Turvijagal (who is feeling much more robust now) runs along the stable ground to get closer to Hagrym's position.
The cunning plan is to be able to get behind one of the crabs Hagrym is fighting.
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
thinking to himself wonder if ray of frost will work on these
Noami, seeing the dwarves are in a difficult way "Come on boys, we need to get our dwarves!" She begins carefully walking out to where Hagrym is, clw wand in hand.
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
Turvijagal will get behind the giant crab facing Hagrym and us his scimitar flank and sneak attack it.
That would be the one closest to the entrance we came in. He should be able to get around behind it without provoking an AoO, and at half speed from where he was.
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
Ok, sorting that all out here. Sheesh, I leave for two days and it is a mess:) Galerio, you can 5' step and kill the one on Hagrym. Shandar you can kill the near one on Hagrym. Hagrym you had taken your move to break free and Turv you took yours to double move down the shore so will have to wait on the second turns guys. Cyric cannot make it to Hagrym to heal him as of yet. Next turn.
Hagrym is hit for 6 and down to 2 hp and is again grappled. Ulfgard up. Turv can move and attack it, but not sneak this one as the one he had flanked is dead, but he kills it regardless. Cyric can then move to him and do his healing getting him up to 6.
This is round eight. Everyone will get a full round action before the next set of crabs arrive. Ulgard, Naomi, Galerio and Shandar get two rounds of actions.
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
where these crab cakes comming from??? see anymore
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’
DM, where do you get Hagrym is down to 2 HP? I can only find I've been hit for 14 HP this whole scrum. And Naomi healed me for ten of those just then. By my count I'm only down four HP.
I may have been looking at your touch AC a couple of times by mistake. Regardless, I put you back at 32 HP as I cannot see that damage during the combat.
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
Naomi pockets her wand and drawing her dueling sword says, "Ok boys, lets finish these crabs so we can get this chest and get back to hunting our necromancer" As she sends her dancing lights ahead a little so she can get a good look into the water.
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
Mentally list spells left ugh guys I'm really low on spells need to make this quick
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
Naomi, seeing the crab attack Hagrym, steps forward, humming a little as she sends energy to her dueling sword, slashes at the crab in front of Hagrym. "Come on boys, lets finish them up!"
Initiative Order Round Ten
Shandar needs to reroll force missile
Naomi hit with arcane strike
Turvijagal
Cyric
Jarvis shot crab
Galerio
Hagrym
giant crabs
Ulfgard
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
force missle:1d4 + 1 ⇒ (4) + 1 = 5
sorry thought i fixed it before