apparently Jarvis did not like bringing up the rear. Naomi nods her head as Jarvis takes the front with Turvijagal, falling in after the first three, Naomi agrees with Jarvis. "Not a bad idea Jarvis, I agree one of you boys should watch the rear and guard our assets" smiling at her own play on words.
A crudely made but stable tunnel leads through 45 feet of roughhewn earthen passage. The passage ends at a small two-foot window. Bargarsport’s old jail survives in shambles and now serves as the main lair of a wererat camp. The room once was a common cell.
Twisted metal bars in the room have been removed to allow access to
a hall lined with barred walls. A breakdown of dirt and rock seals one end of the jail block hallway.
The other end of the hall continues to a solid wooden door. Six cells
line the walls along each side of the corridor.
M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’
"Turv, you want to take the lead here and make sure we don't blunder into any traps?". The dwarf stands behind the rogue, holding his shield and axe at the ready.
Following behind Turvijagal, Hagrym and Galerio; Naomi sword and shield in hand, sends her dancing lights ahead to illuminate what appears to be an ancient jail. "What do you think boys, should we see what is in the cells?"
so four people in the other cells, one skeleton and the half elf
Seeing the woman chained to the wall cell B Naomi calls to Turvijagal, "Hey Turvijagal, do you think you can get this lady down?" Naomi undoes here water and begins giving sips to the imprisoned people and offers some to the woman in chains telling her, "Hopefully we can get you down soon, I am Naomi, what is your name?"
Turvijagal goes up to the cell with the half-elf (B).
"Hey! Another half-elf like me! Hullo! We'll get you out of there."
He quickly checks for traps in the cell
perception:1d20 + 8 ⇒ (13) + 8 = 21
And then quickly works at undoing the locks and shackles
Using his masterwork thieve's tools disable device *:1d20 + 10 ⇒ (5) + 10 = 15 disable device *:1d20 + 10 ⇒ (14) + 10 = 24 the second roll is just in case a second one is needed
Naomi helps Turvijagal lower the woman to the ground, pouring a little water on the womans lips, Noami then pulls out the wand and humming a little cast a cure on the woman.
"Thanks, Naomi! And we've got another one here who needs some help!"
Turvijagal quickly goes to free the halfling from cell C
disable device *:1d20 + 10 ⇒ (4) + 10 = 14
Cell F - This cell contains a prisoner shackled to the wall with rusted chains. His hair is long and his face is fallen, as if he’s given up and resigned himself to being the wererats’ next meal.
The halfling speaks "I am Oxby and I am not injured. Thank-you for the rescue!"
Noami turns to the half elf, "I'm glad your ok, miss, I may have some cloths in my bag if you would like me to check later." Hearing that the other prisoner is unconscious, Naomi goes over to see if she can help him. Not really familiar with advanced medical treatment, she pulls out her wand an whistles a ditty, and casts cure.
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6
Looking at the half-elf Ulfgard shudders and grabs a blanket. "Here Laddy, it could be cold." In dwarfen "So skinny and without a beard to cuddle. How can those be beautiful?"
A blanket, that's not a bad idea Ulgard After helping the Half orc, Naomi takes out a blanket and wraps it around the woman. Hearing the man mutter that he was from Lessef, Naomi turns, a little surprised and ask. "From Lesssef, do you know the priest there, he is the man who ultimately sent us on the mission we are on."
Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6
Cyric yells back, "OK I will, just don't shoot for a minute."
He frantically motions for the others to figure out what to do while he keeps talking in circles "Well, about these prisoners. They are yours I am assuming. I didn't mean to take them. How much are they, if we want to buy them? Where did you acquire them? Are you the leader? Can you make deals? The name's Cyric, what should I call you? How......"
Wahoo, thanks brvheart, I'm shedding the MW armor and shield, so I will need to lighten gear a little, then I will work on the rest of the fluff. Again thanks for the invite!
Edit:@ brvheart, since Naomi is dumping the MW gear, what would be your opinion on her buying a CLW wand before they leave town?
Due to my work filter, I won't be able to do serious updates until after 1800 tonight. I will have my phone though to scan the thread at lunch though.
I will be honest and admit that I don't have the FGG books, but is there a good place to read up on the world deities? As with the name "Hanged Man", I now picture all of his priests having some sort of thin noose with them to act as both focus and back ally weapon if needed, but that may totally be my imigination getting the better of me.
Thanks again and I will update Cyrus fully once I get in from work.
M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’
Woo! Glad to be here. Any suggestions, questions, or comments are welcome on Hagrym. I've never played a stonelord before, but I've always had a hankering to do so!
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6
Hagrym wrote:
Woo! Glad to be here. Any suggestions, questions, or comments are welcome on Hagrym. I've never played a stonelord before, but I've always had a hankering to do so!
Welcome all! If you have the gold left for the wand, sure. I don't know much about Stonelord, but do paladins. Greg Vaughan is working on the Campaign setting material which will include over 200 deities. I can ask him about specific ones I do not have current info for.
M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’
I think Dwerfater should be fine, especially since there is a temple for him in Bard's Gate already. That gives me a strong connection with the town already.
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
For traits, if there is a rogue trait that fits in well with Cyrus' past, is that acceptable to take, or do I need to limit it to racial/class specific ones?
Not that there is one I have in mind yet, but just asking in advance for when I hit the books again tonight.
