Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Ulfgard takes his time to climb up.
Climb: 1d20 + 4 ⇒ (19) + 4 = 23


Male Half-Elf Rogue (inactive)

Well done!


Male Human Rogue6/Clr1 Current Map

climb Shandar: 1d20 + 2 ⇒ (4) + 2 = 6

Everyone is now up. Someone take a lead please.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Jarvis moves to the front,

"Someone else gets rear guard this time, lets go."

Jarvis pauses as he reaches the larger room, waiting for everyone to fill in behind him.


apparently Jarvis did not like bringing up the rear. Naomi nods her head as Jarvis takes the front with Turvijagal, falling in after the first three, Naomi agrees with Jarvis. "Not a bad idea Jarvis, I agree one of you boys should watch the rear and guard our assets" smiling at her own play on words.


Male Human Rogue6/Clr1 Current Map

A crudely made but stable tunnel leads through 45 feet of roughhewn earthen passage. The passage ends at a small two-foot window. Bargarsport’s old jail survives in shambles and now serves as the main lair of a wererat camp. The room once was a common cell.
Twisted metal bars in the room have been removed to allow access to
a hall lined with barred walls. A breakdown of dirt and rock seals one end of the jail block hallway.
The other end of the hall continues to a solid wooden door. Six cells
line the walls along each side of the corridor.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

"Turv, you want to take the lead here and make sure we don't blunder into any traps?". The dwarf stands behind the rogue, holding his shield and axe at the ready.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric will help keep an eye out for anything. perception: 1d20 + 10 ⇒ (17) + 10 = 27


Male Half-Elf Rogue (inactive)

"Right! Let's see if there's anything nasty here too."

Turvijagal than walks in carefully, scimitar drawn, seeing if there's any potential trouble about…

perception: 1d20 + 8 ⇒ (12) + 8 = 20


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Inspecting a cell Ulfgard smiles.
"Someone wanted a place to stash a few victims. Nice area!"


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will move forward next to Turv and cover him with crossbow ready as he moves forward.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Following behind Turvijagal, Hagrym and Galerio; Naomi sword and shield in hand, sends her dancing lights ahead to illuminate what appears to be an ancient jail. "What do you think boys, should we see what is in the cells?"


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

"Yes." Cyric replies automatically. "Could be where those homeless were put, poor guys... No luck..." he trails off muttering about that.


Male Human Rogue6/Clr1 Current Map

There are people in the cells. Six cells in all.

Cell A This cell collapsed long ago and holds nothing of interest. Under the collapsed wall rests the skeletal remains of a prisoner.

Cell B A half elf female is chained here hanging shackled to the ceiling.


so four people in the other cells, one skeleton and the half elf

Seeing the woman chained to the wall cell B Naomi calls to Turvijagal, "Hey Turvijagal, do you think you can get this lady down?" Naomi undoes here water and begins giving sips to the imprisoned people and offers some to the woman in chains telling her, "Hopefully we can get you down soon, I am Naomi, what is your name?"


Male Half-Elf Rogue (inactive)

Turvijagal goes up to the cell with the half-elf (B).

"Hey! Another half-elf like me! Hullo! We'll get you out of there."

He quickly checks for traps in the cell
perception: 1d20 + 8 ⇒ (13) + 8 = 21

And then quickly works at undoing the locks and shackles
Using his masterwork thieve's tools
disable device *: 1d20 + 10 ⇒ (5) + 10 = 15
disable device *: 1d20 + 10 ⇒ (14) + 10 = 24
the second roll is just in case a second one is needed


Male Human Rogue6/Clr1 Current Map

She is currently unconscious and dehydrated. Turvijagal unlocks her shackles.

Cell C - a halfling

Cell D - The corpse of a sewer worker hangs in this cell. Harmless maggots burrow into the body.


Naomi helps Turvijagal lower the woman to the ground, pouring a little water on the womans lips, Noami then pulls out the wand and humming a little cast a cure on the woman.

clw: 1d8 + 1 ⇒ (4) + 1 = 5


Male Half-Elf Rogue (inactive)

"Thanks, Naomi! And we've got another one here who needs some help!"
Turvijagal quickly goes to free the halfling from cell C
disable device *: 1d20 + 10 ⇒ (4) + 10 = 14


Male Human Rogue6/Clr1 Current Map

Cell E - A half-orc lies slumped in the corner.

