Cap'n Voodoo's Freebooter PBP

Game Master voodoo chili

est. 2011
PF6 Fun and Plunder in Green Ronin's Freeport, around the Shackles, and Beyond
MAPS


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Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Cap'n:
I meant to post about this earlier--nice Pulp Fiction reference!


; )


Bringing over from last page as a prompt. investigate?

Cap'n Voodoo wrote:

Corliss follows Kaul while Dingus prepares his lantern. Most of this makes little to no sound other than the subtle hiss as the lantern ignites and a slight scraping as Dingus messes with the hood. The activity however incites a rapid scurrying and chittering within the old wood of the ruined ships and Richard's head darts excitedly as he lets Dingus know that there are a lot of tasty rats about.

The indirect light from the hole in the larger chamber where the crew now crouch is enough to reveal Kaul's scowl as he points to the far end behind a half-wall of debris where he earlier heard voices.


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul pauses waiting for the others to consider their course of action.

His hand brushes the second rate hatchet at this belt, and Red-Claw opens and closes methodically as he mulls mayhem...


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

Dingus nods his head and silently tells Richard happy hunting without doing so loudly.

"Well... what are we waiting for"?

Dingus motions towards the opening with his lantern hand causing the light to flash across the area.

If they think I'm going in first they're looney.


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

At Dingus' affirmation the brute bosun flashes an angler-fish grin and moves slowly forward toward the voices...

Stealthy Stealth: 1d20 + 11 ⇒ (9) + 11 = 20


Kaul creeps forward ever so softly as a thin voice calls from the debris ahead. "Hey, who's there? This is our claim." Kaul thinks this was in response to the light, not his approach.


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul freezes, then jerks his noggin toward the voices with a scowl...

"We parleyin' or butcherin'..?


I believe that query was for Dingus and Corliss, correct?


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Yessir


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

"Wanna play Gramma a bit longer?" Corliss whispers to Dingus. "'Twould be a shame fer Kaulie to lose his element o' surprise."


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

It's hard to believe Kaul is still invisible. I think it only lasts 10 minutes. I say we go in guns blazing and move the plot along.


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

Works for me!


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I wasnt explicit but following intended to note the end of invisibility.

Cap'n Voodoo wrote:
Kaul elbows his mates to let them know his intentions as he pushes onward toward the dim light. The bulky shadow that eclipses the passage further directs his darkness-challenged companions as to where he's bound.


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

Corliss considers the limited options available. Opting to maintain a ruse for the moment, he calls out in reply, disguising his voice a bit: "Garn! Me granny had family on this ship when she went down--her hubby passed away. We be lookin' fer a locket that belonged to her drownded spouse--silver, a heart outlined in rope with their initials engraved on the back. Have ye found such an item? We'd be willin' to trade fer it...."

With that, he begins to lead Granny Dingus forward (with Kaul presumably right in their wake). The Besmaran hopes his use of the "Garn!" epithet (the closest thing he has to a catchphrase) will let Jim know his crew are coming in...assuming their mate is present with the thugs.

I'll roll a Bluff Check for the disguised voice bit.

Corliss Blackboots Bluff Check: 1d20 + 7 ⇒ (3) + 7 = 10


A head pops up from behind some debris ten feet away from Corliss. It looks like a short human with thin hair, large ears, and a squint. "Really? You expect us to believe you're bringing your granny into the Boneyard here. Who are you really and which gang you with? Not beefy enough to be with Zilcher's group."


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

"I'm Carl Black and this is Granny Black," Corliss replies. Changing to a whisper, he adds, "She's a bit senile but she's stubborn...and she'll leave me out of her will if I don't do what she tells me...even stupid endeavors like this one."

That bluff sounds weak even to Corliss's ears....

Corliss Blackboots Bluff Check: 1d20 + 7 ⇒ (1) + 7 = 8


An annoyed voice behind the barrier is heard. "They are either as dumb as they look or spies. Either way, sounds like feeding time for the swamp barracudas." Big ears tuts, "You're a shetty liar. Last chance."


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Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

As the thugs utter threats, Kaul's hacksaw chuckle emits and mulling that Corliss' bluff isn't holding water he steps forward - all scars, hatchet and claw.

"Hur-hur-hur... Ye lot feed Ol' Kauly to the fishies... Hur-hur-hur... Ol' Kauly would eat 'em... Maybes Ol' Kauly dine on them big ears... Now whose in charge o' ye feckin' wastrals?"


Another head pops up next to Ears. This one has a big schnoz and a tricorn hat that looks like it was fished out of the trash. "Z holds the keys far as it matters but I'll decide if you're worth the time. Which club you with or are you the lubbers you appear to be?"

Kaul DC 12 Know local:
Kaul assumes the Z refers to Ziphras, a gang leader in the Rotgut.


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul eyes Schnoz, whilst keep a beady on Ears;

Know Local: 1d20 + 12 ⇒ (1) + 12 = 13

His scarred brow furrows, before a small cannon in his nugget fires a volley...

"Hur. You be workin' fir Ziphras... Hur-hur-hur..."