@brvheart: Roger. Didn't see it at first, but located it now. Do you happen to know what Zors chosen weapon is? I need to add that to my char sheet and add the traits. Then I think I am ready for examination.
My apologies in advance for the slowness, but it has been a long time since I made a character from scratch. :)
Edit: Char sheet is up and will start filling in domain powers now also. I tried to keep him built to the image I see of him, think Doc Cochran from Deadwood, so any thoughts if I strayed to far from that build is welcome.
I think my back story needs a quick tweak. Just a simple cut and past, I suppose. I wrote it up for Golarian, just out of familiarity. Started life in the seedy part of Magnimar, then ended up bored in the Posh life in Sandpoint. What city names would be a better choice for the FGG setting, instead of Magnimar and Sandpoint?
I would say probably Freeport. There are not really a lot of info on kingdoms as this is more of a wilderlands area. Freeport is a free city. Then again, you could come from Swordport in the domain of Hawkmoon. Always a fun area to come from and probably the closest to Magnimar.
Zors, The Fortunes Fool, Demigod of Luck, the Hanged Man
Symbol: The figure of a man tied upside down to a gallows or tree, or a noose.
Domains: Chaos, Luck, Trickery
Symbol: A figure of a man tied upside down to a gallows tree, or a noose.
Garb: Peasants clothes
Favored Weapons: Dagger
Form of Worship and Holidays: Worshippers celebrate after winning or losing great fortunes gambling, upon great lottery payouts, and actively protest at public executions.
Typical Worshippers: Gamblers, beggars, slaves, travelers, the poor, and prisoners awaiting execution.
You are a group of travelers making their way from Freeport to Bard's Gate along the Tradeway. You are traveling together for safety, but probably do not know each other beyond that. If some of you do, that is fine. You are currently in the Forest Kingdoms.
Naomi jumped in the conversation, is it ok if she meets them here going back to Bard's Gate from some errand she was on?
Edit: @ brvheart, Naomi's inventory is cleaned up, got gear light enough and cheap enough to have the wand of clw, we will call it a secret gift from mother, to keep her safe as she goes out in the world. for a Bludgeoning weapon I added a walking stick: Shillelagh or hanbo if that is too Irish/Asian I will make it a mere club.
Naomi jumped in the conversation, is it ok if she meets them here going back to Bard's Gate from some errand she was on?
Edit: @ brvheart, Naomi's inventory is cleaned up, got gear light enough and cheap enough to have the wand of clw, we will call it a secret gift from mother, to keep her safe as she goes out in the world. for a Bludgeoning weapon I added a walking stick: Shillelagh or hanbo if that is too Irish/Asian I will make it a mere club.
sorry I was editing while you were responding, an errand for the library is great!
@brvheart: Please let me know if I take too many liberties with the gods. I don't have any of the source books, have to wait until payday for that, so I am just winging it as I go.
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6
I always thought dwarves were a little bit like scotsman, prefer the mountains, life in clans and have no moral qualms to voice their opinion with an axe.
M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’
Here is what I have found out about the Temple of Dwerfater in Bard's Gate, if anyone cases:
This temple is built to resemble a mountain, and is devoted to the spiritual well-being of Bard’s Gate’s dwarves, who gather here to pray and sing sad lamenta- tions for their lost homeland, which was overrun by the minions of Orcus. The interior is dark and cave-like and features a huge statue of Dwerfater, sitting on a golden throne, a great warhammer across his knees. High priest Gruden Greybeard (see NPC Appendix) leads the congregation, and sees to the needs of any dwarf who asks for aid. He is assisted by a number of dwarven clerics of Dwerfater (Clr2). Gruden seeks to recruit dwarves to retake the dwarven homeland. Dwarves who perish in this quest are restored to life here if possible, though Gruden often requires a task from any dwarves whom he raises. Non-dwarves are not welcome here, and are turned away at the doors, even if they come offering aid.
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6
I will enjoy the trip to unknown. I remember the bad days when you played forgotten realms and everyone knew the beggars name in the last hamlet.
It is a journey of the unknown and I already like the first moments
M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’
"Lucky" Cyrus wrote:
@Hagrym: Then Cyrus will definitely not be getting help there. :)
That's why I said that the Priest might be able to help you...not that I was going to take you inside to meet the Priest. Nothing there says I can't ask him to come outside and take a peek at you, lol.
Zorz is the demigod of last chances and is commonly
depicted hanging upside down from the tree of life, where
he waits to be devoured by Nidhogg the eternal dragon.
Those who pray to Zors do so when no other god will
answer them or when all other hope is lost. By the same
token he is also the deity of great luck, as he escaped the
bonds of the tree of life so too have his followers found
themselves escaping fates worse than death. In reverence
to his luck aspect the Zorsans hold a great weekly
lottery collecting huge sums of money which are always
paid to the lucky number holder lest the demigod exact
some vengeance of unluckiness upon those who would
corrupt the purpose of the game.
Prophets of Zors openly oppose ritual executions
in ordered societies as cruel and unusual punishment.
They frequently are found performing the ceremony of
the hanged man near gallows or other places of public
execution. In this ritual one of their number is paraded
before the jeering throngs by a noose, only to have the
noose slip free, and the “prisoner” escape, symbolizing a
second chance to do better in this life, lest one pay the
ultimate price in the next.