Cell F - This cell contains a prisoner shackled to the wall with rusted chains. His hair is long and his face is fallen, as if he’s given up and resigned himself to being the wererats’ next meal.

The halfling speaks "I am Oxby and I am not injured. Thank-you for the rescue!"


Male Half-Elf Rogue (inactive)

"You're welcome, Oxby. Let's see about getting these others freed."

Turvijagal sheathes his scimitar and tries to rouse the Half-Orc. Carefully.
heal (untrained): 1d20 + 0 ⇒ (12) + 0 = 12

"Maybe this one can help us. You know, my enemy's enemy is my friend. This is business!"


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric is glad but still keeps an eye out for trickery.

Sense motive: 1d20 + 7 ⇒ (13) + 7 = 20
Perception: 1d20 + 10 ⇒ (18) + 10 = 28


Male Human Rogue6/Clr1 Current Map

The half-orc is also unconscious so he is not responding.


Male Human Rogue6/Clr1 Current Map

The half-elf see Ulfgard and smiles, "hey there handsome:)


Male Human Rogue6/Clr1 Current Map

She is wearing a string bikini.


Male Half-Elf Rogue (inactive)

"I can't seem to bring this half-orc around, if someone else wants to do the honours. I'll see about this fellow here."

Turvijagal then goes to unshackle the human.

"Hello! We're here to kill wererats. Amongst other things. Who are you?"

disable device *: 1d20 + 10 ⇒ (10) + 10 = 20


Male Human Rogue6/Clr1 Current Map

I am Ras Wal, a brick layer come to Bargesport looking for work.


Noami turns to the half elf, "I'm glad your ok, miss, I may have some cloths in my bag if you would like me to check later." Hearing that the other prisoner is unconscious, Naomi goes over to see if she can help him. Not really familiar with advanced medical treatment, she pulls out her wand an whistles a ditty, and casts cure.

clw: 1d8 + 1 ⇒ (8) + 1 = 9


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Looking at the half-elf Ulfgard shudders and grabs a blanket. "Here Laddy, it could be cold." In dwarfen "So skinny and without a beard to cuddle. How can those be beautiful?"


Male Half-Elf Rogue (inactive)

"Hello Ras Wal."

Looking at him and then Oxby, Turvijagal asks:
"How exactly did you lot end up here?"


Male Human Rogue6/Clr1 Current Map

I would much rather you keep me warm my luv!

The man mutters, Came here from Lessef trying to get work to feed my children who I hoped to bring here. Now I just wish I was back home with them:(


Male Human Rogue6/Clr1 Current Map

We were captured by the wererats


A blanket, that's not a bad idea Ulgard After helping the Half orc, Naomi takes out a blanket and wraps it around the woman. Hearing the man mutter that he was from Lessef, Naomi turns, a little surprised and ask. "From Lesssef, do you know the priest there, he is the man who ultimately sent us on the mission we are on."

diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25


Male Human Rogue6/Clr1 Current Map

From the door to the east comes the singing of 2 crossbow bolts. One at Turv and one at Ulfgard

lt crossbow: 1d20 + 3 ⇒ (6) + 3 = 9 damage: 1d8 ⇒ 2
lt crossbow: 1d20 + 3 ⇒ (11) + 3 = 14 damage: 1d8 ⇒ 4

Then another two at Jarvis
lt crossbow: 1d20 + 3 ⇒ (8) + 3 = 11 damage: 1d8 ⇒ 3
lt crossbow: 1d20 + 3 ⇒ (15) + 3 = 18 damage: 1d8 ⇒ 1

roll init
init were rats: 1d20 + 2 ⇒ (12) + 2 = 14


shocked and surprised Naomi yells [bigger]Everybody back! If your in the cells you will be harder to hit!"

init: 1d20 + 4 ⇒ (20) + 4 = 24


Male Half-Elf Rogue (inactive)

initiative: 1d20 + 7 ⇒ (12) + 7 = 19


Male Human Rogue6/Clr1 Current Map

The wooden door has two small access ports with heavy wooden
panels.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

initiative: 1d20 + 5 ⇒ (16) + 5 = 21


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

ini: 1d20 + 2 ⇒ (2) + 2 = 414 won´t hit


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Initiative 1d20 + 2 ⇒ (14) + 2 = 16

Hagrym moves to engage the closest wererat.