The brute bosun clacks his claw and turns to his companions - the granny and her guide with a nonchalance;

"Right then, reckons ears an' noses will be the trophies of the day?"


any response from granny or her guide?


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

I was kind of letting Kaul do the talking since he seems to be familiar with these guys. If he moves to attack Dingus will play along.


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

Ditto.


Alright, guess who's Kaul-ing the shots.

Kaul's query is met with shrugs and nods from his companions. Nose ducks out of sight and big ears shrugs. "Sounds like the fish food gang then."

Init if needed:
Keelhaul Kaul- 1d20 + 2 ⇒ (10) + 2 = 12
Dingus-1d20 + 3 ⇒ (8) + 3 = 11
Corliss-1d20 + 6 ⇒ (19) + 6 = 25
foe- 1d20 ⇒ 20


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

With hostilities initiated, Corliss casts prayer, separating the good guys from the bad guys. He also calls in a second Corliss (copycat) for protection/back-up.


3d20 ⇒ (1, 18, 8) = 27

Kaul bares a bloodthirsty grin and hefts not-Lopper (Flopper?) as he steps forward toward the barricade. So focused is he that he doesn't notice the constriction of his boots as the floor gives way dumping the bosun, Dingus, and Richard into a watery about 1o feet below. Surprisingly, only Corliss avoids the trap as he inadvertently steps back from the danger ahead to cast his spells.

Corliss feels a pain in his side and turns to find a short hairy man-rat has slipped up behind him and stabbed him in the back. it snaps its pointy teeth into the face of Corliss' copy cat which pops like bubble. Corliss-12 piercing, duplicate destroyed

Meanwhile below, three long slimy creatures lunge at Kaul and Granny from the waist-deep water. The water boils from the napping of long jaws lined with jagged teeth! Kaul dodges one and feels the teeth of the other tear at his armor. Granny is not so lucky as a good piece of flesh is torn from his skinny thigh. Dingus-10 bite

Round 1- map link at top
Kaul (+prayer)
Dingus(+p)
R2
Corliss(+p)
Z's crew


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

ROUND 1

When Kaul hits the drink, he invokes his jigsaw shark totem (30ft. Swim) and sets about the long and slimeys with his claw;

Melee Prayer Power Attack - Red Claw: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23

Prayer Power Attack Damage - Red Claw; +1 Mace: 1d8 + 9 + 1 ⇒ (2) + 9 + 1 = 12


Kaul engages the fish swish-for-swish and smashes part of its bony skull with his red metal fist but doesn't quite kill it.


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

"Arr...rats!" Corliss curses under his breath. Not particularly overfond of his borrowed rapier, he drops that into the water, draws his silver light mace, and swings at the rat-scallion. He winces when he realizes he hasn't practiced with the weapon in many months...and it shows.

Corliss Blackboots silver light mace (prayer): 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 for bludgeoning, silver damage (prayer): 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

"Ouch! &#$*)%&#)". Dingus's grasp of common is always evident when he curses accent free.

He casts Levitate on himself to get out of the shark stew. (Not sure of the height he can rise to. If there is room above the water and below the ceiling/floor he will stay concealed. If not he'll rise through the hole and address his situation from there.


Dingus- casting in the kettle of fish provokes an attack of opportunity but I rolled a concentration check for you and you succeeded in casting defensively.

Corliss struggles to fight in the tight quarters as Dingus manages to dodge another barracuda bite to cast a spell and floats up above the water. There is room for him to hang just below the top of the barricade to try and hide from the two thieves there but he is still in line of sight of Corliss and his attacker.

With his back to the pit and the darting dagger and pointy teeth of the ratman in his face, Corliss teeters on the edge of the pit trap. A crossbow bolt shot from across the pit sinks into the rotten wood next to him and another deflects from his armor. Corliss flails knocking aside a dagger strike and nearly getting bit. Corliss-flat-footed, acrobatics DC 15 or fall into pit

Below, Kaul is swarmed by the big mean fish. With sharky swiftness, the thug dodges the bites.

Round 2- prayer 5
Kaul (swim spd)
Dingus(ff)
R3
Corliss(ff)
Z's crew


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

"Hey now...Gaaaaarn!"

Corliss Blackboots Acrobatics Check: 1d20 + 0 ⇒ (4) + 0 = 4


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

ROUND DEUX

Slippin' and spashin' a gleeful Kaul continues to introduce his claw to fish;

Melee Prayer Power Attack - Red Claw: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19

Prayer Power Attack Damage - Red Claw; +1 Mace: 1d8 + 9 + 1 ⇒ (6) + 9 + 1 = 16


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

Dingus sends a couple of Vapor Vipers at the thug Corliss is dancing with.

3d4 + 3 ⇒ (3, 1, 1) + 3 = 8 Underwater striking snakes of force.

"Leave my friends alone you bullies".


Corliss windmills his arms a moment before tumbling into the water below. Kaul crushes the skull of the wounded fish with a crushing blow from the claw. Dingus sends a round of hissing force missiles into the hairy, stabby figure now that Corliss is out of the way.

