Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11
hearing that there were vagrants in the tunnel toward the front, Naomi calls out to Turv "Hang on a minute turv, I do so love talking to folks," as she works her way to where Turv is at she shoulders her shield and sheaths her sword don't need these, but I do know what will help. drawing her six copper coins and six silver you she approaches the homeless with their bowls held out. As she talks she drops a copper coin in each bowl, smiling she talks "I is always good to help the needy" turning to Turv, "Don't you think boys?" turning back to the beggars she continues, "We are here in the sewers to end the undead threat, do any of you know exactly where the necromancer hides? I would be willing to pay for that information!" she holds up a couple of the silvers, to let them see the color of her money.
Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11
After passing out a few coins and talking to the homeless for a bit, Naomi returns to the party and explains. "Well boys, seems like were heading the wrong direction for the necromancer, these folks have seen no undead. But there are some Rat-people taking humans prisoners further in the tunnel here." She smiles looking from man to man, finally settling on Ulfard and then Hagrym "What do you boys think, a little tunnel work to free some folks from giant rats, then back to the hunt for the necromancer?"
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'
"Don't take kindly to kidnappers, whether rat or human or dwarf. Let's bust their little ring, then get back to our main hunt."
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6
Waving his head left and right the hunter ponders for a moment."What is worse... undead or kidnappers? But you fellas want kidnappers.. .we do kidnappers!"
A narrow earthen tunnel ascends into a brick house buried during the cataclysm. Piles of musty rags and refuse are scattered about the room. The weakened ceiling is buckled but sturdy. The room reeks of foul odors, some even more disgusting than those from the sewers below. Dozens of rats scurry about the room, darting into small burrows at the approach of light.
Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'
Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11
Naomi smiles as Jarvis takes the lead With a little work he will be OK, I think turning to the team she says, "Come on boys lets follow him, you may need to crouch, well at least the non dwarves will, right Hagrym?" as she waits to follow Turve, Hagrym and Ulfgard.
Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11
they are to far to attack with the swordlooking over her teammates shoulders, Naomi spies the wererat standing just past Galerio the northwest onequickly casting charm person she calls out to the creature "Oh no friend, my traveling companion has been injured would you help defend us against his attackers please?"
not sure if moving would help or hurt, so she is staying put for now, saving throw: will 14, Opposed charisma check
Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6
Turv according to the map if you just run past everyone to shandar's position then SW 5ft, you would only get an AOO from that bottom right rat, and if you get hit I will probably be channeling anyway for Galerio
Looking at the map Turv, you can move into Galerio's space as he is prone. Then tumble 15' west without either of the +10's to the DC on your standard. It would be +6 for three additional rats though.
Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11
Naomi realizing she has charmed one of the rats northwest corner tells the team, "Hey boys, don't hurt our new friend accidentally, he is helping us keep Galerio safe."
sorry my terminology didn't do more, Turv, I'm not sure he will defend you, hopefully he is done attacking though
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'
Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11
Wahoo, thanks brvheart, I'm shedding the MW armor and shield, so I will need to lighten gear a little, then I will work on the rest of the fluff. Again thanks for the invite!
Edit:@ brvheart, since Naomi is dumping the MW gear, what would be your opinion on her buying a CLW wand before they leave town?
Due to my work filter, I won't be able to do serious updates until after 1800 tonight. I will have my phone though to scan the thread at lunch though.
I will be honest and admit that I don't have the FGG books, but is there a good place to read up on the world deities? As with the name "Hanged Man", I now picture all of his priests having some sort of thin noose with them to act as both focus and back ally weapon if needed, but that may totally be my imigination getting the better of me.
Thanks again and I will update Cyrus fully once I get in from work.
Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'
Woo! Glad to be here. Any suggestions, questions, or comments are welcome on Hagrym. I've never played a stonelord before, but I've always had a hankering to do so!
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6
Hagrym wrote:
Woo! Glad to be here. Any suggestions, questions, or comments are welcome on Hagrym. I've never played a stonelord before, but I've always had a hankering to do so!
Welcome all! If you have the gold left for the wand, sure. I don't know much about Stonelord, but do paladins. Greg Vaughan is working on the Campaign setting material which will include over 200 deities. I can ask him about specific ones I do not have current info for.
Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'
I think Dwerfater should be fine, especially since there is a temple for him in Bard's Gate already. That gives me a strong connection with the town already.
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
For traits, if there is a rogue trait that fits in well with Cyrus' past, is that acceptable to take, or do I need to limit it to racial/class specific ones?
Not that there is one I have in mind yet, but just asking in advance for when I hit the books again tonight.
@brvheart: Roger. Didn't see it at first, but located it now. Do you happen to know what Zors chosen weapon is? I need to add that to my char sheet and add the traits. Then I think I am ready for examination.
My apologies in advance for the slowness, but it has been a long time since I made a character from scratch. :)
Edit: Char sheet is up and will start filling in domain powers now also. I tried to keep him built to the image I see of him, think Doc Cochran from Deadwood, so any thoughts if I strayed to far from that build is welcome.
