Naomi steps behind Hagrym, "Pardon me Hagrym, don't swing that hammer backwards,", she begins to hum sending a small amount of energy down her dueling sword and thrusts it at the joint right above the front leg where it joins the carapace.
Ok, lets find that chest Naomi casts, detect magic, and using the glow to follow sends here dancing lights to the location, "Well boys, here it is, what do you think, Turv, is it safe to open?" She looks carefully at the trunk to see if it is locked.
perception:1d20 + 4 ⇒ (3) + 4 = 7
seeing the trunk is not locked she attempts to open it.
hhmmm, I wonder what these two beauties are. As Naomi collects the items she pauses for moment to attempt to find out what the wand's and scimitar's magic abilities are.
Naomi looked carefully at the wand and scimitar Wow, they are really pretty, so is that cloak. Naomi hands the money to Hagrym and clutching the cloak, scimitar and wand, goes to Galerio and asks "Galerio, can you tell what is magical about the wand or the scimitar?" as she hands them to the sorcerer she tries on the sharkskin cloak, holding it on her shoulders, she spins a little to the left and then to the right, looking at how it waves, I like it, she then places it in her back pack and heads back to the sewer Pipe.
After tucking away the cloak Naomi points to the sewer and pulls out the clw wand. "Well boys, lets back track to the sewer and find our necromancer, Turv, Ulfgar, would you two take the lead? Does anyone need healed before we find our undead foe?"
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
Naomi looks up and down the corridors, then shrugging her shoulders says "Who don't we try north?" Nodding to Turv and Ulfgar, she points that general direction "After you two boys; Hagrym, Jarvis, We will follow after you four!"
Turvijagal will go up the north way, cautiously, with scimitar drawn.
perception:1d20 + 8 ⇒ (15) + 8 = 23
"Wait until I'm into that North Entrance before someone follows me on this walkway. I still don't thinks it's strong enough to hold two people at once."
Naomi, waiting impatiently stands and taps her toe, "Common boys you heard the man, elf, oh whatever, lets go, one at a time, at the rate were moving the necromancer is going to be gone" she follows along in the middle of the pack.
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
I thought we were going north, one at a time across the catwalk
Naomi, sending her dancing lights ahead, follows Jarvis across the catwalk, sword and shield in hand, keeping a keen eye out for anything odd.
perception:1d20 + 4 ⇒ (18) + 4 = 22
As soon as the entire group gets through the intersection she asks "Do you see anything odd Turv?"
Not being one to consistently wait for others to decide, Turvijagal moves 30 foot through the hall to the right. Scimitar drawn, as ever.
perception:1d20 + 8 ⇒ (4) + 8 = 12
The passage ends abruptly in the hollow remains of a brick building.
The interior fl floors have rotted away, leaving a three-story void. A
continuous flow of sewage flows into the building from ceramic pipes sticking in through the open windows.
The passage opens midway in one wall of the building, and then climbs a set of slippery wooden steps spanning the void to an upper level window. The passage continues out the widened upper window. Sewage
fills the lower 10 feet of the building. Several ceramic pipes lead out of the lower windows to take the accumulating waste to the sea.