there's absolutely nothing wrong with striving to make sure your PC ends up exactly how you want it, period.

I play Ace, who Lyn has gone on record as saying was one of the most complicated characters she's ever had to help with. We literally spent about 7 months or so making sure he ended up just how I wanted him. She was incredibly patient and insanely helpful, and to do this day, over a year later, I am still quite thankful for her work on making Ace more or less perfect. I do not believe you'll end up with any sort of empty husk of a character, that makes you not want to really play.

Regarding the open discussion, I can understand the hesitation, and worry. But what's really important to realize for this game and community, is that yes, people will express their opinions on a build, and they may rock or may be terrible. You get to decide what's best, and with Lyn's help, should be able to make your PC awesome.

One thing I will note, as this is a rules light game, sometimes mechanics get bent or altered in order to fit a concept. If you have a strong core of what you want to accomplish, and are willing to work with Lyn on making sure the PC isn't too disruptive, yet still as fun and close to your ideal as possible, everything should work out fine.

On a personal note, I'll PM you what I am working on, and we can make sure we don't get in each others way, so to speak. I honestly do not think that will be a problem though.


Wiznit, while there is a very cooperative community of players here in this game who will be more than happy to help with builds and/or character development, there's also absolutely nothing wrong with wanting to keep some mystery to your character. The only person who actually has to know what's going on behind the curtain is me. So, keeping that in mind, I think that the best thing at this point is to take the discussion about your character to PMs. Shoot me a PM and let me know what your vision is for the character and the PMEs and we can work on getting things put together in a way that works for both you and the game. I'll have to check, but I think I might still have the old PME tables from the last character to try this if you wanted to use them for ideas. I also absolutely recommend reading the new player guide under the campaign info tab. Most of the history and other stuff under campaign info is accurate, but some things are in need of an update, but I'm happy to answer any questions about the setting and how your character can fit into it. And as you've already seen the rest of the group is also eager to help however they can. :)
Just as a heads up, don't be alarmed if I don't get back to you right away. I've got three exams and I think also a paper this week, so I'm a bit swamped. I promise I will get back to you as soon as humanly possible. This is part of why folks are being a little extra aggressive with the offers of help. They're trying to help out since they know I'm super busy. Cause they're awesome like that. :)


I am interested in joining, though Im a bit lost on what I need to worry about for character creation.


Look under the Campaign Info tab, where it has a section titled New Player Primer. I wrote that awhile back, and Lyn made a few slight alterations before posting it, so it is official. That gives the basics of what you need to know.

If you still have any questions thereafter, feel free to come here and ask.


So I could have whatever stats I wanted so long as they dont get crazy, if I understand correctly. Just feels weird is all.

I have two concepts, it doesnt really matter to me which one I play so I figured Id see which you think fits best.

1, A reapling(race of my own design, half construct, similarities to black blood, have a few race maker versions) rogue/sorcerer.

2, a celestial natural weretiger, sorcerer/oracle.


Ya. The stats can feel a little strange at first, but they're so we don't have to trapse around covered in stat booster items to feel up to being the high levels we're allowed.
The were tiger will require less checking to get into the game, since it's mostly core. If you like, it's possible that he/she could be a lycan from the bottom of the info page, but you'd need to explain the celestial part somehow.
Hope this helps. :)


Lyere wrote:
I wouldn't be against the idea, may get along with the warrior, if not I could always fight the warrior and go nuts from all the chaos in the air. Gives me a reason to go human if either.

I have a file of the old chaos warrior from Warhammer Quest. He'd have more of a fantasy bent, and maybe from Norsca. But he would definately recognize Tzeentch's handiwork.


What god does he worship? Out of the five of them


Either Tzeentch, Khorne or Nurgle.


Darklighthitomi: Don't think of it like getting the stats you want - think of it like you can make the /character/ you want to tell a story with, without having to sacrifice.

Honestly the stats will often matter very little. It's definitely story > rules here.


