Ogre Battle: The Ovis Rebellion (Inactive)

Game Master Darkfire142

The Lodissian empire has occupied the Island of Ovis. But there are some that seek to liberate the island from their control. The Ovis Liberation Front is on the move and is looking to one day see Ovis free from the Lodissians and once again chose its own destiny in the world. Now destiny has called a chosen few to stand up for freedom. Will you be among their number?


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HP 9/9 AC 16 F+3/R+0/W+6 Human Female Cleric 1

Nor Have I spent any divine powers. Wake me when you tire Tarias and I will watch. With that Astrid says her nightly prayers to the Storm Maiden and lays down to rest.

Sovereign Court

Male Human ~Ovis Native~ Dragon Tamer 1

Haar runs a hand gently over Delphyene's scales. Scratching her weak points and smiling at her twitching and low growl in response. "It's a very fulfilling duty, like any other that involves training and teaching others. Besides she makes great company as do all of you." With that he does his watch duty with Delphyene curled up alongside him. He paces around the camp quietly, keeping the small fire lit and at his back to preserve his night vision. When it's time he gently wakes Tarias and tries to atch a few hours of sleep .

Perception Haar: 1d20 + 4 ⇒ (19) + 4 = 23

Perception Delphyene - Darkvision and Scent: 1d20 + 7 ⇒ (11) + 7 = 18


CG Male Human Wizard 1 | HP: 8/8 | AC: 12 T: 12 FF: 10 | CMD: 12 FF: 10 | F: +1 R: +2 W: +2 | Init: +2 Perc: +2 (Alertness from Familiar)
Skills:
Bluff +4, Craft (alchemy) +9, Diplomacy +12 (+9 if Pyrice is over 1mi away), Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (nature) +9, Knowledge (planes) +9, Spellcraft +9
Spells:
(CL 1st; concentration +6): 1st— [ ] grease [S] (DC 18), [ ] mage armor, [ ] mud ball (DC 18), [ ] sleep (DC 16) 0th (at will)—acid splash, detect magic, light

Tarias takes his turn at watch, ready to parley or hurl acid, whichever the case may be. When his turn is complete, he rouses Astrid and gets a bit more sleep.

Perception: 1d20 + 2 ⇒ (20) + 2 = 22


Male Human Death Mage 1 | HP 7/9 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +6 | Sense Motive +1 | Spellcraft +5 | Concentration +6

"Well let's get moving."

Narkus will get all the undead ready to move and then he will begin to get out of this wonderful forest.

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Sounds good. But first, does anyone have any healing ability? Our new friends cut me up good before they became friendly.

Silver Crusade

The progress through the forest is frightening as at night you have a feeling of someone walking on your grave. There is odd crunches and noises abound but you move swiftly and eventually are able to outdistance that dastardly forest before any more undead close in on you. As for the undead under your control, they follow you listlessly bound by the Necromantic magic. This is very unsettling to have the slime covered skeletons and zombies staring at you as you make camp for the night.

As for the other group with the aid of the wizard you're able to find where your reinforcements are. You spot them around a campsite in the trees. They consist of four men and one woman. Two of the men are dressed in leather armor and armed with crossbows and daggers. Two are dressed studded leather armor with light shields and long swords. The last is a woman dressed in a blue robe with a staff with blue colored hair with a powerful force of personalty about her. As you approach they give you a wary look, seeing you're not Lodissian but still not completely sure of your affiliations.

Sovereign Court

Male Human ~Ovis Native~ Dragon Tamer 1

Haar spreads his hands in an open nonthreatening way as he speaks. "I see Heldon didn't allow you any horses either. At least he gave me this washcloth." Delphyene wrinkles her nose in distaste as he indicates the headband jokingly before he continues. "This is Sage Tarias, Lady Astrid, my companion Delphyene..." The small silver dragon nods her head just before he bows ever so slightly. ... and I am Haar.:"

Delphyene snorts. "The smelly Brigand..."

Haar shushes her quietly but smiles ever so slightly at her continued hatred for his disguise.

Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20


CG Male Human Wizard 1 | HP: 8/8 | AC: 12 T: 12 FF: 10 | CMD: 12 FF: 10 | F: +1 R: +2 W: +2 | Init: +2 Perc: +2 (Alertness from Familiar)
Skills:
Bluff +4, Craft (alchemy) +9, Diplomacy +12 (+9 if Pyrice is over 1mi away), Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (nature) +9, Knowledge (planes) +9, Spellcraft +9
Spells:
(CL 1st; concentration +6): 1st— [ ] grease [S] (DC 18), [ ] mage armor, [ ] mud ball (DC 18), [ ] sleep (DC 16) 0th (at will)—acid splash, detect magic, light

"Indeed, greetings friends, I am Tarias Malasir, pupil of Barsin the Hermit, world traveler, and native of Ovis." Tarias says, magnanimous as always. "We've traveled the last few days from Blete to assist with the acquisition of a certain shipment."

Diplomacy: 1d20 + 12 ⇒ (10) + 12 = 22


HP 9/9 AC 16 F+3/R+0/W+6 Human Female Cleric 1

Can we get a time line sync? Is the 2nd group just now joining the 1st group? Is this after we rest for the night or before?

