Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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good idea, thanks brave, ok Helikon, seems fair, and it will be half price/resale value so not all that much.


Male Human Rogue6/Clr1 Current Map

You are here a week so all your wounds should heal in that time. If not the dwarves will heal you.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Well, everyone, I am moving to Denmark tomorrow and will probably be unable to post until Friday at the earliest, could be more like Tuesday. I'll try to level up Galerio as soon as I can but please GM PC me until I am back online. Many thanks.


Male Human Rogue6/Clr1 Current Map

Good Luck on the move Galerio. Shouldn't be anything they cannot handle, but will run you if needed:)


brvheart wrote:


Hanging around the neck of a statue in the room is an amulet with the holy symbol of Arden engraved upon it.

Did we ever find out what the amulet was?


Male Human Rogue6/Clr1 Current Map

Amulet of Arden’s Radiance: This golden amulet bears an engraving of a rising sun. The amulet grants a priest a +1 Charisma bonus when channeling to harm undead. If the sun domain is part of the priest’s belief, the
Charisma bonus increases to +2.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Sorry, been super busy with work. HP: 1d8 ⇒ 1 Jeeze... reroll: HP: 1d8 ⇒ 4

Will level Cyric. He will glumly help out until back to town where he will cheer up a bit (hates swamps now for sure). Will try to make sure I post 1/day in the morning or so. If I am needed badly and greg can't dm me, he can send an email I'll get it pretty fast.


Male Human Rogue6/Clr1 Current Map

In any case, that amulet will work for Cyric. It doesn't do much, but hey.


Naomi is ready to go, working on a treasure list, have it ready in a couple of days, no hurry till we get to a town. You said the dwarves would reequip us anything under 100 gp right and a wagon for our mules? Naomi and Ulfgard both bought one.


Male Human Rogue6/Clr1 Current Map

I had said a cart, but they can make it a wagon.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

With a wagon, we can buy several cages full of chickens and a couple pigs, I'd wager.


Male Human Rogue6/Clr1 Current Map

Pigs and chickens and things.


Male Half-Elf Rogue (inactive)

I got my stats and stuff leveled up.

Did someone figure out the loot/cash list?


hey brvheart, hopefully the last question on loot, the ranger had two potions in his pouch what were they?


Male Human Rogue6/Clr1 Current Map

potion of cure moderate wounds and a potion of protection from evil.


Male Half-Elf Rogue (inactive)

Would Turvijagal have been able to get a masterwork backpack and masterwork scimitar from that Dwarven temple? Those were the only two items he would've been interested in.


Male Human Rogue6/Clr1 Current Map

The backpack yes, but the sword is over 300GP! Their limit was 100GP per person of equipment and supplies. The temple is not rich.


Male Half-Elf Rogue (inactive)

Good enough! He'll have healthy enough bonuses using a scimitar as it is with Dervish Dance.

Thanks.


brvheart, I was not able to copy and paste to the party mule, it would let me open it, but would not save the information, not sure what I was doing wrong

this is the list of items we found, I do not have the values finished yet but should Monday or Tuesday, If there is something you are keeping let me know, some items I have people's names beside.

Scepter of Faiths (adamantine masterwork heavy mace)
Mitheral chain mail:Ulfgard
the Druid:
mink stole, 20 gp: Naomi
cloak is elvnkind, 2,500 gp.
potion: resist elements (fire)
potion: resist elements (fire)
potion: resist elements (fire)
ring of swimming, 2.500 gp.
divine scroll (DR8: control water)
Scum:
trident @ 2, 30 gp.
The big moron, err orc;
shortsword, 10 gp.
Master work trident 315 gp.
leather armor 10 gp.
heavy crossbow 50 gp.
ring of protection +1, 2,000 gp.: Jarvis
potion: animate a rope
potion: virtue
troll barn, coffin;
eight bars of silver (20 gp each) 160 gp.
+1 kukri, 2,308 gp.
masterwork longsword, 315 gp.
potion: cure light wounds
in the temple:
+1 spear., 2,302 gp.:Cyric
Amulet of Arden’s Radiance: Cyric
longsword, 15 gp.
shortsword, 10 gp.
A small floating glass sphere with continual flame
potion of cure moderate wounds
potion of protection from evil.
two vials of antitoxin.
Turtle-shell shield, ?
longbow 75 gp.
3 quivers, 36 arrows
longspear, 5 gp.
50 ft. rope
10-foot pole @ 3
fishing equipment
rations, 28 days
wood axe
bed roll
crowbar
flint & steel
bull's-eye lantern
miners pick
shovel
whetstone

I haven't figured the potions or adventure gear yet, didn't know if we wanted to keep them.


Male Half-Elf Rogue (inactive)

The only thing I could possibly see as a keeper for Turvijagal was the ring of swimming. :-/


ok. does anyone want the +1 Kukri? or any of the masterwork weapons? Depending on how deep the sewer gets the trident may come in handy. Should we keep all the potions?


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

I say we keep every potion and or scroll. At least one of us in this party should be able to benefit from those.

