Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Woot!


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Profile fixed brv.


Male Human Rogue6/Clr1 Current Map

Thanks Jarvis:) Just in case I have to cast a spell at some point later, but I must admit I don't really understand the magus which is part of why I am agreeing to let you play it so I can learn:)


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Basically limited caster like a bard with lots of evocation based wizard spells, and can "two weapon fight" to cast a spell as part of a full attack. And any touch spell can be delivered with a melee attack as part of the spell. Other than that just little bits like occasionally recalling a used spell or using arcane pool to make weapons magic or power arcana abilities (similar to deeds etc with panache points)


sounds like greek to me


Male Human Rogue6/Clr1 Current Map

Jarvis, I bought this awhile back. It is some options for magus. take a look if you like Into the Breach


since Cyrus had the wand I am going to assume he gave it back to Naomi I will go back and see how many charges we used after she turned it over to him.

Also, was he tracking treasure acquired or was someone else?


Male Human Rogue6/Clr1 Current Map

I think you were right, but it should be in one of his later posts.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

For a minute I thought you meant Cryic lol


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Thanks Brv, I will have to take a look.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Can do what we did for party loot in razor coast,make a char sheet in roll20 called party mule which has the list and editable in bio.


Male Human Rogue6/Clr1 Current Map

Created the 'party mule' sheet.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

There are some great archetypes in there brv, but other then remaking my character a lot of them would make him much more dark then I perceive him being, guess you have to start another game and I will give it a go. :)


Male Human Rogue6/Clr1 Current Map

Thanks Jarvis. I picked it up fairly cheap, but as I said I don't understand the magus much so have only scanned it really. Will let you know when I start another game, but the five I am running keep my busy at present!


who picked up all the rangers stuff? also can anyone tell anything about the magic spear, the amulet with the holy symbol of Arden or the two potions? Naomi has detect magic but that's it.


Male Human Rogue6/Clr1 Current Map

That is a spellcraft check for each item after the detect magic.


Noami probably should have taken spellcraft instead of use magical device, too late now.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Shandar has a +8 on Spellcraft, so he needs to make a few rolls.


Male Human Rogue6/Clr1 Current Map

He is still out on a job so I will make some rolls for him.
spellcraft spear: 1d20 + 8 ⇒ (1) + 8 = 9
spellcraft amulet: 1d20 + 8 ⇒ (12) + 8 = 20
spellcraft potion: 1d20 + 8 ⇒ (5) + 8 = 13

Amulet of Arden’s Radiance: This golden amulet bears an engraving of a rising sun. The amulet grants a priest a +1 Charisma bonus when channeling to harm undead. If the sun domain is part of the priest’s belief, the
Charisma bonus increases to +2.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio can also Spellcraft.

Spellcraft Spear: 1d20 + 7 ⇒ (3) + 7 = 10

Spellcraft potion: 1d20 + 7 ⇒ (1) + 7 = 8

Sigh....the bad rolls continue


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Spellcraft Spear: 1d20 + 9 ⇒ (3) + 9 = 12

Spellcraft Potion: 1d20 + 9 ⇒ (14) + 9 = 23

Well that is probably another one.


Male Human Rogue6/Clr1 Current Map

Potions of energy resistance (fire) and cure light wounds.


Male Human Rogue6/Clr1 Current Map

Shandar casts magic missile
damage: 1d4 + 2 ⇒ (4) + 2 = 6


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

I really never planned on Hagrym taking a position as such a staunch animal rights activist...I might have to take a level of ranger or something, just because he is trending in that direction for some reason!


Male Human Rogue6/Clr1 Current Map

Been hanging around with Ulfgard too long I guess! A palading/ranger. Would be an interesting combo:)


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

It doesn't make much sense, but if Hagrym doesn't chill out on the animal friending, it might have to go that way!


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

I think nature oracle is better. On second thoughts... stonelord forget about my words.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Yeah, that's the problem. No charisma since Stonelords dont need it.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Hey just remember that Lucky is mine!! He liked me first!


speaking of mine, who wants the spear, if no one wants to use it as a primary weapon, they could throw it before combat.

