Might and magic, Lords of the Contested Lands

Game Master Chyrone

Set in the Might & Magic ancients universe.

A group of strangers will grow into the lords of Harmondale, and get involved with more than they would have imagined.
Will their land stand the test of the years to come?
Date: February 11th


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Male human Here is an image for Daniel Fighter 2 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(22 vs trip/grapple)) | Init: +2| Perc: -1

Daniel will keep whacking, going after the most injured one.

smack: 1d20 + 7 + 1 - 1 ⇒ (8) + 7 + 1 - 1 = 15
damage: 1d6 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 10/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Sorry, didn't know. Instead, Estelle will go 20 feet and prepare an action (the attack rolled previously). Astella will shoot Red.


CG Female Elf Illusionist wizard 3|HP 20/20|AC 17/T 13/FF 14|Fort +3/Ref +3/Will +5 (+1 to dis. illus., +2 vs. ench.)|CMB +1/CMD14|Initiative +3|Perception+2 |
Spells:
0th: detect magic, ghost sound, mage hand, message/1st: color spray, mage armor, silent image, silent image/2nd: glitterdust, minor image, minor image
|Darkvision 60 ft (light sens.)|Active effects: Mage armor

Seeing things going pretty well, Severa tries to splash some acid on a non-fleeing goblin.

Ranged touch attack into melee, probably with soft cover, against cyan: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
Confirm?: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
Acid damage if hit: 1d3 ⇒ 2
Extra acid damage if confirmed: 1d3 ⇒ 3


Loot sheet No plunder, no pay Battle map--Misc info slides

Astella plants an arrow in red's flank as he retreats, while Severa hits blue for 5 acid damage. Daniel's swing comes close, but the goblin blocks the attack with his shield in time.

GM rolls:

-------------------
ROUND 2
-------------------
North.
6d20 + 4 ⇒ (12, 11, 18, 2, 6, 16) + 4 = 69 4d20 + 4 ⇒ (9, 5, 18, 11) + 4 = 47 2d20 + 4 ⇒ (19, 13) + 4 = 36

3 hits, 3 hits.
3d6 + 2 ⇒ (2, 4, 3) + 2 = 11 1d6 + 2 ⇒ (3) + 2 = 52d6 + 1 ⇒ (1, 5) + 1 = 7

South.
6d20 + 4 ⇒ (6, 4, 1, 19, 7, 20) + 4 = 61 4d20 + 4 ⇒ (14, 3, 13, 1) + 4 = 35 2d20 + 4 ⇒ (7, 3) + 4 = 14 Crit?: 1d20 + 4 ⇒ (10) + 4 = 14No.

2 hits, 2 hits.
2d6 + 2 ⇒ (1, 5) + 2 = 82d6 + 2 ⇒ (6, 2) + 2 = 10
=========================
ROUND 3
North.
6d20 + 4 ⇒ (2, 4, 18, 8, 10, 1) + 4 = 47 4d20 + 4 ⇒ (19, 14, 7, 3) + 4 = 47 2d20 + 4 ⇒ (18, 8) + 4 = 30

1 hit, 3 hits.
1d6 + 2 ⇒ (5) + 2 = 7 2d6 + 2 ⇒ (1, 2) + 2 = 51d6 + 1 ⇒ (6) + 1 = 7

South.
6d20 + 4 ⇒ (19, 19, 13, 18, 10, 5) + 4 = 88 4d20 + 4 ⇒ (19, 4, 18, 7) + 4 = 52 2d20 + 4 ⇒ (18, 11) + 4 = 33 Crit?: 2d20 + 4 ⇒ (8, 13) + 4 = 251 confirmed.
4 hits, 3 hits.
3d6 + 2 ⇒ (3, 5, 1) + 2 = 112d6 + 4 ⇒ (5, 6) + 4 = 15 2d6 + 2 ⇒ (2, 1) + 2 = 51d6 + 1 ⇒ (5) + 1 = 6
=========================
ROUND 4
North.
6d20 + 4 ⇒ (19, 10, 8, 9, 16, 12) + 4 = 78 4d20 + 4 ⇒ (5, 3, 14, 17) + 4 = 43 2d20 + 4 ⇒ (6, 19) + 4 = 29 Crit?: 1d20 + 4 ⇒ (17) + 4 = 21Confirmed.

2 hits 1 crit, 3 hits.
2d6 + 2 ⇒ (1, 5) + 2 = 8 2d6 + 4 ⇒ (2, 5) + 4 = 11 2d6 + 2 ⇒ (3, 5) + 2 = 101d6 + 1 ⇒ (4) + 1 = 5

South.
6d20 + 4 ⇒ (16, 1, 16, 6, 12, 3) + 4 = 58 4d20 + 4 ⇒ (5, 16, 19, 9) + 4 = 53 2d20 + 4 ⇒ (3, 6) + 4 = 13
3 hits, 2 hits.
3d6 + 2 ⇒ (3, 1, 6) + 2 = 12 2d6 + 2 ⇒ (2, 3) + 2 = 7

The dwarven defender follows Estelle in pursuit of the retreating goblins.

Over the course of the last few rounds, sounds in the distance go on. There might be less voices shouting? But nonetheless the sounds of battle continue. 1d4 ⇒ 1
===============================================
Defending Fairbrooke, round 5

3d2 ⇒ (1, 1, 2) = 4

From beyond the map's edge, sounds of boots are heard again, but this time there is sharp barking of orders in goblin.

Goblin:

"And you -will- fight with fervor, lest i end you myself."