I think my back story needs a quick tweak. Just a simple cut and past, I suppose. I wrote it up for Golarian, just out of familiarity. Started life in the seedy part of Magnimar, then ended up bored in the Posh life in Sandpoint. What city names would be a better choice for the FGG setting, instead of Magnimar and Sandpoint?
I would say probably Freeport. There are not really a lot of info on kingdoms as this is more of a wilderlands area. Freeport is a free city. Then again, you could come from Swordport in the domain of Hawkmoon. Always a fun area to come from and probably the closest to Magnimar.
Zors, The Fortunes Fool, Demigod of Luck, the Hanged Man
Symbol: The figure of a man tied upside down to a gallows or tree, or a noose.
Domains: Chaos, Luck, Trickery
Symbol: A figure of a man tied upside down to a gallows tree, or a noose.
Garb: Peasants clothes
Favored Weapons: Dagger
Form of Worship and Holidays: Worshippers celebrate after winning or losing great fortunes gambling, upon great lottery payouts, and actively protest at public executions.
Typical Worshippers: Gamblers, beggars, slaves, travelers, the poor, and prisoners awaiting execution.
Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'
I'm lost in Gameplay. Where are we currently located? Do we know each other or are we strangers? Is the whole party together?
You are a group of travelers making their way from Freeport to Bard's Gate along the Tradeway. You are traveling together for safety, but probably do not know each other beyond that. If some of you do, that is fine. You are currently in the Forest Kingdoms.
Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11
Naomi jumped in the conversation, is it ok if she meets them here going back to Bard's Gate from some errand she was on?
Edit: @ brvheart, Naomi's inventory is cleaned up, got gear light enough and cheap enough to have the wand of clw, we will call it a secret gift from mother, to keep her safe as she goes out in the world. for a Bludgeoning weapon I added a walking stick: Shillelagh or hanbo if that is too Irish/Asian I will make it a mere club.
Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11
Naomi Chadwick wrote:
Naomi jumped in the conversation, is it ok if she meets them here going back to Bard's Gate from some errand she was on?
Edit: @ brvheart, Naomi's inventory is cleaned up, got gear light enough and cheap enough to have the wand of clw, we will call it a secret gift from mother, to keep her safe as she goes out in the world. for a Bludgeoning weapon I added a walking stick: Shillelagh or hanbo if that is too Irish/Asian I will make it a mere club.
sorry I was editing while you were responding, an errand for the library is great!
@brvheart: Please let me know if I take too many liberties with the gods. I don't have any of the source books, have to wait until payday for that, so I am just winging it as I go.
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6
I always thought dwarves were a little bit like scotsman, prefer the mountains, life in clans and have no moral qualms to voice their opinion with an axe.
Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'
Here is what I have found out about the Temple of Dwerfater in Bard's Gate, if anyone cases:
This temple is built to resemble a mountain, and is devoted to the spiritual well-being of Bard’s Gate’s dwarves, who gather here to pray and sing sad lamenta- tions for their lost homeland, which was overrun by the minions of Orcus. The interior is dark and cave-like and features a huge statue of Dwerfater, sitting on a golden throne, a great warhammer across his knees. High priest Gruden Greybeard (see NPC Appendix) leads the congregation, and sees to the needs of any dwarf who asks for aid. He is assisted by a number of dwarven clerics of Dwerfater (Clr2). Gruden seeks to recruit dwarves to retake the dwarven homeland. Dwarves who perish in this quest are restored to life here if possible, though Gruden often requires a task from any dwarves whom he raises. Non-dwarves are not welcome here, and are turned away at the doors, even if they come offering aid.
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6
I will enjoy the trip to unknown. I remember the bad days when you played forgotten realms and everyone knew the beggars name in the last hamlet.
It is a journey of the unknown and I already like the first moments
Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'
"Lucky" Cyrus wrote:
@Hagrym: Then Cyrus will definitely not be getting help there. :)
That's why I said that the Priest might be able to help you...not that I was going to take you inside to meet the Priest. Nothing there says I can't ask him to come outside and take a peek at you, lol.
Zorz is the demigod of last chances and is commonly
depicted hanging upside down from the tree of life, where
he waits to be devoured by Nidhogg the eternal dragon.
Those who pray to Zors do so when no other god will
answer them or when all other hope is lost. By the same
token he is also the deity of great luck, as he escaped the
bonds of the tree of life so too have his followers found
themselves escaping fates worse than death. In reverence
to his luck aspect the Zorsans hold a great weekly
lottery collecting huge sums of money which are always
paid to the lucky number holder lest the demigod exact
some vengeance of unluckiness upon those who would
corrupt the purpose of the game.
Prophets of Zors openly oppose ritual executions
in ordered societies as cruel and unusual punishment.
They frequently are found performing the ceremony of
the hanged man near gallows or other places of public
execution. In this ritual one of their number is paraded
before the jeering throngs by a noose, only to have the
noose slip free, and the “prisoner” escape, symbolizing a
second chance to do better in this life, lest one pay the
ultimate price in the next.