I'm fine with selling all the rest, but it might be wise to keep the magical weapon in case we find something that takes magic to really harm. After we start getting more magical weapons, we could sell it then.


ok, mundane weapons and armor will be sold, the 'adventure gear' we can take or leave with the mule. I don't think he is going into the sewer.


Male Half-Elf Rogue (inactive)

Sadly, Turvijagal isn't proficient with the kukri! :P


Male Human Rogue6/Clr1 Current Map

No, but you will need it later and can stable it.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Hagrym will carry the magical kukri if no one else is interested.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Sorry sent you a PM brv, but as Choant not Jarvis.


Male Human Rogue6/Clr1 Current Map

I got it Jarvis


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Doesn't Ulfgard or someone use a kukri?


Ulfgard said he was going two-weapon and would use it, I assumed Hagrym was carrying the Scepter of Faiths


Thing doesn't find my alias, grr

-Posted with Wayfinder

Grand Lodge

Male Human Fighter/1

If no one can use it, he will trade it for a dagger

-Posted with Wayfinder

Grand Lodge

Male Human Fighter/1

Aka brvheart

-Posted with Wayfinder


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Ulfgard will not accept the kukri, as he prevers the armor and he is of opinion it is better to cash it and improve all the peoples gear, or, if someone wants it, to improve that ones gear. Not all eggs in one basket.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Turv uses a dagger right, so it might benefit him with a +1 dagger


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

If Turv will use it, then by all means take it. Only reason Hagrym volunteered was that no one was stepping up for it.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Kukri strictly better than dagger though.


so Olik would purchase our used gear?
edit:Is anyone keeping the cloak of elven kind? Hate selling it if someone can use it!


Male Human Rogue6/Clr1 Current Map

yes


sale price: price: items sold:
160 gp 160 gp eight bars of silver (20 gp each)
20 gp 20 gp mink stole (20gp),
15 gp 30 gp trident @ 2
5 gp 10 gp shortsword
157.5 gp 315 gp Master work trident
5 gp 10 gp leather armor
25 gp 50 gp heavy crossbow
157.5 gp 315 gp masterwork longsword
7.5 gp 15 gp longsword
5 gp 10 gp shortsword
3.5 gp 7 gp Turtle-shell shield
37.5 gp 75 gp longbow
2.5 gp 5 gp longspear
601 gp that 75.125 gp apiece

magic gear:

Scepter of Faiths (adamantine masterwork heavy mace): Hagrym
Mitheral chain mail: Ulfgar
cloak is elvnkind
ring of swimming. Turv.?
ring of protection +1 : Jarvis
+1 kukri
+1 spear: Cyrus
Amulet of Arden’s Radiance: Hagrym or Cyrus?

potions & scrolls:

potion: resist elements (fire)
potion: resist elements (fire)
potion: resist elements (fire)
potion: cure light wounds
potion:animate a rope."
potion: virtue
potion of cure moderate wounds
potion of protection from evil.
two vials of antitoxin.
divine scroll (DR8: control water)

gear:

A small floating glass sphere with continual flame
50 ft. rope
10-foot pole @ 3
fishin equipment
rations, 28 days
wood axe
bed roll
crowbar
flint & steel
bull's-eye latern
miners pick
shovel
whetsone


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Give Cyrus the amulet and Turv the kukri. I'll keep the scepter. How Bout you for the cloak, Naomi? I'd think you might get the most from it.

If you just want to assign the potions & scrolls, Naomi, I'm sure no one will gripe.


I was thinking Turv should have the cloak being our local rogue, if one person caries the portions, I'm ok with that, not quite sure how to split it up...or people can claim what might fit their style.


Male Half-Elf Rogue (inactive)

Well, I guess I could use that cloak of Elvenkind; I missed that in the loot list somehow.

And if no one else wants the Kukri, I might as well take that. I can always take proficiency in that next level anyway.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

I haven't really bought anything, Naomi so I've got a few hundred gold I'd be willing to kick in for buying a CLW wand. We definitely have to keep one of those handy.


Male Human Rogue6/Clr1 Current Map

Whenever you all are ready to continue.


@ Hagrym, hopefully the people of Bargarsport crap gold, and once were out of the sewers we can buy another wand with group money. but if we have to go too long We will take you up on you offer :)


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Back online now. Unpacking a whole house full of stuff into a smaller house is no fun at all, but glad to be here in Copenhagen (actually Rungsted Kyst just north of the city). I'll catch up with the posting tomorrow and get my character leveled up.

level 3 hit points: 1d6 + 1 ⇒ (3) + 1 = 4


Male Human Rogue6/Clr1 Current Map

Good having you back Galerio! They have been getting rid of stuff mostly.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Leveled up. Added precise shot as feat, grease as spell and put ranks in Spellcraft, Knowledge Arcana, Swim (figured it made sense given the recent experience), and Perception.


Male Human Rogue6/Clr1 Current Map

Typical of Frog God treasure it is a bit light at low levels and then pours it on later! I took a look and while no one craps gold here there is some nice treasure in this adventure including something for Turv! I may add some again considering party size as I did for the first one. I did add the armor and all your gear. Just remember a lot of your treasure right now is tied up in a priceless artifact that may not do much now, but is admantine so it overcomes most DR.

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