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

I believe we're still separated.

Sovereign Court

Male Human ~Ovis Native~ Dragon Tamer 1

This is after the first night we're still separated we're meeting up with the four individuals who have come to help us with the cause. Fellow resistance fighters if im correct.

Silver Crusade

One of the warrior men speak up and says, "I'm Titus, a loyal servant of the resistance. Yes, we've been advised about this shipment and have been assigned to assist you."

He gestures pointing to the other warrior, "This is my brother Lucas, he is here to fight by my side."

He then gestures to the two rogues, "This is Cade and Wedge, skilled scouts in the service of the resistance."

He then gestures to the blue haired woman, "And this is Shal, a sorceress blessed with the power of Gruza. She recently joined our group."

He says, "We are here to assist you with the task to claim the weapon shipment but it appears that the opposition may be more difficult than we first anticipated. Cade and Wedge gathered some more recent intelligence on the shipment and learned that along with an experienced group of guards they are also being accompanied by a templar of the Radiant Cross. This could make our task far more difficult"


CG Male Human Wizard 1 | HP: 8/8 | AC: 12 T: 12 FF: 10 | CMD: 12 FF: 10 | F: +1 R: +2 W: +2 | Init: +2 Perc: +2 (Alertness from Familiar)
Skills:
Bluff +4, Craft (alchemy) +9, Diplomacy +12 (+9 if Pyrice is over 1mi away), Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (nature) +9, Knowledge (planes) +9, Spellcraft +9
Spells:
(CL 1st; concentration +6): 1st— [ ] grease [S] (DC 18), [ ] mage armor, [ ] mud ball (DC 18), [ ] sleep (DC 16) 0th (at will)—acid splash, detect magic, light

"Well met, all. Another group of our allies should be along within a day or so, with even more reinforcements."

Sovereign Court

Male Human ~Ovis Native~ Dragon Tamer 1

Haar looked to Tarias and grimaced at the thought of these reinforcements. The news of the Templar being a part of the shipment was also concerning as well. Delphyene tensed acrossed his shoulders as she sensed his mood, he turned to look at their new companion's as he asked. "Do we have any information on who this Templar is?"

Silver Crusade

To Haar's question, Titus gives a glance to Cade and nods. Cade says, "It was some woman dressed in red with one of those cross-helmets. She seemed to have two well armored warriors armed with Halberds at her side and the other soldiers seemed to fear her. She had a holy symbol of the Blazing Sun hanging on her neck. Real dangerous looking."


HP 9/9 AC 16 F+3/R+0/W+6 Human Female Cleric 1

Her presence here guarding a simple shipment bothers me, but our goal is unchanged. The resistance must have that shipment. Did any of our scouts get a good lay of the land? Mayhap we can use the land in our favor?

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Let us make haste, friends (and friends of Narkus), and meet up with the rest of our mission. I'm anxious to get some healing and complete our mission so I can go back to getting hateful glares from waitresses instead of skeletons, Ezekias says with an expansive gesture and a wide grin.


Male Human Death Mage 1 | HP 7/9 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +6 | Sense Motive +1 | Spellcraft +5 | Concentration +6

"My friends at least won't steal your coin, so be grateful for that."

Narkus now spends most of his time with the dead rather than the living companions.

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

A small price to pay, Ezekias says with a grin, for angry waitresses frequently get considerably more friendly as the night wears on.

An odd duck, that one, spending time with creeping bones and rotting flesh which would clearly relish the idea of ripping him to shreds the moment he ceases exerting control over them.

He glances meaningfully at Narkus.

Just how long can you control them, my friend? Will there be any warning when they break the bonds of your control?

Sovereign Court

Male Human ~Ovis Native~ Dragon Tamer 1

Haar considered the responses he received and then shrugged his shoulders as he responded bluntly. "If she is so dangerous we focus our efforts in killing her and her troops first." Delphyene looked at Haar for a moment, the coldness in his voice surprised her. "Seriously, do you want this mission to succeed? If not then go home now." He was being stern but this was a serious mission they were on, they could ill afford to hesitate just because of a few extra enemy fighters.

Haar/Delphyene:

:Calm down Haar... Revenge won't...:

:Revenge? This isn't about that at all. I've given more then any other Delphyene, I won't lose again. This is War, soldiers die and we can ill afford to hesitate during the first strike. Or it will set the tone for the rest of the revolution. Which will die in it's infancy because we were too cowardly to act...:

diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21

Considering it was settled he pressed forward. "With our extra reinforcements we can still proceed as planned. Your group is attacking the rear correct? And we are striking from the front. Our extras can pin them in from the side. A Pincer Assualt if you will, except the will have one flank open. I say we let the extra's draw their attention and focus our initial strikes on the officers and more dangerous targets."


Male Human Death Mage 1 | HP 7/9 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +6 | Sense Motive +1 | Spellcraft +5 | Concentration +6

"They will be under my control for 24 hours. I only need 8 hours of rest before I can do my control again, so I will just refresh the control after we sleep tonight. The only two we have to worry about are the zombies since they almost resisted my control."

