
baldwin the merciful |

RD 5: Drow
The Drow cleric considers the situation, most of her casting unavailable to her, she taps Desmond and motions to the tunnel where the fighter went down, then motions with her hand to show talking. She moves that way. Likewise she steps out of Felic aura of goodness - for the principle of it.
MA: W:-3

baldwin the merciful |

RD 5: update
Grung - plugs tunnel hits with axe
underclerics - spell cast
yellow ground troops - missed Des, moved across stones
Torbitz - acted
red archers - shot meath'd
Meathead - pummeled archer
Feli - moves
Des - Killed goblin.
Drow Allies - moved
Purbok -
Malcolm -
Karnog - moves near malcolm swings and missed
Kalim - tried to cast spell but failed with verbal component
*Felicitias you realize your voice can't penetrate the silence, so I had you follow the drow and Kalim into the side tunnel.
**Basically any spell with "V" component will be wasted in the silence spell's zone.

Karnog Kegmeister |

Mephits :
Both fly over to aid Malcolm & Karnog in killing the goblins.
1d20 + 5 ⇒ (3) + 5 = 8 aid for AC Karnog
1d20 + 5 ⇒ (8) + 5 = 13 aid for AC Malcolm

baldwin the merciful |

Grung if you have combat reflexes you can take up to 8 separate AOO as Purbok's troops flood into the room. Otherwise take one AOO for the first guy moving through a threatened area.
Grung is standing near the breach in the wall when the troops begin to pour into the room, three move by Grung to confront with Desmond. The reinforcements overrunning your positions.
Attacks on Grung:
Goblin troops (blue)
U: -9 flank
short sword, bless, bull, flank: 1d20 + 9 + 1 + 2 + 2 ⇒ (8) + 9 + 1 + 2 + 2 = 22;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8
S:-9 flank (teal)
long sword, bless, bull, flank: 1d20 + 9 + 1 + 2 ⇒ (14) + 9 + 1 + 2 = 26;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13
S:-8 flank (teal)
long sword, bless, bull: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10
T: -8 (blue)
short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (14) + 9 + 1 + 2 = 26;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 = 7
U: -8 (blue)
short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (6) + 9 + 1 + 2 = 18;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8
I don't believe any on the attacks hit Grung.
---------
Three broke into the cave to confront Desmond.
W:-8(blue)
short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (4) + 9 + 1 + 2 = 16;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 = 7
W:-7 (blue)
short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (16) + 9 + 1 + 2 = 28;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8
the blade punches into Desmond's side
W:-6 (Teal)
long sword, bless, bull: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (8) + 5 + 2 + 2 = 17
I believe two of the three attacks hit Desmond for 8 HP

Malcolm Cavendish |

Round 5, Divine Bond (9 Minutes), Power Attack, Haste AC: 22, aided ac=24
Malcolm attacks the enemies in A-8 with his first swing, then the enemy in A-9 with his 2nd attack and his hasted attack.
BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (7) + 17 + 1 + 2 - 3 = 24
BS Dam: 1d10 + 7 + 9 + 2 ⇒ (2) + 7 + 9 + 2 = 20
BS Att 2: 1d20 + 12 + 1 + 2 - 3 ⇒ (6) + 12 + 1 + 2 - 3 = 18
BS Dam 2: 1d10 + 7 + 9 + 2 ⇒ (3) + 7 + 9 + 2 = 21
Haste BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (6) + 17 + 1 + 2 - 3 = 23
Haste BS Dam: 1d10 + 7 + 9 + 2 ⇒ (3) + 7 + 9 + 2 = 21

Grungsdi |

Melee
Croaker: 1d20 + 17 + 1 - 3 ⇒ (13) + 17 + 1 - 3 = 28 for 1d10 + 8 + 7 ⇒ (3) + 8 + 7 = 18

baldwin the merciful |

Grungsdi |

I was so sad about that. That would have been so epic
Croaker: 1d20 + 17 + 1 - 3 ⇒ (9) + 17 + 1 - 3 = 24 for 1d10 + 8 + 7 ⇒ (4) + 8 + 7 = 19
Croaker: 1d20 + 12 + 1 - 3 ⇒ (16) + 12 + 1 - 3 = 26 for 1d10 + 8 + 7 ⇒ (4) + 8 + 7 = 19
Croaker: 1d20 + 17 + 1 - 3 ⇒ (6) + 17 + 1 - 3 = 21 for 1d10 + 8 + 7 ⇒ (7) + 8 + 7 = 22
one more round sickened i believe

baldwin the merciful |

RD 6: yellow troops in the south
The troop that slipped off the stone climbs back up and moves along to join the fray.
acro: 1d20 + 2 ⇒ (14) + 2 = 16
One steps closer and attacks malcolm while the other swings a a Karnog.
Malcolm:
short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (2) + 9 + 1 + 2 = 14;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 = 7
karnog:
short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (13) + 9 + 1 + 2 = 25;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9
Both of the attacks fall short of hitting their intended target.

