The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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I can be invisible constant and unlimited d-door and other Cheshire cat type stuff.
"We're all mad (powerful) here...."
8D


O.o o.O
How is power balanced here?

Hypercognition would make me the battleground equivalent of the Oracle from ancient Greece


It isn't.
And you get two sets of 16 levels. ^_^
Maybe you could be an oracle?
Someone could do up a psionic-oracle mix. :D
You could've been an experiment in preemptive directing.
Always seven steps ahead of the enemies because you know what they're going to do. :)

Shadow Lodge

Don't worry, MD, power isn't something most of us are striving for, even if some concepts require it.

Example time!


This is Gareth. His ability is just like that of Cypher from X-Men: he can speak/know/read any language. Everything is a language.

He's level 2.


♣♠Magic♦♥ wrote:

It isn't.

And you get two sets of 16 levels. ^_^
Maybe you could be an oracle?
Someone could do up a psionic-oracle mix. :D
You could've been an experiment in preemptive directing.
Always seven steps ahead of the enemies because you know what they're going to do. :)

Hypercognition would mean I think and can act like Sherlock Holmes, I can meet a man once and by judging his personality and way he thinks I could countertactically destroy him because I would be able to put myself in his shoes....

With the tactical advantage...

Just mindblowing....the possibilities are staggering


Tybalt Baneko wrote:

I can be invisible constant and unlimited d-door and other Cheshire cat type stuff.

"We're all mad (powerful) here...."
8D

right and I have constant true seeing, immunity to cold, fire, poison

double digit natural armor, 160 temporary HP regeneration 10, an at will 10d6 blast attack and extremely powerful curses, one of which happens automatically if you hit me and a 140 ft fly speed

I am the great grandson of an ice linnorm
not all characters are this strong my other characters are not even fully leveled

Shadow Lodge

Master Dungeoneer wrote:
♣♠Magic♦♥ wrote:

It isn't.

And you get two sets of 16 levels. ^_^
Maybe you could be an oracle?
Someone could do up a psionic-oracle mix. :D
You could've been an experiment in preemptive directing.
Always seven steps ahead of the enemies because you know what they're going to do. :)

Hypercognition would mean I think and can act like Sherlock Holmes, I can meet a man once and by judging his personality and way he thinks I could countertactically destroy him because I would be able to put myself in his shoes....

With the tactical advantage...

Just mindblowing....the possibilities are staggering

a class based around this would be the prestiuge class "sleepless detective" a really interesting class in my opinion


Gareth Myrrdin wrote:

This is Gareth. His ability is just like that of Cypher from X-Men: he can speak/know/read any language. Everything is a language.

He's level 2.

I'm the son of the grim reaper


FireclawDrake wrote:

Damiani is verbose, but he's actually a softie under all those words. ;)

I believe what Dami is saying is - don't limit yourself to features that exist solely within classes that exist.

For example, a Marshal is an excellent support character, but to account for the 'genius' aspect of your character, he could have the equivilent of constant Hypercognition, which would give you essentially Sherlock Holmes level of thought processing, but will require lots of work with whomsoever you are sharing a scene at any given time.

Yes, FireclawDrake has a keener grasp of my motivations than many others here, but what he was getting at, is the crux of my earlier posts. :)

Imagine it -- make it happen, the power limits sometimes can be a class, or a combination of classes (we're gestalt here, typically for students, 16th and 16th level, pick your stats, per the Campaign stuff), or it can be a spiffy concept that would potentially really make you feel unique (though the setting might kick you in the craw otherwise).

Just try to avoid being 'too' munchkin-y, sometimes we'll jump down the proverbial throat of whoever does that. As subjective as it is, we're still fiesty Internet 'users', after all.

Due to the open endedness, it sometimes bites people in the butts. :) There's a good chance for all your being 'plugged into the story' that may not manifest clearly for a good while, or ever. Not being a Vare here (nyuck nyuck, alarmist!) -- but, occasionally, you need to drive your own story / plots sometimes.