Silver Crusade

The recruits listen to Haar's speech and Titus responds, "I know what is at stake Haar and we are loyal to the revolution. Each of us have suffered at the hands of the Lodissians and will gladly do our part to bring their occupation to and end. You shall have our aid in this endeavor, despite the odds against us. As for your plan, it seems solid, we shall take up the rear and draw the attention of the troops, hopefully leaving the officers ready to strike by your forces."

Sovereign Court

Male Human ~Ovis Native~ Dragon Tamer 1

Haar nods at Titus. "Remember we have to let the reinforcements hit first. We're going to strike after they are committed to facing them. Take them by surprise and plow them under. However, if things turn grim, regroup with us or fall back. I don't want lives lost for no reason." Now they had to play the waiting game. Which Haar didn't like, they needed to find ways to trap the roadway or alchemical goods...


CG Male Human Wizard 1 | HP: 8/8 | AC: 12 T: 12 FF: 10 | CMD: 12 FF: 10 | F: +1 R: +2 W: +2 | Init: +2 Perc: +2 (Alertness from Familiar)
Skills:
Bluff +4, Craft (alchemy) +9, Diplomacy +12 (+9 if Pyrice is over 1mi away), Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (nature) +9, Knowledge (planes) +9, Spellcraft +9
Spells:
(CL 1st; concentration +6): 1st— [ ] grease [S] (DC 18), [ ] mage armor, [ ] mud ball (DC 18), [ ] sleep (DC 16) 0th (at will)—acid splash, detect magic, light

"That is a sound plan, Haar." Tarias says, smiling. "At least for as well as I know of such things."


HP 9/9 AC 16 F+3/R+0/W+6 Human Female Cleric 1

Does anyone know a way to turn the odds further? Now is the time to speak up? Traps or tricks? My magic is focused on blessing so let me grant our allies a boon before sending them into battle, each bit helps.

Sovereign Court

Male Human ~Ovis Native~ Dragon Tamer 1

Haar considered for a long moment. He had thought of traps but then it would be too obvious, they were trying to make it appear as if undead overran the caravan. If a well used road had traps on it they would just as likely harm travelers as they would the soldiers coming their way. "If we had a horse I would say setup a spear trap and kill the lead horse. But this can be accomplished with an archer just as easily. Then they couldn't gain momentum, they'd be forced to abandon the wagons or fight. however Without a replacement, killing the lead horse would be problematic." He shrugged his shoulders at a lose as to what tactic could further their odds, they had to rely on Narkus's ability to control the dead.

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

@Zaitherin, have our two groups met up again yet? If not, is there anything we need to do? AFAIK we are traveling to the rendezvous point as fast as is reasonably possible.

Sovereign Court

Male Human ~Ovis Native~ Dragon Tamer 1

We can continue to talk strategy as the days progress forward, we are a few days ahead of schdule. :)


Male Human Death Mage 1 | HP 7/9 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +6 | Sense Motive +1 | Spellcraft +5 | Concentration +6

"Hey Ezekias have you ever killed a person in cold blood? Same question for you Masha."

Narkus doesn't look at either of them while he continues walking with his undead entourage.

Narkus is keeping his undead army under his control by refreshing the control undead every day that they travel.

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Neither in cold blood nor hot blood have I taken life.

But if you doubt my valor, we can always compare battle wounds.

Silver Crusade

Well we've had some banter lets get onto the next part of the game.

The group with their undead minions have a very unsettling night as the controlled undead stare blankly at you having no clear orders on their operations. The next day they pack up and begin to head out to the meeting point. The other group waits at the campsite for the others to catch up and by midday both groups have rejoined one another. (I assume Narkus recasts his spells to keep the undead under his thumb)

Still tensions run high as you as you see your colleges being followed by a force of undead. Indeed lets make a roll.

General Will Save: 1d20 + 2 ⇒ (15) + 2 = 17

The NPCs resists the urge to fire their ranged weapons or unleash magical spells at the skeletons and zombies but are visibly unsettled seeing these creatures.

Titus says to those under his command, "Hold friends. We have been advised that this might occur. We must follow the orders we have been given."

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

I can vouch for my friend Narkus's control over these...creatures. I have slept under their hateful glare several nights without harm. Now, let us prepare our welcoming party for those Lodissian bastards.

Have we healed at all in our travels? I probably need to beg for cleric assistance, but I'm not sure how much flattery to use. :-)

Sovereign Court

Male Human ~Ovis Native~ Dragon Tamer 1

You gain your 1 hp per character level per day through natural healing. So your up 1 hp since you slept one night. :)

Haar nods to his companions and then to Titus. "Apologies for not warning you. But these are the reinforcements, hence why we send them in first."

Seeing Ezekias's battered state Haar grimaces. "How many had to be destroyed to succeed?"

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Ezekias looks sheepish. Actually, none. They did this while we were attempting to recruit them.

My dear Astrid, would you perchance have a spell handy to heal us up before we face the Lodissian caravan?

Sovereign Court

Male Human ~Ovis Native~ Dragon Tamer 1

Delphyene glares at Haar who turns away, resting his chin in hand as he says. "I'm not quite sure how to respond to that. I'm glad you all survived the ordeal."

He chuckles quietly as Delphyene whips him we her tail, smacking him in the cheek. "Don't laugh. You could heal him too you know..."