On my phone so no map this morning. If I am close enough to move and attack, just let me know.


Male Human Rogue6/Clr1 Current Map

The wererats are on the other side of a barred door. You would need to double move just to get to the door.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

I assume that my sense motive check did not reveal that any of the prisoners were suspicious

Cyric moves forward and then moves just inside an open cell to avoid the crossbow fire.

init: 1d20 ⇒ 9


Male Human Rogue6/Clr1 Current Map

You can sense motive one person at a time, but nothing out of the ordinary. The halfling is a sniveling weasel is about all.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

"What if we use that dead prisoner as a shield, move forward to the door and then shove a flask of flaming oil through one of the ports."


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"That is gross laddy. He deserves a decent treatment... even if dead. But the oil is nice. Rattatoulle"


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric tries to convince them to open the door, "I just want to talk to you... Come out and talk instead of shooting at us.. I give up.

Diplomacy: 1d20 + 14 ⇒ (12) + 14 = 26

He purposely refrains from mentioning that it is unlikely his friends would feel the same way.

Aside from the above movement that's all he is doing.


Male Human Rogue6/Clr1 Current Map

What do ya want? Talk thru the door.


What do we want? The conversation I heard in my head starts at 57 seconds, enjoy!

Naomi looks at Turvijagal and shrugs.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric yells back, "OK I will, just don't shoot for a minute."

He frantically motions for the others to figure out what to do while he keeps talking in circles "Well, about these prisoners. They are yours I am assuming. I didn't mean to take them. How much are they, if we want to buy them? Where did you acquire them? Are you the leader? Can you make deals? The name's Cyric, what should I call you? How......"


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Initiative: 1d20 + 4 ⇒ (1) + 4 = 5

Fabulous!

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Male Human Rogue6/Clr1 Current Map

Welcome to the Lost Lands Campaign Discussion thread.


Wahoo, thanks brvheart, I'm shedding the MW armor and shield, so I will need to lighten gear a little, then I will work on the rest of the fluff. Again thanks for the invite!

Edit:@ brvheart, since Naomi is dumping the MW gear, what would be your opinion on her buying a CLW wand before they leave town?


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Happy to be here!
What do you think about the dwarven weapons? And the shield traits?


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

Due to my work filter, I won't be able to do serious updates until after 1800 tonight. I will have my phone though to scan the thread at lunch though.

I will be honest and admit that I don't have the FGG books, but is there a good place to read up on the world deities? As with the name "Hanged Man", I now picture all of his priests having some sort of thin noose with them to act as both focus and back ally weapon if needed, but that may totally be my imigination getting the better of me.

Thanks again and I will update Cyrus fully once I get in from work.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Woo! Glad to be here. Any suggestions, questions, or comments are welcome on Hagrym. I've never played a stonelord before, but I've always had a hankering to do so!


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6
Hagrym wrote:
Woo! Glad to be here. Any suggestions, questions, or comments are welcome on Hagrym. I've never played a stonelord before, but I've always had a hankering to do so!

I think


Male Human Rogue6/Clr1 Current Map

Welcome all! If you have the gold left for the wand, sure. I don't know much about Stonelord, but do paladins. Greg Vaughan is working on the Campaign setting material which will include over 200 deities. I can ask him about specific ones I do not have current info for.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

I think Dwerfater should be fine, especially since there is a temple for him in Bard's Gate already. That gives me a strong connection with the town already.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

hello gang im here just reading and waiting


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

For traits, if there is a rogue trait that fits in well with Cyrus' past, is that acceptable to take, or do I need to limit it to racial/class specific ones?

Not that there is one I have in mind yet, but just asking in advance for when I hit the books again tonight.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Had to change the name slightly since original had already been taken as someone else's alias.
Glad to be a part of this.


Male Human Rogue6/Clr1 Current Map

I use 101 pirate and privateer traits also.


Male Half-Elf Rogue (inactive)

This should be interesting. A rogue with a whole bunch of combat feats, effectively, instead of trap-sense stuff.


