Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Male Human Rogue6/Clr1 Current Map

One attacks Ulfgard:
claw: 1d20 + 4 ⇒ (8) + 4 = 12 damage: 1d4 + 2 ⇒ (4) + 2 = 6 grapple: 1d20 + 4 ⇒ (13) + 4 = 17
claw: 1d20 + 4 ⇒ (10) + 4 = 14 damage: 1d4 + 2 ⇒ (1) + 2 = 3 grapple: 1d20 + 4 ⇒ (20) + 4 = 24
Two attack Hagrym:
claw: 1d20 + 4 ⇒ (19) + 4 = 23 damage: 1d4 + 2 ⇒ (2) + 2 = 4 grapple: 1d20 + 4 ⇒ (18) + 4 = 22
claw: 1d20 + 4 ⇒ (11) + 4 = 15 damage: 1d4 + 2 ⇒ (3) + 2 = 5 grapple: 1d20 + 4 ⇒ (9) + 4 = 13
claw: 1d20 + 4 ⇒ (18) + 4 = 22 damage: 1d4 + 2 ⇒ (2) + 2 = 4 grapple: 1d20 + 4 ⇒ (14) + 4 = 18
claw: 1d20 + 4 ⇒ (2) + 4 = 6 damage: 1d4 + 2 ⇒ (3) + 2 = 5 grapple: 1d20 + 4 ⇒ (13) + 4 = 17

Hagrym is hit twice for 8 and is grappled!

Ulfgard is up then round 8.


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Hagrym tries to break the grapple upon his turn.

CMB 1d20 + 6 ⇒ (11) + 6 = 17


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

With a whistle Ulfgard lets the hammer fall on the crab grappeling Hagrym.
Attack: 1d20 + 6 ⇒ (3) + 6 = 92d6 + 9 ⇒ (4, 5) + 9 = 18, But misses


Male Half-Elf Rogue (inactive)

Turvijagal (who is feeling much more robust now) runs along the stable ground to get closer to Hagrym's position.
The cunning plan is to be able to get behind one of the crabs Hagrym is fighting.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

thinking to himself wonder if ray of frost will work on these


Noami, seeing the dwarves are in a difficult way "Come on boys, we need to get our dwarves!" She begins carefully walking out to where Hagrym is, clw wand in hand.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will move south a bit to get a better angle on the crab attacking Ulfgard and take a shot.

crossbow: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21

damage: 1d8 ⇒ 8


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

on my turn

Already being near to Turvijagal, he moves towards the wounded dwarf and works to heal him.

clw: 1d8 + 2 ⇒ (2) + 2 = 4


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

force missle: 1d4 + 1 ⇒ (3) + 1 = 4


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Jarvis take a mental picture of the dwarves covered in crabs in the water,

I bet a dwarven god is either laughing his @ss off right now or is disowning them...

Jarvis draws his bow and firing wide left...

Bow+2: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

hey jarvis i think the dwarves have crabs!!


Male Human Rogue6/Clr1 Current Map

Galerio, reloading the crossbow is a move action so you can reload or move and fire, but not all three.


Male Human Rogue6/Clr1 Current Map
shandar milsap wrote:
[dice=force missle]; 1d4 + 1

Which one are you firing at Shandar?


Male Half-Elf Rogue (inactive)

Turvijagal will get behind the giant crab facing Hagrym and us his scimitar flank and sneak attack it.
That would be the one closest to the entrance we came in. He should be able to get around behind it without provoking an AoO, and at half speed from where he was.

flank & sneak damage

scimitar: 1d20 + 10 ⇒ (11) + 10 = 211d6 + 5 + 2d6 ⇒ (5) + 5 + (4, 5) = 19
Wow!


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Hagrym keeps flailing away at any crab in front of him.

Attack with flank 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Damage 1d10 + 3 ⇒ (8) + 3 = 11


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

One closest with the clear shot


Male Human Rogue6/Clr1 Current Map

Ok, sorting that all out here. Sheesh, I leave for two days and it is a mess:) Galerio, you can 5' step and kill the one on Hagrym. Shandar you can kill the near one on Hagrym. Hagrym you had taken your move to break free and Turv you took yours to double move down the shore so will have to wait on the second turns guys. Cyric cannot make it to Hagrym to heal him as of yet. Next turn.


Male Human Rogue6/Clr1 Current Map

The remaining crab claws at Hagrym again:
claw: 1d20 + 4 ⇒ (18) + 4 = 22 damage: 1d4 + 2 ⇒ (4) + 2 = 6 grapple: 1d20 + 4 ⇒ (17) + 4 = 21
claw: 1d20 + 4 ⇒ (7) + 4 = 11 damage: 1d4 + 2 ⇒ (4) + 2 = 6 grapple: 1d20 + 4 ⇒ (2) + 4 = 6

Hagrym is hit for 6 and down to 2 hp and is again grappled. Ulfgard up. Turv can move and attack it, but not sneak this one as the one he had flanked is dead, but he kills it regardless. Cyric can then move to him and do his healing getting him up to 6.


Male Human Rogue6/Clr1 Current Map

This is round eight. Everyone will get a full round action before the next set of crabs arrive. Ulgard, Naomi, Galerio and Shandar get two rounds of actions.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

where these crab cakes comming from??? see anymore


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

crabby patties anyone?