Haar stroked the underside of Delphyenes chin. "Sure could but I don't think he wants me to."

Delphyene huffs, blowing a frosty breath at Haar's face as she mutters. "Males..." She sighs and shakes her head.

I believe we have a day and a half as only one day should have passed so far and the operation was beginning in 2-3 days. Or am I getting the time mixed up?


Male Human Death Mage 1 | HP 7/9 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +6 | Sense Motive +1 | Spellcraft +5 | Concentration +6

"Quite easy. We survived that ordeal because I was leading them into battle, and as soon as one of the skeletons got close I took it over. The terrain also helped us out immensely."

Narkus stands within the ranks of the undead glaring out at all the other resistance fighters who seemed trigger happy.

"They are more disciplined than you trigger happy men are, so keep quiet, and be happy about it."


CG Male Human Wizard 1 | HP: 8/8 | AC: 12 T: 12 FF: 10 | CMD: 12 FF: 10 | F: +1 R: +2 W: +2 | Init: +2 Perc: +2 (Alertness from Familiar)
Skills:
Bluff +4, Craft (alchemy) +9, Diplomacy +12 (+9 if Pyrice is over 1mi away), Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (nature) +9, Knowledge (planes) +9, Spellcraft +9
Spells:
(CL 1st; concentration +6): 1st— [ ] grease [S] (DC 18), [ ] mage armor, [ ] mud ball (DC 18), [ ] sleep (DC 16) 0th (at will)—acid splash, detect magic, light

"Narkus, there is no need to be rude to fellow members of the resistance," Tarias says, attempting to mediate the situation. "We have the same purpose here, regardless of the methods."


HP 9/9 AC 16 F+3/R+0/W+6 Human Female Cleric 1

It is good to finally see some reinforcements at long last. I see we fodder has arrived as well. I trust you ran into no trouble?


HP 9/9 AC 16 F+3/R+0/W+6 Human Female Cleric 1

Of course sir. My Lady of Storms has seen fit to grant me such powers. Let me see what I can do.

Astrid lays her hand upon Ezekias. After uttering a quick prayer her hand glows softly.

1d8 + 1 ⇒ (6) + 1 = 7

How do you feel?

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Ezekias flexes his arms. Ah, much better. Still have a few nicks & scratches, but much better.

He smiles his most engaging smile. Your touch truly works magic, my dear. Dare I hope to get injured again in valiant battle to feel it once more?

Sovereign Court

Male Human ~Ovis Native~ Dragon Tamer 1

Narkus's tone made Haar raid an eyebrow in surprise but he wasn't surprised that this moment of power was going to the dark mages head. Tarias comment allowed him to remain quiet and Ezekials speech to Astrid made him crack a small smile. They were an interesting bunch to say the least.

"It is good you all arrived! So I will fill you in on what we learned so far..."

Reiterate what was discussed above. ;)


HP 9/9 AC 16 F+3/R+0/W+6 Human Female Cleric 1

Should your wounds need attention in the future I am sure my Mistress can see fit the aid you once again. Astrid replies to the over tones coming her way.

Perhaps. . . She finishes with a small eyebrow raise before turning back to greater conversation.

Silver Crusade

With everyone gathered and the initial plans made, the group moves on in their travels, making sure they are keeping away from the main roads or prying eyes of Lodissian troops. After another day of travel, the group arrives at the pre-set ambush point. Indeed it is a good place to set an ambush as the area is lightly wooded and there is a good number of trees and foliage to hide behind. All you have to do is wait for your target to arrive.


HP 9/9 AC 16 F+3/R+0/W+6 Human Female Cleric 1

When the enemy arrives, gather round and I will bestow a blessing upon us.

Will be casting Bless on everyone, including the undead, before any combat starts

Sovereign Court

Male Human ~Ovis Native~ Dragon Tamer 1

Haar looks to the others and reiterates their plans. "Well said Astrid. Now everyone. Remember what we discussed, we will let the dead take the brunt of their attention and we will open up with ranged weapons, kill the officers first and then we take out the lower ranks." Looking to his companions. "We need to kill the Templar and her guards, Ezekial I believe you will be key in this. Delphyene and I will focus and keeping as many of them off of you as possible. Do not hesitate, none of them leave the field today. Any questions?"

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

You can count on me, my friend.


CG Male Human Wizard 1 | HP: 8/8 | AC: 12 T: 12 FF: 10 | CMD: 12 FF: 10 | F: +1 R: +2 W: +2 | Init: +2 Perc: +2 (Alertness from Familiar)
Skills:
Bluff +4, Craft (alchemy) +9, Diplomacy +12 (+9 if Pyrice is over 1mi away), Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (nature) +9, Knowledge (planes) +9, Spellcraft +9
Spells:
(CL 1st; concentration +6): 1st— [ ] grease [S] (DC 18), [ ] mage armor, [ ] mud ball (DC 18), [ ] sleep (DC 16) 0th (at will)—acid splash, detect magic, light

"Once we've engaged them fully, I'll use my magic to keep their forces from being able to coordinate a counter attack."