baldwin the merciful |

RD 6: Archer
shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (10) + 8 + 2 + 1 = 21;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 + 2 = 9
Meath'd then kills the archer.
------
RD 6
Grung - kills one, injuries another
underclerics - cast spell
yellow ground troops - attacked but missed
Torbitz - acted
red archers - shoots at Meath'd
Meathead - kills archer
Feli -
Des -
Drow Allies -
Purbok -
Malcolm -
Karnog -
Kalim

Drow, female NPC |

RD 6 Drow allies
Felicitas and Kalim you don't see the fighter drow but there is a trail of blood going down a steep winding tunnel. The cleric looks at you and shrugs, "I've have to find him, he's not a runner, and the smart gold is on saving your hides and pulling back. I used my only dispel earlier, so that silence is there unless you can break it."

Karnog Kegmeister |

1d20 + 15 ⇒ (2) + 15 = 17 perception
Karnog 5'steps to AA -11 and attempts to dispel the silence spell.
1d20 + 9 ⇒ (15) + 9 = 24 dispel magic
Mephits full attack the goblin that attacked Karnog.
1d20 + 5 ⇒ (10) + 5 = 15 to hit, 1d3 + 1 ⇒ (1) + 1 = 2 damage
1d20 + 5 ⇒ (18) + 5 = 23 to hit, 1d3 + 1 ⇒ (3) + 1 = 4 damage
1d20 + 5 ⇒ (19) + 5 = 24 to hit, 1d3 + 1 ⇒ (2) + 1 = 3 damage
1d20 + 5 ⇒ (17) + 5 = 22 to hit, 1d3 + 1 ⇒ (3) + 1 = 4 damage

baldwin the merciful |

Grung is faced with fierce battle, pretty much on his own, so he doesn't see much other than what is right in front of him.
You notice Torbitz has not been around, you believe he has vacated the battlefield. If he has left, you are fairly confident that more waves of fresh troops and casters will emerge waging a battle of attrition on your group. ultimately, you'll exhaust your healing and spells.

Desmond Aeros |

Desmond flips into the fray, cutting down the enemies.
Acrobatics: 1d20 + 22 ⇒ (13) + 22 = 35
Attack: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22
Damage: 1d6 + 2 + 5d6 ⇒ (2) + 2 + (1, 6, 3, 1, 1) = 16
Moving to AB-8 and attacking the enemy at AB-9.

baldwin the merciful |

Desmond flips into the fray, cutting down the enemies.
[dice=Acrobatics]1d20+22
[dice=Attack]1d20+16+2
[dice=Damage]1d6+2+5d6Moving to AB-8 and attacking the enemy at AB-9.
Huh? You have three enemies attacking you and you are moving away to attack another enemy fighting Malcolm? That would let three enemy flank Grung, or Malcolm and Karnog, or moving down the tunnel to get yoru casters.

Felicitas Sweetfingers |

Waving a spell Felicitas Shouts words so evil to discourage the new group before preparing to evacute.
Intimidate: 1d20 + 20 ⇒ (8) + 20 = 28 Blistering invective

baldwin the merciful |

Although the opponents inside the silence spell can not hear what bard is chanting they do not there is fiery result with her spell.
blue: 1d20 + 3 + 6 ⇒ (8) + 3 + 6 = 17
teal: 1d20 + 3 + 6 ⇒ (14) + 3 + 6 = 23
This spell would work since the opponents can't hear your tirade but I don't want to have you recon right now, so I'll let happen but they will have +6 on their reflex save.