As for emoticons, I can neither confirm nor deny their validity. ;) Some person(s) prefer a kindler/gentlier/softer existence, but my two hills both ways with snow and crutches!1! lifetyle precludes me from such, by default.

Or something... :)


Again, try not to concern yourself too much with the power level, or the numbers.

Believe me, there's things out there that could waltz in and crush the entire school(staff included), without even slowing down.

This is mostly a RP based game. Sure, there's combats, fights, invasions, etc, but for the most part, we tell stories. Really awesome, hella badass stories.

The stats mostly help to make sure you can actually do what you claim to do, but unless combat arises(And it will, from time to time) your power level as it were, is not all that important.


Monkeygod wrote:

Again, try not to concern yourself too much with the power level, or the numbers.

Believe me, there's things out there that could waltz in and crush the entire school(staff included), without even slowing down.

This is mostly a RP based game. Sure, there's combats, fights, invasions, etc, but for the most part, we tell stories. Really awesome, hella badass stories.

The stats mostly help to make sure you can actually do what you claim to do, but unless combat arises(And it will, from time to time) your power level as it were, is not all that important.

Excellently put without whipping anything vulgar out as an example. ;)


If I were to add such a thing to my character... it would not Ever function 100 percent of the time...

Maybe only under stress...

His adrenaline kicks.in, more blood to his brain which acts to act as a catalyst for a Bioengineered chemical in his brain... allowing the Hypercognition to take effect...

Or something.... maybe it is a latent ability...?

This makes me nervous

Shadow Lodge

perfectly fine, maybe a 3/day thing (days last months around here)
don't be worried
there's someone here who has 1 lvl of commoner and uses a random roll table to determine race and gender whenever (s)he wakes up

Shadow Lodge

That's perfectly reasonable. In fact... Give me a few minutes. ;)


Master Dungeoneer wrote:

If I were to add such a thing to my character... it would not Ever function 100 percent of the time...

Maybe only under stress...

His adrenaline kicks.in, more blood to his brain which acts to act as a catalyst for a Bioengineered chemical in his brain... allowing the Hypercognition to take effect...

Or something.... maybe it is a latent ability...?

This makes me nervous

*I*, would encourage you to think that way, versus merely a sheet of stats from the rules.

Richer experience, but, go gently-- If you can, find /something/ to limit your potential, i.e. your concept (or reference to an ability with stats of some sort, maybe).

Otherwise, you're just a cosmic powered being and, well, that's boring. :)

Remember-- the story is the driving factor, not the size of your ..uh, staff, or ultimately what you /can/ do. So, I guess, personality and history might be much more important. :)

Shadow Lodge

Damiani wrote:
Master Dungeoneer wrote:

If I were to add such a thing to my character... it would not Ever function 100 percent of the time...

Maybe only under stress...

His adrenaline kicks.in, more blood to his brain which acts to act as a catalyst for a Bioengineered chemical in his brain... allowing the Hypercognition to take effect...

Or something.... maybe it is a latent ability...?

This makes me nervous

*I*, would encourage you to think that way, versus merely a sheet of stats from the rules.

Richer experience, but, go gently-- If you can, find /something/ to limit your potential, i.e. your concept (or reference to an ability with stats of some sort, maybe).

Otherwise, you're just a cosmic powered being and, well, that's boring. :)

agreed but likewise being the little fish in the big pond sucks too


Dragonborn3 wrote:
That's perfectly reasonable. In fact... Give me a few minutes. ;)

Yay! DB3 is gonna be creative. :D


Lord Foul II wrote:
Damiani wrote:
Master Dungeoneer wrote:

If I were to add such a thing to my character... it would not Ever function 100 percent of the time...

Maybe only under stress...

His adrenaline kicks.in, more blood to his brain which acts to act as a catalyst for a Bioengineered chemical in his brain... allowing the Hypercognition to take effect...

Or something.... maybe it is a latent ability...?

This makes me nervous

*I*, would encourage you to think that way, versus merely a sheet of stats from the rules.

Richer experience, but, go gently-- If you can, find /something/ to limit your potential, i.e. your concept (or reference to an ability with stats of some sort, maybe).