HP 9/9 AC 16 F+3/R+0/W+6 Human Female Cleric 1

Sadly most of my spells are to aid allies but I will find a way to make myself useful, have no doubt.


Male Human Death Mage 1 | HP 7/9 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +6 | Sense Motive +1 | Spellcraft +5 | Concentration +6

"I'll sit back and support as well."

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

I shall need to be fairly close to my target in order for my Magicks to be effective. I'll need to scout the area for a good hiding spot.

He winks at Astrid. Astrid, perhaps you'd like to join me?

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Sovereign Court

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Ogre Battle: The Ovis Rebellion

The Island of Ovis is under brutal occupation by the Holy Lodissian Empire. While there was a time where there was some atonomy given to the rulers of the island, the chaos of the Shathar insident left the island in disarray and was ample justification for the Lodis empire to annex the entire island into their Empire. The order of the Sacred Flame, the militant branch of the Holy Lodissian Empire have brutally supressed the local religions and indotrinate the populace in worshiping their god Filarhh above all others. Other that this, the Lodissians are seeking to also destroy aspects of Ovis culture to better make the people of this island ideal citizens of the Empire. They have also lead a brutal campaign against the Demihumans of the isle slaying hawkmen, faries, mermaids and other creatures no matter their affliations.

Some however still seek to resist the Lodissian empire and liberate the island from their control. The Ovis Liberation Front is on the move and is looking to one day see Ovis free from the Lodissians and once again chose its own destiny in the world. Now destiny has called a chosen few to stand up for freedom. Will you be among their number?

Game Description:

This game is based in the world of the Ogre Battle series, some time after the events of the video games. It is a world with a lot of human drama and while there is monsters, angels, demons and demihumans, human conflict is the most prevalent aspect. As this is generally a human drama, player characters should consider playing humans. I may with a good backstory allow a Hawkman or a Mermaid in the game but I would rather have most, if not all the PC's in the game be human. There are no elves, dwarfs, halflings, gnomes and half-elves in this setting. Half-Orcs do exist in small numbers (as there is Orcs) but are not preferred as player characters.

For classes, all the Pathfinder Classes can be represented in this setting. There are also firearms (thus the Gunslinger class is allowed) but firearms rare and highly expensive. Most are imported and few have the means or the ability to craft them. For Wizards, most wizards of this world are either Generalists or adherents to one of the Elemental schools of magic although I will allow traditional schools as well. Witches are commonplace although somewhat distrusted as bewitchers and hurlers of curses. Sorcerers have a smaller list of bloodlines to chose from as there is not as many supernatural elements. The elemental, divine and infernal bloodlines are the most commonly seen, although undead bloodlines have come into being with the growing rise of undead and necromancy.

As for the Gods of this setting they are as follows:

Philaha: The High God, lord of Heaven father of the Gods. (Lawful Good)
Fellana: Goddess of Justice and mother of the Gods (Lawful Good)

From Philaha and Fellana came 7 Daughters who are:

Berthe: Goddess of Earth (Lawful Neutral)
Harnella: Goddess of Air (Chaotic Neutral)
Zoshonel: Goddess of Fire (Chaotic Neutral)
Gruza: Goddess of Water (Chaotic Neutral)
Lyuneram: Goddess of Ice (Lawful Neutral)
Nestharot: Goddess of Lighting (Lawful Neutral)
Ishtalle: Goddess of Light (Lawful Good)

The Dark Gods are:

Diablo: Dark God of Hell, lord of the ogres and known as the God of Destruction. (Chaotic Evil)
Asmodee: Dark God of the Netherworld associated with the element of Darkness (Lawful Evil)
Sentoul: Dark God of deception. (Neutral Evil)
Danika: Queen of the underworld (Lawful Evil)

Other Gods:

Fillarh: The Sun God. The God worshiped by the Holy Lodissian Empire and is seen as the only true God. His existence is in debated by non-Lodissians but he does grant spells to his worshipers although his philosophies are interpreted by the book of the prophet Lodis, who was said to a saint in his service. His alignment is unknown but Lawful Neutral seems to be the closest approximation. Some see him as good, others as evil.

Demigods of the wind (The 4 Sons of Harnella)
Euros (West Wind)
Zepyulos (East Wind)
Notos (South Wind)
Boreas (North Wind)

Character Creation:

Player Characters will be built with a 25 point buy, with an average number of Gold Pieces (Goth) for their class. You should play a human character unless you can come up with a good reason to play a demihuman race. I will come up with racial stats for that race if I am convinced to allow demihumans into the game. All players will start at level 1.

For traits, you may pick one trait from the Pathfinder list of traits.

For your other trait, roll 1d22 to figure out what your tarot aspect is. Every person of the world is born under the influence of one of the 22 Arcana. You will then answer a question based on that Tarot and will be given a powerful trait based on that answer. This could be a stat boost or a spell-like ability of some kind.

Liberty's Edge

Pathfinder Starfinder Roleplaying Game Subscriber

Do you allow anything from 3pp: Like SGG? Namely Dragonrider class?

Sovereign Court

Ah a Dragonrider Class. Well so happens there is a Dragon Tamer Class in the Ogre Battle World so it could work. There are numerous other classes from 3rd party content so I will allow or disallow based on the circumstances. For the Doll Master/Warlock class I might allow a variant of the "Mechamage" class from Thunderscape as they do have the ability to have Doll Golems under their control but also can use arcane magic.