I have pretty weak stats in this game, but I have fun so who csres


GM DarkLightHitomi wrote:

So I could have whatever stats I wanted so long as they dont get crazy, if I understand correctly. Just feels weird is all.

I have two concepts, it doesnt really matter to me which one I play so I figured Id see which you think fits best.

1, A reapling(race of my own design, half construct, similarities to black blood, have a few race maker versions) rogue/sorcerer.

2, a celestial natural weretiger, sorcerer/oracle.

Either of these concepts can work just fine. Were you wanting to go student or teacher? And if student, elementary or high school? (Yes, we have both.) The other thing to keep in mind is that you can play more than one character in this game. I ask that you start with just one until you get the hang of this format, but once you're comfortable with our crazy quirky system you can bring in more characters. I still have to approve them. That's the only caveat. The point being all you really have to choose is which one you want to play first.


Given that there are 42 gameplay updates since last night I figure I should ask about posting requirements. I can post 1 or 2 times a day most days.

If thats enough I figure Ill go with the reapling first to avoid getting into the whole lycans thing until I have better feel for the world. Your lycans are quite different from what I planning.

Ill post the reapling stats soon.

@GM Fireclaw,
I have no problem putting story first but I generally use stats as a baseline for what counts as normal for any particular game, since so very few people actually use rl human capabilities as a normal baseline anymore. Not that I've got a problem doing without. :)


If you're only going to be able to get one or two posts a day, you may want to consider being a teacher.
The teachers aren't caught up in posting near as much.
Up to you though. :)


DLH, if you're concerned about the amount of posts (a legit concern for this game) you might want to start with a teacher. Teachers can be higher level (like up to low to mid twenties if you want) and you don't need to worry as much about the stats. The downside is that teachers are less the stars of the story. That would be the students. But playing a teacher can be a great option for someone who wants to play, but doesn't have the time to keep up with the crazy amount of posts per day we can end up with. :)


Just to point out, some of the 'students' only post once a day or less, real life and all. Don't be discouraged by any 'demands' or posting requirements, IMHO.

Plus, if you view the posts by their coloring, the demon bromance of red, has dominated the gameplay tab of late.

:) ;)

Look! Smiling and winking emoticons!


Yay emoticons! :)

Thanks, Dami. I appreciate it.


lynora wrote:

Yay emoticons! :)

Thanks, Dami. I appreciate it.

Happy to assist, Lynora, as always, one only need ask.


Here be the reapling stats, well reapling scout stats anyway. For those interested, history and creation info are here. Includes a reason for suddenly appearing in other planes/worlds too! :)

Reapling scout major,
All reaplings have these traits.
7 pts Half construct
3 pts aberration
3 pts Deathless spirit
-1 negative energy affinity
Reapling majors have
Size small
4 pts AbSc +4 dex +2 int, wis, & cha -2 str
3 pts SR greater 11+character lvl
2 pts climb 20'
2 pts swim 20'
4 pts DR 5/magic
6 pts Fast healing 1
33 pts total

Hmm, birth weapon (the weapon my reapling was made from, and thus a point of pride, or humiliation) will be a +4 whip of frost, shock, and fire. Makes a good reason to be high level with high stats too ;)

Ill play a student, easier to play ignorant and curious about the world in general, since I actually am. :)


Just a heads up DLH, I totally get the posts per day thing. At one point during my mini vacation, I came back to well over 100 gameplay posts, and I think 300+ discussion posts.

However, I was able to quickly catch up on the gameplay, because I skip past any ones that either don't pertain to my PCs, or don't involve PCs whose storylines I'm interested in following.

Sadly, I had to read all the discussion posts, because ya never know when there might be something important or relevant in the middle of all the chatting.


I need to make an alias for Thel now...


When i come back to 100+ posts, I'm giddy, really.


With how active you've been today, Lynora, I feel compelled to ask whether or not you've received my PM about the motivations and further explanation about my character idea.

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