Otherwise, you're just a cosmic powered being and, well, that's boring. :)

agreed but likewise being the little fish in the big pond sucks too

This is a purely subjective opinion, Foul. :)


Relax, no need to be nervous. If Hypercognition is way too powerful for your comfort zone, why not find a lesser, yet thematically similar ability, that eventually over time and practice grows into Hypercognition?


My hypercognition thing was just an example.

I have a level 3 character who can transmute almost any non-living matter into metal, and sometimes does it by accident.

Hell, there's an elementary school, maybe you /are/ still a kid. IE: 10-12ish age category, and you don't know what to do with all the info you get from Hypercog, and it overwhelms you sometimes and you shut down or simply cease interacting with the world to go inside your own mind?

Lots of possibilities, but we're just tossing ideas out.

Shadow Lodge

♣♠Magic♦♥ wrote:
Dragonborn3 wrote:
That's perfectly reasonable. In fact... Give me a few minutes. ;)
Yay! DB3 is gonna be creative. :D

And... I realized I would really prefer to do this with a keyboard that's not on a screen. *head desk*


Dragon up and get writing!
There's a buddy in distress!
:P
♥U. ;)
Also: :P


You /could/ also just make a completely standard Empire Dragon soldier guy that --suddenly-- drinks a magical radioactive milkshake (or bitten by a spider of similar) that suddenly gives you beyond normal abilities! (i.e. your other Gestalt side).

Hehe.

So-- yeah, options.

Just don't go insane, put the brush to the canvas somewhere, and start the outline (concept) and fill in the colors later (stats).

That's what I was suggesting initially. :) After all, personality and history usually help determine /why/ you do what you do.

Or you could just make a Hulk smash guy, go with that.

ps: I love this part of gaming, character creation is <censored>!


Dami likes him some super heroes, if you cannot tell. :)


FireclawDrake wrote:

My hypercognition thing was just an example.

I have a level 3 character who can transmute almost any non-living matter into metal, and sometimes does it by accident.

Hell, there's an elementary school, maybe you /are/ still a kid. IE: 10-12ish age category, and you don't know what to do with all the info you get from Hypercog, and it overwhelms you sometimes and you shut down or simply cease interacting with the world to go inside your own mind?

Lots of possibilities, but we're just tossing ideas out.

that would be awesome, we need more elementary kids, especially we need more girls

Shadow Lodge

♣♠Magic♦♥ wrote:

Dragon up and get writing!

There's a buddy in distress!
:P
♥U. ;)
Also: :P

I'll work on it tomorrow.


Grim Jr. wrote:
that would be awesome, we need more elementary kids, especially we need more girls

Actually, your ratio in elementary school is pritty even.

So he shouldn't be anything but what he's trying for.


FireclawDrake wrote:

My hypercognition thing was just an example.

I have a level 3 character who can transmute almost any non-living matter into metal, and sometimes does it by accident.

Hell, there's an elementary school, maybe you /are/ still a kid. IE: 10-12ish age category, and you don't know what to do with all the info you get from Hypercog, and it overwhelms you sometimes and you shut down or simply cease interacting with the world to go inside your own mind?

Lots of possibilities, but we're just tossing ideas out.

A character that is level 5 fighter/1 Marshal with extraordinary mental power sounds interesting, but not really my cup of radioactive goop...

But 16-17 physically and very young in maturity sounds more manageable

Shadow Lodge

icehawk333 wrote:
Grim Jr. wrote:
that would be awesome, we need more elementary kids, especially we need more girls

Actually, your ratio in elementary school is pritty even.

So he shouldn't be anything but what he's trying for.

the second part was mostly a joke


FireclawDrake wrote:
Dami likes him some super heroes, if you cannot tell. :)

My hobby ought never mimic real life, I role play that daily.


Monkeygod wrote:

Relax, no need to be nervous. If Hypercognition is way too powerful for your comfort zone, why not find a lesser, yet thematically similar ability, that eventually over time and practice grows into Hypercognition?

People in this seem... powerful to say the least...