Blue takes a defensive pose and retreats.
----------------------
Strom
----------------------
Red & White
Yellow (blinded 1 round)
--------------
Estelle & Astella
Severa
Daniel


Male NG Dwarf Druid 3 | HP 16/24 AC15 T11 FF14 | BAB 2 CMB 4 CMD 15 | F4 R2 W5+2 (Hardy, see desc) | Init +5 Speed 20 | Dwarven Chain-flail (Cold Iron, Masterwork) 1d20+5, 1d10+2, Reach, crit x2 | (Str+2, Dex+1, Con+1, Wis+2, Int+1, Cha+1, Armor Check -1) Diplomacy +9; Perception +6; Profession: Merchant +5; Sense Motive +5 | Companion: Sage (bobcat), AC20 HP15, Init +6
Magic:
Spell Slots: O: 4, L1: 3, L2: 2 | Concentration: 1d20+4 | L0: Create Water, Enhanced Diplomacy, Guidance, Resistance | L1: CLW, Entangle, Longstrider | L2: Bull's Strength, Ironskin | ++ Summon Nature's Ally II

Strom and Sage advance to attack the nearest remaining goblin.

Sage Bite: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Strom flail: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d10 + 2 ⇒ (5) + 2 = 7

The cat proves to be far more effective. "Keep at it!" encourages Strom. "More gobbos are on the way!"


Loot sheet No plunder, no pay Battle map--Misc info slides

Sage sinks its fangs in the goblin's leg, invoking some profane words that those understanding goblin would blush at.
Strom's own strike falls somewhat short of hitting the goblin, the goblin trying to shake Sage off may have had a hand in his unexpected moving.
------------------
Red takes a shot at the dwarven defender.
1d20 + 4 ⇒ (11) + 4 = 151d6 ⇒ 1, but the dwarf blocks the arrow with his shield.
White takes a shot at Sage, 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 41d6 ⇒ 5, and outright misses.

Both archers make some more distance. Yellow stumbles further away, taking a defensive stance as his sight returns at the end of his turn.
-------------------
Estelle & Astella
Severa
Daniel


Male human Here is an image for Daniel Fighter 2 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(22 vs trip/grapple)) | Init: +2| Perc: -1

el ka-bong: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14
damage: 1d6 + 6 ⇒ (4) + 6 = 10

Daniel swings for the fences.


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 10/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Hobbled by her armor, Estelle moves out of the way and prepares to hit anyone who gets close to her.

Same attack roll from before: Attack 24 for 10 damage.

Astella continues to sing as she moves up and targets Red.

Attack (Masterwork Darkwood Composite Longbow): 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 (inspire courage)
Damage (piercing): 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10 (inspire courage)

She is disappointed in her miss.


Loot sheet No plunder, no pay Battle map--Misc info slides

I've not seen games with a banked attack roll before. Estelle won't hold the same attack roll for all consecutive rounds where she doesn't attack.

Daniel moves to near blue, and takes a swing that is blocked by the goblin's shield.

Estelle closes the escape route to the west, forcing the withdrawing goblin to soon seek the only route not with opponents...the area Strom enchanted earlier.

Astella's arrow is a hit, this goblin isn't wearing a shield.
1d4 ⇒ 4

Severa


CG Female Elf Illusionist wizard 3|HP 20/20|AC 17/T 13/FF 14|Fort +3/Ref +3/Will +5 (+1 to dis. illus., +2 vs. ench.)|CMB +1/CMD14|Initiative +3|Perception+2 |
Spells:
0th: detect magic, ghost sound, mage hand, message/1st: color spray, mage armor, silent image, silent image/2nd: glitterdust, minor image, minor image
|Darkvision 60 ft (light sens.)|Active effects: Mage armor

Severa steps closer and launches another glob of acid at the goblin.

Ranged touch attack, probably against soft cover: 1d20 + 4 + 1 - 4 ⇒ (18) + 4 + 1 - 4 = 19
Dam with inspire courage: 1d3 + 1 ⇒ (2) + 1 = 3


Loot sheet No plunder, no pay Battle map--Misc info slides

Blue takes another hit, gritting his teeth.
==================================

Defending Fairbrooke, round 6

Blue (-8) maintains total defense, and with no other way, enters the entangle zone.

Ref: 1d20 + 2 ⇒ (6) + 2 = 8, and he gets grabbed by the vines.
----------------
Strom
----------------
White
Yellow
--------------
Estelle & Astella
Severa
Daniel


Male NG Dwarf Druid 3 | HP 16/24 AC15 T11 FF14 | BAB 2 CMB 4 CMD 15 | F4 R2 W5+2 (Hardy, see desc) | Init +5 Speed 20 | Dwarven Chain-flail (Cold Iron, Masterwork) 1d20+5, 1d10+2, Reach, crit x2 | (Str+2, Dex+1, Con+1, Wis+2, Int+1, Cha+1, Armor Check -1) Diplomacy +9; Perception +6; Profession: Merchant +5; Sense Motive +5 | Companion: Sage (bobcat), AC20 HP15, Init +6
Magic:
Spell Slots: O: 4, L1: 3, L2: 2 | Concentration: 1d20+4 | L0: Create Water, Enhanced Diplomacy, Guidance, Resistance | L1: CLW, Entangle, Longstrider | L2: Bull's Strength, Ironskin | ++ Summon Nature's Ally II

"We're driving them back!"

Sage Bite: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Strom flail: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d10 + 2 ⇒ (2) + 2 = 4

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