Karnog Kegmeister |

I think I'll risk the AoO

Karnog Kegmeister |

Of course.
Concentration check DC 22: 1d20 + 14 ⇒ (6) + 14 = 20

baldwin the merciful |

RD 6: Purbok's troops
On Desmond:
The cavern is deathly silent as the steel clashes soundlessly.
W:-8 ft foot steps to flank now at X:-8
Goblin troops (yellow)
short sword, bless, bull, flank: 1d20 + 9 + 1 + 2 + 2 ⇒ (15) + 9 + 1 + 2 + 2 = 29;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 = 7
W:-7 5 ft step to X:-6 to flank
Goblin troops (yellow)
short sword, bless, bull, flank, shaken: 1d20 + 9 + 1 + 2 + 2 - 2 ⇒ (3) + 9 + 1 + 2 + 2 - 2 = 15;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10
The troop leader attacks Desmond,
Hobgoblin LT (teal)
long sword, bless, bull, shaken-2: 1d20 + 9 + 1 + 2 - 2 ⇒ (20) + 9 + 1 + 2 - 2 = 30;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11
confirming Crit:
Hobgoblin LT (teal)
long sword, bless, bull, shaken-2: 1d20 + 9 + 1 + 2 - 2 ⇒ (9) + 9 + 1 + 2 - 2 = 19;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14
Desmond takes 18 Hp of damage.
-------
Meanwhile the leaders move inot the cavern form the north.
Grung you get an Aoo.
S:-9 flank
Hobgoblin LT (teal)
long sword, bless, bull, flank: 1d20 + 9 + 1 + 2 + 2 ⇒ (4) + 9 + 1 + 2 + 2 = 18;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (7) + 5 + 2 + 2 = 16
U:-9
Hobgoblin LT (teal)
long sword, bless, bull, flank: 1d20 + 9 + 1 + 2 + 2 ⇒ (8) + 9 + 1 + 2 + 2 = 22;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14
U:-8
Hobgoblin LT (teal)
long sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (20) + 9 + 1 + 2 = 32;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13
T:-8
Hobgoblin LT (teal)
long sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (14) + 9 + 1 + 2 = 26;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (6) + 5 + 2 + 2 = 15
I think the 32 is the only one that hits for 13 Hp damage
Purbock:
The hoblgolbin leader Purbok steps into the opening and send forth he appears to be laughing maniacally calling on the power of orcus as he slashes with his long sword at Grung.
long sword, bless, bull, DF: 1d20 + 19 + 1 + 2 + 1 ⇒ (1) + 19 + 1 + 2 + 1 = 24;damage ,bull, DF, smite: 1d8 + 9 + 2 + 1 + 1 ⇒ (8) + 9 + 2 + 1 + 1 = 21
dex: 1d20 + 3 ⇒ (6) + 3 = 9
his sword slips from his grasp!!!!
You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Grungsdi |

Croaker: 1d20 + 17 - 3 + 1 + 1 ⇒ (10) + 17 - 3 + 1 + 1 = 26 for 1d10 + 8 + 7 ⇒ (7) + 8 + 7 = 22
Grung grins at the priest as he drops his blade, he mouths
YOU'RE MINE! well he says it but in the silence...

Grungsdi |

I know. Sad about that but I was responding to him dropping his blade

Malcolm Cavendish |

Round 6, Divine Bond (9 Minutes), Power Attack, Haste AC: 22
Malcolm attacks the enemies in AA-9 with his first swing, then the enemy in AA-10 with his 2nd attack and his hasted attack.
BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (16) + 17 + 1 + 2 - 3 = 33
BS Dam: 1d10 + 7 + 9 + 2 ⇒ (6) + 7 + 9 + 2 = 24
BS Att2: 1d20 + 12 + 1 + 2 - 3 ⇒ (8) + 12 + 1 + 2 - 3 = 20
BS Dam2: 1d10 + 7 + 9 + 2 ⇒ (9) + 7 + 9 + 2 = 27
Haste BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (18) + 17 + 1 + 2 - 3 = 35
Haste BS Dam: 1d10 + 7 + 9 + 2 ⇒ (1) + 7 + 9 + 2 = 19
Confirm Haste BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (5) + 17 + 1 + 2 - 3 = 22
Add'l Haste BS Dam: 1d10 + 7 + 9 + 2 ⇒ (1) + 7 + 9 + 2 = 19

Kalim Gudlavaletti |

perception: 1d20 + 2 ⇒ (3) + 2 = 5rta scorching ray: 1d20 + 8 ⇒ (16) + 8 = 24damage: 4d6 ⇒ (2, 3, 4, 1) = 10second ray: 1d20 + 8 ⇒ (10) + 8 = 18damage: 4d6 ⇒ (4, 3, 1, 6) = 14
Trying to find Tribitz but failing, Kalim fires two scorching rays at the foe in front of him. "Doesn't matter how many there are. We can kill them all."

baldwin the merciful |

Malcolms first attack hits AA:-9, but his second attack missed. The goblin is still up after the first strike. Malcolm already committed to reverse cut the second adversary near Karnog and he hacks that one down that was previously wounded from the Mephit attacks.
Kalim while in the tunnel doesn't see much other than the drow cleric fleeing in search f her companion. But he calls forth the a ray that hits one of the leaders. the three scorching bolts hit home and the hobgoblin totters before falling down.

baldwin the merciful |

Karnog Kegmeister |

1d20 + 15 ⇒ (7) + 15 = 22 perception

Grungsdi |

Gurung starts his attack on the leader that dropped his blade
Croaker: 1d20 + 17 - 3 + 1 + 1 ⇒ (12) + 17 - 3 + 1 + 1 = 28 for 1d10 + 8 + 7 ⇒ (2) + 8 + 7 = 17
Croaker: 1d20 + 12 - 3 + 1 + 1 ⇒ (9) + 12 - 3 + 1 + 1 = 20 for 1d10 + 8 + 7 ⇒ (3) + 8 + 7 = 18
Croaker: 1d20 + 17 - 3 + 1 + 1 ⇒ (16) + 17 - 3 + 1 + 1 = 32 for 1d10 + 8 + 7 ⇒ (7) + 8 + 7 = 22
sickened now over

Grungsdi |

LN is where I finally landed I think. I never mae a decision but that seems right to me. But if you want to take the AC bonus for this fight since I never actually said that is fine