I'll wait on what Dragonborn3 has to say/create, or what the GM has to say


I think im gonna recycle Gavin...reintroduce him as jsut a normal aegis/soul knife...


Bazinga!

Shadow Lodge

It's just a very base idea, but I won't be able to work on it for another 9 1/2 hours, give or take.

Shadow Lodge

....
whut....
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.
..
...
....
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what was it that finally made Sheldon evil, we knew it would happen eventually, but what finally did it?


1 person marked this as a favorite.
FireclawDrake wrote:

My hypercognition thing was just an example.

Hell, there's an elementary school, maybe you /are/ still a kid. IE: 10-12ish age category, and you don't know what to do with all the info you get from Hypercog, and it overwhelms you sometimes and you shut down or simply cease interacting with the world to go inside your own mind?

"The worlds to big mom"

"Then make it small, Focus on my voice.Pretend its an island, out in the ocean,Can you see it?"

"I see it"

"The swim towards it"


He embraced his Texan side.

Shadow Lodge

how would that make him evil
his mom and sister are waaaaaay more texan than him, they would presumably be who he would see as prime example of "texan" and they are far from evil (even if his sister isn't all that bright)

over exposure to texas, now that makes more sense

...
wait... did I just kill the joke again...
dang it.


Holy hell, that was a lot of posts!

*waves to new person* Hi, MD. :)

Let's see....where to start?

Umm...the emoticon thing is something I insist on as a way of preempting arguments before they begin on account of the internet not communicating tone well. It's pretty minor and you get used to it.

Power level. Well, it IS a high-level game after all. Gestalt to boot. Basically once you get to the teens level wise the whole system becomes silly...so I just run with it. High stats, gestalt, crazy powers....but no decking out with magic items like a Christmas tree cause that is something that just seems dumb to me...it's such an obviously exploitable weakness that every bad guy ever would be all over like white on rice...so yeah, I have my little quirks too when it comes to this stuff. The point of the game mostly has to do with story and interaction...some characters come to Avalon as a sanctuary, others are looking for help dealing with out of control powers. There's not a crap-ton of combat, but there are plenty of challenging things still out there. I tend to use a lot of stuff from the epic handbook when I really want to throw a wrench in the works for folks...or we just make up cool stuff and fake it. The point being that no matter how powerful folks are there's always something else out there that's more powerful. So don't worry too much about being too powerful. But your idea of an ability that functions occasionally is a good one. It's always a good story idea to give yourself stuff to grow into over time.

As far as the background info goes, they've given you pretty solid advice and information.
I'm not too keen on the extra crit range stacking with keen on the diamond weapons. It was meant to balance something that isn't particularly heavily used in this setting. And it would really throw a wrench in a lot of other builds already present.
On the other hand I would have no problem with him having some kind of prototype energy weapon along the same vein as a lightsaber type thing and have it add an extra d6 or two of damage.

As far as having a character who doesn't use magic goes, there are plenty in play. Also plenty of fighter types. At least one tactician type, but she's got some personal issues and has never been formally trained. There might be a rivalry there or there might be an opportunity for a cooperative relationship. Either way, there's room for more than one person with the same specialty. :)

Anyhow, I'm pretty swamped at the moment. My profs are piling on the homework before Thanksgiving break as if they've forgotten we still have school for a while afterwards. And the kidlet got a cold so he's been home from school the last couple of days. Long story short I'm having to slow things way down and my availability is pretty minimal for the next week or so. If I don't respond to something right away, I'm not ignoring you and will get back to you as soon as I possibly can. Ugh. I am so ready to be done with school. Another semester to go to be done with my associate's degree and then I have to figure out what the next step is. Bleh. :/

All that said....I have to get back to my homework. I have a speech tomorrow and a four page paper due on Sunday that I haven't finished the research for and a discussion board post to write for film class on what is arguably the most depressing and disturbing film of the semester, and it had some serious competition. And somewhere in there I have to sleep too....not sure how to fit that in....

Shadow Lodge

Sleep... Sleep...

Hypnotist voice aside, I do hope you works one rest in there somewhere. Sounds like you need it.


lynora wrote:

Holy hell, that was a lot of posts!