Liberty's Edge

Pathfinder Starfinder Roleplaying Game Subscriber

They have the Machinesmith class I believe on PFSRD, its a really neat class. Their Greatworks allows them to build a weapon, armor, a robotic automaton and a device that produces spell effects. It's for Neoexodus but it's a neat class. Though it can be underpowered at times. :/

I will have to look at thunderscapes and see what you are talking about~ :)

Thanks for letting me know quickly and I will get something presented to you tonight~ I am in alaska, have about 6 hours to go before I am off work~

Edit
Tarot Aspect - Moon?: 1d22 ⇒ 18

Grand Lodge

Presented for consideration, Ezekias Silverthane.

Tarot Aspect: 1d22 ⇒ 21


This sounds awesome. The character I'm presenting here needs to be redone completely but the theme of his back story will remain the same. I don't have time to work on it at the moment. I will try and have it done later tonight or sometime tomorrow.

tarot aspect: 1d22 ⇒ 17

Sovereign Court

Ok lets break down the tarot aspects as you got them.

First of all the cards are numbered 0 to 21, hence a d22

__
For an 18 you got:

The Moon Card

Card Effect: You can use the Darkvision spell 1/day. The caster level is equal to your character level.

Question

You are staring at the full moon the night before a battle. What are you thinking of?

1. The results of the battle
2. Your family
3. Your beautiful lover
___

For a 21 you got:

Judgement

Card Effect: You start with the Toughness feat as a bonus feat.

Question

Fate can be cruel. If you could only save one person from the flames of a battle, who would it be?

1. Your decrepit mother
2. Your beautiful lover
3. Your child

___

For 17 you get the Star

Card Effect: +1 Dexterity

Question

The night before a battle you see several falling stars heading for the east. What do you wish for?

1. Luck for your army
2. Bravery for your army
3. Victory for your army
__


Holy cow, I love those games. Heavily interested. Can I roll for the tarot card before makign the rest of the Pc?

Sovereign Court

Sure you can roll for a Tarot if you like.


3. Victory for my army

Did you come up with these questions yourself?


Tarot: 1d22 ⇒ 17


As in the games, I will let the Tarot and the answer to the question define my Pc.

Grand Lodge

Darkfire142 wrote:

Fate can be cruel. If you could only save one person from the flames of a battle, who would it be?

1. Your decrepit mother
2. Your beautiful lover
3. Your child

Ezekias is torn. How can Fate be so cruel as to ask this question? You want an answer? Fine! I would save my mother.

Now go away. He needs to be alone for a while.

Sovereign Court

No, there is a list of questions Faulkner Barenlands

Anyway your secondary ability is this Faulkner Barenlands

Victorious Strike: You may once per day roll a single damage die twice and take the better result. This may only be done if the attack has the potential to drop a target to 0 or less hit points.

As for Ezekias Silverthane for saving your mother you will have this ability.

Defender of the weak: Once per day you may take the hit of an adjacent ally onto yourself. The attack is instead resolved as though the attack was made against you instead. You get a +2 circumstance bonus to your Armor Class against that attack. This only works for melee attacks, ranged attacks and touch attack spells not for area effects or spells that do not have to roll to hit.

Liberty's Edge

Pathfinder Starfinder Roleplaying Game Subscriber

He had no lover in which to pine.

His family was lost in the beginning of the brutal comflict, a part of himself died the night they left this mortal coil.

All he had now was to hope for the result of the battle.

Working out the character concept, Male Human Dragon Tamer 1 Thus far. Trying to pick a good name. May remake an old alias as I have several just sitting derelict lol.

Sovereign Court

For being a man of forsight towards battle, I shall give you this ability Corerue.

Tactical Foresight: You have a knack for battle strategy. Once per day you can grant an ally within earshot range a +2 bonus to their next attack roll or a +2 armor class against the next attack they receive as a swift action on your turn. This bonus lasts until it is used or the battle comes to an end.


Oh cool. I will give a reason for my answer in my background and also give reasons why I didn't pick the other 2.

Sovereign Court

Ok Nicos, you got the same tarot as Faulkner Barenlands. Here is what you get.

Card Effect: +1 Dexterity

Question

The night before a battle you see several falling stars heading for the east. What do you wish for?

1. Luck for your army
2. Bravery for your army
3. Victory for your army


Bravery.

Sczarni

are there any positions open left?
I would love to play a human ranger and this game is awesome for him
1d22 ⇒ 12


What are the domains of the gods?

Sovereign Court

Ok Nicos, here is your card ability

Courage of battle: Once per day you may reduce the effect of a fear related effect. Shaken is ignored completely and other fear effects are reduced by one step.

Ok Lord Pizzmic that roll gives you Justice as your card

Card Ability: You can cast Align Weapon once per day. This has a caster level equal to your class level.

You are standing in front of a mirror, which shows your best trait. What is shown in the mirror?