Male Human Rogue6/Clr1 Current Map

We'll give everyone some time to get their characters flushed out and everyone to get to know each other.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Updating my template on my profile, not accurate for a bit, cooking and watching my kiddo currently, will post when done, thanks!


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Alright should be finished updating.


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

Just put the baby down, so should have updated char within the hour.

Is it safe to say this is a port town?


Male Human Rogue6/Clr1 Current Map

The maps are in the campaign info. Bards Gate is on the river, but is a long way from the coast.


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

@brvheart: Roger. Didn't see it at first, but located it now. Do you happen to know what Zors chosen weapon is? I need to add that to my char sheet and add the traits. Then I think I am ready for examination.

My apologies in advance for the slowness, but it has been a long time since I made a character from scratch. :)

Edit: Char sheet is up and will start filling in domain powers now also. I tried to keep him built to the image I see of him, think Doc Cochran from Deadwood, so any thoughts if I strayed to far from that build is welcome.


Male Half-Elf Rogue (inactive)

@brveheart: Thanks for letting me in, first off.

I think my back story needs a quick tweak. Just a simple cut and past, I suppose. I wrote it up for Golarian, just out of familiarity. Started life in the seedy part of Magnimar, then ended up bored in the Posh life in Sandpoint. What city names would be a better choice for the FGG setting, instead of Magnimar and Sandpoint?

Thanks!


Male Human Rogue6/Clr1 Current Map

I would say probably Freeport. There are not really a lot of info on kingdoms as this is more of a wilderlands area. Freeport is a free city. Then again, you could come from Swordport in the domain of Hawkmoon. Always a fun area to come from and probably the closest to Magnimar.


Male Human Rogue6/Clr1 Current Map

When you are about ready, your cleric has had a dream he may wish to share with the party in game play.


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

Is everyone at the location in the dream, or should I make it more of a general posting of the dream?


Male Half-Elf Rogue (inactive)

@brvheart: okay, made the changes. Just a quick swap of names was all it took. Thanks for that.

And those maps are some nice!


Male Human Rogue6/Clr1 Current Map

Make of it what you will. The party is traveling towards Bards Gate at present. The village is on the way.


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Male Human Rogue6/Clr1 Current Map

Zors, The Fortunes Fool, Demigod of Luck, the Hanged Man
Symbol: The figure of a man tied upside down to a gallows or tree, or a noose.
Domains: Chaos, Luck, Trickery
Symbol: A figure of a man tied upside down to a gallows tree, or a noose.
Garb: Peasants clothes
Favored Weapons: Dagger

Form of Worship and Holidays: Worshippers celebrate after winning or losing great fortunes gambling, upon great lottery payouts, and actively protest at public executions.

Typical Worshippers: Gamblers, beggars, slaves, travelers, the poor, and prisoners awaiting execution.


Male Human Rogue6/Clr1 Current Map

Posted up a general overview map of Bard's Gate.


Male Half-Elf Rogue (inactive)

@brvheart: thanks for the bit about Zors


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

I'm lost in Gameplay. Where are we currently located? Do we know each other or are we strangers? Is the whole party together?


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

So am I. A little bit background information would be nice


Male Human Rogue6/Clr1 Current Map

You are a group of travelers making their way from Freeport to Bard's Gate along the Tradeway. You are traveling together for safety, but probably do not know each other beyond that. If some of you do, that is fine. You are currently in the Forest Kingdoms.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Alright. Well Background.
Ulfgard is a Caravan guard, mainly as a warden and guide.


Naomi jumped in the conversation, is it ok if she meets them here going back to Bard's Gate from some errand she was on?

Edit: @ brvheart, Naomi's inventory is cleaned up, got gear light enough and cheap enough to have the wand of clw, we will call it a secret gift from mother, to keep her safe as she goes out in the world. for a Bludgeoning weapon I added a walking stick: Shillelagh or hanbo if that is too Irish/Asian I will make it a mere club.


Male Human Rogue6/Clr1 Current Map

That was what I was think Naomi. That you were on an errand for the library in Freeport.


Naomi Chadwick wrote:

Naomi jumped in the conversation, is it ok if she meets them here going back to Bard's Gate from some errand she was on?