*waves to new person* Hi, MD. :)

Let's see....where to start?

Umm...the emoticon thing is something I insist on as a way of preempting arguments before they begin on account of the internet not communicating tone well. It's pretty minor and you get used to it.

Power level. Well, it IS a high-level game after all. Gestalt to boot. Basically once you get to the teens level wise the whole system becomes silly...so I just run with it. High stats, gestalt, crazy powers....but no decking out with magic items like a Christmas tree cause that is something that just seems dumb to me...it's such an obviously exploitable weakness that every bad guy ever would be all over like white on rice...so yeah, I have my little quirks too when it comes to this stuff. The point of the game mostly has to do with story and interaction...some characters come to Avalon as a sanctuary, others are looking for help dealing with out of control powers. There's not a crap-ton of combat, but there are plenty of challenging things still out there. I tend to use a lot of stuff from the epic handbook when I really want to throw a wrench in the works for folks...or we just make up cool stuff and fake it. The point being that no matter how powerful folks are there's always something else out there that's more powerful. So don't worry too much about being too powerful. But your idea of an ability that functions occasionally is a good one. It's always a good story idea to give yourself stuff to grow into over time.

As far as the background info goes, they've given you pretty solid advice and information.
I'm not too keen on the extra crit range stacking with keen on the diamond weapons. It was meant to balance something that isn't particularly heavily used in this setting. And it would really throw a wrench in a lot of other builds already present.
On the other hand I would have no problem with him having some kind of prototype energy weapon along the same vein as a lightsaber type thing and have...

Thank you for your advice Ionora, I will avoid all magical weapons for now, because his backstory doesnt have any reason for him to have them.

the Prototype sabre-spear... could it be collapsable in order for him to be in a covert operation?

say... six inches long and when a button is pushed, it spirals out into a six foot long pole, the pieces locking together to make a light but sturdy polearm, and then a slight humm as a glowing (insert color here) blade extends from the end?

Naginata does 1d8 slashing... so 1d8+2d6 (damage type... force? not heat for sure) with a 19-20 crit?


Sounds like fun little toy can Mel play with that polearm weapon thingy?

I promise not to break it (in front of you)

I can use my sonic wand on it.... make it better. or worse depending on how much Arthur messes with Mel's "fix-it" wand


Beam weapons typically deal plasma damage, half electric and half fire.


In Dragonstar Laser is Fire damage while Ion weapons are electric. Plasma is somewhere in the middle as Icehawk said. Definitely not force damage.

Since it's pretty much "rule of cool" here, a collapsible energy weapon polearm would be fine, though to be completely honest it will likely not see overmuch use.


FireclawDrake wrote:

In Dragonstar Laser is Fire damage while Ion weapons are electric. Plasma is somewhere in the middle as Icehawk said. Definitely not force damage.

Since it's pretty much "rule of cool" here, a collapsible energy weapon polearm would be fine, though to be completely honest it will likely not see overmuch use.

I am a tactical leader anyway,

If it makes it all energy damage, forget that, I'd rather have a 'vibration' weapon.
it has two blades approximately a milimeter apart... that move up and down barely perceptably, causing same damage, but all slashing

Better?


Master Dungeoneer wrote:
FireclawDrake wrote:

In Dragonstar Laser is Fire damage while Ion weapons are electric. Plasma is somewhere in the middle as Icehawk said. Definitely not force damage.

Since it's pretty much "rule of cool" here, a collapsible energy weapon polearm would be fine, though to be completely honest it will likely not see overmuch use.

I am a tactical leader anyway,

If it makes it all energy damage, forget that, I'd rather have a 'vibration' weapon.
it has two blades approximately a milimeter apart... that move up and down barely perceptably, causing same damage, but all slashing

Better?

O.o

This idea. Is awesomeness. I soooo wish I had it first!

Dark Archive

I do something similar, my default damage type is bludgeoning


Could also go with the monomolecular edge.


Kryzbyn wrote:

Could also go with the monomolecular edge.

Does the empire have the know-how and the unobtainium to craft that without it being fragile/instantly dull?

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