Physical strength
Mental strength
Moral strength

Sczarni

Moral strength

Sovereign Court

Here is a breakdown of domains for each god

Philaha: Good, Protection, Glory, Knowledge
Fellana: Good, Law, Nobility, Community

Berthe: Earth, Plant, Animal
Harnella: Air, Travel, Luck
Zoshonel: Fire, War, Strength
Gruza: Water, Charm, Liberation
Lyuneram (Changing to Lawful Neutral): Ice, Magic, Time
Nestharot (Changing to Chaotic Neutral): Weather, Chaos, Rage
Ishtalle: Good, Healing, Repose

Diablo: Evil, Chaos, Destruction, Death
Asmodee: Evil, Darkness, Void
Sentoul: Trickery

Sovereign Court

Ok for Moral Strength I shall give you the following.

Heart of Purity: Your moral code protects you from having your will twisted to evil. Once per day if you fail a saving through against a spell that twists your will (Such as Charm, Dominate or similar effects), you may re-roll the save to resist it.


Hmmm, interesting.

Tarot Roll: 1d22 - 1 ⇒ (17) - 1 = 16

Went ahead and generated the 0 to 21 for you. :)

I haven't played the games, but it sounds like an interesting setup. Might be good to have a character that isn't familiar with what is going on. I'd almost want to play another recently awakened animal to be honest, one possibly inhabited by a spirit of justice, but not sure if that would fit with the world. Otherwise, a human (I so rarely play them). :)


Darkfire142 wrote:

Ok Nicos, here is your card ability

Courage of battle: Once per day you may reduce the effect of a fear related effect. Shaken is ignored completely and other fear effects are reduced by one step.

What kind of action is this?


And this would be my character if the DM have no problem with it. (Still working on the details)

Sovereign Court

No action for Courage of battle. You just declare you're using it.

Sovereign Court

Ok 16 on the die roll is The Tower

Card Effect: +1 Constitution

In the country which you rule, a cult has started a rebellion. What do you do?

1. Send your followers
2. Send your army
3. Abdicate your throne

Liberty's Edge

Pathfinder Starfinder Roleplaying Game Subscriber

Oh sounds fun Darkfire. :)

Character coming shortly!


There would be regional traits? I am interestend in taking extra trait for getting acrobatics and perception as class skills.


I would send my most loyal followers to attempt to nip this thing in the bud. Sending my army is just using them to kill my own subjects. That should be a last resort.

Sczarni

I would send followers to investigate the cult, assuming reports indicate they are up to no good i'd have to eradicate the cult in order to ensure the safety of my citizens.

Liberty's Edge

This is Lord Pizzmic's submission for the game.

Wes Craven has begun to grow weary of the monotonousness of his life, When he was a boy the hunt was new and exciting full of quest and adventure. But the dangers that he perceived as a youth have become boringly predictable as the years have slowly dragged on. He now seeks to give his sad existence propose looking into adventuring as his salvation from mediocrity.

Sovereign Court

As for regional traits just pick any trait you want from the pathfinder list to give yourself some unique background.

As for the tower selection of sending your followers, I will give you the following ability

Intelligence Gatherer: Once per day you may reroll a failed diplomacy or bluff check to gather information or coax information from a target. Alternatively you may use this to roll twice for a Knowledge (Local) check to know the local information of the region that you are in and pick the highest result.


It seems it will be a very martial focused group, nice.


Question - How open will the world/combat be? If I make a cavalier (lancer) will I be able to use my mount to the fullest?

Sovereign Court

A lot of battles will be done on the overworld rather than in dungeons in this setting. So a Cavalier does fit well into the setting. Your goal is not to delve dungeons but to overthrow the yoke of the Holy Lodissian Empire. While there may be some dungeon exploration to find lost relics or secrets, a lot of the game will involve fighting on the field of battle, attacking outposts, laying siege to castles or taking part in guerrilla warfare. You're not going to drive out the Lodissians in a straight fight, they're too well entrenched on the island. Despite suffering major setbacks in their attempts to conquer Valeria and Palatinus they still have a strong and powerful military as well as a good number of Clerics, Inquisitors, Dark Knights, Soldiers and the like. They do make use of Arcane casters to some extent as well.


Ok, background and appearance are done. I'll be working on all the other little bits when as i can.


DM, I envision my character as a light armored guy. Then medium and heavy armor proficiency will be a waste, can I chance those two feats for something lese (like Acrobatics as a class skill)

Liberty's Edge

Pathfinder Starfinder Roleplaying Game Subscriber

Haar Ramaloce

Personality:
At the age of 31 Haar is a tall and imposing figure on the battlefield. He had brown hair and blue eyes, at least for the one that was left. An eyepatch covers a scarr that marrs the left side of his face. He was usually clad in Leather Lamellar armor, with a greatblade strapped to his back and a longbow in his hands as he was an aarcher by trade.

Haar is serious and seems very cold , almost unwelcoming to those who do not know him. He genuinely cares for others and struggles to make that side of him to manifest, which at times he succeeds but he is unable to let go of what he lost.

Lin was the size of a small dog, around two feet in length and 8-10lb's with lustrous silver scales. The bright eyed dragon had small wings that somehow managed to keep it aloft and soft silver scales along it's sides and platinum colored scales along it's underbelly.