Edit: @ brvheart, Naomi's inventory is cleaned up, got gear light enough and cheap enough to have the wand of clw, we will call it a secret gift from mother, to keep her safe as she goes out in the world. for a Bludgeoning weapon I added a walking stick: Shillelagh or hanbo if that is too Irish/Asian I will make it a mere club.

sorry I was editing while you were responding, an errand for the library is great!


Male Human Rogue6/Clr1 Current Map

I prefer the irish. Would prefer scottish of course:) We had to live on that dang island for 400 years!


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

@brvheart: Please let me know if I take too many liberties with the gods. I don't have any of the source books, have to wait until payday for that, so I am just winging it as I go.


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Male Human Rogue6/Clr1 Current Map

I have the pdf on the way Cyrus. I scanned that part. Will post up the rest when it comes to my inbox. I would not worry about it too much:)


Hmmm... Scot-Irish, that explains a lot :)

Thanks for the shillelagh, if I need anymore information for the library just let me know.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

I always thought dwarves were a little bit like scotsman, prefer the mountains, life in clans and have no moral qualms to voice their opinion with an axe.


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M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Here is what I have found out about the Temple of Dwerfater in Bard's Gate, if anyone cases:

This temple is built to resemble a mountain, and is devoted to the spiritual well-being of Bard’s Gate’s dwarves, who gather here to pray and sing sad lamenta- tions for their lost homeland, which was overrun by the minions of Orcus. The interior is dark and cave-like and features a huge statue of Dwerfater, sitting on a golden throne, a great warhammer across his knees. High priest Gruden Greybeard (see NPC Appendix) leads the congregation, and sees to the needs of any dwarf who asks for aid. He is assisted by a number of dwarven clerics of Dwerfater (Clr2). Gruden seeks to recruit dwarves to retake the dwarven homeland. Dwarves who perish in this quest are restored to life here if possible, though Gruden often requires a task from any dwarves whom he raises. Non-dwarves are not welcome here, and are turned away at the doors, even if they come offering aid.


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

@Hagrym: Then Cyrus will definitely not be getting help there. :)


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

I really wish I knew more about the world, feeling lost and google is not aiding as much as I would like.


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Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

I will enjoy the trip to unknown. I remember the bad days when you played forgotten realms and everyone knew the beggars name in the last hamlet.
It is a journey of the unknown and I already like the first moments


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’
"Lucky" Cyrus wrote:

@Hagrym: Then Cyrus will definitely not be getting help there. :)

That's why I said that the Priest might be able to help you...not that I was going to take you inside to meet the Priest. Nothing there says I can't ask him to come outside and take a peek at you, lol.


Ulfgard Strongarm wrote:

I will enjoy the trip to unknown. I remember the bad days when you played forgotten realms and everyone knew the beggars name in the last hamlet.

It is a journey of the unknown and I already like the first moments

well said!


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

Do we dare split the party so soon? :)

Church: Galero, Cyrus, Jarvis and Shandar

Fox: Hagrym and Ulfgard

Morale Officer: Naomi


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Male Human Rogue6/Clr1 Current Map

The rest of Zors:

Zorz is the demigod of last chances and is commonly
depicted hanging upside down from the tree of life, where
he waits to be devoured by Nidhogg the eternal dragon.
Those who pray to Zors do so when no other god will
answer them or when all other hope is lost. By the same
token he is also the deity of great luck, as he escaped the
bonds of the tree of life so too have his followers found
themselves escaping fates worse than death. In reverence
to his luck aspect the Zorsans hold a great weekly
lottery collecting huge sums of money which are always
paid to the lucky number holder lest the demigod exact
some vengeance of unluckiness upon those who would
corrupt the purpose of the game.
Prophets of Zors openly oppose ritual executions
in ordered societies as cruel and unusual punishment.
They frequently are found performing the ceremony of
the hanged man near gallows or other places of public
execution. In this ritual one of their number is paraded
before the jeering throngs by a noose, only to have the
noose slip free, and the “prisoner” escape, symbolizing a
second chance to do better in this life, lest one pay the
ultimate price in the next.


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

Zors just keeps getting better and better for Cyrus' concept. :)


Male Half-Elf Rogue (inactive)

Luck is what this adventuring lark is all about!

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