So at fourth level Hagrym will get a mount, that could satisfy his animal protecting ways...

at this rate it could be a porpoise

edit, well never mind, he gets stone servant instead, whatever that is


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

I'll take the spear if no one wants it for right now.


first come first served,


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

I'll get an earth elemental at that level, if I remember correctly. That'll be cool, but I don't know if it will satisfy his love for animals. I might just take a bunch of ranks in Handle Animal, and see if I can find a pet somewhere.


Male Human Rogue6/Clr1 Current Map

This party is starting to turn into a traveling zoo between Lucky the coyote and Ulfgard's fox. Somehow I think finding a pet will be much of an issue!


Male Human Rogue6/Clr1 Current Map

I might consider starting another game depending on interest. Been over a year since I had anyone in Rappan Athuk. At least the dwarves would have their graves pre dug!


Rappan Athuk? hmmmm, don't know anything about it, when we going?


Male Human Rogue6/Clr1 Current Map

Rappan Athuk, dwarven for the dungeon of graves. Extremely old school dungeon crawl!


Male Human Rogue6/Clr1 Current Map
Quote:

Once upon a time, there was an idea—an idea formulated by Gary

Gygax and Dave Arneson in 1974 and published in a little paperback book
called Underworld Adventures. The idea was simple: it is a lot of fun
to go into a dungeon and kill evil monsters. Why is the dungeon there?
No one knows. Why do the monsters usually fight rather than talk? We
aren’t really sure. Why are there 16 trolls in a cave with a jug of alchemy?
No one cares. What do all the monsters eat? We don’t know that either
(although “adventurer” probably tops the list). And we don’t have to
know these things. This isn’t an ecology experiment, it’s a dungeon—the
quintessential setting for pure swords and sorcery adventuring.
This adventure pays homage to that original idea. True, there are
opportunities for role playing, but most of this module is dedicated to
“roll playing.” Hopefully, while exploring the halls of Rappan Athuk, you
will recall the thrill of discovery, the terror in your heart when you fought
your first skeleton, the joy of rolling your first natural 20 and the despair
you felt when that 1 came up for your poison save.
This module, Rappan Athuk—The Dungeon of Graves, is nothing more
and nothing less than a good, old–fashioned, First Edition dungeon crawl
updated for the Pathfinder Roleplaying Game. Very difficult, it should
strike fear into the hearts of the most stalwart adventurers. It offers an
abundance of traps, tricks and monsters.


Male Human Rogue6/Clr1 Current Map

There are no magic shops here. Oh, you might find one where you can get a minor potion or scroll or material components, but even those are rare and not close. WBL, what is that? Encounters by CR, not in RA. If you open the wrong door and don't learn how and when to run those graves will pile up in a hurry! Better have plenty of back up characters for this one. My last party lost 12 characters by level 3! Gold? Treasure? That this place has in some vast quantities in some places. Presuming you can make it home with your hard earned gains.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Sure I'm up for it.


hard to say no to that, core races and classes or what?


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

I'd love to play, DM! Hagrym was actually thought up as a possible character for a dungeon heavy adventure anyway, with his Stonelord abilities.

If there's a spot open, I'd be fired up to grab it! I'd fill whatever role the party needed.


Male Human Rogue6/Clr1 Current Map

Well, it is up to the party. They can actually go there when you are done here if everyone wants to or I can start another game.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

I'm fine either way. I'm enjoying this adventure so far though, to be honest. I'd like to see if we could get that staff put back together!


I'm enjoying Naomi in the swamp with this group, in a sandbox there seems like she would have opportunity to talk a lot, I'm not sure about a dungeon. I think I would want to play someone combat-centric, so if were voting I would vote a separate game.


Male Human Rogue6/Clr1 Current Map

The next question. I have both the pathfinder and sword and wizardry versions (real old school! OD&D). What's yer flavor?


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Very, very difficult question. I think pathfinder is more user friendly.


Male Half-Elf Rogue (inactive)

I like Pathfinder more, myself.


Male Human Rogue6/Clr1 Current Map

Rappan Athul Old School


Brv, I am considering a healer type. I have heard Life oracles are great in taut role but have never tried one. Would you allow one of those or would you prefer a cleric?

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