Naomi walks beside Hagrym "Well, your quite a mess, Hagrym, hold still as she begins to hum she uses the wand and cures Him. She puts the wand away.

two sets of actions, move, cure, cure, move

clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (6) + 1 = 7


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

moves by jarvis


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

DM, where do you get Hagrym is down to 2 HP? I can only find I've been hit for 14 HP this whole scrum. And Naomi healed me for ten of those just then. By my count I'm only down four HP.


Male Human Rogue6/Clr1 Current Map

I may have been looking at your touch AC a couple of times by mistake. Regardless, I put you back at 32 HP as I cannot see that damage during the combat.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Attack: 1d20 + 6 ⇒ (2) + 6 = 82d6 + 9 ⇒ (4, 3) + 9 = 16
In this unstable footing Ulfgard misses again.


Male Human Rogue6/Clr1 Current Map

You are swinging at air Ulfgard. There are no crabs close to the group at the present.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

ulfguard plays whiffle ball!!


Male Human Rogue6/Clr1 Current Map

Ok, everyone take their actions so we can resume combat.


Naomi pockets her wand and drawing her dueling sword says, "Ok boys, lets finish these crabs so we can get this chest and get back to hunting our necromancer" As she sends her dancing lights ahead a little so she can get a good look into the water.

perception: 1d20 + 4 ⇒ (10) + 4 = 14


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Hagrym readies an action to attack any of those crazy crabs that might approach him.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Ulfgard will carefully move back, switching to axe and shield again.


Male Half-Elf Rogue (inactive)

Turvijagal will ready himself with his scimitar. And move between Ulfgard and Hagrym to avoid betting flanked.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Readied action to shoot the first crab he sees

Jarvis notches another arrow and awaits the crabs to emerge.

Hope these aren't some kind of special crabs we are going to make extinct!"

Attack:

Bow+2/Damage: 1d20 + 6 ⇒ (16) + 6 = 221d8 + 2 ⇒ (8) + 2 = 10


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

Mentally list spells left ugh guys I'm really low on spells need to make this quick


Male Human Rogue6/Clr1 Current Map

Three crabs move up to attack. Hagrym, take your readied action then I will take their attacks.


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Hagrym slices away with his axe.

Attack 1d20 + 6 ⇒ (18) + 6 = 24

Damage 1d10 + 3 ⇒ (3) + 3 = 6


Male Human Rogue6/Clr1 Current Map

One crab attacks Turv
claw: 1d20 + 4 ⇒ (6) + 4 = 10 damage: 1d4 + 2 ⇒ (4) + 2 = 6 grapple: 1d20 + 4 ⇒ (14) + 4 = 18
Hagrym
claw: 1d20 + 4 ⇒ (8) + 4 = 12 damage: 1d4 + 2 ⇒ (2) + 2 = 4 grapple: 1d20 + 4 ⇒ (18) + 4 = 22
and Cyric
claw: 1d20 + 4 ⇒ (6) + 4 = 10 damage: 1d4 + 2 ⇒ (3) + 2 = 5 grapple: 1d20 + 4 ⇒ (10) + 4 = 14


Male Human Rogue6/Clr1 Current Map

Ulfgard and then top of round eleven


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

force missle: 1d6 + 2 ⇒ (6) + 2 = 8


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

is anyone else injured a lot? Or enough small injuries for a channel?


brvheart wrote:

Ulfgard is up then

Initiative Order:
Shandar
Naomi
Turvijagal
Cyric
Jarvis
Galerio
Hagrym
giant crabs
Ulfgard

Naomi, seeing the crab attack Hagrym, steps forward, humming a little as she sends energy to her dueling sword, slashes at the crab in front of Hagrym. "Come on boys, lets finish them up!"

move action, attack, arcane strike

attack: 1d20 + 7 ⇒ (10) + 7 = 17 for damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8


Male Human Rogue6/Clr1 Current Map
"Poor" Cyric wrote:
is anyone else injured a lot? Or enough small injuries for a channel?

Turv, Shandar and Jarvis are all down a few. You are in combat though. Not that it provokes.


Male Human Rogue6/Clr1 Current Map
shandar milsap wrote:
[dice=force missle]; 1d6 + 2

Shandar, your force missile only does 1d4+1.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Moving forward Ulfgard slashes once with his axe.
Attack: 1d20 + 7 ⇒ (13) + 7 = 201d10 + 6 ⇒ (10) + 6 = 16


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Ten
Shandar needs to reroll force missile
Naomi hit with arcane strike
Turvijagal
Cyric
Jarvis shot crab
Galerio
Hagrym
giant crabs
Ulfgard


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

force missle: 1d4 + 1 ⇒ (4) + 1 = 5
sorry thought i fixed it before


Male Human Rogue6/Clr1 Current Map

One crab down. Turv, Cyric, Galerio and then Hagrym are up.


Male Half-Elf Rogue (inactive)

Turvijagal will move up to strike the crab fighting Hagrym
scimitar: 1d20 + 8 ⇒ (6) + 8 = 141d6 + 5 ⇒ (6) + 5 = 11


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

The dwarf keeps sliceing away with his axe at the nasty crab.

Attack 1d20 + 6 ⇒ (19) + 6 = 25

Damage 1d10 + 3 ⇒ (9) + 3 = 12

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