She is shy and curious, betraying just how young she was. She has a naive view of the world and is unaccustom to combat. With Haar's help however she is learning, as much as she dislikes having to hurt others she is starting to understand that she may have to.

History:
He was born a noble in the great kingdom, he grew into adulthood and was known as a honorable man. He married a beautiful girl named Jeana and she bore three children for him, two sons and one girl; their youngest. Even when the rebellion started he remained true to the empire and fought against the rebel's initially. Up until the day his superior officer branded him a traitor for his own gains.

Haar never believed that the charges would stick, but they did and his reputation was forever torn down. The charge fell upon his family as well and in a single night all save for himself were executed and his assests were seized by his accuser. The memory of his families lifeless bodies hanging from the ancient oak in their courtyard was forever burned into his memory. It was what drove him to survive. To get Revenge.

They stuck him in a cage and hung him in the blazing hot sun for days as an example of what the Empire does to traitors. He was so dehydrated and weakened that he would have surely died had rebel forces not come to free their brethren. From there he joined the Rebellion and sought only to find his former superior andkill him. The Rebels experianced some setbacks and it was during their most recent defeat when his band were routed. During their retreat his band prevented the enemy from crossing a bridge and fought to hold them as their leadership escaped the field.

He never saw the end of the battle, he faced a superior swordsmen and lost an eye before being driven over the edge and into the river below. It wasn't until a week later that he returned, somehow alive and not alone. A Silver Scaled dragon was coiled around his shoulders and he had a tattoo that danced just beneath his neckline as it were alive.

He doesn't speak of how he survived or where Lin came from no matter how much people ask. He was there to complete his revenge, except now he had something to protect. Which made him all the more dangerous...

Still working on his character sheet. Sorry for the wait. :(

Sovereign Court

Corerue Here!

@Darkfire: Are any traits not allowed? Like Rich Parents or etc?

Sovereign Court

I would not allow Rich Parents. I would allow you to be a member of the Nobility though as one of your traits. Many nobles have been deposed under the reign of Lodis and lost their lands and holdings. A number still hold their positions and are puppet rulers who suck up to Lodis and are willing to sell out the rebellion for their own gain. Indeed there are some citizens of Lodis that actually have come from Ovis. This is a very feudal world and there is a strong divide between the rulers and the ruled.

Masha, you technically fall under the "Swordmaster" class if you're playing a Samurai. I'ed allow you to trade off proficiency with medium and heavy armor for either an extra feat or two extra class skills. It sounds fair to me considering in Ogre Battle, Swordmasters generally wear light armor.

Just so you know, The Ogre Battle world is a bastardized combo of western and eastern cultures, so there is Oriental Classes side by side with Western Style classes.

Liberty's Edge

Appearance:
Wes is stocky fellow of about 5'6'' with a pronounced stomach acquired from to much ale. His weather-beaten face is dominated by a well manicured beard easily telling the story of a hard life on the trial. He wears Lamellar-leather armor under a brownish grey poncho that seems to be well worn and mended several times. He prefers to stalk his prey using traps to hinder and his crossbow to skillfully slay them from a distance, but takes no hesitation to draw his greatsword should the need arise.

History:
Wes Craven had a normal childhood, his parents were hard workers providing a loving environment that sculpted him into a upstanding young man. He took to the hunt at a young age and decided to make that his profession while fulfilling his unquenchable appetite for wanderlust. He traveled from town to town making money where he could; He often sold furs to local merchants but on occasion he would use his skills to track the runaway convict skipping bail. The occupation of the Lodissian Empire didn't concern him that much being he preferred making camp in the wilderness rather than with normal society. This indifference changed when he started to observe the mass genocide of the Demihuman races, much like himself many of these creatures kept to the wilds not engaging with the problems of man. But these intruders came into the woods hunting and systematically eradicating races for no discernible reason. He has begun to seek out the rebellion to give aid in any way he can.

@darkfire when do you intend on beginning the gameplay?

Sovereign Court

Well we have a good number of players although we have way too many Cavaliers. I don't mind having one normal cavalier, one swordmaster and one dragon tamer but I would like an Arcane and a Divine caster type to round out the group a bit. Your Ranger would be good for ranged and wilderness support though Wes, so you're in.

Liberty's Edge

YES!!!!!!!!!!!!!!!!!!!!!!!


I don't mind changing to a wizard. How many cavaliers have been submitted?


I can change my lancer to something different. Are you allowing Psionics? If yes then I would like to submit a Psionic Warrior. If not then I will submit a cleric, not a battle cleric but a caster cleric, or a ranger. I really like the ranger class.

Edit - Psionic Warrior will be male, Half-giant if allowed. While the ranger will be a female, going for the Valkyrie theme ( lightning, spear, etc ).

Sovereign Court

No psionics, they don't exist in the Ogre Battle world. There are Giants in the world though but you can't be a 1/2 giant. The only Demihuman races i'm allowing are Winged Folk, Mermaids and Faeries.

As for Cavaliers we had like 3 submitted. One of them is a Sword Saint which works as there is a "Swordmaster" class (otherwise known as Samurai). We also have a potential Magus, which sort of falls under "Rune Fencer" class from Tactics Ogre.

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