Azmur Kell

Wes Craven's page

4 posts. Organized Play character for Lord Pizzmic.


Full Name

Wes Craven

Race

Human

Classes/Levels

Ranger 1 HP 13/13, | AC 17, T 13, FF 14 | CMB +4, CMD 17 | F +4, R +5, W +2 | Init +3 SPD 30 | Perc +6, Greatsword +4 (2d6+4/19-20) / heavy crossbow +4 (1d10/19-20)

Gender

Male

Size

medium

Age

36

Alignment

CG

Deity

Brethe

Languages

Common, Varisian

Occupation

Hunter

Strength 16
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Wes Craven

Wes Craven
Human (Varisian) Ranger 1
CG Medium humanoid (human)
Init +3; Senses Perception +6
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Defense:

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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 13 (1d10+3)
Fort +4, Ref +5, Will +2

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Offense:

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Speed 30 ft.
Melee greatsword +4 (2d6+4/19-20)
Ranged heavy crossbow +4 (1d10/19-20)
Special Attacks favored enemy (humans +2)

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Statistics:

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Str 16,
Dex 16,
Con 14,
Int 10,
Wis 14,
Cha 10
Base Atk +1;
CMB +4;
CMD 17

Feats:

Opening Volley, Point-Blank Shot
Traits
suspicious, Align Weapon/per day

Skills:

Climb +5, Handle Animal +4, Perception +6 (+8 vs. humans), Sense Motive +7 (+9 vs. humans), Stealth +5, Survival +6 (+8 vs. humans, +7 to track), Swim +5

Languages:

Common, Varisian

Gear:

caltrops- +0 Att roll deals 1 damage and halves movement dc 15 to heal
lamellar (leather) armor +4 Light armor
crossbow bolts (20),
greatsword damage 2d6
heavy crossbow damage 1d10
backpack,
bear trap (2) 2d6+3
bedroll,
belt pouch,
chalk (2),
flint and steel,
hammer,
piton (6),
signal horn,
string or twine (2),
torch (5),
trail rations (2),
waterskin,
weapon cord,
5 SP, 7 CP

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Special Abilities:

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Favored Enemy (Humanoid human +2) (Ex) +2 to rolls vs Favored Enemy (humanoid) human.

Opening Volley Successful ranged attack grants +4 on next melee attack roll

Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Track +1 Add the listed bonus to survival checks made to track.

Weapon cord Attached weapon can be recovered as a swift action.

Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Appearance:
Wes is stocky fellow of about 5'6'' with a pronounced stomach acquired from to much ale. His weather-beaten face is dominated by a well manicured beard easily telling the story of a hard life on the trial. He wears Lamellar-leather armor under a brownish grey poncho that seems to be well worn and mended several times. He prefers to stalk his prey using traps to hinder and his crossbow to skillfully slay them from a distance, but takes no hesitation to draw his greatsword should the need arise.

History:
Wes Craven had a normal childhood, his parents were hard workers providing a loving environment that sculpted him into a upstanding young man. He took to the hunt at a young age and decided to make that his profession while fulfilling his unquenchable appetite for wanderlust. He traveled from town to town making money where he could; He often sold furs to local merchants but on occasion he would use his skills to track the runaway convict skipping bail. The occupation of the Lodissian Empire didn't concern him that much being he preferred making camp in the wilderness rather than with normal society. This indifference changed when he started to observe the mass genocide of the Demihuman races, much like himself many of these creatures kept to the wilds not engaging with the problems of man. But these intruders came into the woods hunting and systematically eradicating races for no discernible reason. He has begun to seek out the rebellion to give aid in any way he can.