Dingus' light reflects off the murky thrashing water making it hard to see where the fish are below until rows of needle-like teeth erupt but the remaining fish are distracted by the chum in the water and gobble that rather than bite the two crew in the kettle for the moment.

Dingus hangs in his wobbling position under the visible ratman's baleful look. "Get the one in the air," he shouts as he draws a crossbow and his companions appear atop the barricade reloading. Dingus- Fly DC 11 to stabilize as a move action

Round 3- prayer 4
Kaul (swim spd)
Dingus(ff)
R4
Corliss(ff)
Z's crew


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

1d20 + 7 ⇒ (17) + 7 = 24 Fly

Dingus hangs in the air like he has spent a past life as a hummingbird, then looks for the loud mouthed ratman. and sends a forked tongue his way.

"Nope. You die"!

Not sure if he's in water or not.

"Flashy Forked Tongue" (Lightning Bolt). DC 17 Reflex.

6d6 + 6 ⇒ (1, 5, 4, 2, 4, 5) + 6 = 27 Electrical Damage

If he has time, he'll pull out his anchoring rod to stabilize himself against fly motion.


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

ROUND THREE-O

Despite the nibbling Kaul seems in his element and wistfully thinks how much Lopper would enjoy filleting these foes;

Melee Prayer Power Attack - Red Claw: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19

Prayer Power Attack Damage - Red Claw; +1 Mace: 1d8 + 9 + 1 ⇒ (4) + 9 + 1 = 14


Below in the kettle, Kaul bludgeons another barracuda leaving it grievously wounded. Meanwhile, floating above with Z's gang, Dingus gracefully recovers and sends a bolt of horizontal lightning straight down the narrow wooden passage charring the ratman along the way and blasting a hole at the other end of the tunnel.

Corliss up


Jim:
The moment is broken by the sound of a distant thunder crack. Jaravo tucks the case tightly under his arm. "Now what could that be?" He heads outside after giving the mercs around the card table a frown. They finish quickly and join the capo who is looking inland toward a pile of wrecked boats and a thin thread of gray smoke rising from them. Jaravo glances up at the clear winter sky and purses his lips in a sour look.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Cap'n:
Jim starts. "I'm guessing that's not normal, hey?"


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

Not exactly sure how deep the water is, but....

After splashdown, Corliss submerges briefly, but when he surfaces, there are two of him again. Also, he's temporarily shifted weapons again, stowing the silver mace and drawing a cold iron dagger.

Stowing the mace, invoking another copycat, and standing up if allowed/necessary.


Twin Corliss' stand waist deep in the water and switch to a pointier weapon. Finishing up their mid-battle snack on their companion, the swamp barracudas turn back on the mammals in their pool but without much intensity.

While Dingus plays with his rod, the remaining brigands top the barricade and shoot at him. But not very well at all. They reload.

Round 4- prayer 3
Kaul (swim spd)
Dingus
R5
Corliss
Z's crew


Jim:
Jaravo clicks his tongue. "Not normal or natural to have a lightning strike without a cloud in the sky. The question is whether we need to be concerned about it."


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17
Cap'n Voodoo wrote:

Twin Corliss' stand waist deep in the water and switch to a pointier weapon. Finishing up their mid-battle snack on their companion, the swamp barracudas turn back on the mammals in their pool but without much intensity.

While Dingus plays with his rod, the remaining brigands top the barricade and shoot at him. But not very well at all. They reload.

Round 4- prayer 3
Kaul (swim spd)
Dingus
R5
Corliss
Z's crew

Having a little trouble interpretating the scene. How far away are the two brigands? Are they in a passage which would allow a Forked Tongue to get them both? Is Dingus still below decks on on the surface?.


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Dingus Mack wrote:
Having a little trouble interpretating the scene. How far away are the two brigands? Are they in a passage which would allow a Forked Tongue to get them both? Is Dingus still below decks on on the surface?.

Dingus-Cross section added to map.


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

Dingus grins maniacally and uses his ring to send a Swarm of Fangs. Into the room where the two brigands are hiding. Then with a serene look on his face slowly descends to the room where his friends are using their bodies for fish bait.

1d20 + 13 ⇒ (7) + 13 = 20 Intimidate

"Please entertain my friends while I go below to check on my friends".


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Cap'n:
Jim looks around. "I'm guessing it's not a common occurrence, then." Aw, feck. What are you getting into, Dingus?


a few too many actions there, Dingus. Summoning spells are a full round and demoralize, i think that's where you were going with the intimidate check, is a standard action so if you're going with the summoning, no intimidate and the spell will take effect at the start of your next action. You will have to make a concentrate check if you are injured before then. Corliss and Kaul are up.


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Could have sworn I posted...

ROUND FOUR

Kaul continues to thrash about turning barracuda to chum, whilst hoping nothing bigger, meaner and hungrier than himself is attracted..

Melee Prayer Power Attack - Red Claw: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23

Prayer Power Attack Damage - Red Claw; +1 Mace: 1d8 + 9 + 1 ⇒ (7) + 9 + 1 = 17

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